When should you be rolling dice in your tabletop role-playing games like Dungeons & Dragons?
Outside of obvious situations like combat scenarios, skill based systems in TTRPGs often become a crutch for bad game masters as a way to artificially inject drama or tension into their games. This week on the Black Lodge Games Podcast, Matt and Nick dive deep on when you should and should not be calling for players to make skill rolls, and why doing this wrong will suck the drama right out of your games.
After thoroughly covering the do's and don'ts of rolling the funny dice, we explore the most loathsome action a bad dungeon master can take while running a game: fudging the dice rolls.
Do you want your players to have agency and meaningful consequences in your games? Find out how in this week's episode.
#dndpodcast #osr #dungeonsanddragons #dmadvice #dmtips #ttrpg
00:00:00 - Intro
00:00:17 - When to roll the funny dice
00:02:48 - Abuse of perception checks
00:04:39 - Asking for skill checks is a crutch for bad role-play
00:09:42 - You don't need to roll to scratch your ass
00:17:32 - Don't roll for absurd and unrealistic reasons
00:22:03 - You are rolling because you have no imagination
00:27:06 - Frequent rolling takes you out of character
00:34:56 - Know when to call for skill checks
00:37:04 - Fudging dice is the mark of a terrible GM
00:42:07 - Don't rob your players of agency and consequences
00:51:20 - Fudging dice puts your game on rails
00:55:05 - Combat systems can slow your game to a crawl
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