The biggest problem is that it has grown too complex.
@HEYSERG
6 ай бұрын
THIS
@GhurdD
7 ай бұрын
I loved the story In waw but if you asked my opinion I’d say it started to go down the drain in BO1. Bad writing and not enough funding by activision. I love all the sci-fi, real world conspiracies, hidden secrets, and grittiness that was in waw. Wish they kept up with that atmosphere. Dragons flying around the map and giant octopuses in the sky really break what was once a horror sci-fi game .
@RationalRegi
7 ай бұрын
Agreed. Though I do think BO1 maintained that aesthetic.
@ThunderNecros
5 ай бұрын
Bo1 was to WaW, like how MW2 was to Cod4. The TLDR version being that action was a bigger focus in the sequel.
@lIlIlIlIlI11-i7p
5 ай бұрын
Bo1 was alright, it went down the drain in bo2
@thei9372
7 ай бұрын
I really like this video! You clearly spent a lot of time thinking through all of this and I think that's cool. I had some thoughts I wanted to share in response, because I feel like the quality of your video merits thoughtful engagement. I agree that the story before BOII was interesting and that there was a marked shift with BOII for the worse. Leaving Ultimis stranded on Moon with hardly a hint of what happened to them for five years killed the pacing of the story, and the fact that nothing really happened across the three Victis maps until the very end of Buried and that Mob and Origins are presented as separate, standalone stories made everything all the worse. Linking them in to the timeline was something that could have been done well but obviously wasn't. I'm not sure I understand your complaints about suspending your disbelief. I would contend that Zombies has always firmly been rooted in fantasy and had little in the way of internal narrative coherence. Although there's a lot of sci-fi technobabble about 115, everything in the game functions as if by magic, and it's very clear that whatever sci-fi trappings are used to explain it "realism" never came anywhere close to being an accurate descriptor. It certainly doesn't function like 115 does in real life, i.e. instantly fall apart after being cobbled together at the atomic level in a lab. The introduction of alien beings and alternate timelines isn't any more or less realistic nor out of touch than Black Ops 1, which includes magical space travel to the Moon and Mars as well as time travel. The alternate timelines are already set up because Five is canon, includes Sergeant Roebuck from World at War in the labs and multiple real life politicians fighting Zombies in the Pentagon and contacting Ultimis at Ascension, meaning that the Zombies timeline was a parallel timeline to the one in the WaW and Black Ops campaigns. Like, what laws and physics are being violated here that haven't already? If anything Zombies always played it fast and loose with the genre and suspension of disbelief. I came out of this video not really understanding your actual problem beyond "I don't like the direction they took." This is fine, I don't like it either, but I wish the complaint was better expressed. Similarly, I think this whole mess happened because there was no plan. Samantha Maxis was added to the game after players noticed that the Zombies make a noise that sounds like "Sam" and the devs ran with it. It's a complete mess because they were making it up as they went along, and only later realized it was an unsalvageable mess. The Ultimis storyline was originally planned to end in Der Riese with the characters dying in the trailer for the map, but the characters returned because the fans wanted it. I personally would have just done that. Make a new slate of characters to tell a new but sequential story in Black Ops I, investigating more thoroughly the Illuminati, 115, and Samantha, and focusing on the campaign's theme of investigating US and Soviet use of Nazi science. I would also be fine with keeping Zombies the same through BOI and then having a split story in BOII, telling the story I just referenced above and a second story about Earth after the nukes, playing into BOII's theme of suffering the sins of our fathers. I won't critique your story treatment because you admitted it was amateurish (you'd have some difficulties with the Japanese market if you made a game where Emperor Showa killed himself, for one), but I do like the fact that you tried to present an alternate vision of the story instead of just ragging on it and then walking away. Thank you for reading this far!
@RationalRegi
7 ай бұрын
I'm glad you enjoyed the video, and thank you for such a well-written response, as this does help me become a better writer and essay-ist. I think what made Element 115, and all the contraptions built using it, so interesting was the way they were presented. I feel it's quite a reductionist view to say that because time travel exists, and the properties of Element 115 are fantastical in nature, that CoD Zombies fell into the genre of fantasy from the get-go. The "technobable" is there to make it seem as though these contraptions can be explained in real-world terms, therefore making them seem like they could plausibly be made in the real world. Of course, we can't make something like the Wunderwaffe DG2 in real life, but thats kinda the point of the genre. It's called Science-Fiction for a reason. I guess I could have laboured this point a bit more in the video 😅 I disagree introducing aliens and Eldrich beings isn't any less realistic than what was going on in BO1, and I don't understand how going to the moon/mars is meant to show that interdimensional aliens isn't any less realistic. We've already been to the moon, and we can send drones to mars. Using science-fiction to take it a step further doesn't pull me out of the frame of mind that it could be possible, though if we ever do discover interdimentional aliens, then I will conscede this point, LOL. For me, it's that illusion of possibility and plausibility, and they lost that when they delved into high fantasy creatures and portals to other dimensions randomly opening wherever and whenever. Them making things up as they go along does explain a lot of why they took things in the directions they did, though surely at some point when a narrative is beginning to emerge - like it does in Black Ops 1 - you begin planning ahead, instead of throwing random stuff at a wall and hoping it sticks. You and I both seem to agree though this was not the approach to take. I guess my intuition was right though that my alternate story was ameaturish, haha. But then I have you to thank for pointing that out to me! :D
@jandatorres6017
6 ай бұрын
desperately trying and failing to do something new while clingling to the past without respect. Happens to often to franchises these days. In my opinion the victus crew did fit into the aesthetic as a group of misfits in the post apocalypse united by chance. But I understand your point about wanting to keep focused on the main crew. Also, perhaps have Samantha apologize to Richthofen on her father's behalf.
@RationalRegi
6 ай бұрын
Richtofen seemed irredeemable. I can't envision Sam saying sorry to Richtofen after what he did, and the state he is in. I'd have been more invested in Victis if they'd wrapped things up on Ultimus' end, I think.
@Tv_Head_Yt
7 ай бұрын
This is a GEM in the sea of rough that is COD zombies. I really hated the way Activision took Zombies storyline during and post Black Ops 3. And I like the way you fit the story to make the ultimis crew not feel forgotten and a way to tie Samantha back in a more impactful way. Props to you man, great job 👏
@RationalRegi
7 ай бұрын
Thanks! I'm glad you liked it so much!
@Johaufs
7 ай бұрын
So I do agree that the story started to get pretty bad around bo3 but I disagree for some of your reasons. I don’t think we really needed to find out what happened to Samantha, Takeo, Dempsey, and Nikolai. To me it doesn’t make sense for them to ever get the chance to leave the moon and they were just left there to fight until Richthofen either falls or someone else took over. I also think that switching over to a new set of characters on earth after moon is not only a good idea but a logical one writing wise. The problem with those maps is just the story never really felt as interesting outside of Buried, if it would have leaned into the stuff like the infinity round, Leroy, witches, etc much earlier I think we would be better off. I think the main problem though is that it removed the since aspect and moved into pure fantasy. I think things like purgatory and soul swapping and stuff works well but dragons and ancient wars just don’t.
@RationalRegi
7 ай бұрын
The thing that gets me with the characters on Moon though is there's a teleporter on Moon and in Area 51. They're able to get back to Earth, which begs the question of their fate. The other issue is the fact I can't not believe Samantha has some kind of knowledge from the MPD of how things work. She knows the Gersh Devices can teleport you similarly to the teleporters, hell she knows of the time-travel properties of the teleporters. It's perhaps not the fact that "we MUST know what happened to them", but rather "there's no way samantha doesn't have the capabilities to stop Richtofen or at least know how to from knowledge gained from the MPD". I do agree though that buried was the pinnacle of the Victis story. I just think it'd have been more beneficial to a new story to just wrap things up the old crew, and introduce new kinds of stories like they attempted to with Mob, Origins, Shadows of Evil, and the Chaos Story in BO4.
@Johaufs
7 ай бұрын
@@RationalRegi I do think your idea of introducing new stories as standalone is interesting even if I do really like Mob and Shadows (without the alien stuff) somehow connecting to our larger story at hand. With that said I do think Samantha knowing stuff about the maps and world that the other characters don’t know is interesting and could lead to more story opportunities if this wasn’t a call of duty game. Sadly this mode was always regulated to cod and once it began to truly become a major selling point around BO2 everything was sort of off the table especially once they began to hire people like Blundell. The gameplay style just doesn’t work for Samantha to have all of this knowledge and insight into how everything works. Still I think your alternate storyline was very interesting and enjoyable! You’d make a great writer
@fatboy_jarred6925
7 ай бұрын
zombies is dead the end of bo4 was really a slap in the face to everyone and then cold war comes out and we get the shit smacked out of us again i didnt even bother with vanguard or mw3 it's all shit
@GigglesYeahMan
7 ай бұрын
Lets goooooo the vid got uploaded PogChamp. I do agree the Aether story got messed up severly during BO2. I honestly stopped caring for the story in BO3 and just played for the interesting gameplay (if you can call sliding around like a crack addict and popping gobblegums like percs interesting gameplay) I don't want to even know about BO4 story, I'm not reading allat. Cold War/Vanguard/MWZ zombie storyline is somewhat easier to follow, until MWZ when you have the massive time jump and lots of gaps in what happened during the events of Vanguard/CW. I still hold onto the fact that BO3 zombies is what zombies should be, a fun and inivative experience and CW is what zombies should be; Casual, not too overbearing, eases you slowly into the gameplay loop and just nice to hop on too. Now I wonder what the next vid is gonna be PauseChamp, only time will tell in this THEATRE OF THE DAMNED
@RationalRegi
7 ай бұрын
The next video shall spawn "FROM THE VERY AIR"
@ProCalamity
7 ай бұрын
slight feeling map 2 had some inspiration to the portal boss fight :3 21:52
@RationalRegi
7 ай бұрын
Wasn't inspired by that, but now that I remember it, it's a lot like that, huh? haha
@ProCalamity
7 ай бұрын
@@RationalRegi yeah XD in all honesty, I would actually prefer that story direction than what we got and it's sad to see that I have a feeling that it was the theories people put out on KZitem that pushed the devs or Activision to make the story more confusing and hidden
@matthewmartinez9835
7 ай бұрын
Eh
@filipecarvalho3467
7 ай бұрын
Saying shadows of evil is a bad map is wild, you don’t know what you talking about, not everything has to be explained in detail how things work in story-telling, it’s oversearching for non-existent clues, anyways overall I don’t think this video reflects the positive storytelling that this story actually was, feels like a forced video to be made, and random especially after bo4 was released 5 years ago and last map like what? 4 years?…
@RationalRegi
7 ай бұрын
So what if BO4 came out 5 years ago? You can't say I don't know what I'm talking about just because my view doesn't align with yours, or dismiss it because the games are old. I know saying Shadows of Evil is a bad map isn't popular because a lot of people remember it fondly. For me, however, it's just a terribly overbloated map with story elements that just came up out of nothing.
@rs07scapeNews
7 ай бұрын
Boomer having a boomer opinion. Shocker. Doesnt like shadows of evil and thinks the story went downhill after bo1. Yada yada heard it all before
@RationalRegi
7 ай бұрын
Sounds like somebody aint listening
@Reefer-Rampage69
6 ай бұрын
You did not watch the video. And no one here is a boomer you absolute munter
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