49:52 As much as I like sidestepping, 8 Way Run is easily one of the best mechanics to any fighting game. It just feels so damn nice. Probably the main reason why I love Soul Calibur so much more than Tekken.
@UltraChenTV
Ай бұрын
It's SO intuitive. Tekken's sidestep FEELS like a mechanic. It almost feels over-balanced.
@HouseMusicNinja
Ай бұрын
I still play SoulCalibur 6 to this day, because it's an incredibly solid game. I hate that it just couldn't keep up with the spotlight appeal that Tekken got, but Namco should know that it was a very well made product and it still has a decent following. Plus I also gotta add, I love eight way run far more than Korean Back dash because it's less murder on your hands.
@SnackMuay
Ай бұрын
When I was a kid I spent probably hundreds of hours in soul caliber 4’s character creation. When I got to college my friends and I all played against each other in that game a ton. I know it’s not the most loved game in the series broadly, but at least among my friend group of non FGC players, it was a hit.
@TheSwordfish009
Ай бұрын
Also, my favorite of the series. Probably my top 5 favorite fighting games. So much content. Probably the most in any fighting game.
@666slateran666
Ай бұрын
Its really sad that soul calibur 6 died the way it did. It feels so buttery smooth and is gorgeous, the only thing is you can tell it was a low budget game compared to Tekken. I Want a re release of soul calibur 2 and maybe 3, why not do a collection?
@FireTrainer92
Ай бұрын
Tekken 7 was low budget so that says a lot lol
@Jardonius
Ай бұрын
Soup Calibur.. I'm adding that to the list~ My personal favorite is Soul Calendar
@user-jb7ht5gy7t
Ай бұрын
i think now is a perfect time to unleashed the beast that is soul calibur 2. and i mean the big boy, the must needed switch version, putting together our beloved Link who been missing in action back in hyrule for a while now finally up against heihachi and spawn with hd graphics and rollback netcode. THE GAME WILL SELL LIKE HOTCAKES
@666slateran666
Ай бұрын
@@user-jb7ht5gy7t even as someone who grew up with the gamecube version who would love that, I understand why they don't work with Nintendo lol. Having zelda Spawn and heiachi all playable would break the internet
@spiffythealien
Ай бұрын
@@user-jb7ht5gy7t Did you buy SCIIHD or did you refuse to buy it because Link wasn't in it?
@chrisbarrett6029
Ай бұрын
Soul calibur is by far and away my fave fighting game. It really irks me how done dirty I feel it was. Like I think 6 is prob the best one if u don't nostalgia goggle 2 and 3 it did so much and was on a terrible compared to the money casually thrown at tekken. Like soul calibur if treated right could easily blow Tekken out of the water. Its story imo is far more interesting with all the spotlight not being thrown on one family. All the characters are beloved to a point that almost killed 5 cause ppl won't accept cookie cutter generic replacements. Like if they gave soul calibur a proper budget the single player content would be really REALLY good. But aside from that I always preferred soul calibur with its intuitive movement and its less bloated move set that still has plenty of legacy skill and imo I prefer the less juggly combos, quick and to the point most moves have there use especially with the addition of lethal hits in 6 and speaking of 6 with exception of RE which got nerfed into the dirt its gameplay is fantastic with great offense but unlike most games nowadays its defense is very strong but actually simple too such as guard impact being beaten by a break attack. Guard impact crazy strong tool to shut down pressure but come s at a risk. Air movement, all the wake up options and every semi clone character becoming 100 percent their own thing. Punishable CAs and I love the feeling of popping soul charge but I feel its not as annoying as Tekken heat where every round ur opponent gets insane pressure and rage AND RA. Like in soul calibur u choose if u want to soul charge or pop a CA not both EVERY round. Even early 6 was decent if balanced lol everyone said nightmare and ivy op as Skyll proceeds to win Evo with mitsurugi in a pretty nice mix of characters in top 8 I truly believe if soul calibur can get some decent work even just rerelease 6 with rollback ,touch up its graphics and let it have some spotlight it could thrive. Sorry bout wall but this is my favorite fighting game and its be a shame to kill it now after 6 was such a good call back to what it needs.
@azuresaiyan9005
Ай бұрын
SC6 was a net increase from SC5. The problem was that it simply wasn't enough in the eyes of Bamco. They wanted T7 level returns, which didn't happen. But T7 was receiving constant attention and updates which helped its momentum. Who's to say SC6 couldn't have gotten that if they invested at least to the same degree? We'll never know, but being Tekken's less loved little sibling was what always held SC back. It was the game they sort of hung out to dry, usually where they would experiment with new ideas they would have been too scared to put in Tekken, not put as much money into the game, and if they did it was to invest in publicity stunts like Guest fighters which were diminishing returns.
@Inojin67
Ай бұрын
updates don't matter when the netcode and matchmaking is trash. Namco doesn't want to admit they fucked up releasing a game with delay-based just 2 years before rollback became a necessity.
@azuresaiyan9005
Ай бұрын
@Inojin67 A lot of games that were big back then had crappy netcode. Yet they still enjoyed healthy lifespans and record breaking numbers. Including Tekken which wasn’t using real rollback and even needed a patch to fix it. These were the pre-pandemic days, pal. People had different standards back then.
@burni988
Ай бұрын
"experiment with new ideas they would've been too scared to put in Tekken." The way soul charge worked in SC6 is kinda similar to T8's heat.
@nginroom8108
Ай бұрын
Did T7 do well because of the constant updates or it got the attention and updates because it was doing well. Harada said they only planned for 2 seasons and that the game's success was a surprise to them. Bet SC would have got the same treatment if it did well.
@carlosaugusto9821
Ай бұрын
@@azuresaiyan9005 Yeah, sometimes people forget, at least for an instant, that the normalization of good netcode situation is a very recent phenomenon. Like, the two biggest fgs, SF and TK, only got a good netcode literally in 2023-2024. Things must be happening so fast lately in the fg scene, and even in general gaming scene, that the guy already forgot how the collective mentality worked inside the fgc regarding netcodes. It wasnt even a long time ago. Besides some very low quality netcode levels, nobody would cancel a game that just has an "average bad" netcode like SC6. Only in the 2020s that the community became very demanding and picky.
@Magus12000BC
Ай бұрын
I just want to see the Arcade version of Soul Calibur 3 get ported to PC/Consoles.
@AdAce21
Ай бұрын
I totally understand wanting to use SC2 as a framework for the next SC, considering it's the best game in the franchise. SC6 is cool, but felt like it's getting further and further away from how the series played (does anyone really like reversal edge???). I've bought every game in the Soul Edge/SoulCalibur series, and will definitely get the next one, if they ever do another (hopefully they will).
@Halfbit_0
Ай бұрын
The only bad things were the delay based netcode and the reversal edge mechanic. I don't wanna play Tekken if I have to learn to kbd. Basic movement is so fast and easy in SC.
@carlosaugusto9821
Ай бұрын
But there is the fact that the community was still more tolerant with netcodes by that time, since it was the norm in the jp industry. So it must not be the reason to have severely harmed the game. The community only changed their perception and behavior when the netcode standards in the scene had a big change thanks to GGST. Meaning: this non mainstream franchise got this great netcode, so from now on there's no way to forgive anyone that doesn't get this same netcode quality or pretty close.
@billyscenic5610
Ай бұрын
For awhile before zoomers were holding Ipads in their baby hands, it was Soul Calibur that was on top and people doubting if Tekken could survive.
@ElazulVGM
Ай бұрын
Man if you really hate invincible dodge rolls in 3D action games consider checking out Sekiro. It’s mixup based and no single defensive option beats everything, you have to learn to deal with strikes, unblockable thrusts, low sweeps and throws all differently sort of like in a fighting game. You and your enemies even have a guard meter and can be guard crushed which leads to a huge damage punish so maintaining pressure is a huge deal too. Really neat game.
@UltraChenTV
Ай бұрын
Interesting. I just haven't really played any Souls-like games since Demon Souls. I'll have to look into Sekiro. That definitely piques my interset.
@MuhammadAli-xw4yc
Ай бұрын
Guys this is yet another Gold mine insightful video from da legendary James Chen.😍😍😍😍🤩
@mclacex1
Ай бұрын
By the time sc6 got good the game had lost most of it player base reversal edge was such a stupid mechanic in the beginning one of the worse game designs ever in fighting game history
@UltraChenTV
Ай бұрын
Yeah. It was so much better after the RE nerf. And honestly, my hatred of Drive Impacts is really similar in SF6. Both of them have that same kind of punishment for Blocking that is really irritating.
@B_Ahmed1234
Ай бұрын
Best defense, no be there - Mr. Miyagi
@theaterhobo
Ай бұрын
I watched this sometime in the early 2010s and since then I forgot that it was called or what it was even about but I've been wanting to watch it again. Thanks for sharing!
@SomniaCE
9 күн бұрын
25:00 for what its worth, MK5, 6 and 7 are all pretty solid games. One of the big things is that those games pushed single player and alternative PvP modes hard and to this day games like Deception and Armageddon (MK6 and 7 respectively) are damn near untouched in content scope and variety. Easy to pick up and play but definitely plenty to master and while there is a lot of very degenerate stuff in terms of balance and mechanical exploits they play super well in beginner to intermediate skill brackets. As for Worms, they're great! Easy to pick up and play but a very solid amount of depth. They have spawned their own competitive communities for sure and while many of the games are pretty derivative of each other and can vary a bit in quality the games tend to be really solid. The hardcore will buy em all but much like sports games or Call of Duty, a casual fan can just buy 1 a console generation and feel happy.
@SomniaCE
9 күн бұрын
I think your section stressing the importance of producers for specific franchises was spot on. The past year or two has really shown me just how crucial it is for a series to be under the guiding hands/principles of someone who truly cares and understands the IP.
@daveyfgn
Ай бұрын
I might be the only guy that just wants a marvel focused 1v1 fighter from capcom with the RE engine. I just feel like the tag system takes away from the characters attributes. You can do so much more with a 1v1 focused game.
@jacks1678
Ай бұрын
I want to live in a world where the Evo with SC6 was not cancelled and instead it got everyone hyped for SC6. Then we could have got another season
@BeenNoticing
Ай бұрын
Zangeif has been speaking English since 1992 so he's fluent now.
@UltraChenTV
Ай бұрын
LOL! Time is a weird thing in Street Fighter because Chun-Li is technically 56 now. LOL! There's really no true placement in time that these games take place.
@ForestTekkenVideos
Ай бұрын
Another great example of letting creativity flourish, to me, is the Van Damme Street Fighter movie! I for one love it and own it on both blu ray and DVD! One of my favorite parts of the movie is the end when Zangief is realizing that he was on the evil side, and he does the thumbs to the side Shadow Law salute, which is actually M Bison's win pose in Street Fighter 2, and Guile takes his hand and makes the sideways thumbs up M Bison win pose Shadow Law salute into a thumbs up! 👍 Kind of a forgettable moment, but to me, it was Tuesday.
@HyperEXTurbo
Ай бұрын
Harada said he has a University-level of knowledge of English, so that might some of his vocabulary 😅
@BakMei1003
Ай бұрын
A reference to Day In The Life is the last thing I expected to hear in this vid 😂 Masterful song
@UltraChenTV
Ай бұрын
One of the greatest songs of all time. I truly believe that.
@Hype_Incarnate
Ай бұрын
So capitalism killed Darkstalkers.
@johnjohnothan5927
Ай бұрын
Hello Balmung of the Azure Sky
@spiffythealien
Ай бұрын
Capitalism kills art, period.
@seangaines4369
Ай бұрын
The result of hard headed devs. EVERYONE said that RE should be taken out even after the 1st showcase yet I remember the devs basically saying "nah don't worry it'll grow on y'all". Ez seppuku by the devs lol
@MuhammadAli-xw4yc
Ай бұрын
@UltraChenTV I love your hair style James. You are everyones homie da type of introvert sigma male I could have a varied topic of discussions with. I naturally like homies like you. I don't care about loud type types, I find alot of introverts have more deepness and very introspective and pretty much more wholesome overall than most extraverts.
@UltraChenTV
Ай бұрын
Wow. Thank you. Haha!
@ryangalloway3107
Ай бұрын
Tekken 7 hype was so high and growing when SC6 came out. While trying to ride the 3D momentum, they may have actually sabotaged themselves with their own competition.
@carlosaugusto9821
Ай бұрын
The same story of all veteran fg companies that made multiple different games in the 90s and 00s. The cannibalism phenomenon that made even high quality games to lose to their "more popular brother". Capcom's Darkstalkers, SNK's Fatal Fury and Last Blade, etc. And that happen in other genres. Like many worthy games in the rpg scene in the 90s underperformed because of Final Fantasy and a few other franchises stealing all attention. The worst part is that the situation is especially harsh for them, exactly because they are small, so mess ups (sometimes just because of an unfortunate release schedule) generally mean death. The company doesn't reflect like: oh, let's not bury the game yet, just avoid a bad release timing in the future (near a big hit game). But a big franchise with a new title can mess up (depending on how it was) without lethal consequences.
@PorkBelly-
Ай бұрын
Yea Hiroaki Yotoriyama works on vr games nowadays
@Realyst
Ай бұрын
Why is he doing that weird voice when reading Harada's post?
@UltraChenTV
Ай бұрын
Basically, I do it so that it's more obvious to those listening to this via podcast when I'm reading his Tweet and when I'm talking myself. Because I knew I would forget to transition properly for the audio listeners.
@BalasielVOD
Ай бұрын
Oh man, Quest64 was such an ugly ass game, and I played the heck out of it 😂😂😂
@scarvello
Ай бұрын
Sc6 was amazing tbh
@UltraChenTV
Ай бұрын
I loved it. First SC game I really played and I loved it.
@Ninnikusensei
Ай бұрын
I wondered what happened to this!
@Strider_Shinryu
Ай бұрын
That original tweet was so confused. SC6 already probably tried to hew too close to SC2 as it was (with some new mechanics stapled on.. just like the poster wanted). If SC does come back they actually do need to do something legit different with it. And I say that as someone who adored SC2.
@FireTrainer92
Ай бұрын
What SC2 mechanics were in SC6
@azuresaiyan9005
Ай бұрын
Constantly trying something different was what caused SC to fall off. It had no real identity after 2.
@ImPuLsEPaRaDoX1
Ай бұрын
Can't believe you did that horrible harada accent the whole damn time lmao... After talking about accents at the start lol
@UltraChenTV
Ай бұрын
I mean, it wasn't an Asian accent. It was just a voice. LOL! But mainly, like I said, I do it so the people who listen via podcast could more easily tell when I was reading the Tweet and when I was talking myself.
@jaynunya5136
Ай бұрын
soul caliber 2 is the best one. SC fell off after SC3.
@666slateran666
Ай бұрын
Im sorry but i always hated how Marvel 3 plays . At least in 2 the one touch of death infinites are hard to do.
@Strider_Shinryu
Ай бұрын
Yeah, it's kind f funny because while I'm sure there were (as James says) a lot of newcomers just confused by how IMvC3 thing was even popular there were also a lot of people who were just going "Oh yeah, that's UMvC3 again..." For me I was expecting a lot more out of The Return of UMvC3!!!!!!" after everyone was talking about how much it had changed and evolved over the years where it wasn't in the spotlight.. only to see the exact same mind numbing gameplay that dominated in the original days (except with maybe 1 character you didn't see often back then)
@UltraChenTV
Ай бұрын
Ironman’s Infinites were not hard to do. Haha.
@666slateran666
Ай бұрын
@@UltraChenTV magneto storm and sentinel break the game lmao. They are on a whole different level then most the characters in the game, iron man does have infinites but the actual experience in 2 gives you way more interactions. And most other infinites/long combos are actually hard to do.Between the movement and combos in 3 it just becomes a one touch of death fighter. Be it anime fighter, vs Games and kusoges I always hate giant combos that you can't get out of. It's why I dropped DNF duel like a hot rock despite being a huge DFO player back in the day. That game truly depresses me because it had so much potential. I prefer neutral and footsies any day!
@rpgtimefire
Ай бұрын
Yo Harada really the goat he does what he wants.
@AceBadguy
Ай бұрын
I love burgers.
@SirGriefALot
Ай бұрын
Customizable characters ruined Soul Calibur. 🤮 I like the game but it's no fun to play online when everyone I play against is using some jacked up ugly customized character. The game has no personality because it's just a fighting moveset that gets skinned with goofy items and random trinkets. It's not fun to fight an endless line of awful characters that look like rejected designs from a 3DO game.
@ArcChristelle
Ай бұрын
31:15 James you're projecting.
@UltraChenTV
Ай бұрын
Which part? The DS part or the MK part?
@ArcChristelle
Ай бұрын
@@UltraChenTV lol both. Darkstalkers characters look cool but they're all evil as hell lmao. Along with being used to getting chopped up in prior games. In a way DS kinda had their own fatalities depending on finisher lol.
@UltraChenTV
Ай бұрын
Right, but it was VERY cartoony. Like I said, when split in half, the characters insides were just Tom and Jerry hambones with solid pink meat and a center circle bone. It was never designed to be gruesome violence. And the characters evoke a lot of humor regardless of their evilness. B.B. Hood is probably one of the most evil characters in DS but she's freakin' hilarious. The care in her animations are so good. The point is that I don't need to see MK levels of accurate body parts and guts and organs and such. If violence were to be pushed to the forefront for DS, it would have to be more implied violence, IMO, than overt body horror type violence. It wouldn't suit the mood and tone of the game to be excessively violent like an MK.
@ArcChristelle
Ай бұрын
@@UltraChenTV I love your appreciation for DS and I agree on the characterization [Especially B.B. Hood] lol. But around MK3 or even to some extent MK2, attacks and animations were literally Looney Tunes gags with the way hit effects and excessive body parts/skeletons, even the fatalities were super tongue in cheek like most of Mileena's, the nails, the so ugly it scares the soul out of you, arcade drops, and friendships lol. In hindsight both of those series are REALLY silly and fun in their own way. Like if the violence in MK were drawn sprites instead of the digitized photo sprites you'd probably find them both comparable. Well depending on the quality because if the sprites looked like TimeKillers/Slaughter we'd just find it tasteless instead of hilarious lol.
@UltraChenTV
Ай бұрын
Oh absolutely agreed. Which is why I like old MK MUCH more than modern MK. The Fatalities are too much now. :-( I miss the goofier Fatalities on MK2 and MK3. It definitely had a different feel back then. And that’s why I’m worried about DarkStalkers. I NEVER want to see it go down that path. And, again, the characters are rad. The amount of fan art, cosplay, etc. for those characters is incredible, especially for a franchise that hasn’t had a new game in over a decade. The characters REALLY resonated with people. So I don’t think it would be enjoyable seeing them get brutally murdered in extreme graphic nature at all.
@Felipera_
Ай бұрын
I have a controversial thought about the subjects discussed at around 30:45. Just let franchises die. I know this is a sad outcome, but I like to think about Castlevania for instance. I love Castlevania to death, and I am also very glad it is over. The series is done. I have seen everything the series has to offer. I can die now and I will be happy that I had the chance to experience Castlevania in its entirety. This is a very freeing feeling for me. I feel dread (pun intended) when I think there will someday be a Metroid or Zelda game I will never play. But for Castlevania, I can be at peace that the story is over and the series is done.
@LeeONardo
Ай бұрын
I feel it's better to pace a franchise to top it from getting stale and/or painting into a corner. That way you can extend it's life many times more, companies just want to extract money while it's hot - look how quick music games died off.
@smoothierip5693
Ай бұрын
T8 is complete slop
@RichiePajooh-r8i
Ай бұрын
nobody likes the mechanics same issues with tekken 8 and the online was trash just like tekken 8.
@UltraChenTV
Ай бұрын
The netcode is definitely a HUGE factor why SCVI didn't do well.
@mikep4957
Ай бұрын
Soul Cal was a little too anime looking for the west and Tekken was anime-ish of course, but had a cooler/realistic vibe to it. Also, Voldo looked like he should be arrested.
@azuresaiyan9005
Ай бұрын
Considering how mainstream anime is comparatively, hell GG is now #3 in the FGC, and Tekken has gotten more and more anime with each game and it's only made it more popular in recent times, so that's definitely not the reason why SC fell off.
@StringedYak
Ай бұрын
it's because combos are cool and soul calibur has none
@UltraChenTV
Ай бұрын
There are definitely a lot of cool combos in SCVI. They just require a LOT of specific situations, like the Lethal Hits or Counter Hits. But there are definitely some really cool combos in SCVI. I can't say for the other SCs.
@dangerousshoes
Ай бұрын
I also don't completely agree on this. Combos have always existed in SC, and funnily enough, the ones that have combos in them are the ones that are the ones people ended up not liking as much. SC2, for example, has a notorious lack of combos because that's just not how the game's supposed to be played. Yet it's still a game that people love, even barring the single player content.
@reilorenzo
Ай бұрын
Soul Caliber feels like a button masher. Everyone I know feels the same way 🤷🏽
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