Do you prefer when Sonic is faster with less control (like in the boost games), or slower with more control (like in Adventure 1/2/Frontiers)? Also, HUGE thank you to Raycon for sponsoring this video! Go to buyraycon.com/chaomix for 15% off your order! Brought to you by Raycon.
@m3nmin
Жыл бұрын
Depends on the context of the level. SA1 levels work better for sa1 physics, unleashed levels work in unleashed.
@almond_22
Жыл бұрын
I honestly love the SA1 physics
@SquibblesSminkles
Жыл бұрын
A mix between the two, maybe where the boost is a bit slower and harder to get, but you still travel at a fast speed. Although it would be very cool if there was a mix of boost and slower gameplay with actual M O M E N T U M.
@spideyguy_62
Жыл бұрын
i honestly love the boost games. it’s whenever I play a boost game, (Sonic Unleashed) it slightly makes me feel like I am the blue mouse
@user-cp7yv9vi9l
Жыл бұрын
I think that they could mix it like the Mach speed sections from 06 like the truck chase in generations but for like the middle or even start of the stage. To me it’ll be a cool stage into
@Gnidel
Жыл бұрын
I would also add one thing: striped terrain. Stripes create a point of reference for our eyes, a kind of measurement, so when we see that we pass a lot of stripes, then our brain knows that we passed huge distance. It creates much better effect than running on a surface with flat colors or little details that would get blurred at high speeds anyway. Checkerboards and things around the track work for that effect too. Those stripes and details don't have to be on the entire road, they can for example be in the middle, like on real roads. Objects next to road can also be in 2D games as background and foreground elements. That's why the start of Luminous Forest feels so bland even if Unleashed did the same stretches of nothing but felt better. It has objects on the side, but they are far away (road is wide) and they are dark, so they don't feel that fast.
@BCDeshiG
Жыл бұрын
Oh so that's why Green Hill Zone is full of checkerboard patterns
@yeetyeet3279
Жыл бұрын
Definitely would explain the Genesis games having multiple zones with those kinds of patterns
@DiamondNoobie
Жыл бұрын
Sega is obsessed with stripes and checkerboads, games that existed before sonic had these too
@calistusjay60
Жыл бұрын
It was also a way to simulate motion blur before that was technologically possible since our brains automatically blur the stripes into one blurry igurw
@phybrix1459
Жыл бұрын
Yes, I believe sonic labyrinth shows this the best
@BashyMcBash
Жыл бұрын
Cap. It’s gotta be Marble Zone
@emperortoho
Жыл бұрын
unironically the spindash in labyrinth gives you a HUGE sense of speed simply because you’re so slow otherwise
@keygelleop3072
Жыл бұрын
For a second I thought you meant the game 😂
@phybrix1459
Жыл бұрын
@@keygelleop3072 no I do mean the game
@phybrix1459
Жыл бұрын
@@BashyMcBash bro I mean the game
@UltimaShadowX
Жыл бұрын
The Sonic Advance games are some of my favorites for this reason. The afterimages, gradually shifting running animations, and outrunning the camera feel exhilarating.
@Xxblade17
Жыл бұрын
True
@Vulpas
Жыл бұрын
Advance 1 might be the best Sonic game imo
@saynotop2w
Жыл бұрын
I rememberI played Advance 2 for the first time. That afterimage popup made me tell ‘holy shit’ in awe lmao
@kirbaran2039
Жыл бұрын
Advance 2 explains why sonic is the fastest thing alive, even the god cameraman is slower
@gangstasonic97573
Жыл бұрын
@@VulpasFACTS
@almond_22
Жыл бұрын
For me the best media to represent Sonic's speed is the Sonic CD intro. It's just so coreographic!
@kaxcommentssomethingREAL
Жыл бұрын
honestly the CD intro and Unleashed intro are on par for me in terms of how fast they make Sonic feel but can we take our time to mention the Sega Saturn intro version of 3D Blast?
@almond_22
Жыл бұрын
@@kaxcommentssomethingREAL yeah that's also really good
@Deltanium2080
Жыл бұрын
I agree it’s so mesmerising like-
@Doodle1678
Жыл бұрын
Of course it’s easier to really show his speed when your not in control like he said more speed means less control so they have to walk a fine line between the two in gameplay the Sonic CD intro really makes Sonic feel fast
@MariusUrucu
Жыл бұрын
9:01 Split/Second is a racing game that uses the doppler effect to its fullest and really enhances the sense of speed in that game
@biggreen276
Жыл бұрын
wassup marcus
@agrilsunil1
Жыл бұрын
HEY!! It’s that “I put sonic frontiers music over transformers devastation” guy!
@MariusUrucu
Жыл бұрын
@@agrilsunil1 I suppose this is my legacy now
@Tooneric5252
Жыл бұрын
@@MariusUrucu A voice heard in the distance gives me a hint One by one like-minded people are standing up Lets overturn all the everyday, monotonous things I'm ready, are you ready? A shiver spreads through my body, violently ringing stomping Constantly stirring in me, it calls me, catching that unchanging, never wavering, Come on! Come on! Everybody stand up! Today's the best time to get up! Before my eyes you still don't stop, speed hunter Everyone is a victim to that attraction, Yeah! (Come on!) Everybody Hands up! It's the highly anticipated Hero's Come Back! Hold up your fingers and count down Let's go, 3-2-1 make some noise! Are you ready for a few risks? You have to get up no matter how many times you fall (Get it on!) It's not some conspiracy, just a paper-thin session The pent up feelings turn into a crystal The rising cheers will become your courage So stand up now, no matter how much pain you feel But in the end I'm sure you'll laugh Everything will be swept away in victory and cheer Everybody stand up! Today's the best time to get up! Before my eyes you still don't stop, speed hunter Everyone is a victim to that attraction, Yeah! (Come on!) Everybody Hands up! It's the highly anticipated Hero's Come Back! Hold up your fingers and count down Let's go, 3-2-1 make some noise!
@4137Swords
Жыл бұрын
I think Sonic Frontiers did amazing to make Sonic fast, feeling very precise and easy to control but also very fast. I never fast traveled because it just felt so good and quick to zoom across the environment
@hedgehogsonic11
Жыл бұрын
For me, what makes a Sonic game's speed work for me is when speed is your reward In the momentum based titles, the reward is baked into the momemtum- if you are moving fast and can continue to move unimpeded, you will move faster. You are rewarded for keeping your speed with... More speed The boost games, however, give you access to that top speed at every moment, and thus design levels so that if you do not use that speed correctly you will run into an obstacle or fall from a ledge and squander your speed Both reward the player's handling of their speed with the continued rush of speed, so a masterful player can maintain that top speed continously and feel the intense satisfaction of high speed and an understanding that they are very good at the game. In my opinion the Adventure titles vs Ubleashed+Gens are two different ways to reach that same point, just starting from different ends of the spectrum
@rynobehnke8289
Жыл бұрын
One thing worth noting for the boost is that in the 2 Rush games does the boost meter run out far faster and finding ways to constnatly refill it while keeping the high pace is another thing to take into concideration.
@justascarecrow6988
Жыл бұрын
@@rynobehnke8289 Yup, spamming tricks, seeking out boost capsules, running through enemies and of course, finishing the trick chain in rush adventure really keep you busy. It's all to reach that beautiful overboost, but once you lose overboost, you go back to one meter of boost. The infinite high is smashed by a deep low. Therefore, you have to keep seeking out boost generating elements, which levels of course, provide in bounds. Man i love sonic level design.
@biggreen276
Жыл бұрын
@@justascarecrow6988same, infact I really don't know why they didn't keep that style in 3ds colors. The thrill and satisfaction of just accomplishing such a feat in a fast paced game such as sonic, really makes it *feel* different. A different satisfaction if you will. Thank you for coming to my TEDtalk.
@MrNeedleM0use
Жыл бұрын
I think there are downsides and upsides to both. While I love blasting through the levels destroying everything, its annoying to move Sonic precisely. The Adventure games feel great but at times feel slow. Frontiers does it really well I think, with the boost and spindash being a thing. Also great video man. Love watching you and your content!
@MysticClaws100
Жыл бұрын
The Adventure games let you go fast at pretty much all times (at least during the speed stages), if you know what you’re doing
@MysticClaws100
Жыл бұрын
Visual design of the levels can also contribute to making Sonic feel faster. Like the checkered pattern in Green Hill or the speed arrows in Speed Highway. If these level elements were replaced with just a single colour terrain, the levels would not feel as fast Automation is another aspect of level design that contributes to Sonic feeling fast. Of course if it's overdone, which is often done by Sonic Team (i.e. 06, Forces), the player will feel like they aren't in control of Sonic. But in 06, the automated sections are practically the only times where Sonic feels fast apart from the mach speed sections
@noahpauley
Жыл бұрын
I like when the games make me FEEL fast with control instead of going fast without control
@Ray-rg3qd
Жыл бұрын
I love sonic unleashed the speed and blur is just right really makes me fell like I am going super fast
@supersonicstyle5177
Жыл бұрын
If you want a feeling of ridiculous speed with bluring, go watch sonic adventure 1 trailer when the trailer shows sonic running
@Ray-rg3qd
Жыл бұрын
@@supersonicstyle5177 Oh ya that is crazy I wish it was like that in game
@Bonkaru
Жыл бұрын
I'm currently making a Sonic fan game that will most likely be a metroidvania, so seeing what elements help make Sonic feel fast is awesome! Thanks dude!
@chuckymunsterstudios
Жыл бұрын
How far are you in the game?
@user-cp7yv9vi9l
Жыл бұрын
Let’s here the details bro, spill the tea sis 💅
@user-cp7yv9vi9l
Жыл бұрын
Also, if you want any ideas hit me up, I know how to cook
@Bonkaru
Жыл бұрын
@@chuckymunsterstudios The team has designs for the characters, but no music and nothing playable yet. I’m still coming up with the story, which is going to determine the levels, music, etc.
@balgreya
Жыл бұрын
@@Bonkaru do you already have a full team? Is there a need for vfx? I'd be interested in supporting the project
@untapped8776
Жыл бұрын
Glad you mentioned how audio plays into this. One of my favorite bits of it is in Dragon Road Act 1 in Sonic Unleashed. The rapid pitter-patter of Sonic's feet on the wood of the spiraling dragon always gets me.
@sosasees
Жыл бұрын
i suggest changing the music based on Sonic's speed: when he doesn't run fast, the music plays at normal speed. when he runs fast, the music plays a bit faster and the drums play more often. also the instruments could sound more calm at slow speeds than at high speeds. i'm sure this has never been used in a Sonic game, but game developers who know the value of adaptive music (there should be much more of them in my opinion) 𝘸𝘰𝘶𝘭𝘥 do this.
@SpeederLight
Жыл бұрын
I have always loved and appreciated the camera angles and the speed of sonic because all of this when it comes together makes sonic feel fast and also I feel like (if the music sounds fast lol) it could also be the music that shows sonic speed to that I also love! I also love the camera angles in the game also because I can mentally feel the speed on how fast sonic is going AND I LOVE IT! Thanks so much Chaomix for this video and can't wait for more as always! :)
@Susseton
Жыл бұрын
Chamonix is so entertaining, he is the only KZitemr who always tricks me into watching the intro
@Sonal73
Жыл бұрын
Always a good day when Chaomix uploads a vid!
@Theredblood
Жыл бұрын
The boost games from Sonic Rush to Generations are the best ones in the serie that make you feel the speed Sonic is actually going both in 2d and 3d. The sfx, the aura around Sonic, the overall design of the levels all comes together to compliment Sonic to reaching his overall Speed. Having less control is actually a good thing in the 3d games, if you were able to turn a full 90° just with the flick of a lever you would most likely just crash into a wall all the time. When i hear people talk about the lack of control being an issue in the boost games, i like to bring up the boost gem from Sonic 06 and how it is basically the boost in an Adventure style game... And how it's one of the worst because you have so much control of sonic
@user-cp7yv9vi9l
Жыл бұрын
I wonder what the mods will look like in Sonic Superstars if it has modding capabilities(just a thought)
@HOTD108_
Жыл бұрын
A lotta porn.
@user-cp7yv9vi9l
Жыл бұрын
Oh
@user-fh7di8st6l
Жыл бұрын
I think Sonic is a rare game where the advantage of being overwhelmingly faster than other games becomes an obstacle. He's hard to specialize in action like Mario or Megaman
@-hamburgerman-
Жыл бұрын
I once heard someone say "it's just blue rat go fast", but that's actually the coolest part!
@riorange2083
Жыл бұрын
8:26 you forgot to mention the ripple effect that is seen on the screen when sonic initiates the boost. It really makes him seem fast and powerful.
@gangstasonic97573
Жыл бұрын
Chaomix, I REALLY like your new artstyle in this thumbnail! It looks like if Studio Junio returned to work on Sonic Adventure’s opening!
@Nic_2751
Жыл бұрын
Pretty much nailed that presentation truly matters in the grand scheme of things
@ArtHollow
Жыл бұрын
The audio design of this video was great throughout, as usual, but man I have to give praise to you for how creatively you used audio to enhance the sound design section. If anyone ever doubts how much work and attention-to-detail you put into these videos, this video is an incredible rebuttal to that assertion. That audio really stood out to me, thanks for the high quality work you do, Chaomix. To answer the question at the end: I prefer a slower Sonic with more control. I really enjoy high speed Sonic, but I like to have more control over my playable characters - especially when playing those characters well enough can lead to similar speeds (or speeds that FEEL similar) anyway.
@op_magee
Жыл бұрын
This was just an awesome video that helped me learn cool game design techniques!
@FTN_Ale
Жыл бұрын
i think that in 7:03 the intention was that sonic's legs are moving so fast they seem slow, rather than an incredibly slow animation
@riorange2083
Жыл бұрын
No but he is actually going slower, if you look at the speedometer in the bottom left corner its half full. Its always like that for those scripted parts in unleashed.
@agentomecha634
Жыл бұрын
I know I learned something new today. Great video Chaomix.
@PoisonedOkami
Жыл бұрын
Fantastic insight on how Sonic can feel fast! At the start of the video, I was thinking "yeah, level design is the massive factor" but never considered the sound effect and visuals! Learned something new here, thanks Chaomix!
@stevensonclerisier3986
Жыл бұрын
@choamix is about to hit 100k subs. Let’s get choamix a silver play button
@dpolaristar4634
Жыл бұрын
One thing to point out, a lot of what we call Sonic's "speed" might be more about flow either of his physics, his intertia, weight, and .....yes momentuem itself, or about quickly shifting from one state to another. Either through trying to build up and maintain a flow (Classics, Adventure) Gaining speed quickly and working to keep it through action chains and strategic bursts (Boost Games) or level decision the focuses on quickly flowing from one state to another (Adventure 2, 06 if it wasn't a mess, ergo P-06)
@segafan2437
Жыл бұрын
chugging through your back catalague and been enjoying the recent deluge of sonic back in my life after a few years of avoiding it. must be hard to keep up with a new fresh topic for a new video at this point tho Dx
@TunaDoodlez
Жыл бұрын
Yay another chaomix video😊
@SpringySpring04
7 ай бұрын
Sonic unleashed's day stages were arguably my favorite in the series (night stages can go rot lol) Especially with the M-Speed and D-Speed glitches where holding the control stick only slightly in the desired direction followed by series of hops and boost taps for some reason builds up massive amounts of momentum which is way faster than the intended illusionary speed. A+Start has a few old videos on these tricks. Unleashed was pretty much the only game I ever tried my hand at speedrunning because of how much I practiced and tried out the tricks in it. I never got within even recognizable times that could make it onto leaderboards, but I was quite proud of some of my times!
@cjdestroyahanimation7729
Жыл бұрын
My favorite games with sense of speed are adventure 1, advance 2, and the boost games.
@xavierlime06
Жыл бұрын
9:20 ngl i kind of zoned out because i was too focused on listening to city escape lol
@Vintagesonic1
Жыл бұрын
Sonic The Hedgehog really makes you FEEL like a hedgehog running so fast, it's just full of the exaggerated swagger of a blue teen.
@spiderzilla7o7
Жыл бұрын
Always loved how the music reverbs when you boost.
@TarregorsSrb2Channel
Жыл бұрын
part of making sonic feel fast, as you said, is making sonic have to earn his speed a big thing that can be done to make sonic have to earn his speed is to make the level design be treacherous enough that new players will have to play the levels slowly and methodically so that they don't fall off of a platform and have to take the slow and low path, or fall into a death pit and die something far more important to making sonic feel fast, however, is to make the game NOT be a rollercoaster of little set pieces, such as spring chains, rails, and floating rings that boost you forwards into the air when you go through them, all of which constantly rob sonic of his agency; give the player the agency to move around freely, and with 100% free camera movement, for at least 75% of the level, and save the stuff that takes away your agency for gimmicks that add variety to the level design without hogging up much of the level, and then give the player some degree of those agency within those gimmicks while you're at it it's okay to have a big set piece here and there, but I was talking about the little set pieces SRB2 is the only example of a 3D sonic game that I know of that does this stuff, and movement in that game feels fantastic in high-level and even mid-level gameplay
@jamiegioca9448
Жыл бұрын
2:50 "Look, speed is who I am. Without speed, I wouldn't be me! I LIVE for speed!" - Monty "Lightning" McQueen 2006
@self-absorbed5269
Жыл бұрын
Not that you would check , a day after posting , but it doesn't really matter. Speed gets people worked up , the theatrical satisfaction is want defines the games. The games need to dispel the idea of continuity , the Zelda headache. There's a good reason why Colors was said to have good writing , it was self contained.
@Donovann09
Жыл бұрын
Your look a really great fan of Sonic. I saw some of your videos about it and it's really intersting and really relevant ! Really good job ! - From another fan of Sonic -
@riorange2083
Жыл бұрын
I think sonic generations/unleashed is the fastest we’ll ever get to feel and experience sonic in a game. The sense of speed in those boost games is unmatched which is why they’re my favourite.
@unnamed12346
Жыл бұрын
If there's one thing I wish they incorporated more into Sonic for the idea of feeling fast, which they actually have tested the waters with in Marza Animations and Frontiers Combat, is squash-and-stretch animation. Sonic's body stretches and compresses, which makes Sonic feel like even if we're freeze-framing, he's moving so fast that our footage even when enhanced only can catch some parts, while the rest is a blur. Sonic Prime is really the only aspect of Sonic that tries to match this, and I wish it was used in the games more. Ironically a game that does it really well and consistently is the hit game Shadow the Hedgehog with Shadow's movements (Ironic how the game about being edgy and serious has the best cartoony movement)
@valmid5069
Жыл бұрын
This video had great insight! Cant wait for more content!
@JonyPlayz1
Жыл бұрын
Interesting video! I feel like the key can really be just the camera itself that can do everything. If it’s closer and in a specific angle, it can change everything like with Unleashed(even can make a snail look fast like you said lol) It’s probably why games like Forces doesn’t feel as satisfying since the camera is a lot further.
@brandonwilliams6119
Жыл бұрын
To Quote Eagle from Advance Wars Reboot Camp: _”Speed is the Lifeblood of Battle!”_
@Yog-Speggoth
Жыл бұрын
I still feel like the Adventure games met the ideal compromise between speed and control, all while emulating that classic momentum-based feeling of Sonic.
@biscut8492
Жыл бұрын
Quick answer -High Fov - little bit of motion blur - actually fast speed and level design
@Class_S_Rank15MetalBat
Жыл бұрын
Love the work on the Video, though when I think of what makes a Sonic Game feel fast is simply because of the Momentum. And the Adventure Games really did a good job on keeping the aspect of the Momentum just by increasing your speed when it comes to running down Hills and Slopes. As much as I love the how the Boost Games takes the aspect of speed by giving you the Boost Gauge, but I like my Sonic Games that let you take control of your own speed instead of the Boost willing to help you with that.
@erickpenate3038
Жыл бұрын
Chaomix is the peak of Sonic tubers
@slipnfall6182
Жыл бұрын
Hey chaomix, I love your videos and they're as high quality as always, but can you bring your videl figure back into frame when you're recording you in your room? She's one of my favorite dbz characters and I loved seeing her figure in your older videos, but ever since you redecorated your room, she's gone:( can you bring her back? I love you
@Chicmunk4u
Жыл бұрын
*9:56** MAN I wish I could play this exact version of Sonic Heroes...* 😞
@kaxcommentssomethingREAL
Жыл бұрын
the game makes you really _FEEL_ like sonic or whatever how those Spider-Man game journalists say it lol
@lemon5000-tj6nv
Жыл бұрын
it's just full of the exagerrated swagger of a blue teen hedgehog
@kaxcommentssomethingREAL
Жыл бұрын
@@lemon5000-tj6nv 10/10
@triledink
Жыл бұрын
I did play some of the sonic games when I was younger, I though the Adventure games was fast until I played unleashed for the first time and was blown away how fast sonic runs in that game. I remember playing the burnout games and got that dopamine kick once you hit max speed with nitro, clearing streets in seconds just to crash into a wall at max speed, the sonic games also gives that kick once you go through those super speed running stages just like in unleashed.
@markus5237
Жыл бұрын
Sonic sounding (in my urethral passage???)?
@TheHylianBatman
Жыл бұрын
I personally prefer when Sonic has more control, with segments where you can lose control. I honestly think, looking back on it, Sonic '06 was on the right path in that regard, with more conventional levels and the Mach Speed levels. I think that'd be awesome if it were all one level, in segments, and plunk that down in the middle of the open zone, like in Sonic Frontiers. I think that's my current dream next Sonic game. A nice, thoughtful video. Especially looking at the audio. Are we gonna get a Chaomix animation? I hear Ryan Drummond is open for voice work...
@MysticClaws100
Жыл бұрын
Sonic Adventure is probably a better example because it’s of higher quality but still has sections where you automatically go really fast with the Speed Highway running down a building segment (which is essentially a Mach speed section) and the snowboarding sections of Ice Cap and Sand Hill which have you go real fast due to the momentum you carry going downhill
@TheHylianBatman
Жыл бұрын
@@MysticClaws100 Very true, very fair. The only reason I listed '06 is because it's the game that formalized that playstyle as independent levels. Like I said, I think it was on the right path. If it had been good and had more of an impact on the franchise, the level set-up from '06 would've be perfect.
@d.o.a9236
Жыл бұрын
Does someone here has a video or a site that EXPLAINS HOW SONIC MOVES THAT FAST WITHOUT having the game crash !? Because I’ve search and the Hedgehog Engine is only used for the interaction of light with the objects that’s it , so not on the generation of the objects at high speed or how sonic moves
@gechoman44iwantahippo
Жыл бұрын
One problem I have with boosting in relation to this topic is that it feels like you’re going really fast when you first start boosting, but as it goes on, it feels like Sonic slows back down, so I find myself, at least in Frontiers’ hub worlds, constantly hitting the boost button instead of just holding it down.
@JoshU15
Жыл бұрын
Another fire chao mix vid
@strawberryblonde_supreme
Жыл бұрын
fr
@YallIJustRippedAFart
Жыл бұрын
I love that thumbnail
@joshuadesousa6668
Жыл бұрын
I always believed that Secret Rings and Unleashed were evolutions of the mach speed sections from 06
@swr.nezumi
Жыл бұрын
blast processing was a marketing gimmick lmao, it existed but no sega genesis game ever used it
@SonicAdventures321
Жыл бұрын
Yeah love ya chaomix
@eliseovasquez1965
Жыл бұрын
Chaomix this is completely off topic but i think you would look really good with a body wave perm bro like some loose purple rods or peach rods all around to give you that nice body wave curl would look good on you bro! I’m just saying because i had super straight hair just like you and i did it and it looks pretty good and i’m thinking you would look pretty sick with it bro keeping keeping bulk near the ears and in the the back and getting it lined up maybe to the back of your neck with scissors not clippers… even a middle part bro you would look pretty good
@kirbaran2039
Жыл бұрын
When you told us about camera tweaks, i realised that the fastest game (game where sonic is the fastest) is sonic triple trouble
@ice_popzz6623
Жыл бұрын
Damn, very good video man
@Xcharaandfrisk636
Жыл бұрын
Hi I love your videos
@ThatWolfArrow
Жыл бұрын
I see someone's visited Hersheypark recently. That aside, I think it's worth noting that a lot of the tricks that convey the feeling of speed are also present in racing games as well. Since both have speed as a huge draw in terms of game feel.
@DaveTheGreat48
Жыл бұрын
*turns up FOV* WOAH HOLY SHIT HES GOING OVER 9000
@HoodedUlTi
Жыл бұрын
Guys... I think Sonic moves kinda quickly.
@YeetoTheYeetafic
Жыл бұрын
I feel like there'll be a Sonic mod that'll let you go faster than the speed of light
@iliketodraw-t7u
Жыл бұрын
i like sonic being faster and with less control just put that in sonic frontiers and boom sonic is actually zooming through the open world
@Pharmaze
Жыл бұрын
Honey! Come quick! Chaomix posted a new video!
@devinsauls9137
Жыл бұрын
When did you get so technical chaomix?! 😅
@haraberu
Жыл бұрын
Sonic didn't use Blast Processing. There are zero known games making full use of BP. Most emulators don't have it at all and you can't even tell. But it sounds cool so SEGA used it in all their marketing.
@JessmanChicken86
Жыл бұрын
we love you Chaomix ❤
@johnnypollack3243
Жыл бұрын
Keep up the great work and videos chaomix
@Distant_Dubstep
Жыл бұрын
I think that Sonic should have a dash of chaos in his controls from his speed. Being too precise isn't Sonic like imo.
@cozyoni1425
Жыл бұрын
Thumbnail goes hard bro
@softtra
Жыл бұрын
Are you a fan of the moving quiles?
@noobbox9113
Жыл бұрын
shout out to the camera man fr
@Artfenix1fan
Жыл бұрын
who is ready for Sonic prime Also chaomix are you feeling better
@Axxidous
Жыл бұрын
The logo for Chaomix always looks like “Chadmix” to me because the Chao antenna on the “o” is off to the side instead of just up in the middle. I get it. It’s like if the Chao is facing semi-profile. But still. Maybe the looking like “Chadmix” thing was on purpose. Because he’s a Chad. lol
@TheRToky
Жыл бұрын
I love the new style of artyou need to make a new tutorial pls
@socheata643
Жыл бұрын
They all seem different, but nicer!
@Accel240
Жыл бұрын
BLAST PROCESSING
@meoron
2 ай бұрын
so this is where all of Sega's budget went...
@biggreen276
Жыл бұрын
sonic spinball was such a fast game
@BlueRødentt
Жыл бұрын
New chaomix video
@MLPPixel727
Жыл бұрын
I’ll continue to support you, Chaomix, but I miss when the content of your videos was more straight-to-the-point. You’ve done great with a lot of your videos, and I learned a lot from you and KZitemrs of similar nature about some of my favorite areas of pop culture. I guess all I’m encouraging is: don’t lose your sparkle. Okay? Awesome! (/genuine)
@jarlwhiterun7478
Жыл бұрын
Cringe
@Ismatic1906
Жыл бұрын
I wouldn’t say increased speed having “less control” is a downside to the boost gameplay style. The levels were designed with speed in mind and that’s what makes it work.
@evdestroy5304
Жыл бұрын
Actually being fast, high fov, motion blur.
@halcyonadderley8456
Жыл бұрын
Chaomix, How do you feel about Sonic Prime
@carlosiagnecz
Жыл бұрын
Effects with fast bmp help the speed
@MrgamerstyleTURJO
Жыл бұрын
Sonic the only one to run past the camera man
@GalacticEgg64
Жыл бұрын
Great points.
@Anthony13USA
Жыл бұрын
I'll always prefer speed games that priortize control over speed. For me, speed itself is not fun or exhilarating. It's how the speed is used that makes it fun and the games that do it best are ones that faclitate precise and tight manuvering while maintaning speed. I hate when games lower your control when going fast. Widening your turning radius based on your speed makes something as simple as just running in a circle feel obtuse. If you don't want the speed to feel too slippery, a better solution is to decelerate the character based on how quickly they turn. Same can be said for momentum as well. I don't like the idea of building momentum and then just letting it carry you as you watch your character move fast in a linear fashion. It's just as unengaging as holding a button for instant speed. I get the sense of speed feels more rewarding when you work for it, but the difference in thrill is about the same as letting a toy car roll down a slope vs pushing it down the slope, one is simply more instantly gradifying than the other. Navigating a remote controlled car through obstacles with sharp maneuvers is more enganging than either of those options. The pace is entirely dictated by you which makes the speed feel more rewarding knowing you were in control the whole time.
@thesegadreamcast9864
Жыл бұрын
Nah bro waku waku sonic patrol car has a greater sense of speed than any other game
Пікірлер: 243