Tetris 99 is wildly addictive and loads of fun. For Tetris players new and old, it provides a new challenge unlike any Tetris we’ve ever seen before. The level of multitasking needed to master it is frustratingly difficult to attain, yet so tantalizing within our grasp. In this episode of of Psych of Play we’ll take a look at the cognition behind multitasking, and why it makes Tetris 99 such a frantic yet refreshing experience.
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Games Shown:
Tetris 99 (2019) - ARIKA
Tetris (1984) - Alexey Pajitnov
Tetris (1989) - Nintendo
Tetris Effect (2018) - Resonair, Monstars
Resident Evil (1996) - Capcom
Resident Evil: Operation Racoon City (2012) - Capcom
Sonic The Hedgehog 2 (1992) - SEGA, Sonic Team
Sonic Forces (2017) - Sonic Team
Oxygen Not Included (2017) - Klei Entertainment
Frostpunk (2018) - 11 bit studios
Wargroove (2019) - Chucklefish
Papers Please (2013) - Lucas Pope
Overcooked 2 (2017) - Team17 Digital Limited, Ghost Town Games
Fighting EX Layer (2018) - ARIKA
Movies/TV/Clips:
Titanic (1997) - Paramount
Megalo Box (2018) - TMS/3xCube
• TEDxSanJoseCA - Adam G...
• Tetris 99 - 38 Kill #1...
• Wumbo TETRIS EFFECT Ex...
• "Texting and Driving N...
• Tetris Effect - Metamo...
• TETRIS 99 - COMEBACK O...
Music Sources:
Tetris Effect: Metamorphosis - Noboru Mutoh
Tetris Effect: Downtown Lights - Noboru Mutoh
Menu Theme - Tetris 99 OST
The Kevin Level - Overcooked 2 OST
Get up - Megalo Box OST
Research Sources:
Improving Multitasking skill:
www.scientific...
The “cost” of multitasking: www.psychology...
Bottlenecks:
arstechnica.co...
Supertaskers and speeding up task Switching:
sourcesofinsigh...
Welcome to Daryl Talks Games
Would you like to learn more about the design and psychology of video games? If so, this is the channel for you. I’m Daryl, and welcome to Daryl Talks Games, where I create video essays on gaming mechanics, levels, psychological research, and the interaction between the three. I have two shows:
_Forging The Level_
Do you ever wonder why we gravitate towards certain levels in games? What makes something ”fun” to play? What does Celeste’s Temple have in common with Fatal Frame? How has Zelda’s dungeon design changed to be less linear? I explore topics like this from a design perspective and dig into how developers create an experience through the gameplay.
_Psych of Play_
What cognitive processes are being activated when you play your favorite game? How can Pokemon help you become a better exam taker? How do video games create actual stress, and how can we relate this to real life? This series dives into the intersection of psychology, gaming, and real life application.
*All images, graphics, and fonts created or found with postermywall.com, Pexels.com, Videvo.net, and Lightworks v14 editing software.*
#PsychofPlay #Tetris99 #TetrisMaximus
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