One other thing contributing to the success of pixel art is being able to almost always avoid the “uncanny valley” when making characters (same goes with low poly) because the player can just imagine more detail to fill in the gaps
@BananaBotanists
Ай бұрын
Agreed
@OandCoGames
Ай бұрын
Yes! This is a great point. I wish I had included it in the video...
@vinsplayer2634
Ай бұрын
I think this is the reason why it's so much easier to make good-looking pixel art than good-looking 3D models or unpixelated art.
@etherweb6796
Ай бұрын
Filling in the gaps is important for games - a lot of older games are "subpar" by todays standards - but were entertaining because they engaged the imagination better.
@Terron29
Ай бұрын
spot on
@evilrymon
Ай бұрын
Something not mentioned here: Pixel art is even entering 3D proper, with games like ULTRAKILL using a fully 3D environment, but with pixelated textures on the enemies
@OandCoGames
Ай бұрын
Yeah, that's a great call out.
@vinsplayer2634
Ай бұрын
There's been games with 3D pixel-art for a long time, the earliest example that comes to my mind is Minecraft.
@photonic083
Ай бұрын
I'm gonna be honest. I tried out ultrakill's demo a few months ago. I had heard of the game quite a bit and wanted to play it to understand things, so I was really looking forward to it. I... didn't really enjoy it much. The style they are going for, which is using Lambert shading, an arguably outdated method, and low resolution textures, and a lot of things being really dark, didn't feel very well executed. Now I know what I said about "outdated". From the demo it seems like they are trying to make it look a bit like an N64 game, but they have too many polygons in the models for it to look like one. They also don't use billboards to the same extent N64 games do(or at least they didn't in the demo). So all of this is to say: I like the idea, but they didn't fully realize it, so I don't like the end product much visually. As for the gameplay, I can see how it'd be enjoyable for many with the complex movement, but it was in a weird spot for me. I'm not a complete stranger to complex controls, but I always just forgot to use like 40% of my abilities/moveset at any given time, or I couldn't use them properly. Overall I was kinda disappointed. Not in the game, but the fact that I didn't enjoy playing it. I wanted to. I had heard great things about the ost, too, but I can't really remember a single track from the demo. (Although to be fair it's been like 5 months) To end on a positive note: I liked the adaptive layering on the music, I am attentive to details like that. It's a detail that really stuck with me.
@Zectifin
Ай бұрын
thats just how PS1 textures work.
@pixels_per_minute
Ай бұрын
@@ZectifinMost ps1 textures didn't start out as pixel art, though. They're just compressed images that end up looking pixelated.
@ZacChien1
Ай бұрын
I also think 2D physics are also just a lot easier to understand. That 3rd dimension uses much more complicated equations and algorithms.
@OandCoGames
Ай бұрын
Yeah for sure
@spindash64
Ай бұрын
The number 1 biggest issue with 3D vs 2D physics, imo, would have to be rotations: there's only 1 way to rotate an object in 2D, and the rotations are all "unique" until they loop, but it's possible in 3D to have 2 orientations that LOOK identical, but are stored as ENTIRELY different rotations on the computer, resulting some bizarre outputs
@Virtualblueart
Ай бұрын
This I also why there was a drought of good platformers when 3D became popular and why they came back full force later. It's not only harder to build but it's also harder to accurately judge distances. The 2D Mario games are more fun than the 3D ones for that reason in my opinion. Sure the 3D versions are very fun games, but camera problems and accidentally missing a block in 3D is just annoying.
@costelinha1867
Ай бұрын
To be fair the reason why Kaizo levels are more present in the Super Mario World style of Mario Maker, isn't just due to limitations or lack there off, the hack rom that LITERALLY STARTED THIS WHOLE GENRE: Super Mario Kaizo, was specifically a Super Mario World romhack, so no wonder people would gravitate more to this specific style when making kaizo levels.
@spacewhalemilk
Ай бұрын
It's really fast to make. I am currently making a 2.5d side-scroller metroidvania, and I am the only 3d modeler on the team. Modeling, texturing and rigging a character takes waaaayy too long for most people, when you have to make dozens of them. But I'm a masochist.
@PhonyLyzard
Ай бұрын
Whats the game?
@spacewhalemilk
Ай бұрын
@@PhonyLyzard Too early to have a name, unfortunately.
@PhonyLyzard
Ай бұрын
@@spacewhalemilk Alright
@alxdrksoul
Ай бұрын
@@spacewhalemilk any channel to subscribe and keep an eye on your game and dvelopment journey?
@spacewhalemilk
Ай бұрын
@@alxdrksoul Nope, I and my colleagues are not good at making videos, sorry... And I am piss poor at speaking english. But again, it's very early in development.
@PlayAwhileAndListen
Ай бұрын
Toby Fox did not solo develop Undertale. Temmie Chang was a major contributor to the art. Still enjoyed the video though.
@OandCoGames
Ай бұрын
Oh shoot you're right!
@Virtualblueart
Ай бұрын
I like that her mascot oc has a shop and a whole village in the game. "Temmi want to go to colleg."
@deadfish331
13 күн бұрын
Wow she did some art so what. Tobys incredible story telling, music, programming, and his own art trumps her contribution
@PlayAwhileAndListen
13 күн бұрын
@deadfish331 It isn't a competition. It's about recognizing that Temmie's and other people's contributions were significant to the success of Undertale. Understand that the beauty of Undertale was a team effort. The follow-up game, Deltarune, is even more of a team effort, and again, Temmie Chang is a MAJOR contributor to the game. In Undertale, she was responsible for the following: logo design, cutscene artist, overworld artist + animator (area 1, 2, 3), shop artist (area 2, 3) , and tile artist (area 2). In Deltarune, which she is currently working on, she is now credited as the MAIN artist and animator. This is not "some" art. Even if it was, the contribution is still significant and worth recognition. Here are the credits to educate yourself. Recognize that Undertale's success is due to Toby Fox, Temmie Chang, and many others. Have a nice day. www.mobygames.com/game/74938/undertale/credits/windows/
@tomekk.1889
13 күн бұрын
Yeah it's really mostly just solo development. Programming alone takes a lot longer than art. + music@@deadfish331
@nicooftheforest
Ай бұрын
3:57 that's a really good point that I never really realized like, I can mentally draw the hitbox of a pixelated character, but if it's something like 3d, it's much harder. (especially because you can just round it to the grid for pixel art)
@MelodiCat753
Ай бұрын
Pixel art doesn't require the precise hand control that other art-styles have. Yes, if you can draw a straight line freehand, you can create pixel art faster, but you can always fix the pixels after the fact, versus in other styles, you want your line art to be smooth. So someone can focus more on developing a good aesthetics/lighting sense and less time on the actual mechanics of drawing.
@OandCoGames
Ай бұрын
Very well said.
@ThalesCardris
Ай бұрын
I never agreed with that tbh. Pixel are is extremely hard and slow to animate, especially if it is a modern style of pixel art with diagonal movement, fluid animations and etc. Spine animations are way easier, but pixel art is just really consolidated as art style.
@MelodiCat753
Ай бұрын
@ThalesCardris I was more talking about sprites, but yeah animating it can be a lot harder, though I don't have experience animating pixel art as I've only done still sprites.
@nicooftheforest
Ай бұрын
the main reason that I started pixel art actually was because of that, and I'm happy that I did.
@ThalesCardris
Ай бұрын
@@MelodiCat753 gotcha! Yeah, once u have to animate it u will see my point hahahaha There is no "move that arm that way". U gotta draw every single frame. It takes ages for every single animation.
@husklyman
Ай бұрын
4:55 I think it's related to it being retro. Even I who wasn't born even when the n64 existed and my parents didn't play video games before I was born find interest in old games. It's cool to see what came before my favorite modern games. I think that the minimalism in pixel art games is mostly what makes them good, but also the retro style
@KanityOnePieceChill
18 күн бұрын
Answer: because it's pretty. Everyone's tastes are different but I am so happy there are a lot of gorgeous 2D pixel games coming out, as it's my favourite style!
@spindash64
Ай бұрын
The minimalism of pixel art, especially with an attempt to mimic old console limits, also helps to TEACH an aspiring developer art principles, by preventing them from just slapping a million colors on a canvas and calling it a day. By being limited in what colors they can use, how they can use them, and how small of details they can draw, they are forced to learn an artstyle that displays large amounts of information with relatively low signal "noise", allowing a game that just feels cleaner to follow
@OandCoGames
Ай бұрын
That's a great point.
@Sprinkiler
23 күн бұрын
As a fourteen year old I have valid nostalgia because my dad only let me play on the NES until I was eight
@PhonyLyzard
Ай бұрын
While I like Realistic graphics in videogames and think they can be genuinely beneficial for certain games, I still think that Pixel Art is a good and charming art style that I enjoy seeing. It is of course, just easier for indie devs to work with, but as someone born in the years after the N64 it's just cool seeing something that calls back to that era. It's kinda like getting a glimpse of "the before times," an era that you never lived through but constantly see people talk about and gets shown in popular media.
@Smabverse
Ай бұрын
I've already seen so many vids like this, but what really stood out to me from this one was when you said that Pixel Art (and 8-bit Music) is an identity that is specifically associated with gaming and nothing else. I've never heard this important reason before even tho it's actually a really obvious one when you think about it, but ppl just don't think about it, so props for pointing it out 💪😎
@OandCoGames
Ай бұрын
Hey, that means a lot. Thank you!
@Smabverse
Ай бұрын
@@OandCoGames Np and ehhh YOUR GAME LOOKS 🔥🔥🔥
@goodboi1725
Ай бұрын
8-bit music alone has its own aesthetic that makes it so memorable. You can catch so much intensity with that genre, it’s just insane. Undertale’s “Finale” and Celeste’s “Confronting Myself” come to my mind because I love how they both capture the emotion of the climaxes they are associated with so well.
@glenfoxh
Ай бұрын
I been around long enough to know both is not true. I can collect a bunch of examples from the past that I can remember, but this few, should be good enough. kzitem.info/news/bejne/op9-34iArHdkdIo As is, too many don't remember the past all too well. Or just know know enough of it to know what it was really like. Hell, I had some actual pixel porn art and animations on the old C64. And due to the C64s SID sound chip, for a time, it was widely used to make synth music. And not just for games. This is one of the largest collection of music made on the C64. But is too bad, much it all sounds the same. And I know from having one myself, there was a better verity then this. Again, not all from games. kzitem.info/news/bejne/tm-Ix5eromubfX4 Some of it was from what's known of as Commodore 64 (C64) Crack/Intros. Many were quite cool to see and hear. kzitem.info/news/bejne/tHynqJ-Jg4GKgoY
@Smabverse
Ай бұрын
@@glenfoxh Bro what even is this comment 😭😭😭 I'm not even going to take time watching those vids u sent??? bro u good? Anyways don't act like ur pixel art p0rn existed before those pixel art games did? And ye u are probably the only one who associates pixel art with p0rn, so that's totally you 🤦♂️🤦♂️🤦♂️
@vinsplayer2634
Ай бұрын
Another reason is that pixel art can easily have a lot of color theory: contrast, palettes and important things being more saturated, and because of the simplicity and lack of detail it's easier to focus on the important things, which really helps fast-paced games. With the AAA style that tries to be as realistic as possible, it would be really hard to add color theory, and I feel like they don't usually even try to add that, because they prioritize realism over clarity for players and making it pleasant to look at. I think AAA games have their priorities really messed up, because they prioritize realism over processing power, space taken on disk, visual clarity and gameplay.
@xxGreenRoblox
Ай бұрын
Indie developers can have their games be able to run quite well on a potato computer like mine and the only times the game needs more than what the computer can provide is when doing tasks that are really hard to render and simulate like casting a nuke spell with glass cannon in noita AAA games are so bad with this that you'd need to delete every single thing on your computer including windows itself just to be able to install the game and even then you'd get like 3 fps
@That1One-Guy
Ай бұрын
I love pixel games that use particles and lighting shaders that interact with the actual game. Although my favorite art style for games is the hand drawn style used by cuphead and hollow knight.
@OandCoGames
Ай бұрын
Ooo yeah, Cuphead and Hollow Knight are awesome.
@snowman3456
Ай бұрын
Same
@derple8524
Ай бұрын
Danadara trials of fear does just what you're describing. The lighting shaders it uses really brings out the world and man that ost 'chefs kiss'
@sumnz
Ай бұрын
Your game looks gorgeous! Wishlisting now
@OandCoGames
Ай бұрын
Awe shucks thanks!
@gameworkerty
Ай бұрын
Uh oh, you called Dave the Diver indie, prepare for blowback
@jeromealday614
Ай бұрын
100% bait for engagement lmao. No way a videogame essayist wouldn't know about THAT discourse.
@t33h33studio
Ай бұрын
Sometimes people mean to say not AAA, which I would say for sure its not.
@OandCoGames
Ай бұрын
lol true true, I'm aware of the discourse. It's certainly in a weird spot. AA maybe? Indie vibes, but with deep pockets and married to a AAA? Hard to pin down what Mintrocket really is...
@mega_gamer93
Ай бұрын
@@OandCoGames it is AAA, Dave the Diver is a game made by a internal studio of a large company with a large funding. Vibes are completely irrelevant to it
@gameworkerty
Ай бұрын
@@OandCoGames some big questions about whether "indie" is a set of aesthetic signifiers or if it is a process of industrial production!
@avena7506
29 күн бұрын
I am 18, I did not experience pixel art when it came from necessity, but Celeste in my favorite game of all time, due to it's simplicity, precision, and most of all it's unparalleled ability to just feel *clean*, I grew up playing SMM1 from the day it came out, my dream was to make levels for everyone to play, but instead I became engrossed in Kaizo and doing things that just looked cool and felt clean, moving on to a 3d plane just doesn't offer any of that, and I don't know if it ever will, in simplicity, we find complexity that will never exist outside that bubble, and for that I am forever grateful that video games have the history they do, for it has proven the enduring fact that constraints breed real innovation, and I feel that oozing from every pixelated game I play in a way that 3d could never provide, and doesn't have or need to. Thanks for this video, it means a lot to me, and I bet it does to many others.
@OandCoGames
29 күн бұрын
Well said. I couldn't agree more.
@Troupples
Ай бұрын
I always look forward to seeing these wonderful videos! You did a great job!
@OandCoGames
Ай бұрын
Thanks!
@Terron29
Ай бұрын
LOVE pixel art. Stuff like octopath traveller 1 and 2, blasphemous 1 and 2 and others of their like age like wine. LOVE the charming look and how much personality it can have with how often times expressions of characters must be shown with more physicality as you often see them from a distance or instead they bring back the charming portraits which show varied expressions. Its all so charming and timeless. Even horror games can work. Looks at signalis or the recent conscript. Really cool styles. Shoutout to animal well and the absolutely gorgeous sea of stars too.
@alexandreancel6423
Ай бұрын
If I may, I would say one more thing : pixel-art games "don't get old" from the graphics point of view. As an example, you can still look at screens from A Link to the Past and find it beautiful, but looking at the N64 version of Ocarina of Time, despite it being younger, will make you say "wow, that's an old-timer". To me, 3D graphics get old way faster than 2D.
@OandCoGames
Ай бұрын
Ooo that's a really good point.
@alexandreancel6423
Ай бұрын
@@OandCoGames Your video was way better, I just added this little point of view. :)
@GraaD-87
Ай бұрын
This. So much this. One of the greatest benefits of pixel-art style is aging better then most 3D games of past eras. The picture that was originally created in a given minimal frame-space, then just gets integer-scaled to any modern resolution while looking pixel-perfectly crisp even on an 8K display and beyond. Exactly the way it was intended to look by the author. No blurry textures, fonts or fx sprites. During the process of creation developers don't need to ask themselves "what resolution do we need to aim for our game to look good in 5 years?", but rather "what's the minimum resolution needed to fit just enough details for it to feel and look right?" so you just throw the scaling problem out of the window and always 100% know what size every sprite needs to be and how large it will look compared to everything else. UI? It will not become too small, or too blurry, or too pixelated if someone runs your 320x180 game in 7680x4320. It will still look the same: as perfect as you were able to make it art-wise.
@WiiFan-1300
10 күн бұрын
Pixel art is truly a work of art. I actually grew up with retro 8(-16 bit) games, up until I was like 6-7 when I got my first Wii. That changed everything lol.
@TJ-hg6op
Ай бұрын
Pixel art looks nice, easier to make, and gives a nice feel to the game. Not saying those high quality triple A graphics look bad, but often they look too real, and takes away the imagination involved in making a game.
@growin.up.gaming
Ай бұрын
Another 10/10 video sir. As someone who truly loves indie games of all shapes and sizes, there is, and forever will be something so very special about pixel art. It can be simple like Stardew, or complex like Octopath, but no matter what, it's awesome.
@OandCoGames
Ай бұрын
Golly thanks for the continual words of encouragement! You're the best!
@WicDrums
17 күн бұрын
Because it's beautiful and charming
@OandCoGames
17 күн бұрын
Agreed
@thedude4063
27 күн бұрын
Hell, even in my 3D projects, I always love incorporating pixel art textures
@Skeffles
Ай бұрын
Fantastic video! I think we're in a golden age of pixel art, mostly because a lot of developers grew up with pixel art games and want to replicate those feelings. It may go away but will eventually cycle back because of people playing current day pixel art games. I definitely fall into this camp. I played a lot of games with pixel art on my game boy and PC when I was young and now I work on my own isometric pixel art for my games.
@OandCoGames
Ай бұрын
Well said
@Albert-Freeman
20 күн бұрын
I'm not a professional game dev, but I still like to make prototypes for fun here and there hoping for one to stick with me to make a complete game some day, while I just continue to learn. Personally, half the games I do are pixel art based because for me it's just fun to make, that's it.
@shivaprakash4717
Ай бұрын
This is such a highquality video man good job!
@ecrosenow5194
Ай бұрын
I will never get past how much I love Crosscode
@1ucasvb
21 күн бұрын
Please always put the title of the game in the corner whenever you show examples, even if it's the same game multiple times.
@sherekhangamedev
Ай бұрын
My opinion on the topic is a bit of bias because I love pixel art, even in the N64/Saturn/PS era, I still gravitated towards 2D games. That said, pixel art as a medium is accessible in many layers and ways for player and devs. Simple makes it easy to shape and read to identify it. It's less difficult to apply the principles of animation, which is more accessible than in a 3D in cost/time ratio. Doable in 3D? Yes but at a price. It is easier to create an original visual identity, in 3D it is doable too, but still at a cost and most fall into an identity style that is very similar among 3D games, in particular the more realistic the game world is. Pixel Art have a charm, it's pop culture now days and many games (visually speaking) aged well with this medium. I think of it as, "pixel art is drawing, when 3D art is sculpting". Both are arts, but the medium is different in many layers.
@Ozzianman
Ай бұрын
It looks crispy, takes up less storage space and less video memory is used. Quicker to produce and iterate on.
@HeyOcelot0606
Ай бұрын
My main issue with this is that there are devs making 3D pixel art. I don't want 2D with hard stuff.
@danhansson666
Ай бұрын
I love pixel art games not for the nostalgia, but because I love the art style, and its easier to play for an oldie like me
@oredaze
Ай бұрын
Pixel art is beautiful. For me it is the sharpness. Blurry art gives off unskilled vibes and pixel art fundamentally avoids it.
@OandCoGames
Ай бұрын
Great point.
@schmecklez
Ай бұрын
i feel the first part about pixelart being more precise was actually about 2D vs 3D rather than the premise. For example, in the Kaizo section, there are many other reasons why the majority of those levels may be in pixelart; could be due to nostalgia, personal preference, or just an adherence to "tradition" in the sense that kaizo is in the Super Mario World style. In the Celeste section, it didnt really illustrate why the pixelart specifically helps with precision. It seemed more about the merits of 2d vs 3d in platforming, and camera issues. With all that said tho I do agree pixelart does allow for more precise movement in games. I would say that its probably due to how easy it is to distinguish edges with pixelart. so you gain an understanding of primary detail (character vs environment) at the expense of tertiary details (small facial features, etc). Tho another thing i'd like to explore is how pixelart fairs in the 3d environment. Games like Valheim and Diaries of a Spaceport Janitor use pixelart, and how does that affect them.
@piotrek7633
Ай бұрын
quick answer: easy to make,cheap to buy,easier to iterate over and hit the artistic style
@OandCoGames
Ай бұрын
well said.
@penguinjuice7543
Ай бұрын
I think pixel art isn't neccecarily easier than other mediums, but it's more approachable. You'll still need to learn advanced concepts to be able to make really good pixel art, but the basis is just placing blocks on a grid, it's literally just like playing Minecraft or terraria, vs a daunting blank canvas.
@OandCoGames
Ай бұрын
Well said
@overticked
Ай бұрын
7:40 love that you included moonshire 😃
@OandCoGames
Ай бұрын
Moonshire's going to be awesome.
@waydevanniekerk7886
Ай бұрын
Without watching the video yet, i can already say as someone who wants to try game development is it just seems easier and simple to make compared to other styles
@OandCoGames
Ай бұрын
Agreed
@RKIOrbMage
Ай бұрын
Wasn't expecting Mario kaizo to be in this video, but I completely agree with what you said 👍 plus Mario world just looks better 😎
@OandCoGames
Ай бұрын
lol true true
@firesmoker
Ай бұрын
your game looks amazing! good luck. wishlisted :)
@OandCoGames
Ай бұрын
Thank you kindly!
@theaslam9758
15 күн бұрын
This will either age like milk or wine, only time will tell
@OandCoGames
15 күн бұрын
lol "age like milk". Great phrase. Time will tell indeed.
@holleey
Ай бұрын
pixel art has nothing to do with "better" or "worse", it is an art style that is timeless. there is something about deliberately placed pixels without tons of automatically applied anti-alias-effects and so on (that is what defines pixel art) that makes it pop like nothing else. developers may choose it because it seems more approachable, but just as well it is a valid choice because it may actually look the best for what you want to do. although high-quality pixel art can probably be just as time intensive as the entire 3D asset pipeline. not sure what 2D vs 3D has to do with pixel art though? I didn't really understand the entire bit about Celeste, because all the same things could've been said if Celeste was a 2D non-pixel-art game.
@OandCoGames
Ай бұрын
Fair enough. It was more a point about 2D physics to set up the next argument about how pixel art is better for precision within a 2D framework.
@Le_Samourai
13 күн бұрын
You should have a custom subtitle thing that says the game on screen so people can look it up (that’s what Every Frame a Painting did)
@OandCoGames
12 күн бұрын
Ah good idea
@steambot3000
26 күн бұрын
It always baffles me when people find pixel games disgusting. There is so much charm!
@OandCoGames
25 күн бұрын
Agreed
@soupnoodles
17 күн бұрын
The real reason Pixel Art is here to stay is that its the simplest way to meaningfully demonstrate something. Just a few pixels in a computer screen. Click a couple squares to make a shape. Then you can add layers upon layers of effects to make it look cooler.
@OandCoGames
17 күн бұрын
Tru tru
@AnotherDuck
Ай бұрын
I disagree with most points. The comparison between the two Celeste games isn't about pixel art, but about 2D vs 3D. The former being pixel art has nothing to do with it. Pixel art is also not more precise. The Mario games, for instance, have subpixels, which you can't even see. The precision, as far as the player is concerned, ends at the pixel level. A game with vector graphics can be more precise than that. Clarity is about art style, not pixels. You can have messy pixel art and clear line art. I also personally see less of a point in pixel art the smaller the pixels are. Games like your game can just as easily be made with drawn art in the same style. Mark Brown made it clear when he converted MOM from pixel art. The style was more or less the same with no significant vibe difference. And it's a bit cleaner. When I make pixel art (not games, but other stuff), I strive to keep it to as few pixels as possible. If I can do the smallest necessary details at 16x16, I'm not making it 32x32.
@Wimpiethe3
Ай бұрын
Fully agree, 2D is easier than 3D. But 3D pix or drawing is both hard.
@OandCoGames
Ай бұрын
You should make a video about these points! I'd definitely check it out.
@fishyboythehappyboi
Ай бұрын
I use pixel art for my private time when I want to make art I'm not that good but I'm learning bit by bit and I use it for when I want to chill or relax, also very base app🗿
@babyl
Ай бұрын
thought its gonna be a bad vid but it was great
@jamespaguip5913
Ай бұрын
There are a lot of indie games who use 3D design for example: ultrakill, risk of rain 2, deep galactic, vermintide 2, sentry, velum, gunfire reborn and helldivers 2.
@OandCoGames
Ай бұрын
Yeah, 3D is certainly widely used as well.
@sm5574
Ай бұрын
Pixel art is also relatively cheap to buy almost everything you need in terms of assets. A bundle big enough to build an entire pro-looking game world will usually come in well under $100, whereas you can spend more than that on quality 3D models that won't even cover your first level.
@kemsat-n6h
Ай бұрын
Always thought it was because it’s cheaper & easier. Seems easier to make pixel art animations than it would be to do 3D animations.
@boccobadz
13 күн бұрын
There are lots of free pixel sprites, not so much when it comes to high quality 3d models (which requires rigging, animating, seperate skeletal meshes, etc).
@OandCoGames
12 күн бұрын
Fair point
@sarmsaklomlet5852
Ай бұрын
Pixel art will never die! :D
@user-zn4sr1ll1c
Ай бұрын
It is a style, thus some with a 3D interior purposely stylize their work with a pixelated exterior, Minecraft and Shovel knight could easily have a more realistic or high definition build.... but they don't. In art people mix up the syntax of art, animation, style and aesthetics all the time.
@derelmo8576
Ай бұрын
Man I would have appreciated it, if you had used the games names in the corners. So many great games I wanna check out
@OandCoGames
Ай бұрын
Let me know which ones you're curious about!
@dry4smash946
Ай бұрын
3:57 as someone whos also into kaizo and precision, thats not really the main point, due to 3d world not having important parts like shells and tracks and many other things that make delivering shells trivial, however though thats not rly the case with 3dw
@guadanahockey7299
Ай бұрын
Удачи Вам в разработке, спасибо за видео, привет из Петербурга!
@OandCoGames
Ай бұрын
Thank you!
@arian_ki9095
Ай бұрын
Stick to one thumbnail😅 But that aside, great video. My favorite thing is that pixel art games are like books to me. And by that I mean how players can fill in the details themselves and use their imaginations
@OandCoGames
Ай бұрын
It's interesting you say that! We're using KZitem's new thumbnail testing feature...
@costelinha1867
Ай бұрын
Honestly undertale's pixel art is so amazing specifically BECAUSE of it's simplicity. (And also kinda validating cuz the mc character animations are very similar to the way I animated characters in a game jam.)
@sasagawa-sama1949
27 күн бұрын
What is that platformer game he was playing called the one with the red/orange haired girl not celeste
@OandCoGames
25 күн бұрын
TetherGeist
@Ryöken17
Ай бұрын
I think also that pixel art creator are more encline to do games cause pixel art is for video games, it's hard to do art with pixel art and be an aritst, when handdraw devs just do drawing and they don't code, they just quit cause they want to do handdrawing.
@Bruh-el9js
Ай бұрын
It looks good. It shows care and skill in the craft. It's an art style. Realistic graphs are a big part of the reason why the industry is shit.
@OandCoGames
Ай бұрын
lol it's that darn uncanny valley.
@ianalan1813
18 күн бұрын
Could you tell me the name of the game in 0:10
@OandCoGames
18 күн бұрын
Pepper Grinder
@ianalan1813
18 күн бұрын
@@OandCoGames thank you very much
@venimx
15 күн бұрын
I have always said art style > graphics. Prime example is Valheim the graphics technically are awful but the atmosphere and art style are absolutely amazing.
@MinesproWasTaken
Ай бұрын
Another thing is that when using pixel art you don’t have to deal with things like shaders or lighting. Also you don’t have to deal with rigging models for animations or even making models
@OandCoGames
Ай бұрын
Yeah mostly true. There are still lighting concerns, but it's certainly a lot more streamlined.
@soulfire7860
2 күн бұрын
can you tell the names of the various game shown in this video? i am finding some of them look quite neat but i am unfamiliar with them.
@OandCoGames
Күн бұрын
Yeah! Honestly, best way to do that is probably to check all of the comments here asking...
@signalshift6676
16 күн бұрын
But it's not just games.. just look at the art of 1041uuu, like he has some city skylines and somehow I just start dreaming looking at those, like how it would be if I looked out of my window and just saw a skyline like this.. additionally somehow they always remind me of the game boy version of splinter cell
@OandCoGames
15 күн бұрын
Great call out. 1041uuu is genius.
@mrgamingbro4033
Ай бұрын
Pixel art can easily be manipulated, the fact that you can add changes to it with ease is very important, to add a moustache to a character, edit the sprites and add two squiggly lines to have it apear exactly the way you want it, mean while in 3D you gotta change a billion different things so textures don't get messed up and so the moustache has physics and so it doesn't clip and so it looks good in game.
@foldupgames
Ай бұрын
Great essay!
@OandCoGames
Ай бұрын
Thanks!
@zakr72
11 күн бұрын
Is there a complete list of the games featured in this video?
@OandCoGames
11 күн бұрын
There's not... but at least a lot of the comments have the info..
@TheRealBLP
Ай бұрын
2:43 isn´t really about why pixelart is used so often, yes you talk about 2.5d, but a game like cuphead is 2 dimensional not pixelart and not 2.5d its drawn so yeah
@OandCoGames
Ай бұрын
True true
@mallowskycotl
Ай бұрын
I have a cool idea for a video game (mainly story and game mechanics) but I know little to nothing about coding. Maybe some day... p.s. what's the game you show here 1:19 :0??
@OandCoGames
Ай бұрын
Arinn
@Zaluuk
Ай бұрын
6:51 No way the puzzle was that simple, I didn't even realize you could do that to get the red flower I tried to get it by jumping through the area and I think I nearly got it once but then gave up
@OandCoGames
Ай бұрын
lol yeah, it's a bit sneaky of us. You can collect red blossoms while returning to your ghost.
@blu_bob_studios
Ай бұрын
I see so many people going on long winded explanations for why pixel art is so big and I’m just sitting here goin “ I just use pixel art bc my program was made for it “
@OandCoGames
Ай бұрын
lol fair enough
@theopaulsson4829
6 күн бұрын
So what about games like Hollow knight or Cuphead?
@OandCoGames
5 күн бұрын
You just have to zoom in really far on those ones 😅
@lux_max.
Ай бұрын
Also while a realistic games may look good now. but in a few years it will look outdated Pixel art or any other stylized games will be timeless Look at old 2d games Sonic,Rayman Now look at some old "realistic games" Assassin's creed as an exemple it dosent look bad but certainly outdated
@OandCoGames
Ай бұрын
Great point.
@imx_via
10 күн бұрын
Regarding Super Mario Maker 2, I don't think 3D World to Super Mario world is a fair comparison. Unlike New Super Mario Bros. U, which is also featured in Mario Maker and has 2.5D graphics, 3D World was never made with 2D gameplay in mind. It was effectively hacked into Mario Maker by Nindendo. Because of this 3D world has a much different (and more limited) set of level components to work with. New Super Mario Bros. U, on the other hand, does have similar physics and mechanics to Super Mario World in Mario Maker 2. With that in mind, New Super Mario Bros. U still lacks the precision that the pixel graphics of Super Mario World. While Mario does have more movement options in New Super Mario Bros. U, Super Mario World has throwable enemies, as well as the ability to throw items upward, allowing for more complex manuvers. Super Mario Bros Wonder, despite being 2.5D, is also very readable, and takes the best of New Super Mario Bros. U and Super Mario World's movesets. Because of this, I believe that if a Super Mario Bros Wonder gamestyle was added, it would also be very popular for Kaizo courses
@dmsys6516
Ай бұрын
I don't feel any nostalgia for any low poly or pixel art games as i only recently got a pc to play games on I just like their look similarly AAA graphics just simply look not appealing to me and something like elden ring's graphics takes the win in my heart(i know elden ring is AAA but in graphics fedelity its behind but in my opinion elden ring's artistic vision just too good to be compromised because of some stupid trend) I hope the newer generation also comes to appreciate games that have a meaningful art direction I simply don't understand it when people say rimworld/project zomboid/and other games could have looked better when surely these games just have nailed their looks
@FredMorgan-gb5el
Ай бұрын
2:58 what’s that game called
@OandCoGames
Ай бұрын
That one's ours :) It's called TetherGeist.
@adventurousash
Ай бұрын
Not to mention learning 3D modeling and rigging is it's own beast. If you're already learning game design, sound design, and programming, it's a lot easier to learn pixel art than 3d modeling.
@evilreiko
2 күн бұрын
7:21 What's the name of this game? The art is so nice
@OandCoGames
Күн бұрын
Sea of Stars
@tylerottesen2994
Ай бұрын
Can’t wait for tethergeist!
@40Kfrog
9 күн бұрын
It's just pointillism for computers
@Momo-zu2vc
Ай бұрын
Could anyone tell me what the game in the backgeound at 1:13 is?
@OandCoGames
Ай бұрын
Arco
@Integroabysal
Ай бұрын
Not everything needs to be 3d and not every game genre needs super realistic graphics , that's why games like zelda or fable thrive cause they are not super realistic and there is a lot of room left for your imagination to run wild , that's why games like roblox , minecraft , fortnite are so popular , i want a game to provide me with visual satisfaction , with a wide color range and stuff like that , i don't want it to be grim gray and boring , i can see this outside anyday i go to a city.
@samidev4122
Ай бұрын
Sir can You share any planning tips or tools like (Trello or Milanote) I am starting my first commercial title so that would be very good insight for newby like me
@OandCoGames
Ай бұрын
Honestly find a process that works for you and your team! I use Trello for my own tasks, discord for collaboration, and google drive for file management.
@LuddyFish_
Ай бұрын
My favourite thing about pixel art is how colour contrasts to each other. It's a lot easier to identify objects and the vibrant colours make it very pleasing on the eyes, but it also doesn't feel overwhelming. This is where some games like Splatoon, despite being a very beautiful and vibrant game, falls just short in the art department because of how much of a clusterfuck it is, which can make it disorientating to unfamiliar players.
@OandCoGames
Ай бұрын
True true. I love how your profile pic is a splatoon character btw lol
@Ryöken17
Ай бұрын
3:07 why is there Rick presenting the video ?
@OandCoGames
Ай бұрын
I own Celeste on Nintendo Switch, and I don't have a capture card...
@RitualDashh
Ай бұрын
0:25 CELESTE!!!
@OandCoGames
Ай бұрын
Celeste forever
@cqllel5186
Ай бұрын
Pixel Art is the best form of vidya game art for erry reason! Pixel Art is timeless. It looks good in any era Accessibility. Not erryone has multi-thousand $$$ rigs to enjoy a modern AAA experience There's honestly nothing better than playing a pixel turn based JRPG on my Steam Deck OLED. Super cozy with 8h+ playtime
@OandCoGames
Ай бұрын
Well said.
@kukukachu
Ай бұрын
not only that, but some of these developers make amazing pixel art, but then when they try and make a 3D game, it looks bad. Look no further than Wizard of Legend vs Wizard of Legend 2....the 3D of Wizard of Legend 2 looks like such a downgrade comparatively. I'm sure that you won't heart this comment because it's a hard pill to swallow and you don't want to burn any bridges with any other developers, but the fact of the matter is that some people just don't have the skill to make a good 3D game. I always find it odd, why some of these developers want to go 3D, when they're talents clearly lie in pixel art...
@OandCoGames
Ай бұрын
Hearted anyway lol. It's a solid point. 3D isn't for everyone, especially when considering a studio that made such incredible pixel art. They proved their strengths in that category.
@kukukachu
Ай бұрын
@@OandCoGames right on, man. I have respect that you're not afraid to have an opinion.
@AlexMakesGames80
Ай бұрын
I can tell you as a developer I use pixel art because I can't draw. I have a difficult time with scale so pixel art keeps me consistent which massively improves the quality of my 2d art
@vanthomias5538
Ай бұрын
1:12 What is the game called thats shown?
@OandCoGames
Ай бұрын
Arco
@Shepherdboy16
Ай бұрын
What was the game that showed up at 1:14 with the desert and lamas??
@OandCoGames
Ай бұрын
Arco
@yavuzakkus9548
21 күн бұрын
I can understand why a low budget/low experience studio would make such games and it makes sense, but other than that, the low pixel/low poly/low framerate trend in gaming industry is just a glorified excuse for cutting corners. Playing a brand new game for nostalgic reasons doesn't make sense either. Some Pixel Art lovers might argue that graphics isn't everything, but ironically pixel art is all about the graphics in a reverse way. For instance, Blasphemous is a great game, but if I had to choose, I would pick the high resolution version any day.
@OandCoGames
21 күн бұрын
Fair enough
@ZoranRavic
Ай бұрын
Pixel Art is simply the best if you are looking to make a 2D game. I'm even working on my own pixel art editor as an alternative to aseprite.
Пікірлер: 309