9.999/10 video. The only way it could be better is with larger text for the code for mobile viewers.
@alex_d_lee
3 ай бұрын
Yes totally agree. Made it larger than my last vid but I definitely need to make it bigger. Thank you otherwise!!
@pt.r
3 ай бұрын
@@alex_d_lee I'd zoom in the text on the right-side of the screen since it's mostly unused as your code rarely goes over that many characters
@alex_d_lee
3 ай бұрын
@@pt.r yeah you’re right I’ll probably end up just zooming in on exactly what I’m talking about to help out on mobile. Thanks!
@Fine_Mouche
2 ай бұрын
buy a bigger smartphone 🙃
@nand3kudasai
29 күн бұрын
Thanks. Yes bigger font please.
@brian-nr5mo
2 ай бұрын
i don't even do stuff with vulkan, but the msaa breakdown was real good!
@arl-t8d
3 ай бұрын
Top quality content right there
@alex_d_lee
3 ай бұрын
Thanks!!
@absorbingdude
3 ай бұрын
Keep it up, never tried vulkan msaa, but one day I'll have to
@ChopinDolphy
3 ай бұрын
Awesome explanation! It was quite the headache figuring out how to do msaa with dynamic rendering, only really having the spec… I wish I had this video a few months ago! Haha. Looks like your engine is stemming from vkguide-2 as well, right? I hope dynamic rendering catches on! We need more videos like this one
@alex_d_lee
3 ай бұрын
Thank you! And yes I’ve been cutting out the parts from vkguide I felt were too complicated or slow but otherwise, I loved their structuring and it colored my view on how to set things up. And I totally agree that while dynamic rendering is simpler, not having many resources for it almost negates that. Glad you found this helpful!
@uromastix87
2 ай бұрын
Thanks for mentioning the name of the repo!
@NikolaNevenov86
2 ай бұрын
💯
@emorange
7 күн бұрын
great video, thanks, please keep going
@HumanManufactured
2 ай бұрын
Perfect kick back and eat watermelon on a hot summer day video
@alex_d_lee
2 ай бұрын
Lmaoooo
@BLOitouP
2 ай бұрын
I am actually at a point in my VK engine that i understand what you are saying, albeit i have to rewind a couple of times. I would love to have a look at how you chose to structure your engine and compare it with what i chose to do. I am sure yours it is way better haha.
@alex_d_lee
2 ай бұрын
Hell yeah and thanks but I'm probably as critical of my code as you are with yours lol. Heres the repo link github.com/imalexlee/triangle-machine/tree/main
@Kyoz
2 ай бұрын
🤍
@luthecoder
3 ай бұрын
Can you cover how to setup Dynamic Rendering in Vulkan? There aren’t any tutorials on that
@alex_d_lee
3 ай бұрын
I probably will eventually! With the Vulkan stuff currently I’m trying to focus on things that you don’t find many resources for like MSAA with dynamic rendering. VK guide already does a great job explaining dynamic rendering but again, I might soon :) thanks!
@luthecoder
3 ай бұрын
@@alex_d_lee i to totally understand it does explain it but integration is usually not too clear especially for beginners new to vulkan trying to setup their whole vulkan renderer to render a triangle
@thegoldenatlas753
2 ай бұрын
@@alex_d_lee im learning vulkan on rust via vulkanila so finding this channel is a blessing
@uiuxaidesign
3 ай бұрын
crazy sht, I liked the code part even tho it was complex
@vladde
2 ай бұрын
super nice explanation 🙌
@alex_d_lee
2 ай бұрын
Thanks!
@Levi1440p
Ай бұрын
very high quality video here!!!
@alex_d_lee
Ай бұрын
Thank you!!
@gsestream
3 ай бұрын
if you do ray traced raster, line by line as plane-sphere/triangle intersections, you can sample as many times along the line as you want, yep the last intersection test is plane vs 3x triangle lines, to get the exact start-end pixels and texture coordinates. yep those intersections are ray traced accurate, better than normal raster. requires and makes full use of sphere entity bvh acceleration structure, automatically.
@bubu88134
3 ай бұрын
we need more of this content!
@nBodyResearch
Ай бұрын
is there anyway u could share the repo? I cant implement this.
@alex_d_lee
Ай бұрын
@@nBodyResearch sure here’s the link! Couldn’t add it to my description since KZitem doesn’t like new channels posting links. github.com/imalexlee/triangle-machine Also be mindful that the formatting on strings is weird because I was playing with my auto formatter. I’ll clean it up soon lol
@nBodyResearch
Ай бұрын
@@alex_d_lee thanks sm
@nBodyResearch
Ай бұрын
@@alex_d_lee I followed the online vulkan guide and ur tutorial for msaa couldnt get it to work with it :(
@alex_d_lee
Ай бұрын
@@nBodyResearch keep trying bro! You wouldn’t believe how many times I’ve banged my head on a problem just to eventually find a simple misunderstanding I had. This stuff can get complicated so it’s totally normal to feel stuck for a while.
@nBodyResearch
Ай бұрын
@@alex_d_lee So i tried compilling your code but it cant find glfw3 guess its something like cmake_module_path does not provide Findglfw3.cmake
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