A sloppy video essay. I wanna get back on saddle. Back in the fight. Mr Beast has gotta be shaking in his boots after I dropped this.
Addendum:
Roguelike vs. Roguelite: I kinda breezed past because I felt like it was a sort irrelevant semantic issue. Many games of the genre in recent years have been roguelites, but everyone refers to them as roguelikes. When someone refers to Hades as a roguelike, only brainless Neanderthals correct them. Tl;dr I believe Roguelike has linguistically consumed Roguelite in recent years and the boundaries for what Roguelike means have expanded.
In response to all “erm actually” people, past and future:
I think there are a hundred different valid criticisms of Void Bastards mechanical structure. Uninteresting weapons, lack of playstyle diversity and expression, annoying as fuck voice lines (“The liSt is fULL”). I don’t think any of those, even all summed together, are the final nail in the coffin for the game. I truly believe if the developers had just tweaked the way the game does tension and actually added a real end goal, it would have performed much better. I probably should have gone over this in the vid, but I also only expected to get viewed by 300 people tops and didn’t see the point.
Music Used:
Consult the Map - Void Bastards
falling isn't falling if there's no ground to stand on - Space Warlord Organ Trading Sim
Liara's World - Mass Effect
Uncharted Worlds - Mass Effect
Katz Theme - Courage the Cowardly Dog
Негізгі бет Ойындар Why Did We Forget Void Bastards
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