Perlin Noise, Voronoi, and Color Ramps. The trifecta of 'hey that texture looks cool'
@raegatan2110
Жыл бұрын
Blender gang
@interstellardragoncg
Жыл бұрын
The only nodes u ever need
@timsonss
Жыл бұрын
What else u need
@ClintochX
Жыл бұрын
@@timsonss math node
@avrixspectre3525
Жыл бұрын
@@ClintochX More like Meth node amirite B)
@LARVideos
Жыл бұрын
I feel like the title of this is kinda misleading. Perlin noise isn't a single texture, but a concept that's used to MAKE textures. Title implies that it's a single file that everyone uses. Kinda like how movies use the whilhelm scream. This is more comparable how a lot of companies might use the same recording studio to record different screams for different movies.
@amaryllis0
Жыл бұрын
I mean, it is essentially the same infinite texture, and people just sample it in different places and at different scales
@mrglissi
Жыл бұрын
@@amaryllis0 I would say the same, if you're familiar with noise types, this definitely makes sense, but I agree, it could be explained (shown) in a little more detail :)
@Eckster
Жыл бұрын
Agreed, it's a massive oversimplification of what really amounts to RNG with varying smooth gradients between RNG values.
@pcenero
Жыл бұрын
the title does make some sense but yeah it is slightly misleading. maybe "why all games texture the same way" would be more accurate
@till8413
Жыл бұрын
@@amaryllis0 could say the same about music, all the music is the same, part of an infinite music, just sampled in different places and scales
@TylerBata
Жыл бұрын
It’s not a texture. It’s a function. Texture would imply discrete values. You can discretize perlin noise into a texture which has its uses but it’s not infinite without repetition.
@alec_almartson
Жыл бұрын
Perlin Noise for the Visuals is like the Random Number for Programmers... and thus it makes every instance of a Texture or Animation come alive with its own 'personality'. Great video, thank you for teaching us about these amazing GameDev Techniques!
@USBEN.
Жыл бұрын
Yep like 2D random numbers.
@Kronos_LordofTitans
Жыл бұрын
Well it is a random number based system. Perlin is pretty much a grid with a random value at each vert and the interpolates between those points to get the final resolution. It's how its so relatively smooth.
@ajanibilby
Жыл бұрын
@@USBEN. It can actually be N-dimensional, so you can have many more, i.e. 4D for volumetric fog over time
@MrCrompz
Жыл бұрын
It's technically not one texture. It's a technique USED to create textures. It is, however, probably used in nearly every video game. Great video!
@nofabe
Жыл бұрын
Technically it is, it just doesn't exist as an image, but rather an algorithm that can be used to create a texture, but it can definitely be displayed as an image
@DreadKyller
Жыл бұрын
@@nofabe being an algorithm that can be displayed as a texture is different from it being directly a texture. Given any algorithm there's a conceivable way to generate a texture from it, but calling those algorithms textures in of themselves is misleading. Perlin Noise is just that, noise, it's a noise algorithm, you can represent that noise as colors on texture, but the noise itself isn't a texture. Perlin noise can be used to generate audio without having anything to do with pixels, does this make Perlin noise a sound? Perlin noise can represent a vector field, does this mean that it is a vector field? For example a sine wave isn't inherently a sound, but it can be used to create a sound, similar concept. I could go on. Just because an algorithm can be used as or presented as a texture doesn't mean it intrinsically is. A texture implies a certain connotation to it, of some form of color data, these are properties derived from, and not fundamental to, Perlin noise.
@Xackory
Жыл бұрын
@@nofabe no it’s not
@RSpudieD
Жыл бұрын
It's really impressive how much noise textures can make things more realistic and in Blender, I find myself reaching for the noise textures in almost everything I do.
@stanleybochenek1862
Жыл бұрын
imma just blow up a nuke in blender to make some noise to wake up my neighbors
@neist4361
Жыл бұрын
so if i get it right, perlin noise is the visual manifestation of "random"
@LARADEKA
Жыл бұрын
*_Perlin Noise. Saw it on Unity, became the one thing I wanna learn how it works._* *_Noise is always that one thing that controls everything, even textures._* *_It's just too good to propel a new era of CGI and gaming. But soundwave noise can be tricky (That cool sneak peek of how distortions work)._*
@natedor7739
Жыл бұрын
y yo whol shit schlanted lye dat
@colaperture
Жыл бұрын
why did you write this in bold italics
@htrehtrgfrebe63
Жыл бұрын
why did you write this in bold italics
@erikbrand6682
Жыл бұрын
why did you write this in bold italics
@olysterr
Жыл бұрын
why did you write this in bold italics
@angel2christ
Жыл бұрын
Thanks for this! Perlin noise came up super often when I was learning to make textures in Substance Designer. It's very interesting to see it being used in other contexts as well
@smortonmedia
Жыл бұрын
First of all, welcome back! Second, this was crazy insightful and these videos are always jam-packed with info and new concepts I haven't considered. Thank you for all that you do
@neon_light5608
Жыл бұрын
Love your information packed videos. I love it. And looking forward for the next one ❤
@blugumtheman
Жыл бұрын
thanks for making this sound like a happy documentary instead of a document about a serial killer
@TheMrSzony
Жыл бұрын
Simplex Noise is actually used more often, because it's faster, and it looks pretty much the same.
@spiderspyy
Жыл бұрын
This!
@yveltalsea
Жыл бұрын
If I recall correctly, I dont think the creator is an industry professional, so they probably are just explaining the things they know. Which is a bit unfortunate cause as a lot of people know, yeah simplex has been dominant for a while
@yveltalsea
Жыл бұрын
honestly might warrant an entire reupload. It's kinda funny how almost every time he repeats it its wrong ;;
@TheMrSzony
Жыл бұрын
@@yveltalsea yeah clips don't really show when and how they are used, just random clips as well.
@spiderspyy
Жыл бұрын
@@yveltalsea Meh it is fine, they are similar enough but a mention of simplex would have been helpful for new developers. Personally I would not even call code noise textures unless it is static :p But it makes for a nice video title. Lets not be too hard on someone making a nice video. Edit: thing is, people will probably discover Simplex on their journey to optimize it anyway.
@johnnydarling8021
Жыл бұрын
I first learned of this from Geometry Nodes in Blender. There are so amazing. Thank you for a making a whole video about it.
@mxs9994
Жыл бұрын
Mind blowing how a texture can be reused in so many different aspects that don't even seem similar at first glance and produce natural results throughout every single field
@JanbluTheDerg
Жыл бұрын
That and various other noise textures. I made a road texture by using a noise texture and stretching it slightly, then having another noise texture as a mask for another noise texture that handles some smaller details. I had the first noise texture also work on the normal map, and on the roughness to make the road seem more 3D and varied. I got told that it was pretty realistic.
@Eduardfp
Жыл бұрын
Happy to see you back! Hope you could recover properly!
@quentinvei
Жыл бұрын
Welcome Back! I hope you recovered and feel good at the moment! However, awesome video as usual, thanks for everything ☀️
@sernia9220
Жыл бұрын
I actually didn't know Perlin noise was used to make grass flow in the wind, that is really cool!
@gustytricks
Жыл бұрын
I'm sorry but the funniest thing is that half the thumbnail is genshin yet you dont mention it
@powguma
Жыл бұрын
Where is 'why' in the title explained? The video barely explained what it is (a noise map, but that's it), but it didn't explain how it was created or why it's so widely used. The whole video was just a list of examples.
@ceooftoast8118
Жыл бұрын
Im really glad you are back and hope you ever feel better, if you ever need another break we are fine with that :)
@thesockstealeriscomingforyou
Жыл бұрын
1:08 Honestly thought that I was gonna get Rick-rolled for a second…
@glitchsister
Жыл бұрын
I've never used it consciously in anything I've made in rpgmaker but I can understand why it would in high-tech 3D games. pretty neat stuff
@Reggedit.
Жыл бұрын
One actual brick texture was used on hundreds of N64 games it was from some kind of "texture collection book"
@samoerai6807
Жыл бұрын
It’s great to see you back bro 💪🔥. Thnx for the video ❤
@celestialwish1478
Жыл бұрын
First video of yours I've seen an you get an immediate like and subscribe. Super into game development and this was really interesting. Fed my hyperfixation, thank you
@c0der23
Жыл бұрын
I knew about it being used in terrain generation, but most others were new to me, great video!
@TSiber
Жыл бұрын
This title is clickbait. Perlin noise is not a texture, it’s a mathematical function
@IIStaffyII
Жыл бұрын
I've been using Perlin noise for a while now in my own game development and I'm constantly discovering new ways to utilize it. I've discoverd how its not only for graphics but also for code. I've been using it to add a touch of randomness to item hovering and to control AI aiming accuracy. But the real magic happens when you combine it with a sine wave, it creates a realistic swaying effect for enemies' aim, like they're taking a breath before firing. It's just amazing how much depth and realism it can add to the game.
@quinndepatten4442
Жыл бұрын
That course looks so awesome. I gotta pick it up.
@josephskinner4852
Жыл бұрын
I looked into Perlin Noise for my Games Software dissertation. I used its peaks and dips to create height maps and place corresponding game tiles that came together to make islands starting with water, working up to beaches, grassland, forest and mountains
@zskull162
Жыл бұрын
It’s insane how useful an image of values from 1 - 0 can be
@ofeklivny
Жыл бұрын
Wow I am aware of perlin noise but I didn't know it has such a vast use case, in music even! amazing
@koboshisme
Жыл бұрын
Fantastic video on Perlin noise! I enjoyed learning about its application in creating natural-looking textures and patterns. Are there any other noise algorithms that you would recommend for creating procedural generation in games?
@teamakesgames
Жыл бұрын
Yes, Simplex noise - also designed by Ken Perlin, has a few advantages. It's faster/cheaper to compute and can easily do higher dimensions (4D, 5D, can be used to animate 3D noise over time like clouds).
@liluziintrovert
Жыл бұрын
I feel dumb bc when I opened the video my first thought was “oh Perlin noise must be that twinkle noise in the background”
@BagelMan.
Жыл бұрын
Title kinda had me suspicious. It's not really a texture, but it's a concept you can use to make textures and other things.
@yeetus7449
Жыл бұрын
Very interesting and concise. Nice work!
@blake5104
Жыл бұрын
never thought i could jam out while learning something. gonna have to use this for my game engerinering degree.
@blake5104
Жыл бұрын
also god i want this music to jam out to
@1.1kSubChallengeWithoutAnyVid
Жыл бұрын
Happy new year @Stylized Station
@Vintagesonic1
Жыл бұрын
Perlin Noise is like the final boss in the world of textures.
@Whoiskimb
Жыл бұрын
by learning about textures in games, i can finally understand the moving colors in weather forecasts
@cdg670
Жыл бұрын
Oh, well, I think I've jut found one of those hidden-gem-channels. Thanks a lot for the video, it was greatly insightful!
@tylerherr4288
Жыл бұрын
calling it just a texture is like calling a normal map or depth buffer "just a texture" lol
@footballmint
Жыл бұрын
I feel like I didn't really learn anything in this video. Why not show us the algorithm and explain it and how it's inputs are actually used and altered?
@footballmint
Жыл бұрын
Like, you don't actually say what it is, just that it is noise and it was made for Tron. But what is noise? What defines noise? What was the actual function Perlin came up with?
@A120AMIR12
Жыл бұрын
I'm so happy for your return
@jasonchiu272
Жыл бұрын
Video game character: "Yo I think the ground is speaking to us" The ground: *Perlin noises*
@siwatbas
Жыл бұрын
Welcome back! I love your vdo
@biqbicle4982
Жыл бұрын
glad your back bro!
@ardentgrifone
Жыл бұрын
I hope you’ve defeated the burnout feeling that you felt in the last video. Love your content as a mid beginner 3D artist it’s fun to be walked through all these little industry “secrets”
@builder1013
Жыл бұрын
Using Perlin Noise to generate Minecraft terrain is crazy, but using it to build a city is insane.
@eccentricedits
Жыл бұрын
1:08 Bruh, I thought I was going to get rick rolled in this part of the video.
@hayakueon3230
Жыл бұрын
Really strong with the clickbait on this one.
@wood8595
Жыл бұрын
that shit was mad interesting bro, thanks
@shadowdemonix7215
Жыл бұрын
For anyone looking for the opening song then its called Not Today by Anne Paris its very underrated
@UylyYT
Жыл бұрын
👍Can't wait to see more of your content!
@subzero2971
Жыл бұрын
Welcome back bro ❤
@jeffuxubu5227
Жыл бұрын
I’m a simple man, I see kokomi I click
@legitimatefbr9714
Жыл бұрын
I'm even simpler. I see hehe funny priple lady can't cook jigel pufs sword and I click
@OntiCastro7
Жыл бұрын
Sticking to one gimmick for too long you basically become dependent on it
@veritas_est
Жыл бұрын
I had the pleasure of taking an undergraduate computer graphics class with Ken Perlin, it was super fun, he's such a smart guy.
@muhammadamaar7936
Жыл бұрын
simple answer: it just looks good
@maynghetto
Жыл бұрын
This video feels like a advertisement to perlin noise
@BZR-ml7ww
Жыл бұрын
perlin my beloved
@datsquishyfello
Жыл бұрын
why is genshin in the thumbnail twice
@artorias550
Жыл бұрын
So this is not texture but randomizing method.
@L3g0m4nn
Жыл бұрын
nice watch the entire video strill dont know what is perlin how it look like... well done...
@sillyninja65
Жыл бұрын
I used perlin to generate rocks for my game it really is incredible
@Ravenh00d
Жыл бұрын
Bruh, I need that opening song
@shadowdemonix7215
Жыл бұрын
Not Today Anne Paris hope that helps ❤
@jae7798
Жыл бұрын
it's a great style for both optimization and graphics.
@Unpug
Жыл бұрын
Great video!!
@SwitchyWitch_
Жыл бұрын
calling it "one" or "single" texture is kind of a stretch
@Atsiou
Жыл бұрын
fractal noise is the perlin noise in After effects, although am pretty sure its exactly that if not inspired by it at least
@luquita1504
Жыл бұрын
Perlin noise can also cook your food and feed you
@lemastermind2371
Жыл бұрын
great video but i feel like it's more explaining what you can do with noise map and not with perlin in particular, what does it have different from other noise algorythm ?
@NeonFraction
Жыл бұрын
Perlin is the default and industry standard noise map. That’s really all he’s saying.
@BakeBakePi
Жыл бұрын
great video!
@fuzzyquils
Жыл бұрын
Soon as I clicked this and saw the first 10 seconds, I thought "this is perlin noise isn't it" Was not disappointed.
@onatic8058
Жыл бұрын
Where are all the blender users at
@arrw
Жыл бұрын
As soon as I saw the title, I was like, this better be about perlin noise lol.
@WWatson99
Жыл бұрын
How would you go about creating your own Perlin Noise map? All I can imagine is painstakingly making weird gradients from white to black in Photoshop.
@mychannelisbetter7724
Жыл бұрын
From what i remember dipping my toes into noise maps, it's abt as easy as getting a blank canvas and putting random splotches of grey/black all over it
@darrennew8211
Жыл бұрын
Perlin noise is a stack of different noises. So you make one random noise texture that goes from 0 to 1024 that had blobs1024-ish pixels across. You then take a second random noise pattern that's 512 pixels across that goes from -256 to +256 and add that in. Then a pattern that's 256 across going from -128 to +128 and add that in. So at each level, you have blobs of half the size and half the strength added in.
@Rugg-qk4pl
Жыл бұрын
You could always program it
@thespinningcube
Жыл бұрын
Perlin Noise is a specific technique used to generate smooth random textures procedurally, so it’s usually a function in a program that figures out the color at a given pixel.
@icytube2058
Жыл бұрын
Welcome back 🎉❤
@millerlite9759
Жыл бұрын
Wait it's all Perlin Noise -Always has been
@NightclubPegasus1
Жыл бұрын
The appearance of nature itself, an ultimatum of controlled chaos.
@MudPieMaker
Жыл бұрын
whats the song during the terrain section? I NEED IT
@Labib-dw1lk
Жыл бұрын
Great video, why is some scenes stuttery tho?
@Sheevlord
Жыл бұрын
Oh, so it's not my PC acting up? The video itself has issues? Interesting
@Stryker_Rain
Жыл бұрын
@@Sheevlord Lol I had the same though before realizing it was the video itself
@M_kanpur
Жыл бұрын
I feel like you could have went more into depth on what Perlin noise actually is rather than just all of it's use cases, but nevertheless good video
@NielsGx
Жыл бұрын
multiple layers of perlin noise at different scales*
@timsonss
Жыл бұрын
I wanna applaud you for figuring out the YT algorithm. Your efforts bring more people into the industry and appreciation for game developers.
@toapyandfriends
Жыл бұрын
You know how that red dead redemption scene look so realistic like when that guy's riding the horse in your video?? can you make a video showing how to make that or one of these other ones with perlin noise like a tutorial? so I could get started?...😀😀😀😀😀😀😀😀😀😀😀😀
@cyan_nyan
Жыл бұрын
I have been using it in blender without knowing it lol.
@vaiyt
Жыл бұрын
Perlin noise clouds in the backgroud of upgrade menus, the curse of modern gaming.
@filip_reznicek
Жыл бұрын
Just saw a breakdown of Tron and Tron Legacy and Mr. Perlins story with the texture cought my eye... and here we are... thank you KZitem algrtm 😄😊
@Ch1l1C0nCarnag3
Жыл бұрын
On today's episode of "How To Make A Clickbait Title."
@swampcooler8332
Жыл бұрын
So would it be possible to train an algorithm to generate terrain with the earth as it's data set?
@sleekoyvods1290
Жыл бұрын
Perlin noise is OP
@KRG30001
Жыл бұрын
Return of the king
@notworpp
Жыл бұрын
Very curious about how Perlin nose can be used for sounds!
@volbeatowns
Жыл бұрын
Welcome back!!!!!
@rivellr
Жыл бұрын
The Wilhelm Scream of Video Games
@YegoKroeten
Жыл бұрын
I'm not really too familiar with visual design's relationship with system performance but I'm very curious - is Perlin noise graphically intensive? Is this something that an N64 or GameCube could have run if it was invented soon enough?
@bitchassmoththing
Жыл бұрын
i feel like n64 and gamecube would die at perlin noise usage
@TheFlynCow
Жыл бұрын
Most if not all games have a baked noise texture they're sampling. So it is as computationally expensive as any other texture sample. (Although often there are multiple samples needed for high quality noise maps)
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