You gotta respect someone having the balls to defend Sticker Star on the internet
@nintenbroalex
7 ай бұрын
I will defend this game for as long as I breathe
@bodemackie4237
6 ай бұрын
@@nintenbroalexwell at least you will have me by your side This game is amazing and extremely underrated I wouldn’t quite say it’s my favorite 3ds game though…
@J_armesan
6 ай бұрын
Sticker star is my second favourite game in the paper Mario franchise. I haven’t played 1000 year door yet
@PlushieMarioMadness
5 ай бұрын
Well, I haven’t played it yet and from what I’ve heard everyone hates it do you guys know why
@bodemackie4237
5 ай бұрын
@@PlushieMarioMadness battle system Edit: oh and the puzzles, most of them aren’t really “well designed”
@crumpscrumbs
6 ай бұрын
I'm always interested in hearing why people like this game. I'd like to have a serious, deep discussion, so I'm gonna comment on each of your points individually 1. Lack of EXP: What do you mean "It is very apparent if you try to skip levels in this game, you will get your ass handed to you"? You mention the game having a "natural difficulty progression" but don't elaborate on it at all. What progression system are you talking about? You also just outright cannot skip levels. At best you get multiple routes to take, at worst you're stuck looking for a secret ending. 2. Partners: I don't think you described Kersti quite properly. She is way worse than "a tutorial character". In a game as HORRIBLY vague as this one about where to go and what you need, it falls on her to be the hint system to guide you and she fails miserably in that regard, on top of just being an awful person and horribly rude to Mario and everyone around her. It's not funny or endearing, it's kind of gross. Otherwise, I think it says a lot you describe the character who gets as much screen time as Mario as someone that has little going for her. Like, she is Protagonist Number 2 but feels like an NPC. Also, I am curious, what is this "unnecessary hate" you mentioned she gets? 3. Equipment: You neglected to mention that Stronger Hammers and Boots in Paper Mario also grants new attacks and ways of interacting with the overworld. In Sticker Star, you get Stickerization and picking up Stickers, that it's. It keeps the gameplay outside of battles repetitive and uninteresting. I'm also not entirely sure why you describe equipment as if it's from Mario and Luigi. Paper Mario has never had that sort of generic RPG Gear you described. 4. Item Play: I'm not quite sure what you're referring to here. Items? You mean Things, right? Assuming that's the case, I'm willing to bet people are actually referring to how Things just trivialize bosses, but are nearly impossible without them. Against normal enemies, they're screen nukes for the most part, yes, but we also had Up And Away and Showstopper in earlier titles. Things being too powerful isn't the problem, it's how much you NEED them throughout the game and how frustrating not having them is. 5. Stickers: Stickers being one use is not the main issue people have with them. It's the fact that you can RUN OUT MID FIGHT and just lose because **you literally cannot attack**. There is no shortage of stickers, they're everywhere, but the LIMITED sticker inventory combined with the awful sorting system means you can realistically go into a fight without enough stickers. That scenario is at least somewhat niche. Stickers admittedly aren't super flawed, but "they're one use" is a gross simplification. Since you mention it though, why do you like Stickers over the normal formula? You never explained why, so I'm curious. 6. Battle Spinner: This is one of the few things in this game I don't find poorly executed, and I'm actually baffled that you took an opposite stance on. You basically already had 2 actions per turn in the older games thanks to partners, so the battle spinner just gives you that again. Extra equipment isn't necessary in practice because you can always guarantee 2 actions. If anything, only having one action would make fights either a huge, annoying slog, or just compel you to ignore most stickers and only go for AOE attacks, rendering a majority of the stickers pointless. Try doing a No Battle Spinner Run of this game and I think you'll get what I mean. 7. Length: A game being on weak hardware doesn't excuse it from lacking content. You know what other Action / Adventure game on 3DS does have tons of content? The Legend of Zelda: A Link Between Worlds. You didn't provide a solid reason for the length, you just made an excuse. 8. Replayability: I think you opened up a very good question here. You agree that the game has little replay value, and cite gameplay things like filling up the sticker museum, but I would argue it goes further than that. When I think about replaying TTYD, I imagine two things. A) The restrictions will I impose to make the game harder And B) Seeing all of my favorite moments again. I yearn for battling Lord Crump as two pirate ships circle each other. I foam at the mouth to take down a giant monster atop a running train. I get giddy whenever I blast off into orbit using a giant cannon, or see the Thousand Year Door pulsing like a heartbeat. Despite knowing the story, I love seeing all of these cool moments again. I know this is subjective, but what cool moments does Sticker Star have that you look forward to seeing on another playthrough? 9. Lack of Open World: I'm going to mention Link Between Worlds again. You can visit any of the game's 7 dungeons right away. What was the reason for blocking off World 2 only after beating World 1? 10. Abilities: So your justification is "I feel they shouldn't have them because the game is short." Yeah, Super Metroid, another Action / Adventure game, should've just been you running around with a peashooter. They are different games released at different times, but you're basically saying "games should be drawn out and made longer, even if it makes them less engaging." Look at basically any Metroid Game and you'll see length isn't a be all, end all. That said, 4-8 hours for a Paper Mario game definitely would've been way too short, but you get what I'm saying, right? 11. Softlocking: This is ironically something that would not be an issue if this game had abilities. Clearly outlined obstacles you need a specific overworld ability to break does wonders for Metroid, and even old Paper Mario. 12. Sticker Doors: Nothing to add, I share your thoughts on this. 13. Too much paper: Also agree with you. I'd like to point out though that you don't really provide a defense on this point. You sort of just agree with it. This point is admittedly more of an opinion than everything else on this list, but it is an, I'd say fairly important point, and it just goes undefended. Same with Sticker Doors. 14. No Original NPCs: Largely undefended, but yes, agree. 15. Kersti: Discussed her already, but yes, agree with what you say here (aside from her pointing you in the right direction. That so rarely, RARELY happens). 16. Bowser: Everything about Bowser in this game is disappointing. Tedious, annoying fight, he was already the main threat in 64 and this take feels worse, and most offensively, NO DIALOGUE. Bowser is such a funny, likable character, so gutting him of his personality was a crime against him. He deserved better. Could you go into some more detail about his fight being unique? What exactly about it? The multiple phases? Him being giant? 17. Making Sticker Star Good: ..... Nothing? You have nothing to say? Not one moment in the game you'd want to see improved, changed, or altered in any way? Like, even I have things I'd want changed about TTYD, I'd love a fast travel system, more to do in the post game, and some sort of hard mode, but you have absolutely zero changes you'd pitch to make Sticker Star better? For a video discussing why this game isn't bad, I don't feel like you made a very good case for this game. This felt more like an opinion piece, which is fine, but I'm walking away from this video feeling like I learned nothing. It felt more like you were gushing about the game with rose-tinted glasses instead of having an objective look at it. The title made me believe you were going to do that, so I find myself leaving this video disappointed and feeling lied to. That said, happy late birthday, and I'm glad the game makes you happy :)
@MrGameguyC
6 ай бұрын
I agree. Most of it is just echo camber gushing with little substance.
@Taurmega
4 ай бұрын
Yeah, you took the words outta mouth. I came in here hoping for some interesting insight and how it stands up with the previous games, but all I got was something that vaguely sounded like "It was one I grew up with therefore it's not that bad guys" without any elaboration on why it's not that bad...
@ZeDLoCs
4 ай бұрын
This was a perfectly worded and objective response. The video was attempted to be presented in an objective manner when all reasons that were given were heavily opinionated and sometimes even plain incorrect of fact. It's okay to like this game, one's trash is another's treasure yeah, but keep things real too.
@LukeFunny
4 ай бұрын
This is the best response to paper mario sticker star i have ever seen
@dalejhunter1
4 ай бұрын
@@Taurmega I grew up with Wind Waker, the original; I recognize it had flaws (the Triforce Quest, the Goron Trading Sequence, the difficulty, etc.), but it is still a fun game overall. I know I'm describing apples to dirt comparing it to Sticker Star, but I'm more so just saying that it is okay to call out a childhood game on its flaws. No game is perfect.
@Syper7
4 ай бұрын
The idea saying “it’s a 3DS game” bugged me as I know it’s not a hardware limitation
@Proticity
4 ай бұрын
me looking at the ocarina of time and xenoblade for 3ds on the table
@Syper7
4 ай бұрын
Exactly
@LoreSolver4
4 ай бұрын
Or A Link Between Worlds. You know, an actual action adventure game ON THE 3DS.@@Proticity
@edwardsaldana2534
4 ай бұрын
@@LoreSolver4 smash 4, dark moon
@goatsoup
4 ай бұрын
especially weird considering this is a series that started on n64?
@tononanez1601
4 ай бұрын
6:13 the 3ds is much more capable than the 64 yet the original paper Mario is almost as lengthy as ttyd
@K9affirmative
3 ай бұрын
the original Paper Mario still holds up amazingly well
@mak_707
3 ай бұрын
I agree, "3DS games are supposed to be short or low budget" is just not a sound argument.
@malakas9917
3 ай бұрын
Hell, I know Mario and Luigi dream team wasn't in the same series, but it's still like 30 hours long. And that game is a 3DS game.
@brianevans5312
5 ай бұрын
There were actually battle items in the previous paper Mario games that also were consumable (would be depleted upon use), so stickers weren’t the first introduction of this idea. In addition, in the adjacent “bros” series, such as partners in time, also had consumable battle items that were a main component, taking the place of skills, just like stickers do in Sticker Star. The problem is in the implementation of this battle mechanic in Sticker Star is the lack of diversity in attacks, the game really only derives diversity based on the “Thing” stickers, which had to be turned into stickers (costs a lot and takes time) and they also took up more space in the sticker inventory. All in all, making it into a cumbersome lackluster mechanic that paled in comparison to what was previously established in the series/mario rpgs.
@ProjectionProjects2.7182
5 ай бұрын
I know he acts like the idea of a consumable is some new novel idea lol. RPGs have had them for decades.
@X-Cite69
5 ай бұрын
The thing about sticker star’s consumable items is.. you don’t get numbers on how much of something you have. (chuggaaconroy does a good job explaining in his videos but I’ll try) With Partners in time as comparison, that game doesn’t hide all your bros attacks or “stickers” in random order across 8 pages.. it gives you a clear number. If I have 8 Ice flowers, it tells me I have 8 ice flowers. I don’t have to search through a whole book and potentally miss it .. but I played sticker star when I was a kid and I loved the game and loved that gimmick so.. that’s proof enough that doesn’t ruin the game.
@ProjectionProjects2.7182
5 ай бұрын
@@X-Cite69 Actually I would argue that it makes the game worse. Theres a reason why every other RPG choses the simpler stacking system over the convoluted single slot page system that Sticker Star uses. It over complicates things and gives more options then what is necessary. It also causes inventory problems resulting in you having to stop and throw away stickers constantly just have the strongest ones. Partners in Time did a stacking system for this reason, every other RPG did a stacking system for this reason so I feel Sticker Star should have done so as well. Also I don't like a game that treats you like a baby and hides important stats or information from you by not telling you that information (except for your health which is one thing it dose right). The game acts like having numbers is "ScArY" so it choses to not show them to you even if it could impact your choices in battle. If you compare this to any of the Mario and Luigi game or any other RPG they have entire menus dedicated to just displaying your stats. Why dose Sticker Star not have this? Why is it so... bare bones? If Sticker Star was a person, I would imagine them to be some entitled brat kid who thinks that the way THEY do things is the best way and that everyone else is stupid for not doing it that way. This results in creative-less uninspired game because it wants to take as little inspiration from any RPG as possible and implement very little if not any of the established mechanics. Even if there is a reason for those mechanics existing in the first place. Being different dose not make you good is basically what Im trying to say.
@X-Cite69
5 ай бұрын
@@ProjectionProjects2.7182 partners in time debatably did it BETTER than the BP system of other Mario rpgs. You get an Exact number of how many times you can use your attacks, instead of either having to Calculate how many times you can use a bro’s attack by taking your bp and dividing the cost of the attack, OR just using them carelessly until you run out. But while partners in time is the most efficient, paper mario definitely did it more creatively. And again, the Bp system sits in the middle. More creative than partners in time, but not as creative as sticker star. Creativity should not be prioritized over effectiveness. That’s why the last 3 paper mario games are terrible. (Among other reasons)
@ProjectionProjects2.7182
5 ай бұрын
@@X-Cite69 Yes I agree that Partners in Time did an item attack system well despite that game flaws. Its not my favorite Mario and Luigi game but I still can respect it for what it did. I agree that Sticker Star was terrible and that its problems stem from it trying to be different because it seems to act like it knows how to play better then any other RPGs. It acts like a spoiled brat when it comes to accepting its wrong and dose not accept that other RPGs did it better as Ive said. I think if it was more traditional it would have been a better game. I don't mind RPGs trying new ideas but Sticker Star just dose not work. The funny thing though is Sticker Star was my first paper Mario game and I grew up with it AND I STILL HATE IT. Unlike other games I have played as a kid Its somehow aged WORSE as Ive grown older. Even my 12 year old sister dose not like it after I allowed her to play it. To be fair I did tell her it was not a good game before she played but I don't think even she knew how much she would dislike it. She claimed she was board out of her mind and frustrated by the un-intuitiveness of the game itself. This game effectively turned me off completely from the Paper Mario series and it still continues to be the only game I have ever played from that series. However that might change due to the announcement of Thousand Year Door coming to Switch. I have considered giving the series a second chance as I have heard that game is really good.
@SunsetArchon
11 ай бұрын
Nice job using birthday plot armor to keep things civil. Happy birthday. As someone who has 100% finished Sticker Star 3 times (because yeah...), I can honestly say that the lack of a leveling system made me more inclined to evade enemies in creative ways. The only saving grace of the Sticker attack system was the fact that it somewhat satisfied my desire for inventory management, but not entirely. The levels themselves were simple enough. There were a few interesting characters, but without a tangible story encapsulating them, I feel like the weight of their significance is diminished (i.e. reducing Wiggler to transportation). The most fun I had was likely filling out the entire sticker gallery. Those that know me know why. It was interesting enough for me to do it three times, each time slightly different since I'd get rare stickers sooner than in my previous run.
@nintenbroalex
11 ай бұрын
Thank you haha Yeah I’m replaying it now and I’ve been thinking the same way haha Yeah maybe that’s why my adhd brain likes it more Yeah I feel like they could of handled things like that better, even with wiggler where they could of had him visit the tree house if you go back to his level, but ehhh Nintendo gotta Nintendo And yeah, it’s so fun to do that for some reason haha
@matthewleconey9813
6 ай бұрын
I think this is why I also like and defend this game because collecting all the stickers is satisfying and gives reasons to actually battle and explore the world. If you're not into collecting, I can see how the levels and world can feel empty. It's still easily the worst Paper Mario game since it lacks originality and is inferior in many other areas, but it is no where near as bad as people say if you look past its fatal flaws (i.e. specific thing stickers required for bosses) and look at it for what it is. Also, this battle system is still better than Origami King's; that system just lacks any purpose or strategy at all once the ring portion is done which gets extremely repetitive. Sticker Star's battle system is flawed due to lack of reasons to interact with it, but it works well in practice despite being a bit shallow in complexity.
@Maxwell_Twist
3 ай бұрын
Why evade battles? Running from the fight just removes them from existence.
@SunsetArchon
3 ай бұрын
@@Maxwell_Twist Because they respawn on reentry to the level and I usually repeat levels to spam Paperization blocks and stockpile Infinijump stickers. There's no merit to wasting time starting a battle and running when I know I can evade.
@Maxwell_Twist
3 ай бұрын
@@SunsetArchon I pity your thumb.
@Abomdosnow
5 ай бұрын
I disliked (and still do) Sticker Star because it was a badly designed game. Basic attacks costing resources causes scenarios where the player would have to play an RPG as if they're speedrunning it and desperately avoid enemies at all costs which is way too stressful for most casual players. Having to constantly go back to a shop and stock up on better attacks (which take up more space in your inventory which defeats the whole point) makes the game have more artificial backtracking than TTYD. If there were just other stickers that acted more like equipment, that would've fixed such an impactful part of why I hate Sticker Star. Also the puzzles were way too cryptic and were not easy to figure out.
@dalejhunter1
4 ай бұрын
To your 3DS limitations arguments... Allow me to introduce to you: Bravely Default, Bravely Second, Pokemon X/Y/Sun/Moon/Ultra. All these games give a fairly lengthy and engaging experience, provide a lot of replay value or just have excellent gameplay, and are quite open world. The 3DS is *very* capable of doing long, open world games, but Sticker Star failed to deliver.
@edwardsaldana2534
4 ай бұрын
Yet 3ds Pokémon gets so much hate on the internet that it frustrates me, because I enjoyed the heck out of gen 7
@ProjectionProjects2.7182
4 ай бұрын
Yeah he was coping with that point he made about the 3DS. Its actually sad.🤦♂
@crumpscrumbs
3 ай бұрын
Don’t forget The Legend of Zelda: A Link Between Worlds That point was just so derivative. He’s by proxy saying DS, GBA, etc games are also lacking length since they have less power than a 3DS.
@mykeyboardismelting6856
4 ай бұрын
I checked the date and it wasnt april 1 😮
@coltonk.3086
5 ай бұрын
I'll say this about Sticker Star and Color Splash: They have some REALLY cool ideas, they just could've been executed way better.
@nintenbroalex
5 ай бұрын
I just wish we could see this game expanded upon to have those executions fully realized
@Damian-cilr2
4 ай бұрын
@@nintenbroalex i still wish that partners were there and there were more unique enemies,and friends,other than that it isn't as bad as people say,but a lot of things from previous game are missing,i mean its barely an rpg anymore. And most characters are normal mario enemies and toads,so many goddamn toads...
@Coolsupsgamer
3 ай бұрын
Color splash is way better tho
@nintenbroalex
3 ай бұрын
@@Coolsupsgamer i like both games
@Darth555
4 ай бұрын
The game's biggest problem is the lack of a proper progression system for the combat. Whether you choose to fight every enemy or literally none of the enemies, your standing will be exactly the same by the final boss. Your only rewards for combat are the same stickers that you've been using or coins to buy said stickers. I also didn't like how the bosses were relegated to "use an exact thing sticker on an exact turn in order to win." To me that's just frustrating compared to bosses in the first three games.
@ProjectionProjects2.7182
4 ай бұрын
Yeah the bosses in this game are shit. Thats the biggest thing I don't get that people defend. How could anyone enjoy the bland single solution bosses in this game?
@Ashanmaril
4 ай бұрын
Power to you if you like what you like, but this doesn't seem to address any real criticisms of the game. An RPG where they actively disincentivize doing battles is so fundamentally broken, it's impossible to overlook from an unbiased design critique standpoint. The common theme I see with people who like Sticker Star is they played it when they were young. I think at some point you have to admit you like it because it reminds you of childhood gaming memories, from a time before you were really looking at the game critically. For everyone who played this game with a more refined understanding of how a video game should work, it just fails on practically every level.
@crumpscrumbs
3 ай бұрын
Excellent point. I think it’s really funny how he continues to reply to comments even today that also like Sticker Star but refuses to acknowledge ones like yours and mine.
@NurioMarayana
3 ай бұрын
@@crumpscrumbsIt's frankly insulting. I read your comment and you put so much time, effort and reason into it, and from the first line you made it clear that you're up for an open-minded, civilized and respectful debate. But he's not engaging at all. He just wanted to throw his opinion piece online and partake in an echo chamber to validate his own opinion. He's not an essayist -- he's a soapboxer
@crumpscrumbs
3 ай бұрын
@@NurioMarayana I don’t mean to come off as insulting or demeaning, but I would definitely like some sort of reply so we can have a discussion. I don’t really learn anything from silence and the agreement of others, although I will admit it does feel nice being told I made good points 😊
@NurioMarayana
3 ай бұрын
@@crumpscrumbs No, not you! You're good! It's the channel owner who's insulting by not granting you a discussion despite your best efforts!
@K9affirmative
3 ай бұрын
The only thing I needed to hear in this video was 'This was my first Paper Mario game" and everything before it made sense.
@nintenbroalex
3 ай бұрын
Everyone has a first to gaming, but this “first paper Mario game” of mine got me to play the entire series and respect ALL of the games, not just bits and pieces like the “real paper Mario fans”
@K9affirmative
3 ай бұрын
@@nintenbroalex Starting with the worst game in the series is a unique benefit that very few players have. I'll grant you that even if Sticker Star is lacking in certain qualities, it is still a Paper Mario game, with lots of charm, fun turn-based combat, and the great art style that the others games have. If you had played any of the other games first, It's very likely that you would be just as disappointed in Sticker Star as most people were, which is why your reveal that it was not only your first paper mario game, but also your first RPG is so telling.
@Tudsamfa
4 ай бұрын
I hope this isn't what I sound like when I talk about things I like.
@OriginalElysian
7 ай бұрын
If anyone ever defends this game, 11:05 is always, always the reason why. Never fails. It's okay, not everyone can have taste.
@nintenbroalex
7 ай бұрын
Valid. I’m not gonna pretend this being my first game in the series doesn’t make my opinion a little bias, but everything else I said still stands
@simple1847
6 ай бұрын
This was my first game from paper Mario as well i genuinely think this game is great maybe when I was younger and was amazed my the graphics and sounds but I guess from a grown ups perspective I do see it’s flows but this game holders a special place in my heart
@ChrisMS0815
4 ай бұрын
Final Fantasy XIII fans come to mind, the always defend the game and claim it was there first Final Fantasy and they don't understand the hate.
@JumboDS64
4 ай бұрын
IDK i think it being their first paper mario puts them in a better position to fairly review the game. not saying it isn't the worst game in the series, i'm saying it removes bias
@ChrisMS0815
4 ай бұрын
@@JumboDS64 But he IS bias, he's defended this horrible game design that shouldn't be defended. All these hidden Things you have to backtrack for to progress that can be in all these levels you'd have no idea where they are is horrible game design for any game. He is so bias that he doesn't even realize the battle system is simply what it would be if you stripped out everything the first two games have other than item usage.
@princephantom1294
Жыл бұрын
I’m glad you found something to enjoy here, because I suffered through all of that stupid poison forest, slammed my head into the wall of gooper blooper until I finally googled how to beat it, then quit halfway through chapter 4 because I realized I wasn’t having fun. I’ve never played another game that had less respect for the player’s time, and I will never touch that game again. Playing a game should never feel like a chore. I kept waiting for it to get good, and the snifit game show gave me a glimmer of hope, but it wasn’t nearly enough. Good for you, couldn’t be me
@nintenbroalex
Жыл бұрын
Level 4-3 is what a lot of people look at for the “good” in this game and I agree if this game was focused as a puzzle/platform/adventure rpg rather than something it isn’t, then it could’ve seen more success globally
@JoseViktor4099
5 ай бұрын
Well, I personally gonna give my opinion about this topic. [LONG COMMENT] 1. *Lack of XP System* : For me, the lack of a XP system does not to have to be bad. Is a design choice that RPG often use to give the players a real sense of progresions. What I believe that players meant is that the progresion isn´t really tied to the battle system, rather is tied toother stuff that nothing has to do with the battle system itself, making it pointless. (And due to Sticker Star consumable nature, it can be even pejurdicial) .A solution would had been that the money you would get is used to buy upgrades, and that the exploration to be less generous to the coins they gave. 2. *Consumables* : There were a lot of games that uses consumables as a way to attack, yet there is a issue with this kind of games that makes some consumables almost unusable. When a item is limited, and there is no easy way to replenish it (such a rare one) player tends more to not use it, as there is no apparent way for them to tell when is gonna be handy, and when they gonna be able to find more later. Sticker Star also adds another big mechanics that gives even more tension. Limited storage system. This leads to the player to play extremely cautiously with a ton of stickers that they dont know when they are gonna use, adding that some of them have to be used as "keys", this is an issue that got multiplied. Adding of course, that there is no basic attacks, meaning that you are gonna have to unwillingly use resources. This might had worked if you have a "deck" of stickers and were added to your basic attacks, straight up removing the personalization problem. I like the idea of "limited attacks", but I dont really enjoy the implementation, at all. Hell, even battle spinner would had a bigger role with this deck focus! 3. *Limitations of the 3DS* : This may come as a shocker, but the limitations of the 3DS are not as high as someone might expect. Depending of how the game is made, it can be larger or shorter, regardless of the limitations of the console. This is because of how storage works. Graphics and soundtrack are the most heavier, while stuff such as maps and code does not weight that much. So, yes with an appropiate use of assets, the game could had perfectly been 3 or even 4 times longer! Although I feel that the duration of the game is fine for what it is,even maybe should had less filler. 4. *Sinergy* ; I feel that this game suffer for a big lack of focus on all it sides. For one part, it tries to have RPG elements, such as dialogue and turn based elements. It also does try to have a platforming nature, using the design of NSMB or having diferent levels and challenges, each one using a set of enemies seen before. It also tries to have puzzle elements all around the world, when you need to use the appropiate "key" for each obstacle. The problem is how they interact of each other is not a sinergy, rather an annoyance we had to deal with; the game would had been better with only platforming and RPG mechanics, or only RPG mechanics and puzzle elements, or Plarforming and puzzle elements. Which tells me that this have a really lack of focus of making those three things a part of a game, rather ideas trown to the wall, and expect puzzle pieces that dont connect to glue together. This... is a shame. I personally enjoy a game for its own nature, and advance their own ideas to see what it can differ from a formula, having their own take to the game. But with this game, I feel that this was a very deficient work. For me is not that is not like the older trilogy, but because it doesn´t use its own elements appropiedly to make it shine by its own.
@ProjectionProjects2.7182
4 ай бұрын
Yeah you pretty much summarized why this game sucks. Good job.
@crumpscrumbs
3 ай бұрын
Very good comment. I agree with everything you said.
@AdaTheWatcher
5 ай бұрын
Look this was my first paper Mario too and I'm just baffled at this. Did we play the same game here? I don't really think you understand the complaint with stickers. The issue with stickers is that they serve no purpose besides defeating enemies for coins. And coins are just used for more stickers. Hence there's really no point in facing enemies since you can find coins o plenty while skipping a lot of enemies. Second is that beyond the little personality the yoshi sphinx and the ghost mansion have there is almost nothing memorable about this game. Everything here is something you've likely seen something else. The characters aren't memorable iether, like sure they crack a half funny joke every now and then but these aren't characters. They're just tools to deliver some weak to okish comedy. As for the "puzzles" As you said yourself, this game is constantly forcing you to backtrack trough it just to find stuff you need to fight bosses and open up certain areas, not to mention the game sometimes doesn't even give you a hint to know what item to use. And if you use the wrong item you lose it too. Also the fact that the story isn't just flat, there is basically no story. The story is just... These stickers got lost, go find them. I don't even think bowser being the villain here is an issue, as you said his fight from a mechanical standing could totally work, it's a cool idea even. But overall this game just feels like it's constantly wasting your time dragging you trough the most generic milk toast areas to the point i felt insulted as a child when i finished it. I also don't think stickers are an inherently bad idea, I think they could have worked as an addition ontop of your attacks to give them special traits or change what enemies they attack, giving you an advantage against certain enemies. The issue is just that an RPG has to reward you in some way for engaging with it's battles. And when every battle costs resources and your only reward is more resources to battle with there is just no reason to battle enemies that aren't important. Overall I'm surprised at this take. No hate towards you but i just don't see anything that's strong enough to redeem this game. Especially with how strong the first three entries are.
@crumpscrumbs
3 ай бұрын
I think the most interesting thing about his take is that he doesn’t really supplement many of his defense with any sort of evidence. Some yes, but some he just says and doesn’t back up with evidence. How does someone try making an objective defense without evidence?
@shawesomest
5 ай бұрын
I think responding to complaints about length or scope with “its a 3DS/handheld game, you can only do so much”, when there are far larger/longer games on the system from around the same year of release, but also on the original DS. I don’t think the console itself has much to do with it as a result.
@ProjectionProjects2.7182
5 ай бұрын
I agree I don't think he has played many 3DS games if he thinks the 3DS could not process or compute more then Sticker Star. Ocarina of Time can run on the dam thing for crying out loud!
@cogster6525
4 ай бұрын
All paper Mario games are unique. In which I'm going to enjoy playing them either way. what ever Nintendo decides to bring to the table for the next games for paper Mario.
@T_the_Smeargle
3 ай бұрын
12:21 THANK YOU, FINALLY SOMEONE SEES IT AS A PUZZLE GAME!!! I loved this game, also my first paper Mario game. Never really understood RPGs, but PUZZLES used to be my strongsuit before I ended up declining into the idiot I am today.
@T_the_Smeargle
3 ай бұрын
Also, happy birthday even though I’m 4 months early!
@sirfigaro6461
7 ай бұрын
As a completionist, this was my game. It was also my introduction to paper mario as a whole. I can see why people would be disappointed, as it would feel like going from OG Simpson's to mainstream Simpson's Basically, people who grew up with the original trilogy see this as the 3rd Shrek film, whilst people who first played this game before the others would see it as the Puss in Boots Prequel (which people see as either bad or mediocre). Its a good introduction to the series, like a pilot episode: there will be things that wont work, but it still opens the door to a brilliant world
@nintenbroalex
7 ай бұрын
That’s a great way to look at it, especially considering how DIFFERENT it is to the original trilogy
@bravetree
4 ай бұрын
This is one of the games I wish I never replayed. I played it as a kid and had about 90 hours in the game. I loved it to death. Then I replayed it in 2020 and had no fun whatsoever. It sucks man.
@linus6718
4 ай бұрын
I played it in like 2017 and it was ass. I tried to enjoy it, I really did, but I hated every part except the enigmansion and most of the jungle world (the music in the jungle world fucking slapped). The ass battle system was somewhat redeemed by Color Splash, but man this game was definitely a failed experiment
@ProjectionProjects2.7182
4 ай бұрын
Yeah the game somehow ages WORSE the older you get. Its actually shocking.
@Gameplayer1500X
4 ай бұрын
Even tho it's 7 months after the upload and thus your birthday still wanna say happy birthday
@nintenbroalex
4 ай бұрын
Thank you!
@dmgdgamer9759
4 ай бұрын
There are two big issues I have with the game, as other than those I do find the game enjoyable for what it is. First: no basic attack. Everything needs a sticker, and if you run out, you're SoL. I shouldn't need a sticker to jump or use my hammer outside of a first-strike. If I want to do more damage with my attacks, then the stickers are fine for powerful attack management given how the game is structured more simplistically. But if I happen to run into an enemy I didn't intend to, I either have to drop coins to run or hope I have enough stickers without burning my higher tier ones just to beat them, and then have to run around to recoup my sticker spending. Second: it's a Mario game. If this had been its own IP, or even some kind of unique spin-off to a different franchise, then I could've been more behind the game. But coming off of the already established series of Paper Mario games, and then have this lackluster-by-comparison game dropped in our laps felt like more of a cash-grab than any actual effort put in to a good game. At least if it wasn't a game coming off of an established series, I could give more leniency to a more shallow story and the level-selection progression, because that's the devs trying something almost completely new and seeing how it goes. There was just no reason to drop this game, as "Paper Mario", out of nowhere like they did.
@ChrisMS0815
4 ай бұрын
Paper Mario should have have "Just the idea of item's where you use it and it's gone"? WHAT? Not only did it always have items but it also had this cool mechanic of equippable badges where you can build Mario with abilities that fit your playstyle.
@nintenbroalex
4 ай бұрын
Changing the play style vs. changing the gameplay entirely. I’m not gonna say the sticker star gameplay loop is a perfect one, but what I will say is that it is unique from every other paper Mario before it and from other RPG‘s, therefore giving the player a brand new experience.
@ChrisMS0815
4 ай бұрын
@@nintenbroalex All they did was strip out abilities and normal attacks and made so you only attack with items which Paper Mario and lots of JRPG's already had and you failed to realize it. Nothing unique about stripping out traditional RPG mechanics and have items as the only means of attacks. Any of those jump and hammer stickers could have been attacks for equippable badges.
@nintenbroalex
4 ай бұрын
@@ChrisMS0815 I agree they did it a bit clunky for sticker star, but I feel like if they would’ve spent a little bit more time working on it, it would’ve been a lot more polished in a way where consumable attacks would’ve worked better
@Maxwell_Twist
3 ай бұрын
@@nintenbroalex Personally, I think DisKorruptd's idea for the stickers would have been a fantastic idea for the game while still scratching that "consumable items only" itch you have.
@ParadoxPerson02
3 ай бұрын
This was the first 3DS game I ever played when I was 10, and at first I found it very frustrating and got stuck multiple times and couldn't figure out what to do. Then I picked it up again a few years later and actually really enjoyed it. Sure, there were parts that still annoyed me and I found difficult, but overall, it was really satisfying being able to finish every level knowing that was was doing better then the last time I had played. And I actually agree that going back through the previous places to get the thing stickers was fun, albeit a bit repetitive at times, and having all those things in my inventory at all times made things more fun. The original scissor sticker is my favorite. And I actually think I did manage to completely fill out the sticker museum during that playthrough, so that felt good. :)
@Joker22593
4 ай бұрын
Sticker Star would have worked if there were absolutely no RPG elements and it was just a cute 3D platformer. The RPG elements, which are instead the central gameplay loop, are tedious wastes of time that give no rewards for the resources spent. This makes avoiding the main gameplay loop the best thing to do. Also, all the bosses are just "do you have the right sticker" checks, especially bowser, who is a "did you buyback all the special stickers" check. Why even be an RPG?
@jaketstephens3932
5 ай бұрын
4:33 Have you never played Paper Mario 64 or Thousand Year Door? They DO have this mechanic, and it's called "items"... You get them from shops and defeating enemies, and they are all one time use in or out of combat.
@nintenbroalex
5 ай бұрын
What I meant in the video is that I wish paper Mario had a limited amount of attacks and resources like in sticker star in future installments (which was similar in color splash, but was changed to a durability system in origami king.) I just really like the dynamic of being limited to the space that your sticker book had and having to decide how many attacks and resources to go into a level level with.
@ProjectionProjects2.7182
4 ай бұрын
@@nintenbroalex Yeah no thanks I prefer my RPG's have basic attacks that I can infinitely use.
@knatkniht
4 ай бұрын
It's not a bad game, just painfully mediocre, which makes it a bad paper mario game.
@Chris-jx4ij
4 ай бұрын
When I played Sticker Star, I completed it. Including the entire museum. I found it to be an OK game. Despite the aesthetic though, it didn't really feel like a paper mario game in spirit. I honestly feel like it would be a better game if it weren't for the paper mario branding bringing it to places and expectations where it wasn't prepared to meet.
@NbahWasTaken
4 ай бұрын
Yeah, Sticker Star is not a bad game. It's a shameful piece of "media" that shouldn't even exist
@ProjectionProjects2.7182
4 ай бұрын
Its a waste of time thats what it is.
@Diarrhea196
4 ай бұрын
Why does everyone hate it
@zeroxenoverse9251
2 ай бұрын
Which sadly it did and has it's influence on the the other games.
@geileskind64
3 ай бұрын
I have some nostalgia to this game but one thing i'll never forget is not being able to finish the game, because i had used up every good sticker and thing i had before the actual bowser fight. i basically soft locked myself unless i was down to grind and collect stickers. But the game overall was fine for a handheld paper mario eitherway i feel like people hated everything that wasn't paper mario ttyd because „it isn't paper mario ttyd“
@すみくん-e4w
4 ай бұрын
Everyone get the pitchforks!
@dualmo7185
3 ай бұрын
This was the very first Paper Mario game I played but I could never finish it because my 12yo self was too stupid to figure out how to progress in the forrest part
@nintenbroalex
3 ай бұрын
That’s where a lot of people get lost, so no one can blame you
@sombreroguy844
4 ай бұрын
sticker star's heart was in the right place
@nintenbroalex
4 ай бұрын
As Sombrero Guy yourself, you’d know best
@crumpscrumbs
3 ай бұрын
True, but it’s brain was not 😂
@maggzy2277
11 ай бұрын
I liked paper Mario thousand year door and now after seeing this I want to play this one too 😊
@nintenbroalex
11 ай бұрын
You can always borrow my copy lol
@michaelepica3564
3 ай бұрын
it's a completely different game from ttyd and if you loved ttyd you are probably going to fucking hate sticker star
@crumpscrumbs
3 ай бұрын
@@michaelepica3564 “You’re probably right.” -Old Lady from SpongeBob
@sonicgamer999-
4 ай бұрын
MY MAN! Always great to see someone defending sticker star, game rocks
@tristancox742
6 ай бұрын
Happy late birthday at the time I see this. Sitting back as someone who grew up with the original set of Paper Mario games. I think the best way to sum it up is: Paper Mario Sticker Star is an amazing game, BUT it's not a good Paper Mario game. It's mid at best. But the main point for me is:. I had fun playing it. Went in blind, wasn't aware it was hated for years. In terms of favorite levels: The Snifit or Wiffit level. The jokes about the unpaid Snifit Interns just kill me. And when it came to the levels, the puzzle solving in Sticker Star was amazing. I kinda wish they kept that aspect moving forward, especially since we are keeping the Paper gimmick front and center now. Keeping the Stickers for environmental puzzle solving and in place of old items would have been a good idea.
@MZ-sr2xr
4 ай бұрын
Weird that you didn't talk about atmosphere/music as that is clearly the best part about sticker star. I love the vibes the levels give me. I don't like the battle system from sticker star because: >Fill stickerbook with good stickers and things >Don't want to use these on weak enemies >Stickerbook full >No room for the weak stickers in my sticker book >Avoids combat because I dont want to use the good ones While I LOVE the boss battles because I get to unleash everything, which is sooo fun. I feel like I am being punished for fighting regular enemies, so I don't, which kind of defeats the purpose. But I too LOVED backtracking through all the levels for things and stuff because the atmosphere and music is just that good. I understand that, yeah there isn't anything to do really when you come back. But I just kinda liked being there, taking everything in and occasionally pulling Luigi out of the background. Also how dare you not put the shyguy talkshow into your favorite things! I havent played the game for like 10 years or so, but as a kid that was by far my favorite level!
@nintenbroalex
4 ай бұрын
I didn’t talk about the music Simply because it doesn’t affect the video directly with the points I had to talk about, but I made sure to use some of my favorites throughout the video Yeah, it does get annoying having to decide which stickers to keep and which ones to go, but it’s the same time, it gives you satisfaction, knowing that you have a whole bunch of good ones ready to go at any moment And the talkshow was very funny, Definitely a great runner up imo
@Doktario_Mystario
7 ай бұрын
as someone who grew with the 3ds Paper Mario Sticker Star was my introduction to the series and, i never liked it. For me it was the very cryptic "puzzles" where you need stickers and things from other stages. It is also the one game that i didn't like from my childhood (i also didn't like Rayman 3D but since i replayed it, i now like that game)
@ProjectionProjects2.7182
5 ай бұрын
Well its nice that someone sees the problem with this game unlike the person who made this video.
@chrismoreno8661
3 ай бұрын
I actually liked this game, I know it’s not great like the previous installments but I really enjoyed this game.
@iantaakalla8180
3 ай бұрын
I wonder, why did you like the game?
@chrismoreno8661
3 ай бұрын
@@iantaakalla8180The video basically sums up what I have to say about it, also I don’t live in the past, it’s good to have something different in a game. I’m a passionate Paper Mario fan
@ToxicPea
3 ай бұрын
I never played SS, but did watch a let's play of CS and played OK first hand, so overall I have a positive outlook on the modern Mario Party games as a whole. While Sticker Star may be hated, I greatly respect you for putting out a fine video on why the game isn't as bad as people say it is.
@tristancox742
6 ай бұрын
Before watching this I want to say something. It's nice to know I am not the only person who liked Sticker Star on the face of the earth.
@imjustalittleqwerty
4 ай бұрын
The game is objectively bad. The title should be “Why I LIKE Sticker Star.” It’s okay to enjoy something that’s bad, but to say it isn’t bad is dishonest. You also do a really poor job at defending the game by saying, “People say this aspect is bad… and I don’t really agree.” without even explaining why you don’t agree. Also, you made the music way too loud. Really not a good video at all. I’m all for listening to hot takes, but if you can’t properly defend what you’re talking about, then it just further validates why people dislike what you like.
@DanielTheRobot
3 ай бұрын
I find it baffling how you literally just debunk your own points by admitting that the counter points to everything you said are understandable. People don't just dislike it because it's not like other paper mario games, but because there are also tons of problems with the game that you just try to pretend aren't that bad because you mindless run around enjoying its game feel completely oblivious to its lack of depth. This is case of you liking a bad product, not people hating a good one. You liking it is perfectly fine though and you're doing nothing wrong whatsoever, but literally anyone who's seen chuggaaconroy's review on the game will know for an absolute shadow of a doubt that this game is awful (about 80% of the time). Also don't try to justify a games short length or lack of replayability just because it's on a handheld console. The only limitation there really was back in the 3DS days where its graphics. People aren't even hellbent over the length to begin with and it's not even the MAIN point people make when criticizing the game
@nabbitgohome9672
4 ай бұрын
My personal favorite things about this game and being carried to color splash and kinda represented in Origami King is the Thing items where theses ordinary objects being very powerful weapons (even the ones that aren’t being used as sticker things are able to do something in the world from the windy plain fields being caused by a fan to a faucet causing too much water to flow or there just regular objects. (Like the fridge and the oven and even the cake in the ghost mansion or but bigger like a vacuum cleaner (for example) being way to big for any paper Mario inhabitants to use and even if so you need a lot of hands.) I always wondered where theses usually sized objects are from and why are they powerful with or without turning them into stickers from a figure goat eating all the trash to a fridge freezing a part of a volcano even after you used it and even a recorder making torandos (although that’s a reference to Smb.3s warp whistle) and even you fight a steak to cook it in Color Splash. My theory is either the objects from Mario And Luigi’s World accidentally got into the world of Paper Mario and hence why they are more bigger and or powerful and eventually some gained sentience overtime hence Origami Kings Legion of Stationary. Although I also like the reason of why not they defy the laws of the Paper Mario’s world by simply existing be paper? Nah? Be a ordinary objects yes but only by looks size and power in the other is overwhelming some aren’t even weapons to attack but help like the cake giving you more health, a pocket watch giving you escape from a battle you don’t want (aside from bosses) the only exception is Black Boswer Castle being still paper in looks and only being powerful by the fact it’s a floating landmass that will become a meteor when it falls down. (Basic point of what I’m saying is… Nintendo really needs to explain how theses objects of size and power for supporting or defense but mostly attacking, and all not being paper are doing here and especially for the legion of stationary. (Even tho it was probably explained in origami king but it’s since a while since I played that)
@thenabbitgamer
4 ай бұрын
"The final fight is very unique." It's Bowser and some regular enemies that you have to use specific thing stickers to counter followed by Bowser turning big, which we have seen a million times. Edit: I’m not saying it’s wrong to like the fight, or even the game, but it’s not unique in the slightest.
@sahaprocks7751
3 ай бұрын
On god
@jeremiahgreen5632
3 ай бұрын
I have massive respect for you being able to defend this game, because I hate it in almost every way.
@nintenbroalex
3 ай бұрын
To each their own, I understand why people don’t like it, but I still enjoy it
@op_HarrisonLewellyn
4 ай бұрын
Super Paper Mario was the first of the series that I played, though I was way too young to appreciate the story for what it was, so I mainly grew.up playing Sticker Star and other 3DS games. I loved this game to pieces, everything about it was just cool to me, so much so that it was one of the few games younger me decided to replay multiple times. It wasnt until last year when I found out that people hate this game and I was honestly shocked to see that. I replayed the game very recently to see if it was all childhood bias and, honestly, it wasn't, I still love this game. I feel like since the first 2 Paper Marios especially were so good, people expected every other game to live up to those ones and, in Sticker Stars case, they focus on what they didnt get right or what isnt present as opposed to seeing the good about that game. I'm not gonna say that its the best Paper Mario game, it definitely isn’t, but people give it a bad rep that it simply doesn't deserve and I too will defend this game till the day I die.
@CassiusStelar
4 ай бұрын
As much as i hate Emile/Chuggaaconroy for what he did to every fuckin girl on the TRG team his video essay is pretty spot on and i completely agree with it. I do not understand how anyone could like this game from a purely design standpoint. This was my first Paper Mario and almost made me hate the entire series all together.
@CassiusStelar
4 ай бұрын
@Ice-Bear god forbid a person have fucking opinions
@CassiusStelar
4 ай бұрын
@Ice-Bear wait a minute your banner contains incest, your stance is invalid
@ProjectionProjects2.7182
4 ай бұрын
What did he do? (By the way I agree Emile's essay is a good take on this game)
@CassiusStelar
4 ай бұрын
@@ProjectionProjects2.7182 He kept asking them for kinky stuff despite no one ever responding to the shit, was being creepy towards them in a few in person events, talked to underage fans *that* way. I wanted to be charitable to him, I kept following him on SMs after the first accusations came out, I even thought his response was very mature, but more shit keeps popping up.
@ProjectionProjects2.7182
4 ай бұрын
@@CassiusStelar Oh okay thanks for explaining. I did not know this. Were any of the accusations ever confirmed to be true?
@RexFlare
3 ай бұрын
It isn’t a bad game, but it pales in comparison to the other 5
@jaxonsrandomchannel3554
6 ай бұрын
I will say though it isn't my favourite my favourite mario RPG this ones still a fun one to come back to! I understand why some hate this game but i didnt mind any of the problems or sticker mechanics!
@kingboo4518
3 ай бұрын
It’s not bad, it’s just that the other games are much better then it
@sanstheredpikmin7363
14 күн бұрын
"It's an rpg. A bad rpg." I like sticker star and it was apart of my childhood (yes I beat the game as a kid) and even still this game is bad. It has to generic of a story (yes paper mario 64 had a basic story but it built upon it), the combat incirages you to not fight and just run. There is constant back tracking with no hints until you already know what to do or mess up. And the only little bit of story building is optional and can be permanently missed. Even in an interview shigeru miyamoto said this game was bad.
@Yahir_s._
4 ай бұрын
I Love This Game, It’s Presention & Music Keep Me Going. I Also Loved The Final Bowser Battle.
@einmensch2973
5 ай бұрын
My Top 2 Problems are the Battle Spin and that you dont get things stickers instantly and allways have to backtrack . I still love this game , I would even call Color Splash one of my favourite Games of all time .
@Origamiisthebest
3 ай бұрын
THIS IS VIDEO IS FOR I will forever love this game to death
@Puppettheremastered
4 ай бұрын
I don’t really Agree, I still think it’s a bad game, but I have to admit… You put really great detail into this video! I respect your opinion, and yes, there are positives like: Music, Graphics, Stickers, Easy to collect coins! Although the sticker system isn’t better than the other systems that games have like Paper Mario: The Thousand Year Door, Collecting stickers and trying to get them all feels like earning Pokémon cards, and it feels so good! I think Paper Mario sticker Star is a bad game, but gets WAY too much hate. Sure, it’s the least greatest game in the Paper Mario Franchise, but I have that guilty feeling that people barely gave this a chance.
@ProjectionProjects2.7182
4 ай бұрын
I gave it a chance and I hate it. The hate is 100% deserved. Felt like a massive waste of time.
@ApolloJustice-rs5ry
4 ай бұрын
Great to see people sticking up for it. It was my least favorite, but people need to chill out, it wasn't that bad. I mean, I enjoyed playing it. Some game mechanics and battles were needlessly gimmicky, but without it Color Splash, one of my favorite WiiU games wouldn't exist, so I respect ss. (Would like to clarify, I got sticker star AFTER Color, so I didn't realize how much of a copy cat color really was lol)
@Maxwell_Twist
3 ай бұрын
I think the issue for a lot of people, myself included, is that this came out after a long drought of Paper Mario games and was then seen as new standard for the series for the next two games. If it was just a side game, sure people would have bitched about it, but they would have gotten over it when the next mainline Paper Mario game came out and gave them the Paper Mario RPG action they were all craving.
@ApolloJustice-rs5ry
3 ай бұрын
@@Maxwell_Twist yeah I get that, but I just think we should take ss, a lemon to end all lemons, and make lemonade.
@Maxwell_Twist
3 ай бұрын
@@ApolloJustice-rs5ry I mean, fans of the original games that were looking for a Paper Mario experience (a good story, fun and engaging gameplay that felt meaningful, good humor, and interesting characters and settings), that lemon is 98% pith (the white part of the rind.) The other 2% is a seed that grew two more lemons like it. I mean, notably, Color Splash is better than Sticker Star, but neither of them have a story like the original three. I can't remember if Color Splash actually does something with Bowser like the originals did, but he was so good in those games. SPM is notably the black sheep of the originals, but it has such an amazing story that I don't mind the change in gameplay. SS basically removed everything that the then current fans loved about the series aside from some good music (the snifit gameshow was also good.) You can avoid every bit of optional combat in SS and still be perfectly fine. Kersti basically calls you stupid if you want to actually fight the bosses instead of using the win button thing sticker against them and she's basically useless as a helper, just telling you random things most of the time when you're actually stuck for some reason and try to ask her for help.
@ApolloJustice-rs5ry
3 ай бұрын
@@Maxwell_Twist yeah, while I do prefer the original games, I think we should be happy the series is even still alive tbh. Heck, paper jam was the last real Mario and Luigi installment, It'd be sad if that happened to pm. I don't regret buying Sticker Star, Color Splash or Origami king, and if I bought a new WiiU (gamepad is busted) to get a new gamepad, I'd buy Color splash again just because i really enjoyed it. (Ok, the story freaking SUCKS. I really just like the soundtrack, graphics, gameplay, and humor of the games, really just the general feel of it.) I wish they did more with Bowser, I mean the dude has ONE LINE, in which he says, "hey chump, why do I feel like I was hit by a truck?" Really not the best moment of my beloved paper Bowser from the first 3 games, but I loved color splash nonetheless. Heck, in sticker star he had literally NO DIALOGUE, but I honestly still enjoyed that game, can't say I'd play through it again tho, mainly because I could be replaying Color Splash or PM1. I honestly enjoy all paper Mario, some more than others, and it's just sad sometimes to see people hating on others who say, "was sticker star all that bad?" Like, it wasn't your thing? Cool. Not my thing either. No need to nuke the place.
@Maxwell_Twist
3 ай бұрын
@@ApolloJustice-rs5ry Oh yeah, no, if you love any of the 4 Paper Mario games that came after SPM, then I'd hate it if I ruined your enjoyment out of them. While I know the games give me very little enjoyment, I'm still happy to hear that people enjoyed them. Notably, the fact that we just had PM:TTYD Switch version come out might make this mind set easier for me to have since I still have things to look forward to. Like, I may be some grumpy, old, 30 year-old, but the "lemonade" that can be squeezed out of those four games is that there were people that were able to enjoy them even while I couldn't. I'm partially just annoyed by this video since they mostly just either brushed aside the criticism or explained it away with "hardware limitations" which was completely false when we had games like Xenoblade Chronicles on the 3ds and had M&L: Superstar Saga, a GBA game that had the features that were "restricted" due to the 3ds's "hardware limitations." Also, in the section about how the game could be improved, it was really annoying to hear them basically verbally shrug and throw there arms up in the air, literally giving no suggestions, giving the implication that they had no idea of how to improve it when I have ideas of how to improve all three of the original games in different ways for each. I love all three, but they aren't perfect games in my eyes, and not giving any ideas for improving just makes it sound like they think the game couldn't be improved anywhere, which irked me.
@andy-opia4306
4 ай бұрын
While I’m excited to see Nintendo revisit TTYD and ask us what we like about Mario RPGs, I’m hoping for Paper Mario 7 they try and combine the two eras of Paper Mario into one, taking what works in Sticker Star, Color Splash, and Origami King, and putting those aspects in a more traditional RPG with an interesting story and a wide cast of characters. Stuff like the witty humor, puzzle aspects, and one time moves (in addition to normal moves that you can use whenever) can work! It’s just bogged down by the flaws of newer Paper Mario, and by trying to live up to TTYD, which I’m not 100% sure it could’ve without being a derivative copy of it.
@rachaelchampion6195
4 ай бұрын
Here's some armor.
@nintenbroalex
4 ай бұрын
Thanks, I need it
@naturalnova69
11 ай бұрын
Trying to be the different one today are we?
@nintenbroalex
11 ай бұрын
If that’s what you wanna believe, go for it, but I genuinely really love this game
@naturalnova69
11 ай бұрын
@@nintenbroalex sure
@JayStack5
4 ай бұрын
As someone who grew up with Thousand-Year Door, I love Sticker Star (I know, rare). Super was a bit of a letdown for me, removing a lot of what I liked about the series, and Sticker Star brought a lot of those things back. Didn’t know about its hate until Color Splash’s announcement. Now, Color Splash is my favorite in the series, with Thousand-Year Door and Origami King sharing second.
@secret_society5850
3 ай бұрын
this game was the first paper mario i played, i really loved this game when i was younger but having played ttyd super and even origami king after have made me realize while this game was good on its own it sort of ruined the charm and gameplay of the series, especially in comparison to ttyd and super , such amazing games which made me understand where original fans came from
@nintenbroalex
3 ай бұрын
Yeah, I can absolutely see where og paper Mario fans are coming from, but I still believe that this game has a reason to exist, and for that, I find this to be extremely charming of a game
@kenallenchannel3911
6 ай бұрын
As a person who hasn’t played Paper mario sticker star and plenty of others Alpha dream mario and all paper mario game, i hope we get a remake of all of em even sticker star and also happy birthday btw i hope your birthday was wonderful 😊
@ProjectionProjects2.7182
4 ай бұрын
If the remake completely scarps the battle system, replaces it with an actual good battle system and actually has a good story now then yes SS should be remade.
@Stinktofu0021
4 ай бұрын
Thank you so much for making this. I feel so alone in this sometimes 😭
@MegabombGamer-rb5kh
4 ай бұрын
I respectfully disagree to several of your points. 1. Single use items were always in Paper Mario, as others have said. The issue is that EVERYTHING requires a single-use item, even Mario's regular Jump and Hammer attacks. Stickers also replaced the special move badges that allowed Mario to use different Jump and Hammer attacks in exchange for FP. This makes those special moves feel less special, because now they're just another singlue use item. 2. I don't agree with the game being short just because it's on the 3DS. There have been numerous handheld RPGs that still had moderate length and/or plenty or a lot of side content, such as Pokemon Emerald or Chrono Trigger DS. 3. "Item hoarding", where players won't use a powerful item because they might need it later, is already a big problem in RPGs, but the Thing system makes it even worse. Because using Things is often required to progress, players are likely to never use them in battle. It turns what should be on the same level as Final Fantasy summons into something that takes up inventory space beause a new player won't know which Things will be required to progress. 4. Several bosses are nigh impossible without using one specific Thing but become effortless with it. This is worse than the usual Thing blockades because it takes away the challenge bosses are supposed to provide. 5. Bowser being the main villian or the final boss is not the problem, the problem is that he has no personality in this game. Dream Team and even Paper Jam had Bowser as the main villain(s) and nobody has an issue with that. Bowser's personality and ego are a large part of why he is so popular, but turning him into just a generic power-hungry villain is such a disservice to him. Sticker Star was also the first Paper Mario game I played, but I have to say I don't like it. I got stuck somewhere in the desert world and I wasn't engaged enough to try and get past that roadblock or even look up the answer online. As someone who DOES like Color Splash and Origami King, I have to say that Sticker Star fumbles the execution of many of its ideas.
@PeachyFanboy
6 ай бұрын
I can't call this a bad game since I didn't play it yet same with the Original and TTYD it looks pretty meh, but bad like people call it "F tier" looks a bit to harsh
@LoreSolver4
4 ай бұрын
It's that type of game that doesn't seem bad until you try to finish it
@ProjectionProjects2.7182
4 ай бұрын
The game is deceptive and looks mid but gets worse the more you play it.
@SnootDog
3 ай бұрын
Happy birthday! (I am extremely late)
@yoshibro75
Ай бұрын
YES! TRUE!
@robertkovarna8294
4 ай бұрын
I will disagree on some things being done in Sticker star due to handheld limitations. Handheld limitations didn't stop Superstar saga, Partners in time, Bowser's inside story or the 3ds's own Dream team and Paper jam. And Dream Team is a lengthy game. Now a change Dream team DID have that I like for handheld accessibility is the option to save anytime you want. That's something that is good for handhelds. But sayin the game's structure is due to handheld limitations is not something I buy.
@harenzaren
4 ай бұрын
lol, lmao even
@spikelink2
4 ай бұрын
"In this video i'm going to defend that sticker star isn't bad!" *proceeds to point out every single thing that makes it a bad game without countering them* genuinely had to check this wasn't an april fools video. you said that this was your first ever rpg, and that would explain things. i really recommend you try some other, actually good rpgs so you have a point of reference of what the genre can be.
@SuperM789
4 ай бұрын
🤡
@ProjectionProjects2.7182
4 ай бұрын
@@SuperM789 Nice counterargument. (Not) 🤡
@ProjectionProjects2.7182
4 ай бұрын
Yeah I though it was a April fools joke too.
@lasercraft32
4 ай бұрын
Sticker Star ISN'T a bad game, its just not the same _kind_ of game as older Paper Mario. There's a lot to like about it if you stop obsessing over what was lost.
@linus6718
4 ай бұрын
I can say "different, but not bad" about Color Splash and Origami King, 2 games that, despite their restrictions, are focused on making an engaging and fun experience for the player. Sticker Star though? Nah, this game is just bad
@ProjectionProjects2.7182
4 ай бұрын
No the game just sucks.
@TheHerrDoctor
4 ай бұрын
There was Chuggaa and then there is this guy
@JMFSpike
3 ай бұрын
Before I get into my thoughts, I just want to say that the whole idea of the 3DS not being capable of more of an open world is ridiculous. The original Paper Mario on N64 did it and the 3DS is far more powerful. Also, freakin' Xenoblade Chronicles is on the 3DS. It's not even remotely close to being as limited as you think. It's not a valid excuse for this games' shortcomings. It's a good game, but it's a bad Paper Mario game. I thought the sticker mechanic was cool and fun, but the game is lacking too many things that the previous games had and was the downfall of the series for sure. Still, I did enjoy the game despite my disappointment and I'm glad I own it. So yeah, kind of mixed feelings on this one. If you hated it back when it came out, I'd say maybe give it another shot and keep an open mind. As long as you go into it not expecting too much, you might actually get some enjoyment out of it like I did.
@alapeno2495
4 ай бұрын
It's interesting to me that you respond to most of the high thumbs up comments, but the one that argues against your points in a non aggressive, well thought out way, that mostly sticks to objective facts regarding your arguments (that is, not objective about the game, but how you structure your arguments and points) and trying to open a discussion with you, mysteriously stays unresponded to, even as you respond to people blindly agreeing with you as recently as 11 days ago if not sooner. To echo what crumpscrumbs said, it feels like what you want is an echo chamber to talk about how much you like this game you grew up with, and don't really want to talk about the flaws it may have. The most agregious part is where you straight up just do not think there's anything to improve with sticker star. That statement i just said is sort of hyperbolic to what you ACTUALLY said, but even if this was a standalone game, that had no paper mario expectations to live up to, there are a myriad of things that this game could do with. 1. Seamless level transitions to make it feel less segmented while keeping the 1-1, 1-2, etc level select fast travel 2. infinite regular sticker storage (you still have to FIND them) or a dif inv for Things vs reg stickers, so the sorting can be interesting and let you use all sorts of stickers 3. XP or otherwise any resource besides coins to make regular battles worth it, your arguments for why there is a clear difficulty curve in regards to fighting grunts makes no sense and isn't really based on the reality of the game 4. More characters like the world 4 Ghosthouse Toad with unique identifiers and interesting stories, the world feels completely empty and devoid of lived in life; Goombas and koopas and shy guys and whatnot feel like wild animals and the lack of dialogue from anyone besides kirsti outside of the towns is crushing 5. it just NEEDS something to make it replayable. The thing is, the beginning of this game is always gonna be the same, and so is the middle, and so is the end. It's not like in other games (not even other paper mario games, just other games) where there is, yes, a most efficient way of playing, but most players will trail off and do their own thing to make their own fun, but this game actively encourages you to do each playthrough nearly the same. Thing stickers can be used at different times but the process to go get the ones you like is so annoying youll either save just the best ones for the boss fights and yadda yadda through grunt battles, or not fight the grunts at all and infinijump every boss 6. again, just in the spirit of saying this game could be better in its own right without comparison. How can you say that world 3 doesn't need to be changed at all. how can you say that the obtuse thing sticker overworld puzzles doesnt need to be changed. How can you say that the inability to have any hint whatsoever on what to bring into bowsers fight doesn't need to be changed. The problem is you don't bring any of these up, you hardly even say that its ok that these problems exist, you quite literally just say "if you dont like it then dont play it" which isn't constructive at all. I love this game. Im a diehard paper mario trilogy stan the first 3 games best but i even like sticker star over super papes and some parts of the first papes. I think this game starts much better and paper mario picks up around the koopa brothers fortress, which is a ways into the game and is a slog. But this is not a video about discussion its at best an opinion piece about a game you had as a kid.
@nintenbroalex
4 ай бұрын
im not "avoiding" certain comments. I reply to what i got notifications for and anything else i notice when i open the video back up. Not to mention, Im working on a follow-up video to this one to address all the complaints. As far as the "complaints comments" are concerned, I already replied to most of what people said when the video first came out and new complaint comments are copy paste of what was already mentioned before, but since you want to "call me out" ill reply to what you said here and have this be the "be all end all" for negative comments 0. Yes, of course i would love to talk about something i love, who wouldnt, but as a person who has played EVERY paper mario, I still feel confident on my opinion, despite the flaws this entry may have and what other people may feel about it 1. If they went for an open world approach then the seamless transition would be great but because they went with the level approach, what they did is fine 2. the sticker management is part of what makes the game; remove that and you have no reason for stickers as well... theyd be infinite 3. the difficulty curve is in the form of the shiny enemies, you arent gonna take on world 3 after leaving decalburg (that is if it wasnt for the trumpet thing check), for example, you hypothetically COULD but youd die a lot sooner than if you played in order because youd have better stickers and things by that point then if you went in with default stuff. Not having XP isnt a thing I ever thought about when playing the first time, even after hearing everyone complain about it, i never cared, i just enjoy the battle system and upgrading and collecting better and better stickers 4. yeah, lack of major characters may be a complaint for most, but for me, it made it that much cooler whenever a major character DID appear. For example, going through world 4 is cold, snow everywhere, you have to find your way and after a couple levels BAM mansion and a toad to assist and talk to. Its a good feeling to run into those characters every now and then instead of every single screen, but I can understand why some would hate that given previous games, 5. Not every game NEEDS to be replayable or even have a post game. This game, for example, the replayability comes in playing the game again with your own rules or trying to play stuff out of order or other things like that, and if you play the game through without replaying levels or upgrading the same stickers over and over, then infinijumping the bosses wouldnt be an issue because youd have different stickers at every fight, youd never have the EXACT same stickers in two different playthroughs. 6. world 3, bowsers thing stickers, and the overworld puzzles have NEVER been an issue for me, even when i very first played. The only time i ever used a guide was post game to 100% the sticker gallery, but that's ALL. The reason i say "if you dont like it, then dont play it" is simply because of exactly that. You shoudnt have to play a game you dont like. Look through the comments yourself and youll seen a pool of people loving the game, hating the game, or somewhere inbetween. I explained what I personally believe sticker star excels in and people that dont like the game, complain about the things that i think are great... good, then dont play it. The people complaining are the ones who dont want to give the "different" game a shot, or if they did, didnt see it the same way I did. I know it has flaws, but EVERY game has flaws. I plan on doing a video in October as a "sequel" to this one where i address the issues to a greater length and provide "solutions" but everything I said still stands. Thank you for the comment.
@ProjectionProjects2.7182
4 ай бұрын
@@nintenbroalex 1. Okay fine thats your opinion. 2. Cant have stickers serve another role like badges or something? Stickers don't need to be tied to attacks. It would be better if they were not. 3. You would not die because you would skip the enemies anyway as their is no point in fighting them. 4. Those moments of meeting unique major characters are so few and far between that it barley even counts. choosing world 4 sounds like a cherry pick when none of the other worlds really have memorable characters (except maybe Wiggler in world 3). 5. fair point 6. Not sure how the thing puzzles were not an issue for you especially with how cryptic they are but ok I guess. How the hell did you solve the vacuum puzzle?
@supersquirrels7
4 ай бұрын
Nobodys entitled to a reply, it's not like hes deleting comments (I've never played Sticker Star before but these are the kinds of videos that I really respect)
@nintenbroalex
4 ай бұрын
@@ProjectionProjects2.7182 2. In another game, that’s probably what they would be, but for this game, it’s tied to attacks. Whichever you prefer is down to your own opinion. 3. Yes, but you’d also never gain HP-up hearts if you’re skipping everything 4. Every world has some big character that makes it memorable, and in EVERY world there’s at LEAST the traveling toad who gets bullied by the enemies and most worlds have a kamek appearance (w1: scared and lost toad, the goomba trio, w2: oasis toad, parakoopa troopa trio, w3: wiggler, sniffit, boomerang bros, etc etc) 6. If you’re referring to the oasis level, I just looked at everything I had and thought about what made the most sense with an outlet since there was an outlet. Not to mention, I did the port level BEFORE finishing world 1, so I did everything I could including getting the vacuum, so I never had to worry about “not having it before that” since I always had it
@nintenbroalex
4 ай бұрын
@@supersquirrels7 thank you
@SoloJustus
4 ай бұрын
*incorrect buzzer*
@edwardsaldana2534
4 ай бұрын
Such tragic that many 3ds Mario games are trashed by the internet after relaxalax made that bland Mario video, it stings hard because I had fond memories of 3d land, Mario kart 7, dark moon and even NSMB 2, games that I like but fans hate
@sahilhossian8212
4 ай бұрын
Lore of Why Paper Mario Sticker Star ISN'T Bad [Discussion Video] momentum 100
@ninjabunny9526
4 ай бұрын
Sorry for commenting this since you seem to acknowledge that this particular argument was your weakest, but looking through the comments I havent noticed anyone bring this up yet and I think its pretty important to note: you said that a game like paper mario 64 or ttyd couldn't work structurally as a handheld game since they arent structured to be played in many short play sessions, but that just isn't correct at all since... They are on handhelds. Paper Mario 64 is on switch online and the TTYD remake is coming to switch, which is a handheld console. And just looking at those games' pacing it makes total sense they'd work well as handheld exoeriences since save blocks are plentiful and the longest segment of gameplay that isnt broken up by some lull in either game is probably only 45 minutes. (Also they put Xenoblade Chronicles on the 3ds and it did just fine so I doubt traditional Paper Mario would have had trouble transitioning to the 3ds) Sorry if anyone has already commented this and I didn't notice! Also happy very belated birthday!
@dathousanddragon4439
4 ай бұрын
Im going to be honest, i dont enjoy sticker star. Not a bit. It was not enjoyable at all. Concepts were cool, things were unique, and there were a few funny moments. But that doesnt really make sticker star worth playing in my opinion. I like the idea of a consumable based battle system, but its just too much info, given there are 8(?)pages to look at by the end of the game. Power to you for enjoying it, but i cant see most of the things that you have mentioned as anything but flaws. No story, no levelling, random guessing the solutions to the puzzles, only to realise you have to leave the level and come back with a different thing… it wasnt a fun time, even i knew it when it came out. The game even gives you free mushrooms (usually) mid-battle, you have to put effort into dying in the game. I dont know, i just want a paper Mario with a story, and an interesting gameplay loop. Stickers just dont quite hit the mark, ONLY because stickers deal a quarter of the damage to bosses. Worn, flashy, megaflash, they all do the same to bosses. Its no fun sweeping a boss in one turn because i had the correct sticker, or slogging through a boss that i can barely beat without it.
@AkameGaKillfan777
11 ай бұрын
Something something Arumaru comment
@nintenbroalex
11 ай бұрын
Good comment 👍🏼
@grnpyro5110
7 ай бұрын
Music is too loud, it's a little hard to hear ya
@nintenbroalex
7 ай бұрын
Apologies, when editing the audio was fine and when I exported it, no matter how many times I did it, the audio just boosted out of nowhere, sorry about that
@goldenyoshistar1
4 ай бұрын
This is a rarety on this platform. Sticker Star being defended when you have a Paper Mario Community of people part of the OG trilogy who are extremely toxic towards those who like SS - CS - and TOK has caused a divide in the fandom. Personally, I'd say I have more fond memories of my time playing Sticker Star VS TTYD. and even the few negatives I remember from SS are small compared to TTYD's biggest annoyance for me. Heck, I'd rate SS above TTYD only due to memories alone.
@LoreSolver4
4 ай бұрын
What do you not like about TTYD? I get that is had a lot of backtracking, but SS had way more backtracking way more often. W3 ALONE is more backtracking than TTYD. But I do get your point. As some one who love TOK and CS a lot more that most people, I do agree we shouldn't hate ir discriminate people based on which game they like/don't like. While I can't stand SS due to it's awful battle system, forgetable level design, cryptic puzzles, boring story, Kersti, and bad design choices all around, if you like or even love SS, then that's fine. It's a game you found a way to enjoy, but I couldn't.
@Glitzburg
4 ай бұрын
@@LoreSolver4 He's a dip-shit kid that grew up with it and does not see its flaws.
@MxPokirby
4 ай бұрын
One of my favorite things about the battle system in both Sticker Star & Color Splash is the very "Quick Draw" nature of it. Because it's mostly just you alone, and often multiple enemies at a time, plus the ability to use multiple attacks in one turn & your attacks being finite so what you have on-hand is always changing, you feel especially encouraged to really strategize and do as much damage in as few resources as possible to win in a single turn. Because if you don't, enemies can *eat* through your health in a single round if you're not careful. It genuinely solves a problem I run into in most other RPGs (speaking as an RPG person), even including Paper Mario 64 & TTYD; where fights quickly become monotonous *fast* because the same basic strategy works for 80+% of all normal fights. As I kid I remember playing both 64 & TTYD and always being out of money, because I'd get less than halfway into the games and just opt to Run from most standard fights because I genuinely found them *that* boring & samey.
@Nassacrismo
6 ай бұрын
Come one this is a game for 3ds realised in 2012 but people don't say pokemon scarlet and violet are bad and it was realised in 2022
@nintenbroalex
6 ай бұрын
There are people that are going to hate on every game, regardless of what it is 🤷🏼
@Nassacrismo
6 ай бұрын
@@nintenbroalex i bet even ttyd or odissey
@ProjectionProjects2.7182
5 ай бұрын
Saying "It released for the 3DS so its okay" is not an excuse. The 3DS was easily capable of running games with interconnected worlds. Dose everyone just forget that Mario and Luigi Dream Team, Ocarina of time 3D and Majora's Mask 3D was a thing?
@Urastinker
3 ай бұрын
Silence is a virtue and you looking a little unvirtous right now. You should change that.
@nintenbroalex
3 ай бұрын
I can ask you the same
@giulytsme
3 ай бұрын
Never subscribed faster
@nintenbroalex
3 ай бұрын
Thank you!
@Crawdaddy-eh4sc
4 ай бұрын
you're entitled to your wrong opinion
@SuperM789
4 ай бұрын
wrong opinion is an oxymoron
@jaysefgames1155
3 ай бұрын
You were meant to upload this on April 1st
@nintenbroalex
3 ай бұрын
There is no joke about this video
@TheR3DSniper
6 ай бұрын
The reason I fell in love with the Paper Mario games is the story. I didn't care about RPGs until I played the first Paper Mario. I just don't care about the story in Sticker Star (I don't even remember what the story was.) Even though I hate this game, I admit that it's not the worst game in existence.
@cats9994
6 ай бұрын
you dont remember a story because the only story it really actually has is the manor in world 4
@ProjectionProjects2.7182
5 ай бұрын
"I just don't care about the story in Sticker Star (I don't even remember what the story was.)" You don't remember because there was no story to remember lol.
@iamLI3
3 ай бұрын
well , you tried , but watching this just confirms for me how bad and not worth playing this game is.....
@raybob8668
7 ай бұрын
I’m sorry man, but no, It is that bad.
@SuperSans64YT
5 ай бұрын
..... dude, I grew UP on sticker star and even I don't agree with this, Sticker Star is just objectively worse than the Paper Mario that came before it, no ifs ands or buts about it, as many have said before me, it isn't Paper Mario, it's Mario shaped Paper
@FailureGamin
6 ай бұрын
happy chrstamas
@WooperK
11 ай бұрын
"this is the only game with this type of battle style"(idk if you said it like that) but have you played color splash this game is good and i love it too but play color splash it's my fav paper mario game and it awmazing so much life the game has sticker star is great but color splash is like 3X better (just my opinoin)
@nintenbroalex
11 ай бұрын
In my personal opinion, I see color splash as an evolution of what sticker star set out to do, not to denote it as a “bad game” because it is a very good game, they are just extremely similar in structure, and people failed to see the comparison
@geschnitztekiste4111
4 ай бұрын
80% of this video is just "I know why people hate this and that, and I understand and kind of agree but it's not THAT bad" Like you didn't really bring up anything that this game actually does well and better than other entries until the very end, you might want to structure videos like this better in the future.
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