The feels. I thought I wanted to be a full time filmmaker, like work my way from wedding to may commercial videos but I realized I wanted to do video for myself instead of doing it for others on top of my full time job as a nurse. Sometimes we got to preserve the things we love for ourselves to sharpen our potential to impact or contribute to a space we care about. Great stuff fellow PTYA-er!
@swishfish8858
2 жыл бұрын
1: A lot of people miss this. Ever sit through the credits of a game? Less than 1% of those people had a say in how the game went. When you're on a team, chances are slim that you or your opinions will matter. And I'm sure that most of us got into gamedev because we want to make games, not be cogs in the machine of some other person's game. 2: This used to not be an issue, but gamedev is a congested industry now. Back in the days when it was hard to find computer-savvy folks in the workforce, they'd be paid more for their expertise and lack of other options. But thanks to high-level tech and advanced, better-available education, programmers are a dime a dozen and get paid about as much. Sucks, but capitalism. 3: It sucks that this is standard across not just the games industry, but every artistic medium's economic sector. Acting, painting, music, animation. You're expected to burn the midnight oil in service to the product, as if it's what the Ten Commandments were actually talking about. What sucks even harder is, the reasons for it to be as ubiquitous as it is, quickly become apparent when you move to hobbyist territory and suddenly find that you get nothing done because you have no time and no drive to see it through. Add to that, every big game, TV show, movie or other form of art we call "the best" was backed up by crunch, as if to say that crunch wouldn't have gotten those products to us in the state we get to enjoy them in. Crunch is a problem with no clear solution.
@daelsan1909
2 жыл бұрын
As a graphic designer working in an Ad Agency, I feel every single word she said. It´s very tough, as a creative, to keep moving forward when most of the projects you work with aren´t what you really want to do. I´m a very passionate guy, but sometimes it feels like a torture.
@ThisIsVini
2 жыл бұрын
It's good to hear an "insider" view about this. Your points are exactly the reasons I've never felt like working in the game industry. I guess if I had tried I'd gone the same path you did. Web development is satisfying as a full time job :3
@real_rumin
2 жыл бұрын
I too started game development last year. Made some games for mobile and still now they have 50+ download only. A couple of PC games that never got completed. It was a great journey but since I am from India there's not much people to find with whom I can create some games together. India has a lot of potential and many new studios are coming here but as a final year graduate of Computer Science Engineering I must say that people here are underpaid when it comes to programming. I've therefore kind of quit and embarked on a new journey of getting a government job
@daelsan1909
2 жыл бұрын
Well, I´m from the Dominican Republic and guess what, We´re funding the industry. We are making the first studios here. It´s tough but you can do it.
@nichegames9590
2 жыл бұрын
That all makes sense. Money is important and doing what you like is important.
@RedefineGamedev
2 жыл бұрын
Great insights! Thanks for the video
@DeadDonut
2 жыл бұрын
I recently went back to school to learn game dev. It is a interesting perspective to hear that you personally consider this a hobby and i really understand why this is the case for you :-) Living in Sweden we have a pretty decent workers rights movement which means we have less crunch and a bit better pay (still not amazing but better and when i looked in to going to school for this, too much crunch in the swedish industry would have been a dealbreaker). Making their product is fine for me as long as i don't just straight up loath what i am doing but i am very much a art guy, so i will probably be able to work myself around that feeling. (we will see once i get into the industry) the school i am going to at the moment is more aimed at becoming a indie developer and testing all aspects of video game making, which has so far helped me find my strengths and weaknesses when it comes to what i am good at and not so good at. (good god i need to learn to organize and plan better....) So far i have learn that i am the person who spews ideas and solutions like a fountain and this means i have so far been able to pitch two game ideas that got voted on to become projects. it is always good to hear others perspective on things. i love video games, and i found my way back to games through considering my professional life and realizing that i was unhappy with my job as a landscaper... deeply unhappy with how i had no time or energy to put on my hobbies.... and games has always been a huge thing for me. thank you as always for a good video :)
@bitbirdy
2 жыл бұрын
Going to schooI for game dev sounds like a lot of fun. I hope you find a good job in the industry!
@rungeon83
2 жыл бұрын
I remember landing my dream job which I did for 4 years and the first year I was :D the 2nd year I was like :) then quickly :( to :'(.... It doesn't matter how awesome you think a job is, you can get use to everything, and eventually it's "just a job"
@bitbirdy
2 жыл бұрын
Haha that series of emoticons is exactly how I felt about every job I've ever had (except the process took 1-2 years instead of 4)
@Zoids-bf6op
4 ай бұрын
i was a 3D character artist doing games. You would think its an exciting job, making characters. But I can tell you its constant work non-stop and you get paid peanuts. It's not worth the trade-off. In the end I career switch into tech..and doing DevOps engineering. So much better..so much more free time, but the road to get there was definitely hell.
@PlayWithFurcifer
2 жыл бұрын
Great Video :)
@vhv3862
2 жыл бұрын
still waiting for your next video :v
@zockbrocken9362
2 жыл бұрын
Thank you for the video. its the same for me. A few days ago, i was about to go to artschool do beocme a 3d artist and afterwards i wanted to enter the game/movie industry. but this crunch culture it literally makes me quit on my dream. i hate working and every job sucks and this was my solution to never work again: do something you love. but now im about to throw it aways and it hurts so much and i dont know what to do. im not even sure i can make this decision, like not decide at all because my options are pain or pain.
@the_procrastinator8606
2 жыл бұрын
that salary still sounds like a whole lot for my country... lol Still sucks how underappreciated gd/prog are in comparison to other related fields, such as game art. Cause, let's be honest, unless your studio (if you're even part of one) has a super high budget and/or experienced team, the person in prog will most likely have to do most of the job (and a lot of times, being obligated to step out of his boundaries in order to fill up lackluster gd docs and whatnot). Since salaries for the task in here are even worse (like, by a lot), I'll prolly stick to doing foreign freelances for now, and then, in the long run, completing my actual game project - in order to hopefully pitch it to a publisher, which seems to be the most realistic way of getting out-of-the-mud for game devs nowadays.
@littlecurrybread
2 жыл бұрын
Love this
@migcreatesgames2622
2 жыл бұрын
I am glad it is not just me that has been saying that Game Development should be a hobby and not a job. I am a programmer as well and make much better than I would working for a AAA company or other company
@DestusG
2 жыл бұрын
I always tell people to do what you love to earn a living cause you'll be more productive and grow than taking a job you don't like though the pay is high. Someone said to me if you wake up on a Monday morning and your tired to get off your bed quit your job cause you don't like it. Doing what you love no matter how small the pay is, is what I go for though when working on a game studio your probably making a game you don't love so yeah indie stuff 😁✌🏽. I'm not a full time gamedeveloper or have I worked in a studio what I just stated above is what I believe in
@bitbirdy
2 жыл бұрын
I'm conflicted on the "do what you love and you'll never work a day in your life" concept. For a lot of people (but not everyone), when you turn your hobby into a full-time job, it makes that hobby feel like work rather than play and sort of ruins it. I'm certain that would happen to any activity I enjoy if it became my only source of income. My goal is to eventually have multiple sources of income so that I'm not relying on any one source and hopefully that'll allow me to enjoy all of them!
@DestusG
2 жыл бұрын
@@bitbirdy i don't believe in one source of income too. Like my current job is what i always wanted to do like it was my dream until programing stile that spot and now I'm doing both and I love both jobs
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