Excellent video quality. You deserve more subs! A small remark, we can see that you're reading the script when you stop looking at the camera. Try to learn one or two lines of your script by heart and then record, and don't stop looking at the camera. Since you're already doing cuts, that shouldn't be a big deal ;) I'm curious to see your progress :)
@foxidgamedev
Ай бұрын
Thank you! :)
@sziklamester1244
Ай бұрын
I am more of an artist type of person and for me to start coding is difficult and not exactly know what to do. I have game ideas and I could possible do some simple things but I don't know the basics.
@surrealhumor1235
Ай бұрын
for me its the reverse. i suck at art but coding just feels right to me
@sziklamester1244
Ай бұрын
@@surrealhumor1235 That would be then a nice cooperation but I cannot pay money for collaboration. I still need to learn in many parts to be even consider to team up.
@foxidgamedev
Ай бұрын
When learning programming I think ChatGPT could be very useful to learn things asking it questions you don’t know or don’t understand :)
@foxidgamedev
Ай бұрын
However ai does a lot of mistakes so keep that in mind when using it. Should be enough for basic things though :)
@sziklamester1244
Ай бұрын
@@foxidgamedev I am aware of that because I testing it time to time. However I only have the freebie version of it and beyond 2022 there is no info so may I need to get the premium version.
@user-iz6re8xz7t
19 күн бұрын
Would it be beneficial to learn GDscript before i start learning how to use the actual godot engine?
@foxidgamedev
17 күн бұрын
No, I think it is possible to learn along the way using the engine. Programming basics can be learned before though, but I would start in the engine and learn the things needed instead of spending time about what the language is capable of. Something like variables, statements and functions are enough to start creating your game and learn more and more :)
@ksefchik
11 күн бұрын
People be listening to that Jonathan Blow whinging where he gets off on making the process artificially difficult for little to no productivity gains.
@ValokuvaajaJoniPaaskynpa-me5cj
Ай бұрын
Making your own engine is the most interesting thing. You know exactly how your game works and how to expand it. Games made with engines look and feel so similat to each other these days. Specially the "lower levels" games. Everyone making the same game too. Its fine to learn things, I guess, but back in days games had so clever things going and they look like their own thing. Of course there is exceptions, as always.
@surrealhumor1235
Ай бұрын
yeah im gonna do mine from scratch purely c++ and some libraries
@foxidgamedev
Ай бұрын
if you consider yourself beeing more of a game engineer thats absolutely fine I think. I tried building engines in the past, wasn’t for me. I need more visual stuff going on :)
@ValokuvaajaJoniPaaskynpa-me5cj
Ай бұрын
@@foxidgamedev Yup. I think it might also be generation thing. At least for me. I just cant get my head around ready made engine/editor. I just had to know everything that going on and all of the order things are happening. I'm planning to try out Godot at some point, but might take me a while to figure it out. And for now, I really like the idea that I can make something "out of nothing". Line by line. And knowing it works and that I made it by my self. But what ever works for who ever, I guess.
@paluxyl.8682
Ай бұрын
The problem could be that it could take years or even decades to make an own game engine. Why wasting so much time if all already exists in Unreal or Unity ?
@ValokuvaajaJoniPaaskynpa-me5cj
Ай бұрын
@@paluxyl.8682 Why wasting time to do something that is fun and exiting? As I said, for me, the fun part is to figure it out how to make a system work. System that I created. And I talk about pretty simple 2d things here. Something you can put together in few days or few months. Its fun for me to do and learn new things while doing. If someone else enjoy Unity, or Unreal, or what ever, thats fine too. What ever works.
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