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Ant-Man And The Wasp: Quantumania is arguably one of the worst MCU movies to date.
People have complained about how it seemed rushed, how the actors didn't seem like part of the world around them and that how the visual effects in one scene could look absolutely beautiful and then in the next, look like a cheap video game.
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And (on the face of it) this seems to be true, but it's not the fault of whom you may have thought.
If you look at MPC's work here, you can see the incredible number of components and the tremendous amount of detail that went into creating it and Pixomondo's work here is just stunning. incredibly beautiful. and complex. But now look at the rebel fight scene, you can see that this guy here. Isn't actually fighting anyone. When Xolum and Veb flee to the sanctuary, their animation looks rough and jerky. Later on, we see Cassie running, and that too looks rough and jerky. And this guy here shoots a rebel, but nothing comes out of his gun. It all just seems sloppy. In fact, the entire scene just seems confusing, rushed, and messy.
And if we look at some anonymous complaints from VFX artists that have been appearing online.
we begin to see why. One artist who was employed by a VFX house who worked on both Quantumania and Wakanda Forever claimed that "In terms of priority, Wakanda Forever was definitely at the top of the list. All the money went to that. All the best resources went to that. It’s understandable given the context - with Chadwick and everything and how well the first film did. But it did diminish the ability to carry Ant-Man all the way through".
And another said: "For Ant-Man, there were a lot of editorial changes happening toward the latter third and fourth of the project that were just too late. There’s a point of no return. Why certain things were changed, why certain notes were nitpicked longer than they should have been; That’s on Marvel. But it definitely did cause a lot of tension, turmoil, and weight on everybody."
Another one of the biggest issues that the audience had was with MODOK, with a lot of people claiming that the effect looked "comically bad" but if you look at the process that Digital Domain went through, and the incredible realism they managed to achieve and then you look at the end result in some of the scenes in the movie.
You begin to notice that MODOK doe actually look very convincing when he's serious or angry but when he smiles, he begins to look comical.
This is not because of a failed visual effect, but because of the way the actor chose to play the part and the way that Marvel decided to portray the character.
And this is the main reason for MODOK's bad reception, MODOK is a character with massive head! had he been played as a serious, angry character it would have been funny to poke fun at him, but there is little or no humor in poking fun at something that, by itself, is already comical.
And lastly, there's the problem of the actors not seeming part of the world around them and this occurs mainly because of two main reasons.
Firstly because during principal photography they didn't really know what the world around them was going to look like because it hadn't been designed yet.
This meant that they couldn't really use LightStage LED screens to cast interactive light onto the actors and had to mainly use bluescreens which cast a blueish hue that has to be corrected.
This led to scenes like the desert scene where the actors have shadows on the left suggesting they have a light source to the right and yet we can see they have two suns that should be lighting them from behind. And then here, there's a distinct difference between background and foreground. And here, this massive batlike creature flying in front of a light source has no effect on how Michelle is lit.
The second reason was that there weren't any convincing interactions between the actors and the things that were going to be CGI.
(...)
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Негізгі бет Фильм және анимация When VFX Go WRONG! Ant-Man and the Wasp
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