Slight non-sequitur but I was wondering if there's plans to include the modular godot mod support from your common libraries repo into your "Godot game template with unit tests and CI" repo?
@SDGGames
2 ай бұрын
Eventually, I might want to try something like that. The game template is my working starting point, so I'm trying to only include addons that are useful for my next project. Right now, I'm primarily trying to finish and release a game. After that, I'll apply all lessons learned to the game template so I can skip as much boilerplate as possible for the next one. Eventually, accessibility features, mod support, etc. would be a part of the project. I would want to fully revisit mod support again in Godot 4, I feel like there might be a better solution than what I had for Godot 3. So, not today, but yes, eventually
@PavloSazonov
11 ай бұрын
I liked your logger. Pretty simple and quite functional. Any chance to make it as a complete addon? PrintScope is an interesting feature and I can see how this can grow into something like logging server integration
@SDGGames
11 ай бұрын
Yeah, that's the plan. I have a couple of addons that aren't quite ready for everyone to use, but are in progress. As I continue to use it for my games, I'm making tweaks and fixing issues. This one is available on Github as a submodule, but isn't available yet through the asset library.
@modularcuriosity
8 ай бұрын
I would love to see this as well. I've been trying to install logging plugins from the asset store and not one of them has worked.
@PavloSazonov
8 ай бұрын
I had some luck with godot logger by "KOBUGE games". it has different logger levels and can dump your logs into a file. with some tweaking to the source you can yeet the logs to the ELK stack or something
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