yes I am aware of the editing error in the special moves section. The Desolate dive is the Down Special, whereas the Howling Wraiths is the Up Special.
@justyouraveragegamer4033
3 жыл бұрын
Oh I was just about to say that but great video anyway
@carlosblanco571
3 жыл бұрын
Can you do what if astro bot was in smash he's from ps
@coolj0sh118
3 жыл бұрын
Toxiquid I think up special would be better if it was dreamgate
@gusevgp1417
3 жыл бұрын
I want The knight in smash so much
@dantheman7312
3 жыл бұрын
Rip NKG
@ethannolan22
3 жыл бұрын
Imagine they make a direct with the release date for silksong and knight dlc back to back. I’d cry tears of joy. Cities of tears of joy.
@toxiquid
3 жыл бұрын
Ethan Nolan would you fill up the entire blue lake with them?
@ethannolan22
3 жыл бұрын
Toxiquid yes. I would.
@krimson8317
3 жыл бұрын
Maybe Hornet instead of the Knight since she looks more fun to design and play
@clickpause8732
3 жыл бұрын
@@krimson8317 It would be good advertising for Silksong, at the very least.
@metalferret5641
3 жыл бұрын
@@krimson8317 honestly both would be better
@frogmouth2
3 жыл бұрын
“He doesn’t need a recovery” -Sakurai designing little Mac circa 2013
@Professor_Wisteria_
3 жыл бұрын
as a Mac main this hurts me.
@seabass64
3 жыл бұрын
lol
@AshenDust_
3 жыл бұрын
You completely missed the opportunity to make him crawl with the Shape of Unn
@toxiquid
3 жыл бұрын
I did, didn’t I.... but at least Unn is here as Down Throw!
@AshenDust_
3 жыл бұрын
Toxiquid yea. Idk what his down tilt would’ve been though.
@seabass64
3 жыл бұрын
why can’t down throw be the descending dark and shape of unn the crawl
@tissu525
3 жыл бұрын
Maybe he can spawn a spider with the weaversong charm to replace his down tilt
@really1583
3 жыл бұрын
I KNOW
@thecriticalknight8646
3 жыл бұрын
"What if Hollow Knight was in Smash?" I would go extremely ballistic with love
@AALINI
3 жыл бұрын
hOLY S H I T wAs tHaT A fRiDay NigHt FuNkiNg RefEReNcE!?!?!?!!??!?!
@cordonazo1089
3 жыл бұрын
What if the Knight's alternate costumes were just different vessels? Like the young hollow knight, broken vessel (before getting infected), and other vessel designs
@toxiquid
3 жыл бұрын
ooooh I like it
@achangeapproaches7648
3 жыл бұрын
smol hornet coming right up
@AB-xx6gy
3 жыл бұрын
the 4 horns vessel that died fighting hornet?
@cordonazo1089
3 жыл бұрын
@@AB-xx6gy no, just different vessels in general. Like the shade siblings from the abyss
@jameeplayz2616
3 жыл бұрын
Yee
@efecaktl5432
3 жыл бұрын
How about the baldur shell as shield and shape of unn as crawl
@ethanrose9682
3 жыл бұрын
I don't think you get custom shields in Smash, it's just your player color.
@k.e2311
3 жыл бұрын
@@ethanrose9682 You actually can get custom shields. Yoshi’s shield is the egg Yoshis hatch from in Mario games.
@leoleo4469
3 жыл бұрын
@@ethanrose9682 Yoshi: am I a joke to you
@Dupcuk
3 жыл бұрын
agb
@Stryfe52
3 жыл бұрын
Now that you mention Baldur Shell, they could make a cool counter with it using Thorns of Agony and the Shell like in the game.
@1nsanem0ss
3 жыл бұрын
4:59 "Alrighty! As for the grab, the Knight will snatch you by using his grubby little mitts and will hold him tight and as for the pummel he will head by using his *chunky ass shell* " Gotta love that line.
@PasgetiRBLX
3 жыл бұрын
I'm thinking that when the Knight gets to 100%, he uses the void variations of his soul moves, kind of like Terry's "GO".
@therealcolon3
3 жыл бұрын
Yes
@KyoKyoM99
3 жыл бұрын
Or he gets a fury of the fallen effect
@raptorzpackgaming8860
3 жыл бұрын
Or when he comes out of his body and does that slap combo he did on radiance
@Jesse-the_BattleMonkey
Жыл бұрын
Cool idea
@relturtle
Жыл бұрын
@@KyoKyoM99 shouldn't this be if above a certain damage percentage
@Peter-6233
3 жыл бұрын
Him: “Grimm will be a skin and have a music” Me: *MMMM V E R Y G O O D*
@gabriel4350
3 жыл бұрын
still no child support
@casualclown7163
3 жыл бұрын
Tf2 heavy style
@affinityforanime
3 жыл бұрын
You nailed the final smash. (See what I did there? ...nailed?)
@toxiquid
3 жыл бұрын
I did and I thought it was funny
@ethanrose9682
3 жыл бұрын
It worked like a dream
@pkunavo8427
3 жыл бұрын
I feel like it should have been shade lord instead of the shade
@ldiotmeg8439
3 жыл бұрын
hahan't
@archdruidbookwalter951
3 жыл бұрын
@@pkunavo8427 Yeah, I tend to agree with most smash moveset ideas for the Knight, except for the final smash. I imagine the Knight teleporting into the background of the stage, before the Void slowly rises from below, darkening the stage, silencing the music, and hiding the background and the Knight from view, with a brief period of anticipation before the Shade Lord appears with a flash of light and a terrifying roar. It then functions like Bowser's final smash, with a moveable target appearing that deals AoE damage upon activation. The difference is it's a flurry of slashes instead of a single punch, dealing less damage per strike, but dealing more damage overall as time goes on. It can also be moved during the activation time, though slowly.
@achangeapproaches7648
3 жыл бұрын
honestly the only thing that would be missing is sealed vessel instead of one of the other songs. that in the OST actually includes all of the ending themes as well as the starting cutscene themes and would be really noice.
@achangeapproaches7648
3 жыл бұрын
@Arnold Gila to the abyss with you
@laurinjustlaurin1021
3 жыл бұрын
@@achangeapproaches7648 uhm i thought there were only your children
@Stryfe52
3 жыл бұрын
Replace False Knight with Sealed Vessel and Enter Hallownest with Daughter of Hallownest.
@casualclown7163
3 жыл бұрын
Ok now go fuck Herrah for the second time. I’m a comedian
@alexsc13
3 жыл бұрын
That animation at the beggining was outstanding! Also, I think that it would make sense that the up-B gave The Knight a small boost if performed in the air, such as ultimate Yoshi's up-B, not having double jump armor or such floatiness such as Yoshi would make it hard to recover even with a good double jump
@las4gna84
3 жыл бұрын
especially with he get gimped
@hoominbeeing
3 жыл бұрын
You make a good point about his lack of floatiness compared to Yoshi. The Knight needs more jumps if he doesn't want a proper recovery for the Knight.
@aedaniammx7559
3 жыл бұрын
I think I would’ve replaced the relatively uninspired “upward Great Slash” and just made the up smash Howling Wraiths, where it would act like Mewtwo’s multihit up smash, and then replace the Knight’s up special with an actual recovery, the safe route something based on how it flies with the Monarch Wings to replicate Inklings’ super jump. But in my opinion, it would be cool to have a recovery similar to Pit’s old recovery where the Knight flies around as its Shade for a while, maybe it can even use its specials while it does this, but if its shade gets hit it takes way more damage in exchange? Or maybe the amount of time the Shade can fly is directly tied to its Soul, so using specials during that would obviously be real risky considering it’s basically dead in the air if its soul runs out mid-flight, not to mention using Desolate Dive off the edge is pretty much a suicide bomb. Maybe do something like what R.O.B. has give it a free second or half-second after it runs out of Soul so you’re not COMPLETELY helpless if you get knocked off without any.
@billwithers7457
3 жыл бұрын
Could make the cyclone slash work like Donkey Kong, or nail master Mato for that matter, and have it levitate him a bit with good lateral movement for the recovery.
@arjunbaweja7755
Жыл бұрын
i think that they should give him crystal dash, but like not taking ten years to launch, and make it only go horizontally, AND MAKE IT TO WHERE IT DOESN'T FREE FALL YOU LIKE IN THE GAME. also make it to where hitting down air regives monarch wings. That will make him have a cool uno reverse card that could be used for air shenanigans.
@StarSalt
3 жыл бұрын
ABSOLUTELY LOVED IT!!! I really wish this was real 😭💜
@toxiquid
3 жыл бұрын
hahah thanks! we really put a lot of effort into it, so im glad you enjoyed it
@freddyfazbearcoffee6300
3 жыл бұрын
**1 year later** *HOLLOW KNIGHT IN SMASH!*
@StarSalt
3 жыл бұрын
@@toxiquid you know it king
@silkyspider4239
3 жыл бұрын
I am from the future, the Knight is in smash
@toxiquid
3 жыл бұрын
SilkySpider42 sick.
@zememerr2329
3 жыл бұрын
I’d change a few things about how the Knight is used, mainly, • Make the soul more like how it is in the game. Vengeful spirit and Focus will be mapped to the same button (neutral B) and Focus will heal health instead of soul. Any Nail attack will increase your soul meter by a bit, with multi-hit attacks like the Cyclone Slash not filling it up as much per hit. • This allows for other changes, easier Kirby implementation, and a new Side-B, which I think should be the shade cloak that could potentially have Sharp-Shadow properties. • Move Abyss Shriek to up smash and make a new recovery, perhaps an upwards crystal dash or a teleportation recovery with the Dreamgate ability. This makes the soul moves a bit more confusing, but I think having a better recovery would be worth it in the end. •The Classic route could possibly be revamped into something akin to the Pantheons. The general order would vary a bit because of this. Mainly with classic though, I think you should fight Galeem at the end, not a big Palutena. •Two tracks that I really think should be in are Sealed Vessel and White Defender, with Sealed Vessel dynamically changing when someone gets to their last stock • I’d swap the Radiance alt for a Lifeblood one, which gives more variety and allows all updates to be represented in the costumes (assuming we count the Seer as Hidden Dreams content since they give you the Dreamgate)
@juliusrichards9688
3 жыл бұрын
I think that like in the game the focus heals you and takes away soul to make the character a little bit harder to play. kind of high risk-high reward.
@firebal6129
3 жыл бұрын
Y E S. You had the exact same thoughts about his move set as I did, hitting enemies to gain soul is the only authentic way
@mr.cobbweb1624
3 жыл бұрын
Maybe make the knight get a very small amount of soul when hit like if yiu were using the grub charm. With the specials I actually prefer the Yoshi route as having Howlling Wraits/Abyss Shriek disjointed into up smash would be impractical. The up smash, however, could be changed from a great slash but upwards to what the Broken Vessel does swingin' the nail multiple times from side to side. I do agree that Focus should just heal you for set amount. It also consumes one third too. The reason I want the Yoshi type of move squeme is for the down aerial to not only boop you up but to also give you back your improved double jump if you already used it. Also I want to incorporate the abyss version of the spells so you can charge them up like a smash attack but will take half of your soul metter for balancing reasons.
@SirKattyCruz
3 жыл бұрын
I think all hollow knight's ability's should be the same b mapped. That way, he has good moves. And for him to use the wings, you'll have to triple jump.
@toxiquid
3 жыл бұрын
The hollow knight review is coming... eventually.
@seabass64
3 жыл бұрын
hopefully I’ll be less than one month
@toxiquid
3 жыл бұрын
It will be much much longer than one month
@seabass64
3 жыл бұрын
Toxiquid well, at least it will worth it
@Mr_Bulb
3 жыл бұрын
How did you make this comment 2 weeks ago?
@toxiquid
3 жыл бұрын
@@Mr_Bulb because this video came out two weeks ago
@AshenDust_
3 жыл бұрын
Why did you use Roy instead of Lucina to reference Hornet? She has a red alt that matches Hornet more than any of Roy’s, and Roy and Lucina have very similar movesets.
@toxiquid
3 жыл бұрын
1ts2EZ that is a very good point. I guess I just saw red, cape, and sword, and refused to use Ike. Also mantis lords are lucina, so I didn’t want to overlap if I could
@jedimindglitch89
3 жыл бұрын
@@toxiquid I think the mantis lords could've been mii swordfighters who have gale strike neutral B, Gale stab (or chakram) side B, Stone scabbard Up B, and Power thrust down B
@evagarcia865
3 жыл бұрын
@@toxiquid I’d put three Sheiks for the Lords, Lucina for Hornet, and Galeem at the end as Radiance.
@AidaKittyBoy
3 жыл бұрын
That and switching Bowser for Ganondorf for the Soul Master would make this video absolutely perfect. The rest is so well done!
@Selentyx
3 жыл бұрын
I don't know too much about Hollow Knight, but I think this was a really cool fighter concept! Makes me wanna play the game!
@toxiquid
3 жыл бұрын
Go play it! It’s $15 on steam, and it’s in Xbox game pass
@ethansizemore3739
3 жыл бұрын
Highly highly recommend playing it! It’s also on switch and I’m pretty sure it’s also on ps4 (could be wrong in that one). So platform shouldn’t be a problem
@Oliver-tl9yr
3 жыл бұрын
I play it on ps4, and I have to say, out of all the games I’ve EVER PLAYED (Minecraft, god of war, rainbow six siege, fortnite plus apex, jumpforce and more, HollowKnight was the best out of all by far.
@alextheconfuddled8983
3 жыл бұрын
And its a PS+ monthly game
@memezabelle
3 жыл бұрын
It will give you ptsd but its pretty fun
@ermom1486
3 жыл бұрын
Imagine he’s just another hero, but with charms.
@TheSLATEcleaner
3 жыл бұрын
Notes: Should have Shape of Unn as a crawl. Down air should give the Knight back his double jump and air dodge [see below] if it comes into contact with something, as well as having a very weak meteor effect on the bottom tip and making the knight bounce up about half of his double jump. Not having a recovery special seems sus. I think the more likely way to handle it would be to have up special be a tether with the Knight's shade tentacle thing, have neutral special be howling wraiths, down special be desolate dive, and side special be Vengeful Spirit. Keep the soul meter and have grounded down special charge it, overcharging it summons Glowing Womb hatchlings to appear each time you would get another level of charge. The hatchlings deal low (~3%) damage and give only a couple frames of hitlag without interrupting the hit character's action and without effecting move staling. If you don't have soul, the specials come out weaker (the basic white versions of them), but if you do have soul they come out as the stronger dark version and consume 1/3 of your soul meter. Besides soul, I think his other defining characteristic should be to have a different air dodge than the rest of the cast. Instead of the standard, his air dodge should be normal if activated with no direction or angled up but if angled down or sideways should instead give a mothwing cloak dash. If you have soul and preform an air dodge while also holding attack, the dodge comes out as a shade cloak dash with extended range and a low damage, low knockback hitbox during invulnerability frames and reduced landing lag, allowing The Knight to have a limited use wavedash as a specific movement option by consuming soul that can also be used as a combo tool. You could further reduce his ground speed to balance this, making him a slower character with a wavedash-esque movement option tied to a resource so he can close the distance on zoners or get some breathing room against rushdown characters. Given that, if you have hatchlings, they should rest on the ground when he taunts but otherwise fly around him slowly, lagging behind as he moves and overshooting once they catch up, then homing in on the opponent if they get too close.
@giraffetownfan8810
3 жыл бұрын
One thing I’ll say is do the focus as shield b like inkling
@legalza0843
3 жыл бұрын
I think a good air jump isn’t exactly enough, I think his air dodge should particularly be really really good and work exactly like his shade cloak. He goes really far in which ever direction and goes through enemies as long as his shade cloak recharged, if it isn’t it will be a regular dash which means he’ll still be able to be hit while dashing. His shield dodges should also be with the shade cloak. Also, instead of focus charging up the soul meter it should work like in the game, it takes a while to charge but heals you a bit. Maybe heals like 10%? It takes up the same amount of soul as the other B attacks which means the only way to get soul is to strike enemies like in the game. If there absolutely has to be a rechargeable soul meter then perhaps move that to shield+B?
@plompedu
3 жыл бұрын
But the Hollow Knight and the Main Protagonist of the game are 2 diffrent characters . The community just calls the protagonist either "The Knight" or "The Vessel"
@toxiquid
3 жыл бұрын
Cunning God of Death note the lack of “the” in the title- I am referring to Hollow Knight as a game itself, as to make a snappier title. I am really just talking about the knight
@plompedu
3 жыл бұрын
@@toxiquid Aah, sorry. My bad
@toxiquid
3 жыл бұрын
Also (sorry for the reply to the reply) I refer to him as the knight in the video so don’t worry about that
@toxiquid
3 жыл бұрын
Cunning God of Death nah man you good- it’s just a quirk to the title that I’m trying out haha
@Hihi32058
3 жыл бұрын
@@toxiquid technically in one of the endings he basically becomes the new hollow knight so that can be his name in smash
@zen2498
3 жыл бұрын
Btw Guys there's a Big chance That if we get The Knight we could also get Silksong Release date it would make sense right
@toxiquid
3 жыл бұрын
Maybe? I don’t actually know.
@babo1918
3 жыл бұрын
Not really, Nintendo and TC are independent from each other and if Nintendo was ready to reveal the knight TC might not be ready to reveal the SS release date.
@VOID_X362
3 жыл бұрын
But they also did this with byleth, remember? They put byleth in the game to promote FE3H, so if silksong got real eased, get ready for the knight, to promote silksong
@toxiquid
3 жыл бұрын
@@VOID_X362 but when byleth was released, so was three houses already
@babo1918
3 жыл бұрын
@VOIDLESS 362 feh3 was a game made by Nintendo that was already released so that would make more sense than making a character by an independent developer to promote an unreleased game.
@Max-ff7rz
3 жыл бұрын
I think the f tilt would be better if it was like Mega Man’s or Steve’s, where he just walks forward and performs his jab. That way it’d feel much more 1 to 1 with Hollow Knight
@shreeshfuup7058
3 жыл бұрын
I enjoyed this video! There were some really cool ideas in here, and I hope that this character becomes playable in smash in some form or another (seriously, if Minecraft Steve can enter than so can the Knight). There were only a few things I would like to change, though: I always thought that the Embrace The Void ending's Shade Lord scene would be an amazing final smash for the knight, as it's visually just cooler than Dream No More ending. For example, you could use the dream nail to activate the ability (just as you proposed) but the shade lord would appear rather than HK's and the Knight's shades, which would perform its claw swipe animation, dealing lots of damage and launching the enemy upon the smash attack's end. I also think it could be entertaining if you could use the shadow versions of the normal spells with a full spell meter (but consume the entire meter upon use). These shadow versions would do much more damage than their normal variants and would be larger to make up for their high cost. I swear if they add Lightning McQueen as the final DLC character I am going to lose my
@toxiquid
3 жыл бұрын
I’m gonna be real with you- I wanted to embrace the void at first, but dream no more is just more iconic. Hell, Bee and I made sketches for the ending, and it basically plays out in the same way that you’d expect. Also for the spells, originally there was that as well, but then I thought about it more, and especially since I wanted vengeful spirit to be a neat horizontal recovery tool as well, having 3 times the amount of push is better than one bigger one if that makes sense. Hell I even posted the part of the script where I said that on the discord if you wanna read up on that haha. If lightning McQueen gets in, I will eat my shirt.
@shreeshfuup7058
3 жыл бұрын
Toxiquid yeah, it does make a lot of sense not to add the more intense features. I was more leaning towards just adding game features into smash anyways, and it probably wouldn’t be very balanced to have the shadow spells. They could probably just get a visual change with a void skin or something anyways. I can tell you put a lot of effort into the video, though. I’m going to be happy as long as the Knight gets added to the game in any form anyways, so long as Lightning McQueen doesn’t get added.
@pork7258
3 жыл бұрын
Extremely well made video, I’m now a sub. You definitely deserve more recognition.
@toxiquid
3 жыл бұрын
Thanks, my guy! I really appreciate it
@DTX0217
3 жыл бұрын
6:54 Also, as with Yoshi & Jigglypuff, Air Dodging upward is always a viable recovery. 🤓
@Scientin
3 жыл бұрын
Really interesting concept! Few small additions/changes I would make - The Baldur Shell charm should appear when the knight shields or does a perfect shield - The roll animation should resemble dashing with mothwing/shade cloak - The neutral special "focus" should work more like it does in hollow knight. You can only gain soul by striking enemies with neutral attacks, but by holding B you can recover some percent (or HP on stamina battles). The damaging specials could be made more powerful to account for being able to use them less frequently.
@nahuelortega7892
3 жыл бұрын
I have so many ideas to add so let's get started: When the soul meter is full and you try to use the neutral special B (focus) instead of gaining more soul, you subtract a percentage of notable damage (-25%) but doing so will completely consume the soul meter and when it turns to try to subtract a percentage, the amount will be smaller each time (-25% -12% -5.5%) When the knight tries to dodge on the stage, a platform or in the air, he will execute a dash (the shade cloak) that serves a unique evasive ability in smash. And just like in the game, the shade cloak will give you a chance to not only dodge attacks and projectiles but also aggressively approach an opponent. Having fewer frames per attack but being a risky move due to the penalty for continuously dodging. The advantage of attacking quickly after dodging will only be possible if the knight dash from the front. You can dash backwards like in the demo of hollow knight but it doesn't give you a chance to attack. It will also be a very viable horizontal recovery tool If the knight exceeds 100% damage (or has less than 50 health points) his standard pose will change as it does in the game when he is only one health mask away from dying. Then he will activate in combat a passive ability, similar to terry, that empowers his spells with Void. All its specials will be significantly improved and the effect of sharp shadow will be added to the shade cloak, allowing damage to be done when passing over enemies. There will be Void around the knight to confirm its activation. And if he dies or his damage percentage is less than 100%, the ability is deactivated, along with visual effects such as his pose or the void. I hope I have been able to express myself well with the comment, I do not speak English but I wanted to contribute with this incredible video.
@affinityforanime
3 жыл бұрын
Really amazing character concept. I had a concept written up for The Knight's move set that was a little different from yours, but probably about 85% the same. I think I had some of The Knight's smash attacks also consume the soul meter, which was one of the differences between your idea and mine. I think I also had one of The Knight's taunts be "healing focus" that heals 1%, since it always felt like I was tempting fate trying to heal during a boss fight in Hollow Knight. But like you said, The Knight plays like he's ready to be a Smash character. While I was watching, an idea popped into my head for Byleth only using spear attacks to be the stand-in for the mantis lords, but then I remembered Byleth is a DLC character. >_< Also, if we get The Knight, I want a Hornet mii costume.
@strictlyworse_mk7108
3 жыл бұрын
For the Hornet fight, instead of Roy, it’s a mii fighter with a Hornet costume that uses Gale Stab. On a larger note: I have a completely different vision for the Soul Meter and specials. Soul Meter: It has values from 1-99. You gain 11 soul per hit, but do not gain any from being hit. Spells cost 33, but if you have a full meter, spells drain all soul for void enhanced versions. Neutral B: All spells are mapped to B. While holding b, a select wheel cut up into 4 sections appears around the Knight. The icons for each spell are on their respective sections with left and right having mirrored icons for Vengeful Spirit (Or Shade Soul if you have full meter). The wheel is translucent and the icons are dulled out when you have 32 soul or less. To use a spell, while the select wheel is up, just tap the analog or c stick in the direction of the spell you wish to use. Side B - Crystal Dash: you can charge it like Ike’s and jump-cancel out of it. It has an outward sending weak hitbox upon release and another one on the Knight’s head while traveling. If you knock into someone, it will interrupt the move and give you extra end lag. This hitbox does 1.2% flat and it’s knock back is very small and does not scale with %. Up B - Dream Gate: basically Palutena’s up b, but it’s animated similarly to when you use it in HK. Down B (Grounded) - Focus: When grounded, you focus like in the game. You’re stuck in a vulnerable animation while you slowly use soul during its duration. If interrupted, soul is lost. When completed, you restore some percent. (I don’t know how much would be balanced, so I’m not throwing out a number.) Also, I would add that his down air is similar to the Pits where the side hit boxes launch upward, but with less knock back, allowing you to combo it into itself or other things more easily. I have other ideas, but I’m leaving it there. I like the video overall. I’m curious what you think of some of my thoughts.
@shutuptravis5609
3 жыл бұрын
I was thinking that the thorns of agony would be like, the PERFECT counter move and the up smash is a perfect fit for the howling wraiths
@ttracs
3 жыл бұрын
No more counters, please
@notadog8662
3 жыл бұрын
honestly the animation of the knight just looking at the piece of paper and not posing for the "the knight breaks the seal" card is perfect because it's true to the character, 10/10
@isaiahzabell1320
3 жыл бұрын
Lovely video! I've always thought the Godmaster DLC Arena would be the perfect stage for Smash, because then its aesthetic would randomly change between a few predetermined styles that as a whole represent the beautiful art style of the game PLUS maybe a different boss doing some cool stuff in the background depending on the aesthetic selected...?
@umbre8727
3 жыл бұрын
I just discovered your channel with this video and it is a shame that you only have 3K subs, you deserve SOOOO much more for the quality and creativity of your videos!
@toxiquid
3 жыл бұрын
hey man, thanks! whats amazing is that I am going to hit 4k REAL soon, and when this video dropped, I only had 2.5k subs
@umbre8727
3 жыл бұрын
@@toxiquid I'm really happy that this video helps your channel grow and I hope for the best i this regard, keep up the quality, it's amazing
@seelcudoom1
3 жыл бұрын
an alternative for classic mode is a themed one rather then referencing specific fights, namely: sealing the infestation, where you fight foes that either use or have been controlled by some form of corruption: namely(in no particular order) king dedede referencing his possession by dark matter inkling referencing agent 3s sanitation ganondorf+some yiga class mii sword fighters referencing the malice dark samus+Ridley in his mecharidley alt being phazon incarnate and the phazon corrupted omega ridley a hoard of mr game and watch referencing his role in the creation of the shadowbugs in subspace) a duel with a giant Knight in the Hollow knight skin, referencing the hollow knight itself and finally a boss battle with galeem, referencing both galeems own role as a corrupter of the smash world and the radiance
@BubbleWrapC
3 жыл бұрын
One of the only "Knight for Smash" videos I have seen that covers stages and classic mode.
@toxiquid
3 жыл бұрын
Hopefully I did it justice haha
@hanscrow8533
3 жыл бұрын
i'd put in neutral special the healing move, and the soul meter charge as a passive by hiting oponents, like in the original game, applies the same on kirby
@geeho.
3 жыл бұрын
This channel is underrated, you should totally have over 100k subs by the quality of your content.
@toxiquid
3 жыл бұрын
thanks, chief! i am working on a lot of new things so im currently on a bit of a hiatus, but once i get back to it, i should have stuff to reaffirm that statement
@shiomaneki
3 жыл бұрын
if this comes out,im going to sell all my organs to buy a switch with smash bros ultimate
@toxiquid
3 жыл бұрын
Don’t do that. Health comes before games
@eldritch_whispers1654
3 жыл бұрын
yeah bro, try selling other people's organs instead
@eldritch_whispers1654
3 жыл бұрын
@Mario Mario's bizarre adventure I'm always here for u bro
@meatlynotthatmeatly7702
2 жыл бұрын
@@eldritch_whispers1654 wholsome
@ghobadabbasi6558
3 жыл бұрын
The victory screen can also be either a version of the first ending with the smash logo being sealed (your thumbnail basically) or knight falling sleep on a bench next to Quirrel as it does in the city of tears! I can definitely not imagine the knight clapping when it loses, it's just too cute/funny
@Megapixel8063
3 жыл бұрын
Calling the knight "he" rather than "it" or "they" always sounds wrong to me. But dang! Amazing video!
@RottenLegacy
3 жыл бұрын
Same here, since all Vessels are confirmed genderless ;; Other than that I agree, it was great!
@literallyglados
3 жыл бұрын
thats cause it is wrong
@Antonioapples
3 жыл бұрын
This is litterally the best thing ever. I loved your concepts of the moveset and everything else related to that. Well done my friend.
@jadynsquires7892
3 жыл бұрын
Bro I would main Hollow Knight.
@Swordsmachinegaming93
3 жыл бұрын
Maybe the Grimm spirit could be upgraded into The Nightmare King, just an idea
@guywithrevolver
3 жыл бұрын
SPOILERS FOR THE GOD MASTER ENDING: I was thinking for the final smash if the last opponent is on one stock the knight could transform into the shadelord to truly destroy them
@toxiquid
3 жыл бұрын
The guy with the guns ok. ok. That’s sick. That’s an amazing idea I love it
@fursuitjumpscare
3 жыл бұрын
5:52 I love that Terry's hat says piss. Really made my day. Also, I like your art style, it reminds me of TerminalMontage. You get a sub!
@toxiquid
3 жыл бұрын
Piss Terry is my favorite character to draw, and I love having him reappear in various videos
@astralcucumber33
3 жыл бұрын
everything about this is good and all and stuff but the best part is the fact that you put nosks theme into music selection 10/10
@xenophanessonic821
3 жыл бұрын
Vessel: fights galeem Vessel: hey, have we met before?
@toxiquid
3 жыл бұрын
Hah!
@cosmiccorgiknight438
3 жыл бұрын
I remember about a year ago this one time at Comic-Con, I met this guy at a booth where he sold oil pastel paintings with certain characters on them. But I saw that there were Hollow Knight characters he did and I came up to him and asked about the game to him. Back then, I was somewhat new to Hollow Knight, but I had already played through a lot of the game. I was really surprised but excited because I honesty didn't expect there to be some fellow Hollow Knight fans there. I actually wanted to look for people who knew the game, but didn't really think there would be. However, there were actually a lot of people who played the game! But about that guy I was talking with, I heard him talk about the Knight being in Smash, and how all the move sets are perfect for it. I hadn't thought about that before, but after reconsidering it, it actually made a lot of sense. It seemed sort of strange at first, but after watching this video, I am absolutely sold on the idea! Now I'm totally rooting for a Hollow Knight crossover with Smash! Thank you so much for making this video, and it was really fun, entertaining, and interesting to watch. This was a truly amazing video! Also, you have a new subscriber 😁
@marcusramirez8181
3 жыл бұрын
Good job with this moveset! I'm glad you kept all the spells together, I've seen way to many moveset where the upsmash is howling wraiths instead. But I also would have had the dreannail as a taunt to read the minds of characters
@ivorynoire3027
3 жыл бұрын
You know what would be cool, after the knight wins the round, during the victory pose it plays that little tune when you defeat a boss.
@PHDInmakingPHDs
Жыл бұрын
I personally think the gimmick should be that you can temporarily sit on a bench and change your charm combos from 3 options: agility/recovery (Sprintmaster, dashmaster, sharpshadow) Strength: (unbreakable strength, long nail, quick slash, heavy blow,) Defense (quick focus (which would allow you to heal a little while holding special), baldur shell, thorns of agony)
@eathanwinters7737
3 жыл бұрын
He swings his nail for his basic attack and has a double jump (Monarch wings). For his ultimate ability is he rises in the air summons the shade lord in the middle of the room and whoever is below him gets grabs and slapped 4 times, dealing HUGE damage. And like Steve (from Minecraft) he has a unique ability where whenever he hits someone, he will get Soul. He can use Soul to summon the Vengeful Spirit which pierces enemies. He can also charge the attack to summon a more powerful, faster, and just more dangerous Vengeful spirit. And he can use 1/3 or his Soul to lower the percentage bar by 10%. And if he uses ALL of his Soul at one he obtains a random charm. These charms can be defensive or offensive. Shaman stone, quick focus, deep focus, baldur shell, sprint master, fluke nest, etc.
@MyUsernameIsGoofy
2 жыл бұрын
Taunt concept Up - Nosk mask (The knight throws Nosk's mask into The air and juggles it) Left/ right - Charge up nail art (A White aura surrounds you) Down - Bow (Bow)
@neotrix2009
3 жыл бұрын
If The Knight was in Smash,World of Light would be his worst nightmare. I swear,he would accidentaly side with Dharkon because he lived against the light
@zpan1741
3 жыл бұрын
There is one cosmetic change i think could be cool, when the knight has its final smash a few siblings fly up in the backround every now and then.
@toxiquid
3 жыл бұрын
Ooh I like that
@gugusalpha2411
3 жыл бұрын
My only note would be to put the Vengeful Spirit on neutral B as I don't think giving it a focus is a good idea (it's a heal in the first place afterall). This way you can put the Crystal Heart Dash as side B. I would also give it a mechanic where you can hold neutral B, down B or up B to change from Soul attacks to Void attacks, increasing their power but making them just a bit slower. You can also change the look of some attacks by using the dream nail instead, just to make sure its kit doesn't look too bland ! Anyway, great video !
@toxiquid
3 жыл бұрын
I think you are the first person to actually think of a good way to include crystal dash. props! Interesting ideas all around, chief
@gugusalpha2411
3 жыл бұрын
@@toxiquid Oh wow thank you ! That's really nice to hear coming from you !
@khajiitimanus7432
3 жыл бұрын
I love a lot of these concepts, but I have a few gripes with the moveset, personally. Here is my personal suggestion (most of it is the same): Soul Meter gimmick: gain 5% soul when hitting an opponent or being hit by an opponent, including when hitting an assist trophy character. [Standard Attacks] Jab Combo: normal nail strikes Dash Attack: Mothwing Cloak/Shade Cloak (omni-directional, can briefly phase through attacks with 5 second recharge) Up Tilt: upwards nail strike Down Tilt: Parry Stance (if struck, opponent is very briefly stunned - does not work against projectiles) Recovery/Get-Up attack: void vine whips Ledge Recovery: void vine whips Forward/Backward Aerial: normal nail strikes Upward Aerial: upwards nail strike Downward Aerial: downwards nail strike (does not spike, may pogo) Neutral Aerial: Thorns of Agony [Grab Attacks] (The Knight grabs the opponent with shade vines) Pummel: nails strikes Forward Throw: Sharp Shadow Shade Cloak Backward Throw: Shade vines propel the opponent behind the Knight Upward Throw: Shade vines toss the opponent in the air Downward Throw: Pounds opponent with shade vines, will spike opponents [Smash Attacks] Side Smash: Dash Slash Down Smash: Cyclone Slash (reduces falling speed and initially causes the Knight to gain slight elevation, as happens in-game) Up Smash: Great Slash (hitbox extends from the Knight's feet to above its head) [Special Attacks] Neutral Special: Focus (heals 10%, requires 30% soul) Side Special: Shade Soul (deals heavy damage, requires 30% soul, can be used in air) Up Special: Abyss Shriek (deals heavy damage, requires 30% soul, can be used in air) Down Special: Descending Dark (deals heavy damage, requires 30% soul, can be used in air) Final Smash: Dream No More The Knight performs a strike with the dreamnail, entering the opponents mind and appears as the Shade Lord in the Godhome ending. After the target is pummeled and dragged below and beyond, the dreamstate floods and fades to black. After the camera returns to the arena, it reveals the Knight's shade reforming into its mask, presumably having just ate the target for a KO after using the Dreamnail. And finally, I imagine Kirby's special hat to be a healing 10% HP when used, and that he wears the hat upside down, with the eyes glowing orange (a reference to Nosk). As an Assist Tropy, I imagine Grimmchild, Zote, Hornet, The Hollow Knight/Pure Vessel, Radiance, and Salubra. Salubra specifically takes the appearance of her special charm, floating above the player that summoned her and constantly healing them. Grimmchild, similarly, follows the player that summoned it, and fires fireballs at approaching enemies. The Radiance works as a floating sentinel, firing her light beams all over the field. Hornet jumps around attacking enemies and tossing yarn spikes, before disappearing once she takes enough damage. Pure Vessel just acts as a temporary invulnerable ally, attempting to deal heavy damage to any opponents before fading into the ground. Zote does nothing, but if he is hit enough, he'll beef up into Grey Prince Zote and one-shot whoever is closest by way of his glorious running attack, which transitions into a brutal ground smash upon hitting someone - there is no KO animation for whoever he strikes, save for the screen flash.
@aaronnwithtwoNs
3 жыл бұрын
Personally, I would change the up special to sort of souped up version of the monarch wings, like Joker’s up special when Arsene is out. And the side special to sharp shadow, like a damaging roll. Everything else was awesome, great video! PLEASE SAKURAI MAKE THIS A REALITY
@cadwodsin9367
2 жыл бұрын
The radiance boss fight as a stage would be amazing
@nitrozerker2313
3 жыл бұрын
Brilliant video man. But, if I may add some changes of my own, I would implement a grab involving Hornet tieing down the opponent, allowing the Knight to strike said opponent. Referencing how Hornet ties down the Hollow Knight in order to allow the Knight to dream nail him and fight the Radiance. as well as replacing the city of tears stage with Grimm's stage, (although it may be a bit boring in terms of functionality, I do think it has so much personality, you know). Other than those little tidbits, excellent video.
@toxiquid
3 жыл бұрын
That’s an interesting idea, but if I do Hornet, I’d want her to stand out on her own
@knighteix
3 жыл бұрын
the knight teleporting into the stage via dreamgate would be perfect
@EL1TEOnYouTube
3 жыл бұрын
I like your moveset! I'd change a couple of things and add a few things. Hopefully you'll give this a read to see what I think: Gimmick: Focus bar fills as you damage opponents. You wont be able to gain soul by focusing (I gave focus a different function). If you use a move that uses soul while the bar is full, you would use the shade version of that spell (doesnt apply to side b) Neutral B: vengeful spirit Down B (grounded): Focus, use it to heal a small amount (up to 3 times per full soul bar) Down B (aerial): Desolate dive Side B: Cystal Heart, works just like in the game but can be used in the air. It wont go as far but can damage opponents and will put the knight into free fall if used in the air. Spotdodge/roll: uses the shade cloak, if you roll through an opponent you deal a very small amount of damage Extras For the taunts there should be one where the knight pulls out a map. For the victory screens there could be one where the knight sits on a bench, one where he frees a grub, and one where it rains geo into him For the clapping animation when the knight loses it could just be the shade floating there The stock icon under the knights battle UI could be masks like in the game When the knight is on his last stock he could do the animation he does when hes on 1 mask in hollow knight I know some of these are pretty unnecessary but I thought the knight should be as true to hollow knight as possible. Let's hope the knight gets his smash invitation soon!
@clementmezelle82
3 жыл бұрын
Very impressive video ! I like the concept and fidelity of the character too
@thevioletbee5879
3 жыл бұрын
I think a better stage would be the arena. Platforms appear and disappear as the fight go on, the walls and ceiling occasionally close in, the floor turns into spikes, and a cheering crowd lingers in the background.
@Grondaia_Marcia
3 жыл бұрын
geez, this video is awesome, I like how you haven't limited yourself to just creating the character. If the Knight would be a real thing in smash, I'd like to have the upgraded spells (such as Abyss Shriek, etc.) to replace the basic spells after a certain damage percentage and/or a Charms management (something like Shulk's Arts), btw good job!
@ZincAAaaA
3 жыл бұрын
good moveset, the only think I change are: - the neutral specials have the focus and vengeful spirit. -the side special be the dash and the void dash - the focus heal 10 hp, no charge soul - the mini vessels for have more soul (optional) -the desolate dive and holling wraits change places
@toxiquid
3 жыл бұрын
desolate dive and howling wraiths are supposed to have their spaces changed-- see pinned comment.
@Shinigami435
3 жыл бұрын
My take on the classic mode : - round 1 : DDD that love jump fair, as a false knight. This was a good idea. - round 2 : Same as in the video, hornet - round 3 : Same as in the video, mantis lord - round 4 : a giant Bowser that loves to down special (for soul master) - round 5 : 6 jigglypuff (3 at the same time) on FD spaming roll (for those tedious Watchers knight) - round 6 : 1v1 stamina fight against another knight with infected skin, to emphasize on the "simbling" aspect (sealed vessel) - round 8 : Corrin then Giant palutena is a perfect idea, let's be honest here. I would keep the watchers as spirit fight. Also, hornet spirit fight should have wind (a reference to the second fight taking place in the Kingdom's edge). Also, if Hollow Knight was in smash (very unlikely), I think Hornet would be an awesome playable caracter (even more than the knight imo). The design would be a fast faller, with a lot of ground and air speed, and the ability to setup traps in exchange for silk that you gather when hitting and taking hits.
@bastian_5975
3 жыл бұрын
I think to compensate for no recovery, pogo gives you your jump back, but you also can't footstool. also... Better name for clasic mode: Pantheon of Smash
@iron_sky123
3 жыл бұрын
Idea: after the knight is over 70% the spells turn into the shade forms but cost more soul
@zerozone5848
2 жыл бұрын
"The Knight can wall dash but cannot crawl." The Knight: **equips Shape of Unn**
@toxiquid
2 жыл бұрын
what would down tilt be then?
@66Roses
3 жыл бұрын
One thing I would change. If you use specials with a full Soul Meter, you use the Void versions of the specials instead (> Special is Shade Soul, ^ Special is Abyss Shriek, V Special is Descending Dark). It consumes twice as much soul for 50% more damage and double knockback.
@toxiquid
3 жыл бұрын
that originally was an idea, but I decided against it as it could muddy the moveset up
@Twitchy2654
3 жыл бұрын
You did a really good job! I hope that someone from hollow knoght will be getting in. Me personally I think hornet would be a better fit and would be more likely for the game and i plan on starting my own channel with a theory on that. And then I might follow up with a movement video
@MegaCherrycoke
3 жыл бұрын
Okay, so I would like to share my view on this because you have a really good base for this idea, and I support it 100%. I feel that the moveset could be tweaked a little bit to be more efficient. Instead of his neutral special being a charge, it would be better to just leave the soul gauge to fill just from attacking, as it makes more sense to how it functions in the game. His neutral special instead could be Vengeful Spirit ability. So to replace his side special, you could instead make that a crystal dive ability, that functions similarly to Luigi's side special, where he shoots sideways causing damage on impact for a short distance. I also think that if you were to add a crawl animation to be the shape of Unn instead of using it as his down throw, that could be replaced with his down attack, which could launch him upwards as his attack does in the game as well. These are just some suggestions, to support this awesome idea of having Hollow Knight potentially be added to the Smash Roster.
@bend7726
3 жыл бұрын
If the knight ever makes it to smash.. it might convince me to start playing it again
@jakobins
3 жыл бұрын
You should be proud, hat off to you sir! Subscribed!
@jakobins
3 жыл бұрын
I have an idea you could have a neutral B for the spirit gauge if it’s maintained, if it’s just a tap let it be a shade blast (or whatever its name is), so the side B are the shade dash (which damages the opponents)
@thewolface2339
3 жыл бұрын
For the hollow knight spirit, I think during his battle after some time has passed he'll take some instant damage as a reference to his actual fight in the game.
@Boggle100
3 жыл бұрын
you could also have it that when there are dash's/air dashes he has a quick animation that makes the crystal from crystal dash appear before he then dashes. and his shield could be the baldur shell charm.
@randomviewer7762
3 жыл бұрын
The only change is with the skins, which would be changing the horn shapes to mach the characters the costumes are based on
@gasparguzman5655
3 жыл бұрын
I think it’s the first time I see someone all of my thoughts in a video so perfectly
@ThomasBD
3 жыл бұрын
For the Final Smash, there could be a small chance of having the Godmaster Ending, with the shadelord instead of the lil' shades
@SolstaceWinters
3 жыл бұрын
Honestly, I think this is pretty solid. Small suggestion, could we tack on a "Baldur Shell" as the design of his shield? I think that'd be pretty groovy. Other than that, I think you hit the Dream Nail on the head. I especially enjoy using doofy throws, so sluggin' up folks with Shape of Unn would be lovely. Good choice of taunts. You got the disrespect taunt [Challenge], the reference taunt [shade escaping], and the neat taunt [Crystal Heart]. Initially, I would argue that the Knight should have standard focus for Smash, but while that would be in-keeping with proper Hollow Knight mechanics, I could definitely see "just being good at hitting people" making the Knight unkillable, purely by virtue of being able to focus to heal himself. This was awesome. You Pure Nailed it, my dude.
@crazilymad_
3 жыл бұрын
man, the quality of your videos is Amazing, i wonder why you do not have more subs. Keep up the good work!
@toxiquid
3 жыл бұрын
Quality of videos, upload frequency, voice, and general production stuff might be a cause
@crazilymad_
3 жыл бұрын
@@toxiquid Yes! It's all Outstanding and Topnotch!
@12-343
3 жыл бұрын
I have never played Smash, and I've only ever seen a playthrough of Hollow Knight. Why did I enjoy this so much?
@sonfander7679
3 жыл бұрын
I've never wanted something to come to fruition more. 2 amazing games combined like that? I'll buy every version of smash for the rest of my life.
@jamm4190
3 жыл бұрын
ok... I think you could've made it a little more personalized 1. Desolate dive would be down throw instead of down b 2. down b would be charm selection, where you would select from mark of pride, unbreakable strength, and shaman stone, each having an upside and a downside with strength increasing damage but decreasing range, mark of pride is the opposite, and shaman stone would give you more damage with the spells but less nail damage 3. up smash could be howling wraith (it would still cost soul) 4. up b could be like diddy kongs but with crystal heart, you charge while descending very slowly and then burst in a straight line, long length but easy to edgegaurd Hope you like my suggestion!
@lastnamefirstname6408
3 жыл бұрын
I have to say, I think the fight with the Radiance would make a fantastic Smash stage all on its own. One of those constantly moving stages where you're constantly moving from platform to platform, and the Radiance is in the background flashing the stage with eye lasers periodically.
@blu_laza
3 жыл бұрын
I loved it! The only thing I’d say is not having an up-B and subbing for a high double jump. He’d probably still be a very gimpable character without an up-B, so id say take the exact mechanic from the games, where if you hit someone with a downward nail you get your double jump back. Combining with the fact that i assume you remain stationary vertically when you use your spells, a high double jump and great air speed, gives the knight incredible reverse edge guarding capabilities in rewards for good spacing and prediction of the opponents movements offstage. Otherwise I loved every part, Great job!
@foxbijou982
3 жыл бұрын
Love the way this channel's going! I just wanna add one thing though, I feel like the neutral B could be changed a bit. I feel like that gimmick should be in relation to damage instead of an ability, just to prevent camping and making space for other moves. I feel like the neutral B would be better off reserved for something like vengeful spirit or even focus heal! If you wanna get a bit creative with that, maybe even a sort of mangled lifeblood mechanic that gives the Knight super armour for a turn or two. But, that might create a bit of clutter for the HUD innit. Well anywho, I really appreciate the idea and effort you put into this video! A straight 14 minutes of content on a channel this small compared to other cool guys is really insane in my opinion. Keep up the good work, but don't overwork yourself!
@bigdilly7493
3 жыл бұрын
That final smash would actually be so sick
@nog6082
3 жыл бұрын
Another idea i had for the hollow knight's final smash comes from the embrace the void ending were the the knight would do some sort of AoE attack that can pull in multiple fighters and and the lord of shades would burst out from the knight hold down the fighters while it does its iconic slashes and then pulls the fighters into the void P.s it would also be cool if they add the knight's parry ability
@nymthetyrant
3 жыл бұрын
I absolutely love this! A lot of ppl have done these hollow knight in smash videos but I think I like yours the best because it has a bit more info. Also ngl this needs to happen come on people we got sbeve we can get the knight in here too
@liamcoutou8437
Жыл бұрын
The knight who is a litteral bug: "I weigh 85 pounds!"
@hithere8789
3 жыл бұрын
The fact that charm combo's a thing in hollow knight would be terrifyingly op in smash
@failedvessel
3 жыл бұрын
"He cannot crawl" Me: *sad shape of unn noises*
@mattheworozco5929
3 жыл бұрын
I was thinking of a move set based on zote and the eternal ordeal. I know he is a complete joke, but I think a move set based on his overinflated ego would work just as well. Normal attacks and tilts: pitifully weak and made only to startup combos or get away. Jab: zote swings his life ender back to forth, rapidly poking it forward as a rapid jab, before doing a horizontal spin slash finisher. Dash: zote does his signature running flail attack, pushing back enemies in front. Up tilt: zote strikes a victorious pose while thrusting life ender upwards. Down tilt: zote flips over and stabs the ground with his horns while flailing his body helplessly like his defeat animation. Side tilt: zote flips his cape at the opponent. This can also turn enemies around. Smash attacks: based off of the zote colored zotelings from the eternal ordeal. Much more intimidating attacks. Up smash: zote’s head expands and becomes the zote head enemy. It rises up and explodes at the peak of the ascent, launching enemies. Down smash: zote becomes larger, turning into the smashing zote enemy. Zote slams into the ground and creates shockwaves on both sides. Side smash: zote becomes longer, becoming the tall zote enemy. Zote does a mimic of his dash attack, but with much wider attack angles before launching them with a jumping wheel attack when the tall zote jumps. Aerials: based off of the zotelings and aerial maneuvers from the grey prince battle. Low damage, but stalls zotes falling Neutral: zote does his signature somersault to knock away enemies. Front air: zote turns into the flying zoteling to dash forward a bit. Gives a decent amount of distance to recover. Up air: zote becomes hopping zoteling to lunge upwards with his horns. Good for vertical recovery as it extends his reach. Back air: zote twirls backwards in midair like the grey prince battle, slowing falling and damaging enemies around him. Down air: zote vanishes for a second before crashing down and spiking enemies below with his horns. The vanishing period gives the player a few seconds to move left or right before he crashes down, allowing him to aim for the enemy or land on stage. Throws: based on zotes failures and mishaps. Great launching distance even on low percentages. Grab: zote lays on the ground and extends his cloak like a rope zoteling. Pummel: zote fires a blob of orange goo like the rope zoteling. Forward throw: zote slams down a statue of himself onto his enemy, launching them forward. Back throw: a vengeful king will appear and snatch up the player before being tossed aside. Down throw: zote catches players inside a spider web before bouncing on the player and sending them away at a low arc. Up throw: tosses a player into a malfunctioning fools cage that rockets straight upwards before exploding. Specials: much like the knight, zote also has a soul gauge that is filled by getting hit and using neutral special. Unlike the knight, zotes specials are making use of the pure white zotelings from the eternal ordeal as summons rather than transformations like the previous attacks. Neutral special: zote summons zote’s curse to latch onto an enemy within range. Much like the knights focus, it will slowly regenerate the soul gauge. This time however, it’s at the expense of the enemy as they slowly take low damage over time ala lips stick effect. The buildup of the soul is more passive and made so that zote can continue to stay on the move. (Note, using this on other characters with meters will slowly drain their resources too, but not by too much). Side special: explody zote will be summoned then smacked away by life ender. While it’s out , zote can use attacks to knock it into enemies. It explodes upon contact of enemies after being hit. Enemies can also send it back with their own attacks. Explodes on its own after a short while. Up special: zote rides on a fluke zoteling for a set distance upwards similar to duck hunt. The fluke zoteling will continuously spew out orange goop as it rises. It also has a rising hit box that will carry unsuspecting players off stage if not careful. Down special: an original attack, zote will start chanting titles to describe himself by holding down the button. When released, he will create a pure white replica of grey prince zote to make an intimidating shout and knock away enemies. The more titles zote gives himself, the larger and more powerful the shockwaves are. This is effectively zotes response to howling wraiths. Final smash - the grey prince: zote smashes down a giant GOLDEN statue of himself onto an enemy in front of him. Grey prince zote the. Appears in the dream world to introduce his chaotic boss fight before the enemy is blown away by a barrage of explody zotelings. Unlike the knights final smash, the enemy will not instantly be KOed by the smash at 100% or higher, but to compensate, this move does launch enemies much further than the knight at lower percents.
@Wohren_Oss
3 жыл бұрын
The knight is primarily a sword user, so most of his attacks are going to be his nail attacks. And, unless you have the Steady Body charm, all of his regular attacks knock him away from his attack if they hit. Shape of Unn is a clear choice for crawling animation. I'd have color variations change which knight you use (Knight, Knight's shade, Broken Vessel, and Greenpath Vessel) and have some color palette variations to represent other characters (Hornet (Red Knight), Unn (Green Shade), Dung Defender(Burgundy Knight), and Radiant (White Shade)). Have the different knights change into different shapes (blue snail, Collector looking snail, spored snail, small Grub, Weaverling, green snail, Odorful snail, and a fluke). Baldur Shell, as a custom shield (like yoshi's egg). Monarch Wings animation for second jump (obviously). I would add Grubberfly's Elegy to his attacks, the same way the new link has his new master sword ability. So long as he's at 0%, his regular attacks fire beams of white-hot energy. neutral attack nail strike (has less startup and ending lag). jab nail swipes, with a heavy nail strike that can launch after 2nd hit (like captain falcon). dash attack Dash Slash . forward tilt heavy nail strike that can be angled. up tilt overhead nail slash. down tilt nail poke; the move can meteor-smash opponents if sweetspotted. get up attack Thorns of Agony (The charm has a delay in HK, here we use the get up attack as a trigger) ledge attack Under 100%: Swings nail in an overhead slash while jumping onto stage. Over 100%: Climbs up slowly, and sweeps nail under opponent to trip them. side smash Great Slash. up smash great Sweep (Like Great Slash, but pointing upwards). down smash Cyclone Slash. neutral air spin to win; very light but fast rotating slash, like Ness. forward air heavy nail strike. back air turns and stabs with the nail. up air overhead nail slash. down air nail-bouncing/pogo-hop downwards nail slash. pummel use the pommel (masks break!). forward throw Flukenest; pushes forward then discharges a Flukenest horde. back throw Grubberfly's Elegy; throws opponent behind him, then Slashes at the opponent firing an energy projectile from the nail. up throw Spore Shroom; throws the opponent up then releases a cloud of damaging spores. down throw Heavy Blow; Slams to the ground then stabs with great knock back. I'd remove the manual charging ability. as in game it's mostly used for healing. Instead. I'd keep the charging by giving/receiving damage, and use the same mechanics for expenditure, but if the gauge is complete, I'd use the upgraded versions of the attacks. special neutral Vengeful Spirit. Shade Soul. special forward Sharp Shadow; giving an extra jump that could only be used sideways but that inflicts some damage to hinder gimping. Crystal Heart; much like Ike's dash, would make a greater recovery tool (if the gauge is full), but would stop the knight from falling while it activates. special up Howling Wraiths Abyss Shriek special down Desolate Dive Descending Dark All of this would make choosing when to use them more important. Taunts. Ive changed two, as they are used elsewhere (shade as an alternate costume, as it interacting with itself would be strange; and crystal heart, used as a max soul forward special) up taunt summons weaverlings side taunt challenge motion down taunt sits in a bench to write on a map
@ElPenguino
3 жыл бұрын
Thank you so much for the warning at the beginning. I've been looking for a lot of Hollow Knight content lately, but a lot of them have little spoilers here and there and I guess it's mostly my fault, but it kinda sucks.
@toxiquid
3 жыл бұрын
Yeah man, no problem- spoilers suck, and I REALLY want people to experience this game for themselves, so that was an addition that was warranted in my eyes
@ElPenguino
3 жыл бұрын
@@toxiquid completely agree on everything you said. Again, thanks, and I look forward to watching this when I finish the game!
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