In this video I'm showing you what happens if you change the camera angle of the cinematic camera during a character outro, which allows us to be able to see and record how npcs behave during the sequence and how and when they are active or become idle.
This also applies to the effects, and by removing the camera you can clearly see how textures unfold and behave over the course of the cinematic sequence.
I hope you found this video interesting, as it is meant to instruct about how game mechanics and scripting work. If you did find this video interesting and would like to see more FighterZ content please subscribe for more.
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Негізгі бет What You're NOT Supposed to See During Character Outros - Dragon Ball FighterZ Mods
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