Huh move or die reminds me of gmod. You know? It’s like a mod to the original puzzle game you made and now it’s an all out clusterf*ck. I love it!
@vejder10
2 жыл бұрын
Could you help me i want to learn coding idk what languge is best and how should i learn could you help?
@Dark_Peace
2 жыл бұрын
@@vejder10 I'm a computer science student. There's no "best language". I started learning GDscript to use Godot engine. It's really good for beginning to learn and I still use it to this day for my game Dojordin because Godot is just so good. You could start with that but GDscript is only used in Godot. I think C++ is too hard for a beginner but you should definitly learn it when you already know another language.
@eagledude009
2 жыл бұрын
Similar to the “Footage Used” pastebin in the description, a “Music Used” list would be appreciated.
@DerSolinski
2 жыл бұрын
I enjoyed it, I enjoyed all of them. Also keep them coming your channel is still young. But with this quality you will reach the break even point someday. But probably not with yt more likely with Patreon.
@ipodtouch0218
2 жыл бұрын
“The crucial thing when getting feedback is what you do with the feedback you get…” combined with yandere simulator in the background is perfection
@willhendrix3140
2 жыл бұрын
Same with No Man's Sky glitching in the background of the "release isn't the end" bit
@Cloud7050
2 жыл бұрын
Maybe a more obvious one would be Stardew Valley when talking about working solo / with a team. There are lots of snippets of games I'm unfamiliar with so I'm sure I'm missing a lot of sweet context
@Epicccccccccccccccccccc
2 жыл бұрын
What are you going to do with that feedback? *dies*
@JmKrokY
2 жыл бұрын
Lol
@el_mr6439
2 жыл бұрын
also the "if I make this game this game again, I would do it twice as fast" with The Binding of Isaac in the background
@Aspecky
2 жыл бұрын
"A game is never done, it's only released". Now that one hits different
@IldenH
2 жыл бұрын
The perfectonist inside me is both mad and happy.
@smort123
2 жыл бұрын
This is true for all software i would say :D
@concoct_ion
2 жыл бұрын
I disagree, eventually every game will stop being developed, and then be done being worked on
@soyunbonus
2 жыл бұрын
@@concoct_ion The fact that no one works on it doesn't mean it's done. It's just forever on hold 😋
@Q.theProducer
2 жыл бұрын
I've heard this applied to music as well. Just as true.
@lilowhitney8614
2 жыл бұрын
Honestly learning to take feedback is a skill that's useful in almost every creative profession.
@rystal
2 жыл бұрын
Totally agreed
@619to974
2 жыл бұрын
when i watched the video it reminded me of a discussion i had with a friend and even though what is said in the video had nothing to do with the topic we had it was actually the sort of message i was trying to convey to my friend. An advice that can be applied everywhere without it being any less useful in one or another : the power to listen and process lol
@MarioMaccaDesign
2 жыл бұрын
As a graphic designer I couldn't agree more
@nomirrors3552
2 жыл бұрын
and parenting
@micryt.
2 жыл бұрын
Not only in creative profession. Just generally in life.
@Tarodev
2 жыл бұрын
Hey, that was me! Throughout my younger years I didn't take feedback well, this was not just for gamedev/programming, but life in general. I went around like I knew everything, even when new to a concept. It wasn't until later in life when my friend mentioned this toxic trait of mine which made me self reflect and flip 180. Since then I'm open to any and all feedback, even from somebody completely green to a field. I sometimes go to the lengths of replying with something like "Thanks, that's really useful", even if I knew what they were telling me, because it makes them feel validated and open to giving more advice. The next piece they give me may be incredibly beneficial. I can honestly pin this down to a turning point in my life and I suggest everybody reflects on the message in this video and make any adjustments necessary.
@MentalCheckpoint
2 жыл бұрын
this!
@DanielBMS
2 жыл бұрын
It is quite a dilemma taking feedback. So much is worthless. It is a skill to identify constructive feedback.
@kennylukito7280
2 жыл бұрын
I really appreciate your humility, you deserve a million dollars for your willingness to learn!
@Tarodev
2 жыл бұрын
@@kennylukito7280 thank you for saying that brother 🙏
@buffcode
Жыл бұрын
Another useful skill is knowing what feedback is constructive. "This is shit" and "This is shit because this is wrong, here's how to fix it" may sound similar, but one is vastly more useful than the other. I grew up in a family where imperfection was unacceptable, so figuring out what feedback to listen to and what I could filter out took me a good bit.
@aradgouklani2239
2 жыл бұрын
That "I'm actively losing money" part hits hard. I appreciate you making these videos
@DanielBMS
2 жыл бұрын
He is nowhere near annoying enough to get noticed. This is the kind of criminally underrated KZitem channel that Ninja is just a distraction to.
@RobLang
2 жыл бұрын
My quick tip: cut your scope, cut it again and then cut it once more! Dreams are overscoped by design, so you need to boil down the essence of your game. Also, I was surprised, flattered and delighted that you used a snippet from my Wave Function Collapse video! Seeing your own scruffy work alongside so many other wonderful creators on a channel you admire is a huge lift. Many thanks.
@THExRISER
2 жыл бұрын
Saw your latest video about Clomper, good luck.
@w花b
2 жыл бұрын
Looks like cyberpunk didn't take your advice well
@loxdude
2 жыл бұрын
I've now come to a point where watching videos about game design has become more interesting than playing games and your videos are a big part of those so keep going.
@SevenRedSunsOfficial
2 жыл бұрын
When I made my first game that got attention, I was over the moon. about 300 people played it in the first day and so I got a lot of feedback. Thing was, I was so new that I got offended when people started saying that the platforming felt kind of terrible. how could something I spent the most time making be bad? my dad said it felt fine, and my friends also said it was good. a few years later I went back and played the game. The movement was jerky and floaty and felt TERRIBLE. Your judgment is almost always clouded by success when you start out. moral of the story? The people who play your game are also people, and when more than one person has the same reasonable critique of your game, theyre probably not wrong. (In no way does this mean that hateful feedback is correct, thats why i said "reasonable critique.")
@Thunderclap117
Жыл бұрын
Wow SRS, you stopped trying to find "the solution" to get into game dev? I hope the other iterators enjoy your games!
@SevenRedSunsOfficial
Жыл бұрын
@@Thunderclap117 you people find me no matter where i go
@Thunderclap117
Жыл бұрын
@@SevenRedSunsOfficial We are one. We are many. You cannot escape.
@madlad255
Жыл бұрын
This is one of those things that sounds really obvious when you say it, but it's such an easy trap to fall into, especially when the game's successful. It's unfortunate to hear that happened to you with this first game, but I'm glad you've recognized it, and I wish you all the best on your further gamedev journey!
@eam8646
2 жыл бұрын
The fact that your content makes me, as someone who never really programmed/designed a game, interested in creating one speaks for the quality of your videos.
@TheEarlyAstrotype1024
2 жыл бұрын
3:22 YES! Thank you so much about this! I'm really scared to lose my ideas and I thought making ideas is bad and should keep them away but you said just keep it safe in the 'sequel' document. When you're having a lot of ideas PLEASE don't throw them away especially the really good ones. Instead keep them safe. Writing down all your ideas and avoiding to implementing it on your game first, can solve feature/scope creep a lot! You won't lose your ideas + you won't lose your game. These ideas you keep safe could help you and be useful in the future!
@artman40
Жыл бұрын
Warning about the point of constraints: It's a balancing act. If you constrain yourself too much, it can also do damage to the game.
@JanbluTheDerg
2 жыл бұрын
I remember one of my lecturers saying "Never blame the players". It took me a while, but I'd fixed the issue that was highlighted on and it was a better result because of it. Feedback hurts tho :(
@Yolwoocle
2 жыл бұрын
Honestly, if feedback is mean, then it's probably not good. But if it says something about your game, it's so precious.
@Necrom6
2 жыл бұрын
There's a difference between negative feedback and insults. Same with positive feedback and compliments
@JanbluTheDerg
2 жыл бұрын
Very true all that. Been trying to murder a certain ego
@Yolwoocle
2 жыл бұрын
@@Necrom6 Could you elaborate on the difference between positive feedback and compliments?
@Necrom6
2 жыл бұрын
@@Yolwoocle like the difference between "i like this specific part of your game" vs "good job, keep it up"
@kyan2632
2 жыл бұрын
"Don't fall in Love" Dude, this is exactly what entrepreneurship classes teach when making a product. Genius. Really good advice!
@MaximumAxiom
2 жыл бұрын
These are definitely some of the best game dev videos on YT, you're actually a professional game developer & they are high quality & easy to watch. A rare but really nice combo, please never stop 🥺
@acunamatata2169
2 жыл бұрын
Hey mate I’m new to your videos but they’re absolutely amazing, I’ve never been more involved in learning lmao, I haven’t got to attempting my own game purely because I don’t have a computer or laptop but the more and more I watch the more I NEEEED to try and make my first one, I love what you bring up and how unthought of it is, it really helps my friends who watch you who do code and all the fancy jazz, when one of us finds you posted a new video we tell the others, just wanted to let you know that your work is absolutely astonishing and genuinely fun to watch, great job man, keep it up (sorry for the long comment lol)
@__lasevix_
2 жыл бұрын
If you need any ideas on how to start making a game, I'd recommend learning Python and Pygame (once you have access to a desktop computer of course)
@acunamatata2169
2 жыл бұрын
@@__lasevix_ thanks so much my friend recently gave me his old one so now I was practicing blender since it was already on there but I was unsure which program to start with so I’ll try those right away, thanks again!
@__lasevix_
2 жыл бұрын
@@acunamatata2169 hey, I use blender too! It has a python API as well, though I haven't used it yet. Good luck on your journey, my friend!
@acunamatata2169
2 жыл бұрын
@@__lasevix_ your the best for this info! You too!
@Metaknigthbg2
2 жыл бұрын
"Actively losing money making these videos" I hope that changes!!! This channel is incredible and I don't think I have the words for it. Videos on this level, production, visuals and especially tightly scripted to get to the point and that are dense with useful information are so so SOO rare. Plus the additional benefit of direct industry professional with experience - huge! I hope to one day perhaps rub shoulders with you
@lemoncitrine7023
Жыл бұрын
I know very little in coding, game development, art, workflow, or anything else important in game design, yet watching this has made me want to try to do the game jams. I think I'll look up what the next interesting one is right now, and hope it goes well
@Maestrike
Жыл бұрын
0:09 this looks like the perfect to moment to scream at full force KAWAIRUN 2
@dialog_box
2 жыл бұрын
6:56 **pointedly plays footage from yandere sim when talking about not being overly defensive towards criticism**
@ora_veugle
2 жыл бұрын
Thanks! your channel gives me so much inspiration, i've never created any serious game, as i'm more of a web dev. but i really love what you do. from the good advises you give, to the design and editing of your videos your creating, your content has so much purpose ! Love ya
@realdlps
2 жыл бұрын
I'm really interested if you are actively loosing money then how long will we be getting these videos? I know move or die made you some money but the release was multiple years ago. If you feel comfortable sharing, what would you say as your main source of income if someone asked at a convention? Like are you freelancing or is Patreon most of the income you get? I'm interested because I would really like to get into making commercial games but I don't think I can reasonably make money without getting hired by a company.
@LordTrashcanRulez
Жыл бұрын
Don't, just don't. This youtuber is living proof that even if you hit it big one time, you'll still lose money in a couple of years. Game design and development is mostly a hobby nowadays, unless you get hired by a successful indie team (very, very rare)
@vizthex
2 жыл бұрын
huzzah, a new video just as I finish binging all the others! I also hope you don't bankrupt yourself or anything while making these videos.
@mygetawayart
8 ай бұрын
as a freelance digital comic artist and illustrator, i can guarantee these advices are essential for ANY type of artistic work. When i studied at the academy, these were drilled in our minds daily.
@Ben-YesMe
2 жыл бұрын
I absolutely love this channel. I am not a game developer,or even an aspiring one, but I love seeing the small parts of what goes into making the things I enjoy. This channel already has the quality of a channel 10 times its size, now all it needs is people to watch it. You probably already know this, and I have no specific advice on how you would go about this, but I wanted to say my piece, and at least follow the instructions of commenting on these videos. Thank you for what you do!
@nathanhollow0
2 жыл бұрын
stop attacking me
@MilkGuyMG
Жыл бұрын
this is the best dev channel I've ever seen. and you only have about 127k subs?! that's unbelievable. you deserve so much more
@krycerkris
2 жыл бұрын
I did NOT expect to see kliksphilip's "Flammable Freddy" at 2:27 !!!
@naalex132
Жыл бұрын
Something that might help when asking someone for feedback is by changing the wording of the question to be more open-end e.g.; "Did you like the jumping?" -> "How did the jumping feel?". Sometimes its also good to directly ask about what was negative like "What part of the jumping felt bad? what should I look into?" And since your expecting a negative response its often harder to get your feelings hurt
@codenamexelda
Жыл бұрын
As a game designer myself, I really don't care if people talk shit about my work, I'm all for constructive criticism
@mvrcg
2 жыл бұрын
Hey Xelu, this was a very nice video! I've been following your channel for about 3 months now and I just want to take a moment to appreciate your work. It's simply.. AWESOME. And, your prompts pack has also been really helpful to me since I've never been able to fix my keybinds game.
@MentalCheckpoint
2 жыл бұрын
thank you so much
@SamiTheAnxiousBean
Жыл бұрын
fun fact: Yoshi was possible in SMB1 they just couldnt figure it out, not a hardwere issue Fans and Bootlegs did what Nintendidn't xD point still stands, sequel ideas or just cutting ideas and reusing them somewhere else is extremely good practice
@felipewodewotsky9481
2 жыл бұрын
The work you put in these videos is AMAZING, they are so interesting and fun to watch. It's only a matter of time until people find your content. Keep up the good work!
@Goblin_War_Buggy
2 жыл бұрын
the vibe of not necessarily having enough time to work on a game but definitely having enough time to watch game design videos and hope i really should just start but it's so daunting each video brings me closer to starting though
@JDsane
2 жыл бұрын
Hi. I'm glad you're still making this videos just because of us. This is you and all of us that's with you. I was a bit worried and hesitated to make myself enter in gaming industry especially development. I love games but thinking about developing one by myself just made me fell numb. It's only you because of whom I started learning coding and doing all the things I love Sincerely; Thank you.
@dedrg470
2 жыл бұрын
That’s really inspiring to hear, this channel is staying alive from the passion to teach and inform. As per is usual, news only includes the plain negatives and nothing else, no further explanation or context. It’s nice to hear about positivity in the community
@pie75
2 жыл бұрын
I've been pretty good at taking feedback and although I get attached to ideas I'm already in the habit of storing them for more appropriate projects, yet the beginning line of this video is basically 'keep moving forward' somehow I haven't gotten out of bed in 2 weeks but there's something about the rest of the video that makes me feel a renewed desire to 'keep moving forward'
@bigshot1724
2 жыл бұрын
15:29 That's great because your videos keep me working on my games, and I don't think I'm the only one.
@LeonardoTaglialegne
2 жыл бұрын
Hey! Thanks for your videos! I had got into programming because I dreamed of creating my own video games. That... didn't happen, but your videos remind me why my passion started in the first place, so thank you for your work 💜
@WhimsicalWisp44
2 жыл бұрын
I have like 3 pages of condensed notes just from your videos glad to see your work coming through and hope that one you make back your loses but thank you so much for making this content
@devonhilt9389
Жыл бұрын
5:50 "it is impossible to make something no one can hate without making it something no one can love. Take enough spice out of soup and it just becomes water."
@reubertt
2 жыл бұрын
I just wanted to say that a while ago I was wanting to enter the gaming market but due to financial problems I had practically given up trying to keep trying. But this video rekindled the flame of an artist inside me that wants to do something really good and with which I can have fun and amuse others. Thank you so much, I really needed it.
@skippayy1295
2 жыл бұрын
7:05 oh how we love a reference to yandev
@purplecrowbar1332
2 жыл бұрын
Absolute favourite channel, such well structured and essential advice
@schleooo
2 жыл бұрын
I love seeing footage of other Game-Dev-Channels in the background!
@mop2884
2 жыл бұрын
I only discovered your channel yesterday, and I already got tons of motivation and new ideas for making a new game (haven't made one in over a year). Thanks a lot!
@The2000bmc
2 жыл бұрын
Ever since I saw your first video, I ASSUMED you were already at the top of the top of game design channels… then I realized how small your channel is… keep pushing, I have ABSOLUTELY no doubts in you’re ability to make money from these videos sooner than later. Keep up the amazing work!!!
@EgoistTheMoon
2 жыл бұрын
I love the way you explain things and the way you think, and I love how you share the way you think with the rest of the world It helps me reflect. There are times, especially lately, where I can't get into "thinking smart". I go with my feelings or instincts, or "automatic mode". It isn't the best. It doesn't allow me to think for myself or develop, and it doesn't allow me to understand myself or why I feel or want. I can't get into the mindset because there's too much going on, I get clouded with emotions or sometimes unattainable wishes or there's too much information I need to remember (I can take it in the moment, remembering all of it long term is the problem, it's too much) I am the new guy at a retail job now, so recently I was struggling with figuring out my frustration with the mistakes I make or being clingy. I decided that I'll tell my boss (he's a good guy) "when you hold my hand, I let you do all the thinking and I don't do any of the thinking. I want to try this on my own now so I can think for myself and learn". They hold my hand too much, and are too kind to me, it makes it hard to recognize my faults or think for myself. Be able to figure stuff out. Because if I don't think for myself, I won't figure "there's a spill, I should clean it" or "The trash of course goes on the trash compactor" or "Sweep the floor... duh". When I don't think for myself, I never do what I would do, all I do is exactly what I am told (There's the option of not being this way, I can't stop being this way though, life raised me like this and a lot of things reinforce it, it's probably pretty normal too. Leave that to a therapist) I often feel like many of the things you are telling me are not new to me, because I share your mindset (certain aspects at least). What you are telling me though helps me stop deviating from this mindset.
@AgentChick
2 жыл бұрын
This is a pretty neat topic regarding game dev that I've really not seen anyone until now cover, neato.
@programming3218
2 жыл бұрын
YOUR THE MOVE OR GUY DIE?!!?!?! I remember watching your (company's?) videos back in the day and seeing them as inspiration for well done game design.
@Rudxain
2 жыл бұрын
3:20 "put ideas asids for later". That applies to a lot of things, not just game dev. I have a JS math library repo in GitHub, and when I started the project I had no idea in what direction I wanted to go with it. When I realized what I wanted and had a concrete purpose, I started removing functions from the library because they didn't fit in there. The library is intended to behave as similar as possible to built-in JS math functions, and functions had to meet a "usefulness threshold". However, all those deleted functions are in a file I didn't posted yet, waiting to be used in future libraries or programs, maybe even in other languages that aren't JS
@diaslime
2 жыл бұрын
The replay value livestream for this video is going to be really meta
@blacklistnr1
Жыл бұрын
Feedback for 6:21, "exponentially" refers to quick growth(the way a number will/has changed), not its magnitude/size. I have never heard of a budget growing exponentially, e.g. starting with 100k, becoming 300k after 12 months and 1M after 24 months. I would say that such wildly bad estimations of the initial budget implies bad management and it's not something to look forward to. In conclusion to this steam feedback, it has some nice ideas which it tries to express, but the execution made me break my stress ball, which was quite unexpected, as it clearly said "unbreakable" on the label.
@OfflineOffie
2 жыл бұрын
I love these videos so much... Amazing editing, always engaging and full of useful knowledge. Thank you!
@amazonbox5522
2 жыл бұрын
I love these game design videos, the best there is here on youtube. Very digestible and entertaining, both for normal viewers and aspiring game developers
@stroyosh4670
Жыл бұрын
Tysm! Some of the tips i learnt the hard way but its always useful to use these as they can really get you far
@KenSTACKS
Жыл бұрын
This advice works in pretty much all creative fields. I tell people to find the line between being detached and passionate and try to fit in there. Doing that will help you not care about your work enough for it to be torn apart by other people, but passionate enough to be motivated to work on the flaws and make it better.
@preferablygeneric
2 жыл бұрын
i like to imagine this was made with one particular youtuber in mind
@tzarg
Жыл бұрын
I'm not a game developer, but I'm making a sort of... "web show" if you could call it that and yeah, learning not to fall in love with ideas is good because I have a lot of challenge ideas for the show, but due to the limited run-time OF the show, I will probably not be able to fill all of these
@tzarg
Жыл бұрын
and also about feedback, yeah I try and give constructive criticism to animations that I see, I try to spin the messages to sound nice, while also still getting the message and thoughts that I was originally trying to convey, so that it doesn't sound hateful
@mayosanta
2 жыл бұрын
A lot of people get hate and criticism mixed up. Someone angrily typing in all caps about how bad your game is might not be the person to listen to, but the person who highlighted exactly what they didn't like (and maybe how to improve it) is someone who's opinion you should take into consideration. Of course, you don't have to do what they say, if everyone says the platforming's good but one person really doesn't like it, then you don't have to change the platforming. But their opinion is still worth listening to.
@vypxl
2 жыл бұрын
Why has noone done this video before? This should be the first part of every "how to make a game" thing
@KillbotKaris
Жыл бұрын
The most important thing I'd add is: Players are great at knowing when they're having fun, good at knowing when they're not, and TERRIBLE at knowing the 'why' behind either. Figure out when they have fun and when they don't, then figure out the 'why' yourself- that's something you're far better equipped for as a developer.
@karakurie
Жыл бұрын
The process of making art: Make it until you feel like you're going to die. Show it to someone and get negative feedback. Haven't slept enough to understand the feedback and try to immediately to implement it, then feel like a failure and go cry. I think every creative ends up doing this. All we have to do is: Make until you are confident in what you were able to accomplish (I figured out how to make a variety of jumps or I figured out how to make a feature I didn't know I could make) Get feedback. Go to sleep, maybe take a few days to just refresh your brain. Play your fave games, breathe, exercise. Play your game (read you novel, look at your art) woth fresh, but critical eyes. Think about what problems you see and give yourself feedback. Then see if others felt the same way, and voila you've got motivation. This way it helps validate you when you need it and also sometimes the feedback is actually bad or useless, but they hint at something useful, when you feel motivated and rested its easier to see the implications of the message. Ex. I hated the atmosphere. That's an opinion, its subjective. It could be useless unless you see that the problem is: They aren't the target audience but they might misunderstand and play the game anyway. So that means: make the tone clearer and more obvious so they won't mistake your horror game or action game for the wrong genre. Just thought I'd add some stuff I've heard from professional artists, writers, directors, etc all the time. Everybody cries from feedback, and everyone knows you should take the feedback better, but we all need to just be nicer to ourselves because sometimes the bandaid is just not ready to be ripped off. Be aware of that and take care of yourself. Nice video btw. Important reminders all over!
@lunaponta594
2 жыл бұрын
15:34 dude i just love your videos, i'm very grateful that you do them, i've left a lot of comments saying what i need to say, so now i only have say thank you.
@piprolling7303
Жыл бұрын
My eyes popped open when you said English wasn't your first language, you sound like a native speaker.
@OliverBeebe
2 жыл бұрын
Please don't stop! These videos are so good.
@sockducttape9681
2 жыл бұрын
As somebody who is just starting trying to program games these videos are incredibly motivational and really help me get a better idea of where to start
@lordbobby198
2 жыл бұрын
Alchemy stars is pretty solid with feedback . They have a discord where we rant about stuff and most of the times we get our stuff
@LazyUggugg
Жыл бұрын
2:46 I got a fucking had from hungry jacks that said “fall in love with these chicken pieces” funniest ad ever
@BenJaded
2 жыл бұрын
1:40 I absolutely cracked up at "synonyms" hahaha
@kupskiarts
2 жыл бұрын
recently found your channel and it is fun to get a sanity check as i work on my game. this topic is so interesting and sometimes difficult to take in. thanks for your contribution and keep up the great work!
@cianb5047
2 жыл бұрын
I found your channel a few weeks ago and you got an instant subscription from me. Your videos are such high quality and on extremely interesting topics. Editing is great as well. This video in particular was really good especially for someone starting out. These are things most people learn the hard way, they aren’t talked about very much and this video was definitely needed in the community. Keep going with the quality content and you will reel in the people who need your amazing advice.
@aardvark_04
2 жыл бұрын
I find it crazy how you have so little subscribers even though your content is better than 90% of the other stuff on this platform. Really inspirational video man, hopefully more people get to see this.
@Sound_Tech
2 жыл бұрын
Have some algorithm food because I just discovered this channel and it deserves more attention.
@hiiambarney4489
Жыл бұрын
Bro chill. The Production quality of this video alone is ruining most other Game Dev related Videos days. Literally the best put together video on Game Dev Topics I have seen so far, although I'm always accepting recommendations from fellow commenters who think otherwise!
@ckinggaming5bucketmadness766
2 жыл бұрын
I sadly will never have a team, probably, not even making games yet, probably won’t ever at this rate, and if I did start, I wouldn’t have a team, I don’t have any friends who I could get in on that kind of thing, and couldn’t afford hiring someone to do music or art for me. In the end whatever game I make will be entirely by me, with the exception of play testing by, probably also just me.
@matthewbarwood863
2 жыл бұрын
I find it very interesting that most all of this advice translates directly to any other production-based industry. Helps the feeling that most people really are helpers if you just ask!
@battleprof2743
2 жыл бұрын
Interesting points. A majority of these seem so simple but it's good to get reminded of them. Keep up the good work!
@franciscobergeret9727
2 жыл бұрын
Nice topic! For me as a developer this is a must, so much so that is built in the core of agile development. Feedback is what allows you to fail fast to correct not only your mistakes but ideas you thought were good for granted. I understand that in game development this cycles can take a little bit longer but the fact remains that is WAY better to make a small build of something testable, get feedback and refactor rather than building a whole game only to find out that maybe it's not as fun, or is riddled with bugs or something needs a little tweaking (and that ends up breaking everything that depends on it). Keep the grind and congrats for (at this time) almost 100k! Also Congrats for this rocket climbing in the youtube algorithm. As I said in another video, this channel has everything in the recipe to explode in subscribers, just a matter of time :) Cheers!
@graysongdl
2 жыл бұрын
I may not be a game developer, but I would like to be someday. But I do write down and catalogue ideas for game mechanics, characters, and storylines. So that one day I may look back on them once I have the ability to create games and say "That one sounds achievable with my current skill level, I'll give it a try!" Once, I heard someone say something along the lines of "the game you make will only be *inspired* by the game you envision." I remember thinking that sounded like a bad thing, like it was impossible to live up to your own standards and actually succeed at what you want to make. But I've come to learn that it's actually a good thing. And it's through writing down ideas for storylines that I realized completely changing your vision for something isn't a bad thing. As you flesh an idea out and come up with more ideas, you'll have a better sense of what works and what doesn't. Yes, it's painful to let go of, say, a character you had a lot of ideas for and really wanted to include in the story you wanted to tell. But chances are, considering letting them go means they probably sucked anyway. Or at the very least didn't fit anymore. Overall, what you come up with later and decide to replace your original vision with will be much better than your original idea.
@Asbra1
2 жыл бұрын
I can't believe how little subscribers you have! I've watched every single one of your videos religiously and I thought you were already at like 200k, but still, keep up the good work!
@tasoganedude
2 жыл бұрын
3:45 I was like; NO! Yoshi! Then sad Mario...
@theunnamedaccount4009
2 жыл бұрын
Bro I don't even make videogames I just find these videos super interesting. That and a few tips here and there are applicable to outside of video game creation
@jamesknapp64
Жыл бұрын
Limiting Creativity: I've always said one of the reasons JAWS and the Original Star Wars Trilogy were so great was *because* there were so many constraints they had to overcome that made them only use the most important shots.
@youre_mom1
2 жыл бұрын
Im not a game dev nor do I plan to be, but these videos are still really interesting. Keep doing what you're doing 👍
@jackawaka
2 жыл бұрын
Awesome video as always, I love how you've included lesser known games too!
@PloverTechOfficial
2 жыл бұрын
Thank you for another wonderful video of morals! If I was a game designer right now This video would definitely be of help to me!
@Cxntrxl
Жыл бұрын
Another big point to make: Feedback you take needs to be worthwhile. If a player complains about a mechanic, you should ask them what they'd prefer in it's place. What they want, what feels good, what gets the blood pumping. Gamers are generally quick to complain rather than provide something constructive, but when prompted they can provide insight into the experience your target audience is truly after.
@eyadhisham8094
2 жыл бұрын
Hope that you break even and starting getting the ROI you seek, Keep up the good work. one of my beloved party games that i actively recommend is Move or Die.
@spacemumkey988
2 жыл бұрын
Could you break down the budget of indie dev to triple AAA? how much does it cost to make things and why do does it? is it mostly employment pay, advertisement? or do models and animation cost money?
@_somerandomguyontheinternet__
3 ай бұрын
"Most developers tend to be really friendly" stack overflow: am i a joke to you
@MekaniQ
2 жыл бұрын
Thank you, this will help me a lot! :D (Also, Project Feline and Karlson?! DAYUM!)
@ProlMLGJoe
Жыл бұрын
Considering the subhuman working condition some of the devs go through I imagine the extreme stress killed off any and all will to accept feedback.
@sebay4654
Жыл бұрын
Ironically my only friend is so far the most brutal critic of my games so far and even made me realise some flaws in my vision
@sebay4654
Жыл бұрын
I will note that my games are all story focused
@Aespha
2 жыл бұрын
This is one of my favorites by you. Well made! :D
@andrewboylan3203
2 жыл бұрын
The jump felt a bit floaty
@mimisaiko
2 жыл бұрын
As a player and developer, I never found Steam negative feedback helpful😂 I think it's because no single game could please everyone, some would hate a feature which is a trait the others adore. And for developer, you are always working with budgets where you should prioritize the most important tasks to work on, which are those most people cares. If only a small proportion of players mention something, it also means most of the people is ok with it. But anyway, any feedback is valuable! You just also need your own judgement. Feedbacks are best when they remind you things you never think of!
@mimisaiko
2 жыл бұрын
I think a factor people talk less about is the power structure in the development process. In a team with nearly equal shares across members, It's easier to share opinions and responsibility with every creative decisions, it would encourage the team to go for more doable route with less risk. Also, it's really important in choosing who you work with, there's a whole science called HR behind this.
@firimousse3676
2 жыл бұрын
Oh man that beta of outer wilds brings me weird feeling
@adamjenkins3032
2 жыл бұрын
Yo awesome to see Phillips games at 2:29!!
@Schtyn
2 жыл бұрын
You know that you actively LOSE money, yet you still make these videos because you care about the game development industry and people in general? You don't know how MUCH I give more respect after I hear that line at 15:24.
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