What makes the game Satisfactory so addicting, a video-essay on the secret sauce, in my personal opinion, behind the game that makes it such an addicting experience.
#satisfactorygame
Video recorded on Early Access Update 8 version.
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The video script is below:
Satisfactory is an open world 1st person automation and logistics game with fun bits of exploration and combat with the most addicting loop: explore an alien planet, locate resource deposits, set up mining operations, craft things, build machines that craft them for you, craft bigger items and use them to craft even bigger machines that craft even more complex parts and so on. The game provides super satisfying feel of progressively getting more and more complex problems to solve, actually solving them and getting rewarded with cools toys that aid in exploration of the world, self-defense, or just for having goofy fun like this chain of ramps to bounce around on.
In Satisfactory, the 3D Factorio as it is also lovingly or maybe mockingly called, the main draw, for me, personally of course, is the fact that the player is given the tools and freedom to transform the world of the game by augmenting it with foundations, walls, bridges, lights, signs and paths. Satisfactory gives plenty of room for your creativity to shine by letting you place foundations all over the game world to aid in travelling, laying down conveyor lines to transport resources or to just chill and drive around in a vehicle. If you're like me and grew up as a kid playing with toy train tracks and roads and stuff, then you'll know just how much fun it is to create a whole mess of tracks in the world of your bedroom, table, chairs and other obstacles in the room and just go ham with your creation that is different every session you sit down to play. Satisfactory lets you live out this child-like dream in the world of Massage 2 AB-B. And yes, the game also features trains, cuz why would it not?
The rough uneven terrain coupled with the local aggressive fauna as well as massive height differences in the geography encourage players to build sort of roads using foundations and ramps to make getting from point A to point B easier. Not to mention creating shortcuts to areas that might lead through habitats of dangerous wild-life that will kill you on sight or plain boring un-scenic or time-consuming routes.
[The rest of the script follows in the comments below.]
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