#nomanssky #hellogames #gamehistory In part one (of two) of the making of No Man's Sky, we talk about the early days of how Sean Murray, David Ream, Gran Duncan, and Ryan Doyle founded the award winning studio, Hello Games. An important part of the story is how Sean Murray grew up with a mind of wonder, creativity, and a child-like vision when it comes to making games.
No Man's Sky has had an incredibly rough start when it was released in 2016 and in these videos, we are going to answer some major questions - How no mans sky changed and how hello games turned around and made one of the most loved games of all time.
Feel free to let me know what you learned and your thoughts on splitting larger videos like this in half.
0:00 - Intro
01:17 - Growing Up
03:07 - Sean’s Early Career at Criterion Games
04:01 - Early Career Burnout
05:16 - The Founding of Hello Games
06:36- The Development of Joe Danger
08:02- Moving
08:17 - Joe Danger 2: The Movie
10:02 - The start of No Mans Sky
11:39 - The Secret Team within Hello Games
14:51 - Technical Details Under the Hood
17:23 - Getting Ready to Unveil
18:39 - VGX awards show and part 2
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Epidemic Sound
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--- *Sources* ---
tinyurl.com/48zsstvj
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