Megaman/Rockman X Dive would like to have a word about that.
@alexfischer7876
2 ай бұрын
Or *_Mega Man 8-bit Deathmatch._* It might be a first-person shooter, but it's still an online match-based game.
@gr8nachos469
2 ай бұрын
Someone get capcom to hire this man
@CallanTheBeelamaBoy11
2 ай бұрын
I mean who better than one of your fans, who also has good ideas?!
@RyanDawkins-vg7dh
2 ай бұрын
Guess I gotta do Time Man and Oil Man then.
@RyanDawkins-vg7dh
2 ай бұрын
I’ll wait for the shorts of MM2 to make the others. ### Oil Man - MOBA Character Concept #### Role: Speedster #### Lore: Oil Man, one of Dr. Wily's reprogrammed Robot Masters, was originally created by Dr. Light for oil refinery and maintenance. With his unique ability to manipulate oil, Oil Man uses his speed and slippery tactics to outmaneuver and overwhelm his enemies. #### Passive: Slippery - **Description:** Oil Man gains increased movement speed on any oily surface, including those created by his abilities. - **Movement Speed Increase:** 20% #### Basic Attack: Oil Shot - **Description:** Oil Man fires a quick shot of oil at his target, dealing magic damage. - **Damage:** Moderate - **Range:** Medium #### Ability 1: Oil Blob - **Description:** Oil Man shoots a blob of oil that varies in size and damage based on how long the ability is held. Small blobs deal less damage and have a shorter range, while large blobs deal more damage and have a longer range. - **Small Blob Damage:** Low - **Large Blob Damage:** High - **Range:** Varies (Short to Long) - **Charge Time:** Up to 2 seconds - **Cooldown:** Medium - **Additional Effect:** Enemies hit by the oil blobs are slowed. #### Ability 2: Oil Slider - **Description:** Oil Man busts out his hoverboard and slides forward, leaving a trail of flammable oil on the ground. Oil Man cannot be moved while using this ability. - **Damage:** Low (from the initial impact) - **Trail Duration:** 5 seconds - **Cooldown:** Medium - **Range:** Medium - **Additional Effect:** Enemies stepping on the oil trail are slowed and take damage over time. The oil trail can be ignited by fire-based abilities for additional damage. #### Ultimate (R): Petroleum Hold - **Description:** Oil Man gathers all the oil he has dropped on the battlefield, manifesting it into a large wave that crashes down on a target area, dealing massive damage to all enemies within the area. - **Damage:** Very High - **Cooldown:** Long - **Range:** Long - **Area of Effect:** Large - **Additional Effect:** Enemies hit by the wave are knocked back and suffer a burn effect, taking damage over time. ### Time Man - MOBA Character Concept #### Role: All-Rounder #### Lore: Time Man, designed by Dr. Light, has the unique ability to manipulate time. Reprogrammed by Dr. Wily, Time Man uses his temporal powers to disrupt enemies and control the flow of battle, making him a formidable and unpredictable opponent. #### Passive: Walking on Time - **Description:** Time Man is immune to all status conditions, such as stuns, slows, burns, and poisons. This allows him to move freely and execute his abilities without hindrance. #### Basic Attack: Temporal Strike - **Description:** Time Man strikes with a time-infused punch, dealing magic damage. - **Damage:** Moderate - **Range:** Short #### Ability 1: Clock Arrows - **Description:** Time Man fires an arrow that changes damage based on the type of clock hand: - **Hour Hand:** Deals heavy damage but has a longer cooldown. - **Minute Hand:** Deals moderate damage with a medium cooldown. - **Second Hand:** Deals light damage with a short cooldown. - **Hour Hand Damage:** High - **Minute Hand Damage:** Moderate - **Second Hand Damage:** Low - **Cooldown:** Varies (Hour Hand: Long, Minute Hand: Medium, Second Hand: Short) - **Range:** Medium - **Additional Effect:** The cooldown is visually represented on Time Man's clock, allowing players to anticipate the next arrow type. #### Ability 2: Time Slow - **Description:** Time Man emits a temporal field that slows all enemies within a short radius, reducing their movement and attack speeds. - **Cooldown:** Medium - **Duration:** 3 seconds - **Range:** Short (around Time Man) - **Slow Effect:** 40% #### Ultimate (R): Time's Up - **Description:** Time Man manipulates the temporal flow, increasing the cooldown times of all enemy abilities within a large radius. Affected enemies have their current cooldowns extended and any abilities used during the effect have a longer cooldown. - **Cooldown:** Very Long - **Duration:** 5 seconds - **Range:** Large - **Cooldown Increase:** 50% - **Additional Effect:** Enemies affected by Time's Up have their movement speed slightly reduced during the effect. #### Synergies: - **Allies:** Characters with strong crowd control and burst damage can capitalize on Time Man's ability to slow and disrupt enemies. - **Enemies:** Time Man is vulnerable to high burst damage, as his abilities focus more on disruption and control rather than direct defense or offense.
@reshiexe286
2 ай бұрын
We already do… *It’s called Megaman 8-bit Deathmatch*
@OmarAlikaj
2 ай бұрын
Yeah, Capcom had tried a few spin-offs for Mega Man. Why not MOBA?
@TeeArCreep
2 ай бұрын
A 3d arena fighter would be really cool
@RyanDawkins-vg7dh
2 ай бұрын
Bubble Man! ### Bubble Man - MOBA Character Concept #### Role: Unpredictable #### Lore: Bubble Man, originally created by Dr. Wily for underwater combat, excels in aquatic environments with his bubble-based arsenal. His unique abilities allow him to trap enemies, enhance his mobility, and unleash devastating bubble barrages. #### Passive: Aquatic Adaptation - **Description:** Bubble Man moves 15% faster in water and wet areas. When in these areas, his abilities have reduced cooldowns by 20%. #### Basic Attack: Bubble Blast - **Description:** Bubble Man shoots a bubble at his target, dealing magic damage. - **Damage:** Moderate - **Range:** Medium #### Ability 1: Bubble Lead - **Description:** Bubble Man shoots a whip of bubbles that travels forward and traps enemies it makes contact with, immobilizing them for a short duration. - **Damage:** Low - **Cooldown:** Medium - **Range:** Long - **Trap Duration:** 2 seconds - **Additional Effect:** Trapped enemies take additional damage if attacked while trapped. #### Ability 2: Stream 'n Swim - **Description:** Bubble Man creates a river that flows in a chosen direction. He swims through it at high speed, increasing his movement speed and gaining the ability to pass through obstacles. - **Movement Speed Increase:** 50% - **Cooldown:** Medium - **Duration:** 4 seconds - **Range:** Medium (length of the river) - **Additional Effect:** Allies swimming in the river also gain increased movement speed. #### Ultimate (R): Bubble Deluge - **Description:** Bubble Man surrounds himself with a large number of bubbles, forming a shield that absorbs damage. While the shield is active, Bubble Man can fire out barrages of bubbles in all directions, dealing heavy damage to enemies caught in the barrage. - **Shield Strength:** High - **Damage:** High - **Cooldown:** Long - **Duration:** 6 seconds - **Range:** Medium (around Bubble Man) - **Additional Effect:** The bubbles fired during the ultimate have a small chance to trap enemies for a brief duration. #### Synergies: - **Allies:** Bubble Man pairs well with characters who can capitalize on trapped enemies, such as high burst damage dealers or those with strong crowd control abilities. - **Enemies:** Bubble Man is vulnerable to high mobility characters who can quickly evade his traps and strong crowd control effects that can disrupt his bubble-based attacks. ###EDIT### Passive: Shake Off Description: Bubble Man cannot be affected by status conditions when near water or wet areas.
@RyanDawkins-vg7dh
2 ай бұрын
Extra Unlockable: Enker! ### Enker - Imaginative M.O.B.A. Character Concept #### Role: Speedster #### Lore: Enker, designed by Dr. Wily as the first of the Mega Man Killers, possesses a reflective mirror buster capable of absorbing and redirecting energy attacks. With swift movements and keen battle tactics, Enker excels at hit-and-run strategies and disrupting enemy formations. #### Passive: Mirror Shield - **Description:** Enker's Mirror Shield absorbs a portion of incoming ranged damage and reflects it back at attackers. - **Effect:** Absorbs 20% of incoming ranged damage and reflects it back at the attacker with 50% increased damage. #### Basic Attack: Mirror Buster - **Description:** Enker fires energy shots from his Mirror Buster. The shots can bounce off walls and obstacles, allowing Enker to hit enemies around corners or from unexpected angles. - **Damage:** Moderate - **Range:** Medium - **Cooldown:** Short #### Ability 1: Reflective Dash - **Description:** Enker dashes forward in a straight line, reflecting all incoming projectiles back towards their source during the dash. Enemies hit by reflected projectiles take increased damage. - **Effect:** Reflects incoming projectiles and increases their damage by 25% when hitting enemies. - **Cooldown:** Medium #### Ability 2: Sonic Echo - **Description:** Enker emits a sonic pulse around him, slowing enemies and revealing their locations briefly. This ability also amplifies the damage of his next Mirror Buster shot. - **Effect:** Slows enemies by 30% for 2 seconds and amplifies the damage of the next Mirror Buster shot by 50%. - **Cooldown:** Medium #### Ultimate (R): Photon Reflect - **Description:** Enker channels energy into his Mirror Buster, temporarily empowering it with enhanced reflective properties. During this time, all incoming ranged attacks are automatically reflected back at the attackers with increased damage, while Enker gains a significant boost in movement speed and attack damage. - **Duration:** 8 seconds - **Cooldown:** Long #### Synergies: - **Allies:** Enker synergizes well with teammates who can capitalize on his disruptive and evasive abilities. He excels in creating chaos within enemy lines, allowing allies to follow up with coordinated attacks or objectives. - **Enemies:** Enker is vulnerable to close-range engagements and abilities that can bypass or disable his Mirror Shield. High mobility enemies can also pose a threat by limiting his ability to maintain distance and control over the battlefield. #### Playstyle: Enker thrives on his agility and ability to manipulate battlefield dynamics through precise positioning and skillful use of his Mirror Buster. His Mirror Shield passive provides him with sustained survivability against ranged attacks, while Reflective Dash and Sonic Echo enable him to harass enemies and set up favorable engagements. Photon Reflect serves as a powerful tool for turning the tide of team fights or securing critical objectives, making Enker a versatile and disruptive Speedster in any M.O.B.A. match.
@RyanDawkins-vg7dh
2 ай бұрын
Crash Man! ### Crash Man - Imaginative M.O.B.A. Character Concept #### Role: Bruiser #### Lore: Crash Man is a powerful and resilient combatant, equipped with explosive abilities and a knack for causing chaos on the battlefield. His arsenal of bombs and drills makes him a formidable force in close-quarters combat. #### Passive: Doesn't Hurt! - **Description:** Crash Man takes reduced damage from physical attacks, thanks to his sturdy construction and armor plating. #### Basic Attack: Crash Bomber - **Description:** Crash Man launches a bomb projectile that sticks to enemies or terrain, exploding after a short delay and dealing area damage. - **Damage:** Moderate - **Range:** Medium #### Ability 1: Elite Crash - **Description:** Crash Man charges forward at high speed towards a target location, crashing into enemies in his path and knocking them back. - **Damage:** Medium - **Cooldown:** Medium - **Range:** Short to Medium #### Ability 2: Drill Assault - **Description:** Crash Man spins his drill arms rapidly, creating a whirlwind of destruction around him that damages nearby enemies over time. - **Damage:** High (over time) - **Cooldown:** Medium - **Range:** Short (around Crash Man) #### Ultimate (R): Bombardment Blitz - **Description:** Crash Man drills into the ground, causing a massive eruption of bombs and debris around him. Enemies caught in the blast radius suffer heavy damage and are knocked back. - **Damage:** Very High - **Knockback Distance:** Long - **Cooldown:** Long - **Range:** Medium (around Crash Man) #### Synergies: - **Allies:** Crash Man synergizes well with allies who can capitalize on his crowd control and area-of-effect damage, setting up for team fights and controlling objectives. - **Enemies:** Crash Man is vulnerable to ranged attacks and crowd control effects that can keep him at a distance or interrupt his abilities. His reduced damage from physical attacks makes him more resilient in close combat. #### Playstyle: Crash Man excels at disrupting enemy formations and creating opportunities for his team with his powerful area-of-effect abilities. His ultimate, Bombardment Blitz, is devastating in team fights or when contesting objectives, making him a formidable presence on the front lines of any M.O.B.A. arena.
@RyanDawkins-vg7dh
2 ай бұрын
Quick Man! ### Quick Man - M.O.B.A. Character Concept #### Role: Speedster #### Lore: Quick Man is a swift and agile combatant, known for his lightning-fast reflexes and the ability to move at incredible speeds. His arsenal of quick attacks and mobility-enhancing abilities make him a force to be reckoned with on the battlefield. #### Passive: Swift Reflexes - **Description:** Quick Man gains a temporary movement speed increase after using an ability, allowing him to maneuver quickly around enemies. #### Basic Attack: Quick Boomerang - **Description:** Quick Man throws a boomerang that travels forward, damaging enemies in its path and returning to him. - **Damage:** Moderate - **Range:** Medium #### Ability 1: Quick Boost - **Description:** Quick Man activates his boosters, gaining a burst of movement speed for a short duration. - **Movement Speed Increase:** 50% for 3 seconds - **Cooldown:** Medium #### Ability 2: Flash Step - **Description:** Quick Man dashes in a blink of an eye to a target location, evading incoming attacks and leaving a trail of afterimages that confuse enemies. - **Range:** Medium - **Cooldown:** Short #### Ultimate (R): Hyper Speed Blitz - **Description:** Quick Man selects a target location on the map and dashes there at hyper speed. As he dashes, he leaves behind multiple afterimages that blitz through enemies in their path, dealing damage and applying a slow effect. - **Damage:** High - **Slow Duration:** 2 seconds - **Cooldown:** Long - **Range:** Global (selected part of the map) #### Synergies: - **Allies:** Quick Man synergizes well with allies who can capitalize on his crowd control and mobility, setting up for team fights and ganks. - **Enemies:** Quick Man is vulnerable to crowd control effects that can interrupt his dashes and abilities, as well as area-of-effect damage that can punish his high-speed movements. #### Playstyle: Quick Man excels at hit-and-run tactics, using his speed and mobility to harass enemies and swiftly escape danger. His ultimate, Hyper Speed Blitz, is perfect for initiating team fights or chasing down fleeing enemies across the map, making him a versatile and formidable presence in any M.O.B.A. arena.
@RyanDawkins-vg7dh
2 ай бұрын
Needle Man! ### Needle Man - Imaginative M.O.B.A. Character Concept #### Role: Balanced #### Lore: Needle Man, known for his precision and versatility, utilizes his needle-based attacks to control the battlefield. His agility and offensive capabilities make him a formidable and adaptable combatant. #### Passive: I'm Light as a Feather - **Description:** Needle Man's lightweight frame allows him to hover briefly when shooting while jumping, giving him increased maneuverability and the ability to dodge ground-based attacks. - **Effect:** When shooting while jumping, Needle Man hovers in the air for 2 seconds. #### Basic Attack: Needle Cannon - **Description:** Needle Man fires a barrage of needles in an arc, dealing damage to all enemies hit. This attack is effective for crowd control and zoning. - **Damage:** Moderate - **Range:** Medium (arc shape) - **Cooldown:** Short #### Ability 1: Needle Roc - **Description:** Needle Man dashes forward head-down, using his needle-tipped head to ram into an enemy. This attack deals damage and briefly stuns the target. - **Damage:** High - **Stun Duration:** 1 second - **Range:** Medium - **Cooldown:** Medium #### Ability 2: Pinpoint Precision - **Description:** Needle Man focuses and sharpens his needles for his next attack, increasing the range and damage of his Needle Cannon for a short duration. - **Damage Increase:** 25% - **Range Increase:** 50% - **Duration:** 5 seconds - **Cooldown:** Medium #### Ultimate (R): Needle Hurricane - **Description:** Needle Man spins rapidly and shoots needles in all directions, creating a deadly storm of projectiles. During this time, he cannot move but gains increased damage resistance. - **Damage:** High (per second) - **Damage Resistance:** 50% - **Duration:** 6 seconds - **Cooldown:** Long - **Range:** Medium (area around Needle Man) #### Synergies: - **Allies:** Needle Man synergizes well with characters who can lock down enemies or draw them into his Needle Hurricane, as well as those who benefit from his zoning capabilities with Needle Cannon. - **Enemies:** Needle Man is vulnerable to long-range attackers who can keep their distance and characters with strong crowd control that can interrupt his Needle Hurricane. #### Playstyle: Needle Man excels at both offensive and defensive roles, making him a versatile pick for various team compositions. His Needle Cannon provides effective crowd control, while Needle Roc allows him to engage or escape as needed. Pinpoint Precision gives him the ability to adapt his Needle Cannon for long-range assaults, and his ultimate, Needle Hurricane, can decimate clustered enemies. His passive, I'm Light as a Feather, grants him extra mobility in combat, making him a difficult target to pin down. Needle Man is perfect for players who enjoy a balanced, adaptable playstyle in a M.O.B.A. match.
@RyanDawkins-vg7dh
2 ай бұрын
Heat Man! ### Heat Man - Imaginative M.O.B.A. Character Concept #### Role: Tank #### Lore: Heat Man, designed for intense combat scenarios, uses his mastery over fire to both defend and obliterate enemies. His abilities allow him to control the battlefield with searing heat, making him a formidable presence in any fight. #### Passive: Flaming Limit - **Description:** Heat Man cannot use Atomic Fire while being attacked, but if he is under attack, he gains a 75% damage reduction. #### Basic Attack: Atomic Fire - **Description:** Heat Man charges up and fires a powerful burst of flames at his target, dealing high damage. - **Damage:** High - **Range:** Medium - **Cooldown:** Short #### Ability 1: Flyghter - **Description:** Heat Man ignites himself in flames and leaps high into the air, landing with an explosive impact that damages and burns enemies in the area. - **Damage:** Moderate - **Burn Duration:** 3 seconds - **Cooldown:** Medium - **Range:** Medium (leap distance) #### Ability 2: Heat Shield - **Description:** Heat Man surrounds himself with a fiery shield, reducing incoming damage and dealing burn damage to enemies who strike him. - **Damage Reduction:** 50% - **Burn Damage:** Low (per second) - **Cooldown:** Medium - **Duration:** 5 seconds #### Ultimate (R): Blazing Charge - **Description:** Heat Man lights himself on fire, becoming invincible, and charges forward with a roaming area of effect. Enemies within the AoE are burned continuously as Heat Man moves. - **Damage:** High (per second) - **Cooldown:** Long - **Duration:** 6 seconds - **Range:** Long (charge distance) #### Synergies: - **Allies:** Heat Man pairs well with characters who can follow up on his crowd control and AoE damage, as well as healers who can sustain him during combat. - **Enemies:** Heat Man is vulnerable to characters who can keep their distance and avoid his close-range abilities. Burst damage can also pose a threat if it bypasses his defenses. #### Playstyle: Heat Man excels at initiating fights and absorbing damage for his team. His ability to reduce incoming damage and deal consistent burn damage makes him a persistent threat on the battlefield. The ultimate, Blazing Charge, allows Heat Man to control large areas and disrupt enemy formations, making him a crucial tank in any M.O.B.A. match.
@CallanTheBeelamaBoy11
2 ай бұрын
If this game comes out I'll never play another video game in my life!
@RyanDawkins-vg7dh
2 ай бұрын
Metal Man! ### Metal Man - MOBA Character Concept #### Role: Buster #### Lore: Metal Man, one of Dr. Wily's creations, excels in rapid and precise attacks with his Metal Blades. His agility and mechanical prowess make him a formidable opponent, capable of controlling the battlefield with his versatile blade attacks and strategic movements. #### Passive: High Jump - **Description:** Metal Man can jump twice as high as other characters, allowing him to reach 200 units instead of the usual 100 units. This increased jump height gives him better mobility and the ability to evade attacks more effectively. #### Basic Attack: Metal Blade Throw - **Description:** Metal Man throws a sharp metal blade at his target, dealing physical damage. The blade can pass through multiple enemies. - **Damage:** Moderate - **Range:** Medium - **Penetration:** Can hit up to 3 enemies in a line #### Ability 1: Metal Blade - **Description:** Metal Man throws a metal blade that can be controlled in eight directions, dealing damage to all enemies it passes through. - **Damage:** High - **Cooldown:** Short - **Range:** Medium - **Additional Effect:** Enemies hit by the Metal Blade suffer a bleed effect, taking additional damage over time. #### Ability 2: Treadmill - **Description:** Metal Man activates a treadmill in front of him, creating a moving platform that pushes enemies away. Enemies can run against it if they are fast enough, but weaker or slower enemies will be pushed back. - **Damage:** None - **Cooldown:** Medium - **Duration:** 3 seconds - **Range:** Medium - **Additional Effect:** Enemies caught on the treadmill have their movement speed reduced by 50%. #### Ultimate (R): Blade Storm - **Description:** Metal Man throws blades in every direction the control stick points, dealing massive damage to all enemies in the area. The blades can pass through multiple enemies and obstacles. - **Damage:** Very High - **Cooldown:** Long - **Range:** Medium (area around Metal Man) - **Additional Effect:** Enemies hit by multiple blades receive increased damage and suffer a bleed effect. #### Synergies: - **Allies:** Characters who can immobilize or slow enemies pair well with Metal Man, as they can keep targets in range of his Metal Blades and Blade Storm. - **Enemies:** Metal Man is vulnerable to high burst damage and crowd control, which can prevent him from effectively using his abilities and mobility. I wanna get paid for this.
@CallanTheBeelamaBoy11
2 ай бұрын
If you can do all of them in one week I'll make you MOD.
@RyanDawkins-vg7dh
2 ай бұрын
@@CallanTheBeelamaBoy11 bet.
@RyanDawkins-vg7dh
2 ай бұрын
8 completed.
@RyanDawkins-vg7dh
2 ай бұрын
Flash Man! ### Flash Man - MOBA Character Concept #### Role: Unpredictable #### Lore: Flash Man, another of Dr. Wily's Robot Masters, is equipped with the ability to manipulate time. With his Time Stopper, Flash Shot, and ultimate ability Halt!, Flash Man can control the battlefield by disrupting enemy movements and attacks, making him an unpredictable and formidable opponent. #### Passive: Quick Reflexes - **Description:** Flash Man has a 10% chance to automatically dodge incoming basic attacks, making him harder to hit. #### Basic Attack: Flash Shot - **Description:** Flash Man fires a burst of energy from his buster, dealing magic damage to a single target. - **Damage:** Moderate - **Range:** Medium #### Ability 1: Time Stopper - **Description:** Flash Man stops time for a brief moment, freezing all enemies in a small radius around him. While time is stopped, enemies cannot move, attack, or use abilities. - **Duration:** 1.5 seconds - **Cooldown:** Medium - **Range:** Short - **Additional Effect:** Flash Man can move freely and attack while enemies are frozen. #### Ability 2: Flash Shot - **Description:** Flash Man fires a rapid burst of energy shots at a target, dealing moderate damage and briefly blinding the target, reducing their vision range. - **Damage:** Moderate - **Cooldown:** Short - **Range:** Medium - **Blind Duration:** 2 seconds #### Ultimate (R): Halt! - **Description:** Flash Man stops all time flow in a large area, freezing all enemies and projectiles within the area. While Halt! is active, enemies cannot move, attack, or use abilities, and projectiles are suspended in mid-air. - **Duration:** 3 seconds - **Cooldown:** Long - **Range:** Large - **Additional Effect:** Enemies are slowed for 2 seconds after the time stop ends. #### Synergies: - **Allies:** Flash Man works well with burst damage dealers who can capitalize on the time stop effects to quickly eliminate enemies. - **Enemies:** Flash Man is vulnerable to characters with strong crowd control abilities and high mobility, as they can evade his time stop effects and disrupt his strategies.
@RyanDawkins-vg7dh
2 ай бұрын
@@CallanTheBeelamaBoy11I finished.
@RyanDawkins-vg7dh
2 ай бұрын
Snake Man! ### Snake Man - Imaginative M.O.B.A. Character Concept #### Role: Speedster #### Lore: Snake Man, the cunning and agile hunter, uses his mastery over snakes to track and eliminate his enemies. His abilities allow him to control serpents and launch surprise attacks, making him a formidable predator on the battlefield. #### Passive: Hunt Them Down! - **Description:** Snake Man moves faster when heading towards enemies, allowing him to close the distance quickly and engage his targets. - **Movement Speed Increase:** 20% #### Basic Attack: Snake Shot - **Description:** Snake Man fires a fast-moving projectile that resembles a snake, dealing damage to the first enemy it hits. - **Damage:** Moderate - **Range:** Medium - **Cooldown:** Short #### Ability 1: Search Snake - **Description:** Snake Man burrows underground, sending a snake onto the surface to scout. Snake Man can command the snake to attack enemies, dealing damage and revealing them. - **Damage:** Moderate - **Reveal Duration:** 3 seconds - **Cooldown:** Medium - **Range:** Long (snake control distance) #### Ability 2: Viper Strike - **Description:** Snake Man strikes swiftly at an enemy with a venomous attack, dealing damage over time and reducing the enemy's movement speed. - **Damage:** Moderate (initial) + Low (per second for 3 seconds) - **Movement Speed Reduction:** 30% - **Cooldown:** Medium - **Range:** Short #### Ultimate (R): Serpent Swarm - **Description:** Snake Man summons a swarm of snakes that gather and stack together, forming a giant serpent. Snake Man can control this serpent, which deals massive damage to enemies it contacts and can crush them with its weight. - **Damage:** High (per second) - **Duration:** 8 seconds - **Cooldown:** Long - **Range:** Medium (serpent control distance) #### Synergies: - **Allies:** Snake Man synergizes well with allies who can provide vision and crowd control, allowing him to hunt down and eliminate targets effectively. He also benefits from characters who can sustain him during fights. - **Enemies:** Snake Man is vulnerable to burst damage and crowd control that can interrupt his abilities and limit his mobility. #### Playstyle: Snake Man excels at scouting, ambushing, and eliminating high-priority targets. His Snake Shot and Viper Strike provide consistent damage output, while Search Snake allows him to gather information and launch surprise attacks. The ultimate, Serpent Swarm, is a powerful tool for disrupting enemy formations and dealing significant damage. His passive, Hunt Them Down!, ensures he can chase down fleeing enemies or quickly engage in combat, making him a dangerous and agile speedster in any M.O.B.A. match.
@RyanDawkins-vg7dh
2 ай бұрын
Wood Man! ### Wood Man - Imaginative M.O.B.A. Character Concept #### Role: Tank #### Lore: Wood Man, the forest guardian, harnesses the power of nature to protect his allies and control the battlefield. With his sturdy frame and command over plant life, he can disrupt enemies and provide powerful crowd control. #### Passive: Rooted - **Description:** Wood Man recovers HP over time when standing still, drawing strength from the earth beneath him. - **HP Recovery:** Moderate (per second) #### Basic Attack: Leaf Shield - **Description:** Wood Man surrounds himself with a rotating shield of leaves that blocks incoming projectiles and deals damage to enemies in close proximity. - **Damage:** Low (per second) - **Shield Duration:** 5 seconds - **Cooldown:** Medium #### Ability 1: Log Roll - **Description:** Wood Man rolls a massive log forward, knocking back and stunning enemies in its path. - **Damage:** Moderate - **Stun Duration:** 1.5 seconds - **Knockback Distance:** Medium - **Cooldown:** Medium - **Range:** Long #### Ability 2: Forest Embrace - **Description:** Wood Man creates a protective aura around himself and nearby allies, reducing incoming damage and providing a temporary shield. - **Damage Reduction:** 30% - **Shield Strength:** Low - **Cooldown:** Medium - **Duration:** 4 seconds - **Range:** Short (around Wood Man) #### Ultimate (R): Root Snare - **Description:** Wood Man calls upon the roots of the forest to entangle all nearby enemies, immobilizing them. Afterward, he summons three Friender companions to fight by his side, each dealing damage to nearby enemies. - **Damage:** High (initial root damage) - **Immobilize Duration:** 2 seconds - **Friender Damage:** Moderate (per second) - **Friender Duration:** 8 seconds - **Cooldown:** Long - **Range:** Medium (root snare) #### Synergies: - **Allies:** Wood Man works well with characters who can capitalize on his crowd control and protection, such as damage dealers and support characters who can heal or buff his defenses. - **Enemies:** Wood Man is vulnerable to sustained ranged attacks and abilities that can disrupt his healing or bypass his defenses. #### Playstyle: Wood Man excels at controlling the battlefield and protecting his team. His Leaf Shield and Forest Embrace provide solid defensive options, while Log Roll and Root Snare offer powerful crowd control. The ultimate, Root Snare, is especially effective in team fights, allowing Wood Man to immobilize enemies and provide additional damage through his summoned Friender companions. His passive, Rooted, ensures he can sustain himself during prolonged engagements, making him a resilient and valuable tank in any M.O.B.A. match.
@RyanDawkins-vg7dh
2 ай бұрын
Extra Unlockable: Quint! ### Quint - Imaginative M.O.B.A. Character Concept #### Role: Unpredictable #### Lore: Quint, a mysterious robot from the future created by Dr. Wily, travels through time equipped with a powerful Sakugarne. With a blend of futuristic technology and unpredictable combat maneuvers, Quint disrupts enemy plans and turns the tide of battle with his unpredictable arsenal. #### Passive: Time Slip - **Description:** Quint occasionally slips through time, granting him temporary invulnerability and increased movement speed after taking damage. - **Effect:** After receiving damage, Quint becomes invulnerable for 1 second and gains a 20% movement speed boost for 2 seconds. This effect can occur once every 12 seconds. #### Basic Attack: Sakugarne Smash - **Description:** Quint swings his Sakugarne in a wide arc, dealing damage to enemies in front of him. - **Damage:** Moderate - **Range:** Short - **Cooldown:** Short #### Ability 1: Time Bomb - **Description:** Quint throws a time bomb that attaches to the first enemy or structure it hits. After a short delay, the bomb explodes, dealing damage and stunning nearby enemies. - **Effect:** Deals moderate damage in a small area and stuns enemies for 1.5 seconds. - **Cooldown:** Medium #### Ability 2: Teleport Dash - **Description:** Quint dashes a short distance in the target direction, leaving behind a holographic decoy at his original location. The decoy mimics Quint's movements for 3 seconds, confusing enemies. - **Effect:** Quint dashes forward 300 units. The holographic decoy lasts for 3 seconds and mimics Quint's movement. Enemies that attack the decoy are briefly revealed. - **Cooldown:** Medium #### Ultimate (R): Time Warp - **Description:** Quint activates his Time Warp device, creating a temporal anomaly at a target location. Enemies caught within the anomaly are slowed and take damage over time. Quint gains increased attack speed and movement speed while Time Warp is active. - **Duration:** 6 seconds - **Cooldown:** Long #### Synergies: - **Allies:** Quint synergizes well with teammates who can capitalize on confusion and disruption caused by his abilities. He excels in isolating and controlling priority targets, allowing allies to focus on securing objectives or eliminating key threats. - **Enemies:** Quint is vulnerable to crowd control effects that can disrupt his mobility and escape abilities. Enemies with high burst damage can also pose a threat if Quint is caught out of position. #### Playstyle: Quint thrives on unpredictability and battlefield manipulation, utilizing his Time Bomb for area control and Teleport Dash for evasive maneuvers. His passive, Time Slip, grants him survivability in skirmishes, while Time Warp turns team fights in his favor by slowing enemies and enhancing his combat capabilities. Quint's playstyle revolves around disrupting enemy formations and creating opportunities for his team to capitalize on strategic advantages, making him a formidable and unpredictable force in any M.O.B.A.
@RyanDawkins-vg7dh
2 ай бұрын
X! Sheesh. ### X (Mega Man) - Imaginative M.O.B.A. Character Concept #### Role: Balanced #### Lore: X is a highly advanced robot equipped with the Solar X Buster, capable of adapting to any situation with his vast array of weapons and armor suits. As a beacon of peace and justice, X fights alongside his allies to protect both humans and robots from the forces of evil. #### Passive: I've Evolved Further - **Description:** X gains a stacking bonus to his damage and resilience for each minute he remains alive without dying. - **Effect:** Every minute X survives without dying increases his damage output by 2% and reduces incoming damage by 1%, stacking up to 10 times. Resets upon death. #### Basic Attack: Solar X Buster - **Description:** X fires energy shots from his Solar X Buster. The longer he goes without firing, the stronger the next shot becomes, increasing in damage and potentially adding additional effects. - **Damage:** Moderate to High (based on charge level) - **Range:** Long - **Cooldown:** Short (for individual shots) #### Ability 1: Old Powers - **Description:** X taps into his arsenal of classic weapons from Mega Man X1, gaining access to a random weapon each time this ability is activated. Each weapon has a unique effect, providing X with versatility in combat. - **Effect:** Grants X a random weapon from Mega Man X1 for a short duration, with cooldowns varying based on the weapon used. - **Cooldown:** Medium #### Ability 2: Armor Suit - **Description:** X equips one of the many armor suits from the Mega Man X series, each providing him with a specific buff depending on the suit chosen. The armor suit remains active until X selects another or the duration expires. - **Effects:** - **Falcon Armor:** Increases movement speed and allows hovering. - **Gaea Armor:** Reduces incoming damage and grants immunity to knockback effects. - **Ultimate Armor:** Boosts damage output and reduces ability cooldowns. - **Xtreme Armor:** Enhances defensive capabilities and grants a shield upon activation. - **Cooldown:** Long (suit selection) #### Ultimate (R): Fully Armored - **Description:** X dons the Ultimate Armor, combining the benefits of all armor suits into one ultimate form. In this state, X becomes temporarily invulnerable, gains a significant boost to damage, and all abilities cooldowns are reset. - **Duration:** 10 seconds - **Cooldown:** Very Long #### Synergies: - **Allies:** X synergizes well with characters who can support his adaptable playstyle and capitalize on his ability to switch between different weapons and armor suits. He excels in team compositions that prioritize flexibility and strategic adaptation. - **Enemies:** X is susceptible to crowd control and burst damage, particularly during moments when his armor suits are on cooldown. Enemies with high mobility can also pose a threat by disrupting his positioning. #### Playstyle: X is a versatile and adaptable character who excels at adjusting to various combat situations. His Solar X Buster rewards patient gameplay with powerful charged shots, while Old Powers and Armor Suit abilities allow him to tailor his approach on the fly. His passive, I've Evolved Further, encourages a cautious yet aggressive playstyle, maximizing his effectiveness as the match progresses. Fully Armored serves as a game-changing ultimate, providing X with a temporary boost in survivability and damage output, making him a formidable force in team fights. X is an ideal choice for players who enjoy strategic decision-making and mastering a wide range of abilities in a M.O.B.A. setting.
@RyanDawkins-vg7dh
2 ай бұрын
Gemini Man! ### Gemini Man - Imaginative M.O.B.A. Character Concept #### Role: Unpredictable #### Lore: Gemini Man, a master of deception and duplication, confounds his enemies with his ability to create and control clones. His unpredictability makes him a challenging opponent, as he constantly keeps his foes guessing. #### Basic Attack: Gemini Laser - **Description:** Gemini Man fires a laser that bounces off walls and enemies, dealing damage with each hit. The laser can hit multiple targets as it ricochets. - **Damage:** Moderate - **Range:** Medium - **Cooldown:** Short #### Ability 1: Gemini Bros. - **Description:** Gemini Man splits into two identical versions of himself, each with their own health bar. Both can attack independently, but their attacks deal reduced damage compared to the original Gemini Laser. - **Damage Reduction:** 25% (for the clone's attacks) - **Duration:** 10 seconds - **Cooldown:** Medium - **Health:** Each clone has 50% of the original Gemini Man's health #### Ability 2: Mirror Strike - **Description:** Gemini Man and his clone strike simultaneously from different directions, dealing damage and confusing the target. The strike causes a brief stun. - **Damage:** Moderate - **Stun Duration:** 1 second - **Cooldown:** Medium - **Range:** Short #### Ultimate (R): Gemini Illusion - **Description:** Gemini Man creates numerous clones of himself that spread out across the battlefield. He can swap places with any clone at will, creating chaos and confusion among his enemies. - **Damage:** Clones deal no damage but can take a single hit before disappearing. - **Swap Cooldown:** 1 second - **Duration:** 8 seconds - **Number of Clones:** 5 - **Cooldown:** Long - **Range:** Long (clone creation radius) #### Passive: Double Trouble - **Description:** When Gemini Man's health drops below 50%, he gains a temporary shield that absorbs damage for a few seconds. This shield appears only once per life. - **Shield Strength:** Moderate - **Duration:** 5 seconds - **Cooldown:** Once per life #### Synergies: - **Allies:** Gemini Man synergizes well with characters who can capitalize on the confusion and chaos he creates, such as those with strong area-of-effect abilities or high burst damage. - **Enemies:** Gemini Man is vulnerable to characters with strong crowd control that can disable both him and his clones, as well as those with high burst damage that can quickly eliminate his clones. #### Playstyle: Gemini Man thrives on deception and confusion. His Gemini Laser allows him to deal consistent damage while his Gemini Bros. ability lets him split into two versions, overwhelming his enemies. Mirror Strike provides additional damage and crowd control, while his ultimate, Gemini Illusion, creates chaos on the battlefield with multiple clones. His passive, Double Trouble, gives him a temporary shield when in dire situations, allowing him to survive longer in fights. Gemini Man is an unpredictable and versatile character, perfect for players who enjoy outsmarting their opponents in a M.O.B.A. match.
@RyanDawkins-vg7dh
2 ай бұрын
Magnet Man! ### Magnet Man - Imaginative M.O.B.A. Character Concept #### Role: Buster #### Lore: Magnet Man, master of magnetic forces, uses his abilities to control the battlefield and manipulate his enemies' movements. His control over magnetism makes him a versatile and unpredictable fighter. #### Passive: Are You Attracted to Me? - **Description:** Magnet Man passively attracts items, such as health packs and power-ups, drawing them closer to him when he gets near. - **Item Attraction Range:** Medium #### Basic Attack: Magnet Missile - **Description:** Magnet Man fires a homing missile that locks onto the nearest enemy, dealing damage upon impact. - **Damage:** Moderate - **Range:** Long - **Cooldown:** Short #### Ability 1: Magnetism - **Description:** Magnet Man uses his magnetic powers to either push or pull enemies within a target area, disrupting their positions. - **Push/Pull Distance:** Medium - **Cooldown:** Medium - **Range:** Medium #### Ability 2: Polarity Shield - **Description:** Magnet Man creates a temporary shield around himself that repels projectiles and damages enemies that come into contact with it. - **Damage:** Low (per second) - **Shield Duration:** 4 seconds - **Cooldown:** Medium - **Range:** Short (around Magnet Man) #### Ultimate (R): Magnetic Maelstrom - **Description:** Magnet Man creates a wall of magnets with distinct "N" and "S" sides. The "N" side pushes enemies away, while the "S" side pulls them in, creating chaos on the battlefield. - **Damage:** Moderate (per second within the wall) - **Push/Pull Distance:** Medium - **Duration:** 6 seconds - **Cooldown:** Long - **Range:** Long (wall length) #### Synergies: - **Allies:** Magnet Man works well with characters who can capitalize on the displacement caused by his Magnetism and Magnetic Maelstrom. Allies with area-of-effect abilities or strong single-target damage can benefit greatly. - **Enemies:** Magnet Man is vulnerable to enemies who can bypass his crowd control or disrupt his abilities with silences or stuns. #### Playstyle: Magnet Man excels at controlling enemy positions and creating opportunities for his team. His Magnet Missile provides consistent damage output, while Magnetism and Magnetic Maelstrom allow him to manipulate the battlefield. The Polarity Shield gives him defensive utility, making him a resilient and versatile buster. His passive, Are You Attracted to Me?, ensures he can quickly gather resources and sustain himself in prolonged engagements. Magnet Man is a strategic asset in any M.O.B.A. match, using his magnetic abilities to turn the tide of battle.
@RyanDawkins-vg7dh
2 ай бұрын
Shadow Man! ### Shadow Man - Imaginative M.O.B.A. Character Concept #### Role: Unpredictable #### Lore: Shadow Man is a mysterious ninja robot master who blends into darkness and strikes swiftly with his shadowy techniques. His mastery of stealth and surprise makes him a formidable and elusive opponent on the battlefield. #### Passive: I Am One with the Shadows - **Description:** Unless enemies specifically target Shadow Man, their abilities and attacks have a chance to miss him. Basic attacks are unaffected by this passive. - **Effect:** Enemies have a 25% chance to miss targeting Shadow Man with non-basic attacks and abilities. #### Basic Attack: Shadow Blade/Shuriken - **Description:** Shadow Man throws a shadow-infused blade or shuriken at enemies, dealing damage with each hit. Blades or shurikens may pierce through enemies, hitting multiple targets. - **Damage:** Moderate - **Range:** Medium - **Cooldown:** Short #### Ability 1: Shadow Squall - **Description:** Shadow Man creates a swirling mass of shadows around him, obscuring vision and making it difficult for enemies to target him accurately. This allows Shadow Man to escape from tough situations or set up surprise attacks. - **Effect:** Creates an area of reduced vision and increased evasion for Shadow Man for 4 seconds. - **Cooldown:** Medium #### Ability 2: Shadow Step - **Description:** Shadow Man dashes quickly to a target location, leaving behind a trail of fleeting shadows that confuse and disorient enemies in its path. - **Effect:** Dashes to target location, leaving a shadow trail that lasts for 2 seconds, slowing enemies that walk through it. - **Cooldown:** Medium #### Ultimate (R): Umbrakinesesal Drop - **Description:** Shadow Man gathers shadow energy to create a powerful shadow bomb, which he drops at a targeted location. He then leaps high into the air and slams a large shadow shuriken onto the bomb, causing a massive explosion of umbra energy that damages and stuns enemies caught in the blast radius. - **Damage:** Very High - **Stun Duration:** 1.5 seconds - **Area of Effect:** Large (targeted area on the ground) - **Cooldown:** Long #### Synergies: - **Allies:** Shadow Man synergizes well with characters who can capitalize on his disruption and surprise tactics, as well as those who benefit from controlling vision and setting up ambushes. His ability to disorient enemies with Shadow Squall and Shadow Step makes him an asset in chaotic team fights. - **Enemies:** Shadow Man is vulnerable to characters with high burst damage and true sight abilities that can reveal and target him despite his passive evasion. Quick reactions and precise targeting are essential to counter his elusive playstyle. #### Playstyle: Shadow Man excels at creating chaos and confusion among enemy ranks, utilizing Shadow Squall to disrupt enemy vision and Shadow Step to maneuver swiftly across the battlefield. His passive, I Am One with the Shadows, makes him difficult to target directly, forcing enemies to rely on basic attacks or targeted abilities to hit him reliably. Umbrakinesesal Drop serves as his devastating team fight ultimate, punishing grouped enemies with its explosive damage and crowd control effects. Shadow Man is ideal for players who enjoy a hit-and-run playstyle with elements of stealth and surprise in a M.O.B.A. match.
@RyanDawkins-vg7dh
2 ай бұрын
Spark Man! ### Spark Man - Imaginative M.O.B.A. Character Concept #### Role: Balanced #### Lore: Spark Man is a powerful robot master who harnesses electricity to overwhelm his foes. His controlled bursts of electrical energy and strategic prowess make him a force to be reckoned with on the battlefield. #### Passive: I'm Electrifying! - **Description:** Enemies who come into melee range of Spark Man receive a small amount of damage over time due to his electrified presence. - **Effect:** Enemies within a short radius of Spark Man take minor damage every second. #### Basic Attack: Spark Shot - **Description:** Spark Man fires a quick burst of electric energy from his arm cannon, dealing damage to a single target. - **Damage:** Moderate - **Range:** Medium - **Cooldown:** Short #### Ability 1: Charge - **Description:** Spark Man charges up his internal power, glowing with a yellow aura. While charged, his basic attacks and abilities deal increased damage. - **Damage Increase:** 25% - **Duration:** 6 seconds - **Cooldown:** Medium #### Ability 2: Electric Barrier - **Description:** Spark Man deploys an electric barrier in front of him, absorbing incoming projectiles and reflecting a portion of the damage back to the attackers. - **Reflect Damage:** 50% - **Duration:** 4 seconds - **Cooldown:** Medium #### Ultimate (R): Thundering Heights - **Description:** Spark Man leaps into the air and sends bolts of lightning crashing down in a designated area. Each bolt strikes with tremendous force, dealing damage to enemies caught within the impact zone. - **Damage:** Very High (per bolt) - **Area of Effect:** Medium (targeted area on the ground) - **Cooldown:** Long #### Synergies: - **Allies:** Spark Man synergizes well with characters who can capitalize on his crowd control and burst damage capabilities, as well as those who benefit from his ability to disrupt enemy formations with Electric Barrier and Thundering Heights. - **Enemies:** Spark Man is vulnerable to characters with high mobility who can evade his skillshots and burst him down before he can fully charge up or deploy his abilities. #### Playstyle: Spark Man excels at controlling the battlefield with his electric arsenal, utilizing Spark Shot for consistent damage and Charge to increase his burst potential. His Electric Barrier provides defense against ranged attacks and reflects damage back to aggressors, while Thundering Heights devastates grouped enemies with its powerful lightning strikes. His passive, I'm Electrifying!, discourages enemies from engaging him in melee combat without consequence. Spark Man is perfect for players who enjoy balanced gameplay with elements of control and burst damage in a M.O.B.A. match.
@RyanDawkins-vg7dh
2 ай бұрын
Hard Man! ### Hard Man - Imaginative M.O.B.A. Character Concept #### Role: Tank #### Lore: Hard Man is a resilient and powerful robot master known for his incredible durability and strength. He uses his massive fists and unyielding body to protect his allies and crush his enemies. #### Passive: I'm Stayin' Right Here! - **Description:** Hard Man's immense weight and toughness make him immune to stuns and knockbacks. He stands his ground no matter the assault. - **Effect:** Immune to stuns and knockbacks #### Basic Attack: Hard Knuckle - **Description:** Hard Man launches his powerful fists at enemies, dealing significant damage and briefly stunning them. - **Damage:** High - **Stun Duration:** 0.5 seconds - **Range:** Medium - **Cooldown:** Short #### Ability 1: Earth Quaker - **Description:** Hard Man slams the ground with his fists, creating a small earthquake around his hitbox. Enemies within the area take damage and are slowed. - **Damage:** Moderate - **Slow Duration:** 2 seconds - **Cooldown:** Medium - **Range:** Short (around Hard Man's hitbox) #### Ability 2: Armored Barrier - **Description:** Hard Man braces himself, reducing incoming damage for a short duration. While active, he also reflects a portion of melee damage back to attackers. - **Damage Reduction:** 40% - **Reflect Damage:** 20% of melee damage - **Duration:** 5 seconds - **Cooldown:** Medium #### Ultimate (R): Hardened Impact - **Description:** Hard Man becomes invincible for a short duration and targets a single enemy. He barrages the target with a series of devastating fist blasts, dealing massive damage. - **Damage:** Very High - **Invincibility Duration:** 3 seconds - **Barrage Duration:** 3 seconds - **Cooldown:** Long - **Range:** Short (single target) #### Synergies: - **Allies:** Hard Man pairs well with damage dealers who can follow up on his stuns and slows, as well as healers who can keep him sustained in prolonged fights. - **Enemies:** Hard Man struggles against enemies with high mobility that can avoid his short-range abilities and kite him. #### Playstyle: Hard Man excels at soaking up damage and disrupting enemy formations. His Hard Knuckle provides a reliable stun and damage, while Earth Quaker slows enemies and creates opportunities for his team. Armored Barrier enhances his tankiness and deters melee attackers. His ultimate, Hardened Impact, allows him to eliminate key targets during crucial moments. With his passive, I'm Stayin' Right Here!, he remains a steadfast presence on the battlefield, making him an ideal front-line tank in any M.O.B.A. match.
@RyanDawkins-vg7dh
2 ай бұрын
Top Man! ### Top Man - Imaginative M.O.B.A. Character Concept #### Role: Speedster #### Lore: Top Man is a graceful and agile robot master known for his love of dance and his deadly spinning tops. His quick movements and unpredictable attacks make him a whirlwind on the battlefield. #### Passive: I Can Skate Better Than You! - **Description:** Top Man gains increased movement speed the longer he moves, up to a maximum bonus. Moving stops this effect, and it gradually decays when stationary. - **Effect:** Movement speed increases by 5% per second, up to a maximum of 25%. Movement stops the speed increase, and it decays by 2% per second when stationary. #### Basic Attack: Top Throw - **Description:** Top Man throws spinning tops at enemies, dealing damage with each hit. The tops ricochet off enemies and obstacles, allowing Top Man to hit multiple targets. - **Damage:** Moderate - **Range:** Medium - **Cooldown:** Short #### Ability 1: Top Spin - **Description:** Top Man charges up and spins in the designated direction, damaging enemies caught in his path. The longer he charges, the farther and faster he spins. - **Damage:** High - **Charge Time:** 1 second (minimum charge) to 3 seconds (maximum charge) - **Range:** Long - **Cooldown:** Medium #### Ability 2: Dance of the Tops - **Description:** Top Man summons a ring of spinning tops around him, which orbit him and deal damage to nearby enemies over time. The tops last for a few seconds before dispersing. - **Damage per Second:** Moderate - **Duration:** 4 seconds - **Cooldown:** Medium - **Range:** Short (around Top Man) #### Ultimate (R): Top Spin Tornado - **Description:** Top Man moves around a target at incredible speed, creating a swirling tornado of spinning tops. Enemies caught in the tornado are rapidly pummeled by the tops, taking continuous damage. - **Damage:** Very High (per second) - **Duration:** 5 seconds - **Cooldown:** Long - **Range:** Medium (area around the target) #### Synergies: - **Allies:** Top Man synergizes well with characters who can capitalize on his crowd control and mobility, as well as those who benefit from his area damage capabilities with Dance of the Tops and Top Spin Tornado. - **Enemies:** Top Man is vulnerable to characters with high burst damage that can quickly take him out before he can build up speed and maneuver effectively. #### Playstyle: Top Man excels at darting in and out of combat, using his speed and spinning attacks to harass enemies and control the battlefield. His Top Throw provides consistent damage, while Top Spin allows him to initiate fights or escape danger. Dance of the Tops provides area denial and sustained damage, while his ultimate, Top Spin Tornado, can devastate grouped enemies. His passive, I Can Skate Better Than You!, rewards continuous movement and makes him a slippery target to catch. Top Man is ideal for players who enjoy high mobility and strategic positioning in a M.O.B.A. match.
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