Did this video change how you thought about critical hits? Why or why not?
@somebodyrandomly
2 жыл бұрын
I still like them but don't like them when they crit me
@winterbreezesrule9583
2 жыл бұрын
@@somebodyrandomly Thanks Rayquaza
@thomasrb370
2 жыл бұрын
I love crits especially when I have +3 defense and zacien still kills
@mallowtonmouse
2 жыл бұрын
For some reason i thought this was an older video but i clicked it anyway lol
@Goatkuna236
2 жыл бұрын
Haven't completed the video but I'll say *YES*
@pokeaimMD
2 жыл бұрын
I like getting crits. I hate getting crit 😤
@wezen89
2 жыл бұрын
Getting crited twice in a row or getting an additional rng hax in the process would be enough for making me rage quit a get tilted for 30 minutes or so lol
@graylee945
2 жыл бұрын
I once missed a two 100% accuracy moves straight. With no accuracy drop or ability gimmick ;-; Yeah RNG can sucks sometimes....
@LucianDevine
2 жыл бұрын
@@graylee945 Gen 1 I'm guessing?
@ysten3869
2 жыл бұрын
Yup
@michaelpeebs
2 жыл бұрын
I also don't like you getting crit Joey But I also enjoy you hitting them 😂
@catandfishfc
2 жыл бұрын
Crits: Removed from the game Cosmic Power Clefable: This is where the fun begins
@wowwt
2 жыл бұрын
Obviously if crits were removed then there would need to be a nerf to things like this or a set cap lower than what it currently is.
@keiharris332
2 жыл бұрын
@@wowwt or just remove stall setups. I think the writing is on the wall. I love em, but the masses hate em. It provides no real counter play options and there is not many thoughtful counter play options against them at times (besides Phazing I guess). I hate to admit it... but sure, it is not so fun to play against unless you are a very methodical grindy player. Look at clash royale. They nerfed X-bow and Mortar into the dirt till they became unusable by the casual player because the casuals hated playing against and watching it. (I loved it)
@FrostySnow1000
2 жыл бұрын
@@keiharris332 kids and ppl these days have too much adhd to be patient with stall teams
@Azun_Kurone
2 жыл бұрын
@@FrostySnow1000 Why specify kids, or these days, stall has never been fun to play against (besides the immense satisfaction of finally breaking the damn stall core)
@mightybear5441
2 жыл бұрын
Damn you Lusamine!!! I toxic'd her Clefable thinking "Hehe you're done", I did not know about Magic Guard until then.
@404FinallyFound
Жыл бұрын
Fun fact: your opponent’s crit rate is always at least 50% while yours is set at a base of 1%
@themanwithaplan2711
Жыл бұрын
I know I once almost lost in my first Platinum because the opponent had 3 crits
@genblinko7801
Жыл бұрын
@@themanwithaplan2711 I once lost after getting paralyzed 6 times in a row and plenty of other times with multiple/max confusions and sleep turns. don't even get me started on crits
@lagmanrealtrustme
Жыл бұрын
@@genblinko7801 I am so sorry you had to experience that, I would've smashed my DS if I had to deal with that shit
@marvalice3455
Жыл бұрын
Mood.
@pawedziedzic3250
Жыл бұрын
Im the opponent
@MrEvan1932
2 жыл бұрын
Accuracy is also another factor of randomness that a lot of people often overlook. Accuracy can literally make or break the effectiveness of moves, adding an incentive for consistency and creating a more diverse move pool, introducing a risk vs reward metric.
@D3sdinova
2 жыл бұрын
Yup, moves like stone edge are terrible because of it. 95 accuracy is barely acceptable. 80 accuracy is basically 50... if youre lucky.
@D3sdinova
2 жыл бұрын
Scratch that, i just went online again, and 95 is insanly unreliable. You are going to lose whenever you use such a underpowered move.
@bluchicken_995
2 жыл бұрын
It’s why hustle Durant is such a funny Mon it either murders everything or is 100% useless
@kaelanmcalpine2011
2 жыл бұрын
Which is why Hone Claws exist so that these things don't miss
@justinalicea1590
2 жыл бұрын
If critical hits were to go, people would just complain that their high power attacks are balanced around being able to miss and whine that all of their attacks should be allowed to hit everytime. Then about how certain moves only have effects a given percent of the time and should either be removed or always happen. Critical hits make players think "Do I want to spend time setting up and risking a critical hit undoing all of my work?" Sometimes yes, sometimes no. Accuracy has the same thought process: "Does the greater damage output make up for its inaccuracy?" Sometimes yes, sometimes no. People just feel more in control when using a move because they chose to run it and use it, whereas a critical hit is outside of your control entirely. But it only feels that way, because once you are past that 96% accuracy mark for moves, you officially are more likely to get a critical hit than to always land that move whether or not you like it.
@phantom-joke
2 жыл бұрын
Wolfey explaining why it's good that he can use crits to rob games in his rank #1 master ball series makes this vid a certified "world champ diff" moment.
@chikenugets9165
2 жыл бұрын
I mean without crits there is no "world champ diff"
@artandem9637
2 жыл бұрын
@@chikenugets9165 flinch, paralysis, burn, freeze, miss: would like to join the chat
@EndoInfinite
2 жыл бұрын
Ngl, shut up and stop crying
@GogolTheEnjoyer
2 жыл бұрын
@@artandem9637 dont forgot about confusion
@crabnebula1816
2 жыл бұрын
@@artandem9637 sleep turns, speed ties
@TheNeilBlack
2 жыл бұрын
"There's over 150 possible dual types" They could make an entire regional dex without repeating dual types and I kind of want to see it.
@ilexdiapason
2 жыл бұрын
this is why the eeveelution-only region with all new dual types is the perfect spinoff game idea
@WillfulWonders
2 жыл бұрын
@@ilexdiapason wha
@orkaydk9430
2 жыл бұрын
@@ilexdiapason idk I feel like it'd be pretty uninteresting
@willjoyce5013
Жыл бұрын
@@ilexdiapason that sounds kinda lame comparatively, ~150 forms of the same structure wouldn't be as fun as varied ones
@cursedsailor7473
Жыл бұрын
Also, how would you evolve them all?
@jamesdinius7769
Жыл бұрын
One thing to remember is that Gamefreak has to try to please both competitive players and casual players who are often children. That is no easy task. And at the end of the day, competitive players are not the majority of their consumer base. They have to appeal to the casuals. This is why Smogon is so popular for singles (and doubles for unofficial competitive). They apply external balance through banning action and tiers that Gamefreak can't as easily (though they could apply stricter rules to VGC) without alienating the majority of their customers.
@nessa6859
5 ай бұрын
Pokemon should make a competitive pokemon game. I'll never play actual competitive pokemon because grinding and breeding for perfect mons is way to time consuming. If pokemon had a game like smogon where you can customize all your mons and battle with anything you want it'd really help grow the competitive scene grow.
@cross-layered8538
5 ай бұрын
@@nessa6859so like a combo of Coliseum and showdown? I’d be down for that
@ntray3729
21 күн бұрын
@@nessa6859honestly breeding in Pokemon is Not even that badm
@badaryman7139
2 жыл бұрын
Wolfey, dunno if you'll read this but you are exactly the kind of representative any competitive community needs. Someone who has the maturity to understand the nuances and difficulties of balancing a game, whilst at the same time having great in-depth knowledge about the game itself! And, you have a huge following! You're a blessing to the pokémon community, keep at what you're doing, you're doing great! 😄
@PatrickWDunne
2 жыл бұрын
I feel like the best part of critical hits is to break stalls
@markkart
2 жыл бұрын
AGREED. If im facing a blissey with 6 calm minds up and i have a special attacker as my last pokemon, without crits, i am screwed
@eryton1899
2 жыл бұрын
@@markkart but the disappointment when your crit does only like 50% ;-;
@airayne5176
2 жыл бұрын
@@markkart then you shouldn't have let the bliss cm 6 times
@foxycraft1234
2 жыл бұрын
@@markkart especially if the blissey also has toxic so it would just stall ur mon with soft boiled
@gus7807
2 жыл бұрын
@@airayne5176 its not that easy
@Mark-sk6om
2 жыл бұрын
Luck isn't completely gone without crits, since damage rolls themselves can often decide games, not to mention accuracy, status moves, secondary effects.
@cassiolins1203
2 жыл бұрын
Yeah, but neither of those as things would change his later argument about stall teams.
@LucianDevine
2 жыл бұрын
@@cassiolins1203 Yup, without crits the stall teams would reign supreme, and it wouldn't even be close.
@robby2988
2 жыл бұрын
True, I find more games are lose due to low rolls than any one crit
@BorealColdstone
2 жыл бұрын
@@LucianDevine The game needs to remove crits as rng and give more ways to guarantee crit to compensate so you can play around it. If that's properly balanced then its a better alternative than either completely removing crits or leaving crits completely alone
@fortnitesexman
2 жыл бұрын
i for one think damage rolls are annoying af and that status moves like freeze and paralysis make the game incredibly unfun i think the problem arises when the luck can invalidate your skill (which damage rolls and such do) the fact that i can potentially beat wolfey in a battle while not even trying despite being garbage at the game should simply not be a possibility
@epicsauce2647
2 жыл бұрын
For someone who clearly thinks much much faster than the average Pokemon player, you are incredible at these slower breakdown videos
@oucyan
2 жыл бұрын
As someone who loves using defensive strategies in Pokemon, my first thought watching this video was indeed that Crits are necessary to stop my favorite strategies from being all powerful.
@jakecovideocompany6496
8 ай бұрын
crits are a crutch for people tryin to beat chads like us
@evanxlviii6387
2 жыл бұрын
I don’t mind crits at all. I would rather lose to a crit than lose on time because I get stalled out. Great video.
@pikminman13
2 жыл бұрын
Showdown players: what is this “losing to time” you speak of
@foxycraft1234
2 жыл бұрын
@@pikminman13 i mean showdown players can still technically lose to timer they just have to be afk for 2 and a half minutes
@pikminman13
2 жыл бұрын
@@foxycraft1234 yea which means its entirely their fault if they lose and not due to timer stall celebrate nonsense
@bakes1324
2 жыл бұрын
I’ve stalled out so many games because I’ve been stuck with a strictly support totekiss in doubles.
@glaxyl
2 жыл бұрын
i rather lose to crit than lose to generic sweep strats with baton pass minimize and something like that
@matchasgotcha
2 жыл бұрын
6:01 I like that through creating your videos, you've grown more of an appreciation for GameFreak's balancing while acknowledging their oversights in the competitive meta
@j3nki541
Жыл бұрын
Pokemon always had elements of randomness in its battles. Sleep turns, accuracy, confusion, attract, paralysis. They're of course frustrating to deal with and they all have limited counterplay, but you can also incorporate them into your strategy. Plus they can add to the hype when you get the lucky roll when you really need it. Imo the fights would get pretty boring if all elements of randomness were removed, I'm fine with crits.
@hazza1066
Жыл бұрын
Tf2 players are going bald over this title
@jjohnsonnccc
2 жыл бұрын
You bring up a great point with stall teams being inherently disadvantaged to crits. I played a person once online who spent a lot of turns boosting all his stats and baton passing around. Finally when he baton passed to his Hypno (odd choice to give all those stat buffs to, but not the point), I caught a lucky crit with Bug Buzz and OHKO’d him. He disconnected and called me a shit player. Yes, I would have been majorly disadvantaged without that crit, but he also took the risk on by taking turns to using status moves instead of outputting damage. IE, he gave me more opportunities to roll the dice in my favor. Very great video! The quality has skyrocketed in just the last few months
@XenithShadow
2 жыл бұрын
To be fair he was memeing anyway if he passed the stats to an actually good pokemon he would be fine anyway. Or more likely he was a shit player, what kinda idiot doesnt batton pass with a susbstitue up if they are passing into a poke that has a 4% chance to ohko them.
@grilledlemonsisathing1682
2 жыл бұрын
@@XenithShadow assuming this isn't pre gen 6 bug buzz does go through substitute
@XenithShadow
2 жыл бұрын
@@grilledlemonsisathing1682 You are entirely correct i guess the solution is dont try to set up sweep with a hypno, when you could use either literally mega evolutions or if it's in bdsp then a garchomp/kingdra a legendary ect.
@mylorddio8272
Жыл бұрын
You won by luck just know that
@jjohnsonnccc
Жыл бұрын
@@mylorddio8272 right, but the point is by attacking more, I was rolling the dice more to get a crit. You can’t really get mad when the dice roll eventually helps the opposing player, when he’s taking more turns to actually get that outcome and you aren’t doing anything to cause damage.
@pile_of_ants
2 жыл бұрын
I've played so much tf2 recently and been so involved in the community that when I heard critical hit I instantly thought "crits are fair and balanced"
@frankwest5388
2 жыл бұрын
While frustrating, it also does led to some of the most memorable moments. I can still remember the highlights, where by the power of random luck, I was able to blow up a medic, his poket scout and another random scout. Or that time I killed 4 players by getting random lazer mini gun crits. However, I also remember a moment where a soldier that I sniped shot his rocket launcher just before dying, which killed me with a crit. It’s part of what makes the game memorable.
@peterschulkke6072
2 жыл бұрын
Difference is, random crits in tf2 are unquestionably bad, unlike in pokemon
@hyreonk
2 жыл бұрын
Both of these events could have happened without criticals and would have been more memorable for it. Criticals are genuinely bad in games they appear, given and received.
@sblack53
2 жыл бұрын
FPS and Turn-Based RPG are different genres that random crits affect wildly differently. While random crits are a necessary check in Pokémon, they don’t add value in TF2, and I agree with Uncle Dane that they should get rid of random crits in pub servers (like they already have in competitive).
@LaserBread
2 жыл бұрын
Also note that TF2's crits do 3x damage, instead of Pokémon's 1.5x
@GoddamnAxl
2 жыл бұрын
This somehow reminds me of the stall warrior era in Hearthstone. You armor up indefinitely and games are mostly going to both player using up their deck.
@Madcat1331
2 жыл бұрын
This was a great watch. Your arguments combined with play examples convey the point very well while also being concise. So much so, the arguments for Crits in this video can be applied to other mechanics and games as well!
@ciarandowling
2 жыл бұрын
I think the main reason they left in crits is because Pokemon is a turn-based RPG and crits are kinda staples in that genre
@phillipanselmo8540
2 жыл бұрын
it's not an rpg but yeah
@MoonMillenniummon
2 жыл бұрын
@@phillipanselmo8540 I think he meant turn-based JRPG. I could be wrong tho
@Slimeonian
2 жыл бұрын
@@phillipanselmo8540 what? Yes it is
@tristantancio8763
2 жыл бұрын
@@phillipanselmo8540 ???? you are playing the role of a hero on an adventure to become the champion. role-playing game
@phillipanselmo8540
2 жыл бұрын
@@tristantancio8763 no you're playing the role of some random kid
@genbbas
2 жыл бұрын
from someone who follows your channel for years, I'm so happy to see how many people are following you and how good the edition is!! You started as a legend already, but you're conquering the PokeTube with competitive Pokémon. each day something that I can talk more with people, and with less and less prejudices!! Congrats, Wolfie! Huge fan, you're still the same guy I've always loved from the beginning!
@vc3245
2 жыл бұрын
Appreciate the amount of effort you put into videos Wolfe. Keep it up!
@STDynamite8008
Жыл бұрын
Wolfey the way there's always this cut out card version of you in all your videos honestly hits so hard it's proper hilarious plz don't stop
@pergrineheel3018
2 жыл бұрын
One of the many luck based aspects of pokemon battles. Some games I've lost because my defensive wall got crit, but It's also won me some games. Ultimately, I don't mind them existing
@wezen89
2 жыл бұрын
Agreed. Even a offensive mon getting crit could be devastating, but doing crits yourself to get crucial kills feels very good. So crit existing are never a problem to me.
@D3sdinova
2 жыл бұрын
@@wezen89 i dont mind them too much, but they are still insanely unfair. Last night i had a battle with random EVless mons with random moves against a legendary team, they crit 3 times and had 100 percent secundary effect activation. But it was a brutal and fun battle, but like how!?
@D3sdinova
2 жыл бұрын
Pokemon is like my favourite thing in the world, but im a super unlucky guy. So it can be very fustrating with the luck sometimes. Imagine getting a crit and one shotting a shiny, thats my kinda luck.
@BestgirlJordanfish
2 жыл бұрын
I really do want to see more of the game feature "set criticals" like Frost Breath. I'm reminded of Fire Emblem Heroes of conditional crits. Going from ×2 to ×1.5 but breaking negative stat changes or enemy buffs is really spicy to me and keeps a chance of avoiding too much stall. It also kinda feeds a game around stat changes that I enjoy in doubles. A Move or ability that crits if HP is low, or maybe while a certain terrain is up, I think there are a lot of ways to engage with it. Or what if Synchronoise was changed to 80 power but always crit if the target shared a type? This will also make anger point and shell armor potentially spicier too.
@peco595
2 жыл бұрын
That's a great idea for Synchronoise, such a terrible move that I don't understand why it exists lol
@AndoBanderino
2 жыл бұрын
I always found the signature moves on the Urishifus interesting, they are devastating against set up mons cuz they always crit but against an offensive mom, they become the most consistent move to calculate damage with, but it's still pretty strong that it applies pressure.
@tomwanders6022
2 жыл бұрын
Im not a Competitive Pokémon player, but wouldn’t it be way better to have such a way to control crits, so you don’t have to rely on randomness? Edit: love the ideas btw. :3
@nintendork9207
2 жыл бұрын
I like a lot of this, though maybe if Synchronoise was to be adjusted like that, I'd probably set the base power to a more comfortable 55-60. 80 feels a bit too strong for a fixed crit move(even if it is as conditional as sharing a type), y'know?
@goatles9423
2 жыл бұрын
The Synchronoise buff sounds good, and I think experimenting with "set criticals" could be fun. I played Shin Megami Tensei V recently, and that game has a status move that makes the next attack have 100% accuracy and crit rate. I got a lot of enjoyment using builds based on critical hits (especially since they grant both extra damage and only use half a turn) so I wonder if a critical hit based playstyle could be balanced in competitive Pokemon Edit: I remembered that the ability sniper and the scope lens item exist. Those two plus focus energy would make a fun, gimmicky build, but it's probably not nearly strong enough to get use in high level competitive play
@SleepyBrady
2 жыл бұрын
when I saw this vid I instantly thought the reason they need to stay is because they ignore stat buffs on defense and Special defense but don't detract from the attack buffs I think. If crits never existed then that would make defensive buffs extremely strong, almost way too powerful honestly and would make stalling a lot stronger because attack stacking buffs are more risky then defense stacking buffs by nature. I think. You take more damage then your opponents while they get even more turns to set up their defense. Crits are really good for dealing with it and honestly it would be super annoying
@SkaalKesh
Жыл бұрын
Exactly what I thought too. Stall has to exist to prevent aggro spam from doninating everything, but you don’t want stall to snuff out a format either. There must be a balance, and crits inherently help prevent stall from getting TOO powerful.
@vez3834
8 ай бұрын
It does also make going for a move like Swords dance, especially multiple times, more risky. Set up in general can be incredibly oppressive if not carefully taken into consideration. It gives a possibility to still KO a mon that has set up even if you were only now put in battle. It effectively gives powerful moves a more powerful secondary effect. Often lower damage moves have higher chances or better secondary effects. The strongest moves often have downsides. Draco meteor to mention one.
@Ironpecker
2 жыл бұрын
Been loving this type of videos as of late, it really shows how much effort you put in them, especially in the research in how pokemon is balanced
@marioruiz5758
2 жыл бұрын
I would love to see more abilities like merciless that guarantee a crit if a condition is met. Maybe a pokemon that crits if oponent boosted an stat that turn, or a move that crits if opponent is paralyzed, or an ability that makes you crit if your move was redirected
@MrcreeperDXD777
2 жыл бұрын
I feel like drapion should have merciless. It combos well with poison jab 30% poison and toxic spikes
@nickinchi
2 жыл бұрын
@@MrcreeperDXD777 not to mention drapion having access night slash & cross poison which have higher crit rates
@reginaldlaine515
2 жыл бұрын
T-Sp8kes and Venoshock
@sheridan5175
2 жыл бұрын
I'd go one further and bake it into the game's mechanics, making crits happen more often if your opponent's speed or evasion is dropped or your accuracy is raised, having moves like string shot set up guaranteed crits, etc.
@DeckKnight
2 жыл бұрын
Also to be on a mon that isn't offensively laughable like Toxapex.
@weebboi9457
2 жыл бұрын
Pokémon: “I love 200 turn games” Yu-Gi-Oh!: loses before the game even starts
@deemg4631
Жыл бұрын
Critical hit for me: "Happy if i got it" "Hate if the enemy got it"
@mrshimmo1
2 жыл бұрын
I accidentally crit hit a shiny and just got memories of it.
@gorillagamer1392
2 жыл бұрын
NOW THAT’S A LOT OF DAMAGE
@somebodyrandomly
2 жыл бұрын
Me when I get a critical hit: Do it again Me when my opponent gets a critical hit: Stop. Plz don't do it again
@frosttoros663
9 ай бұрын
Team Fortress 2 moment
@ThePauperGuy
Жыл бұрын
"It sucks getting hit with a blue shell while in first place" gets hit while in 2nd....
@ChaoticLapras
2 жыл бұрын
I genuinely like crits. It adds the spice of potentially losing/winning still I compare it to the begging for a flinch while behind which is always exciting
@rileyackison4495
2 жыл бұрын
Same
@tsokanos1459
2 жыл бұрын
remember guys like a professional nuzlocker once said: "you need to play around the crits"
@EmeralBookwise
2 жыл бұрын
Pretty much. If you were in a range where a crit makes all the difference between life and death, you were never safe.
@D3sdinova
2 жыл бұрын
Also shiny hunters... crits have a 0 percent chance of happening, except when you want to catch a pokemon, then its 100 should one take it out.
@EmeralBookwise
2 жыл бұрын
@@D3sdinova: crits can certainly be the bane random shiny encounters. When actually shiny hunting, however, you only have yourself to blame if you aren't packing a catcher with false swipe.
@05-redacted5
Жыл бұрын
Nobody likes being on the receiving end of a critical hit
@fabienchamberland4791
2 жыл бұрын
A reason i think we need to mention is the logical aspect. Pokemon is a game were creatures fights in a active and restless battle. Normally, they would just try to hit the opponent period. But if there lucky and hit a weak spot, then its a crit. I feel like taking out crits completly would remove the feeling of powerfull beasts fighting to the best they can, then hitting a weakspot when theres a chance. That explains a lot of moves that have higher crit ratio by nature, like slash or wicked blow. Those moves create a weakspot, therefore critting more often. It also explains the move focus energy. By focusing, the pokemon can hit weakspots more often, therefore critting more often as well.
@prysthaea7735
2 жыл бұрын
Before watching the video, my take has always been that random Crits are important in pokemon for the same reason that random draws are important in MTG. Some amount of ucertainty is essential in any turn based strategy game, to avoid outcomes becoming deterministic. With minimal hidden information and no randomness, it would possible to know exactly how a match would end long before its really over, which would get really boring really fast. Crits add enough uncertainty that you have to hedge your bets and play safe when you're ahead, or take risks to aim for the margins when you know it's your only chance. It's a fine line. Winning or losing to randomness feels really frustrating, so having too much turn players away. But having too little randomness can turn high level strategy into following a spreadsheet, which can kill a game entirely.
@hyreonk
2 жыл бұрын
Can you provide an example of a game dying because it "turns into a spreadsheet?"
@keiharris332
2 жыл бұрын
@@hyreonk Pokemon, actually. Generation 1 basically has 1 or 2 teams in OU. I do believe Aria meant to say flowchart, as in there is a first order optimal strategy that has the highest win rate by far and can be mindlessly followed to victory.
@hyreonk
2 жыл бұрын
@@keiharris332 Thank you, that's a good example I didn't know about. But that also means high random chance didn't solve the issue. So at the very least, random is not a 1:1 to variety.
@greenstill58
2 жыл бұрын
@@hyreonk can you provide an example of a game that is a just spreadsheet? Some form of unpredictability is in every game ever made.
@XenithShadow
2 жыл бұрын
@@keiharris332 Generation one is still largely determined by luck since perma freeze exists. Also not suprising gen 1 would be pretty much solved there is only like 50 legal pokemon since presumably NFE are banned/ unusable. Also generations been out quite along time there only some much inovation that can be done with 50ish choices when at least some pokemon are pretty much auto includes.
@WASD_ii
2 жыл бұрын
I remember when I started watching your channel and how much you played around getting crit. It's so cool seeing a "random" thing get outplayed cause you know how to deal with it and I always loved that part of your videos, it's nor perfect but it definitely isn't as 1 dimensional as people think
@Curious-on7ei
Жыл бұрын
incredibly well put the quality of these videos is something else
@vincentpey3929
2 жыл бұрын
Crits belong in most jrpgs (idk about rpgs in general), they give larger variation beyond your attack power and the enemys defense, if there is sufficient customization crits could be an alternative way to deal high damage in the endgame instead of just a high stat beatstick.
@abhinavanand9032
2 жыл бұрын
I critical hit the like button and subscribe button I already did when I discovered your channel and your quality has drastically improved over the time. Keep it up.
@lukaskback9710
2 жыл бұрын
I think the unpredictability of each turn makes it more interesting. Whether it is damage rolls, crits, secondary effects etc., RNG adds a layer of strategy. Even if it means you might win/lose a few matchups you shouldn’t have, learning to play to your outs, or minimising your risk of losing is a skill, and over the course of, say, 20 battles, the luck generally evens out. And even if there wasn’t an element of randomness, online play often comes down to making reads and 50/50’s. These things take skills in the same way as optimising RNG by balancing your risk and reward. Luck is a skill.
@dukeofburgerz5225
2 жыл бұрын
Man, it's videos like this that help me realize how much Wolfey knows about Pokemon. Makes sense for someone who's been in competitive pokemon for a decade. But it's incredible to just get peek into the insight this man has
@wonder6835
2 жыл бұрын
Finally someone said it. I always thought crits are good for pokemon. The nuzlocke segment reminded me of Fire Emblem. They serve the same purpose of making the game exciting. The nullifying defensive buffs thing is the main reason though why I think crits are healthy. It makes these buffs not a win button, and prevents boring stall as the dominant strategy. I am glad you saved it as your best point. You basically put into words what I have been thinking for years. I wanna thank you for that!
@SillySkull
2 жыл бұрын
I mean imagine losing a Tournament to a crit, I think I would actually lose my mind, and if someone actually has lost a tournament to a nasty crit, then I am sorry for them because that would be a *NASTY* way to go out
@Marapetersen1
2 жыл бұрын
I didn’t exactly lose the tournament but in game 3 of my last round at my first regional in masters I was 5-2 and lost to a crit, (my opponent and I both agreed I would have won without it) if i’d won that game it would’ve been 50cp towards the 400 needed for worlds. It sent me on a spiral of feeling like I’d never be good enough because something could always just come and take away my victory and after a few more tournaments where my heart just wasn’t in it I quit the game til the pandemic started up. (Sorry for the wall under your comment just wanted to let you know you’re opinion was valid)
@SillySkull
2 жыл бұрын
@@Marapetersen1 ah don’t worry about the length of your message, it was interesting to read, and that is a very unfortunate loss to an unfortunate crit, and the fact that it made you lose passion for the game for a while just sucks
@marinomele4575
2 жыл бұрын
I know there are plenty of examples out there, but this is mine all-time-lowest: 2019, SwSh Season 3 (I think), just before the Covid breakout. My first ever tournament, an Italian Regional, with a creative team I built on my own with WP Dragapult and Lucario. After 8 round of swiss, I was one win away from the top cut. Game 1 starts, I'm killing it. First turn, 2 kills. Until... A random ice-punch froze my freshly dynamaxed WP Dragapult. I literally had no dynamax, my opponent dynamaxes and barely gets the W. I was so close. Then game 2 starts, I was snowballing pretty hard once again since my opponent didn't learn his lesson. Then the unthinkable happens... In the following 3 turns, my Dragapult gets frozen by Conkeldurr's Ice Punch once again. My Mymyku misses 3 Play Roughs in a row. And the Opposing Crit-Kiss' Dazzling crits 6 times in 3 turns. Last turn... I can still win. 1v1. My 1HP Lucario with Close Combat would just one shot his full HP Tyranytar. It Dragon Danced, but it was so slow since my opponent's had a TR team. I thought I might still be faster. He attacks first. I lost. Later we talked a bit, and turns out it was a speed tie. And I'm out of the tournament, just like that. Broken mechanics, broken pokemon, no ban-lists and most importantly... Sometimes a game's outcome is just completely luck-based. This simply can't be happening in any competitive scene. This is not competing, this is gambling.
@SillySkull
2 жыл бұрын
@@marinomele4575 honestly to be that unlucky in one sitting is actually just impressive, but if that’d happen to me I probably would’ve had some sort of rage because my goodness, the opponent getting a crit 6 times in 3 turns is just cruel, *AND* the loss to a speed tie. Competitive can be super frustrating with all this rng eh?
@JackRule16
2 жыл бұрын
Didn't blunder lose a huge game to a lucky crit?
@StickMaster500
2 жыл бұрын
This is basically the same thing as what happens in Team Fortress 2 (even if it’s more unbalanced than Pokemon): _It’s better to get a random crit, rather than getting hit by a random crit._
@FlamingZelda3
4 ай бұрын
The problem is in my 120 hours with tf2 it appears the random crits aid the team defending a chokepoint more than they help the team that's trying to make the push. I never minded the random crits until I started playing without them and I now see that tf2's random crits actually make the game more stall heavy.
@conlon4332
8 ай бұрын
I would be really interested in seeing a video where you try to make Pokémon as much like chess as possible. I don't know if that's possible, but it would be super interesting if it is. I think the most important aspects of chess are the total lack of randomness, the complete transparency of what your opponent's options are, but with enough options, complex enough strategy, and long enough plans, that it's very hard to predict what their next move will be. Beyond that, I think there's a lot of ways you could take it. From allowing Pokémon huge movepools to allowing players to pick from a large selection of Pokémon each turn. You could even implement a board where Pokémon have to be within a certain distance to attack, or even each have specific ways they can move, although at that point you run the risk of making it basically just chess with Pokémon pieces. I think having multiple moves available to any one Pokémon would be important for making it still feel like Pokémon. Edit: Some possible ideas, take them or leave them: In order to take a piece, the Pokémon has to move straight if it's a physical move or diagonal if it's a special move, and moves are simplified to either effective (super effective or normal damage) and therefore able to take a piece, or not effective (not very effective or immune) and therefore not able to take the piece. Maybe base stats could affect how many spaces the Pokémon can move. May need to be a bigger board if many pieces/Pokémon are involved. All the information must be clearly written out, including available moves and stats, as knowing the opponents situation and options is very important in chess. This is just one of many ways this could be done, I'm just throwing an idea out there, I've no idea if this version would actually work as a game, probably not, just some ideas I had about how things could work. I don't know if the board idea is the best bet, it might be leaning too far into chess. More of a focus on Pokémon moves might be better, but as I said I think it could be done many ways.
@makhseed
2 жыл бұрын
Long time subscriber and fan, just wanted to let you know the recent step up in quality of your vids has not gone unnoticed. Love the new stuff, great to see you really coming into your own on this platform. Much love
@GoldenXPhoenix
2 жыл бұрын
This went exactly into what I had in mind as well, beside from just competitive builds, it just break stalemates in general for the casuals as well.
@totall4579
2 жыл бұрын
I love how Wolfey's main argument is the same thing I've always thought. I've also thought of making crits impossible to occur on the first attack and/or making them increasingly likely on repeated attacks. This would lower the RNG while keeping all the points Wolf talks about. Hell, it might make games even more tense as crit chance keeps scaling vs stall.
@hyreonk
2 жыл бұрын
This is a truly brilliant idea. It's simply shining with potential.
@keiharris332
2 жыл бұрын
I want to add to that idea. On top of repeated attacks increasing crit rate, your crit rate is further boosted if you received no damage in the previous turn. This boost stacks with the repeated attacks boost you mentioned. This way, offensive players still get a fast game and stall players essentially are punished for building up too much. Therefore, setup moves can still be viable while making pure stall a sure-fire way to get punished.
@grunkleg.3110
2 жыл бұрын
I'd also like to see crits become slightly more likely vs Pokemon that have their defenses boosted. Not too much where it becomes unviable, but just enough that if your Clefable is at +6 and is spamming Soft-Boiled, you're REALLY opening yourself up to a crit
@revimfadli4666
2 жыл бұрын
Reminds me of Tryndamere's crit chance increase per missing hp
@basedjiren3889
2 жыл бұрын
Without crits Intimidate, Calm Mind and Iron Defense would be way too OP
@strangemodul3
2 жыл бұрын
Hey Wolfy, found your videos via YT Recommends. I loved this video, and it earned you a sub from me. Here's why: you made a stellar argument about why, not only are critical hits important for the game to be fun, but why they are a solid piece of game design. I've always wondered why games keep crits as a mechanic, and this video has me rethinking my typical negative thoughts on them. I look forward to your future content!
@itsukizy
2 жыл бұрын
this is a great video! as someone new to VGC, one of the most important things for me when playing is learning not to get tilted by RNG. yes, maybe i got crit or paralysed, but my opponent accounted for that and successfully used RNG to their advantage, and i also have every opportunity to do the same to them. pokemon is all about managing your odds. if my opponent can see their win condition being a crit and they get it, getting mad is stupid. they played the game to their best odds and won. luckily the VGC community is one of the most friendly and non-toxic communities i’ve ever been in and most players i know never get mad at RNG
@wezen89
2 жыл бұрын
Are you sure about the last paragraph?
@reeba4824
2 жыл бұрын
@@wezen89 there's always good and bad sides to communities, so hey, maybe this person used their odds to find a good crowd. 😁👌 It's always possible!
@itsukizy
2 жыл бұрын
@@wezen89 maybe i’m just lucky but my experience with the VGC community has been overwhelmingly positive
@wezen89
2 жыл бұрын
@@itsukizy good for you!
@Chef_Gringo
2 жыл бұрын
I compare it to baseball a lot. Losing on a walk off homerun is absolutely devastating, but winning that way feels incredible. That's the crit. You gotta have the good with the bad.
@jameslowell9656
2 жыл бұрын
???? What
@Fincaurum
2 жыл бұрын
Personally I really like to play in a way similar to the "epic sweep" videos, when the entire strategy focuses on buffing a single pokemon and then sweep with it. Often this strategies make use of baton pass, a move that is usually banned. I think crits could be a perfect way to balance moves like baton pass, just think of them as the opportunity attak in D&D, if a pokemon gets hit in a turn when it's using a move that will make it switch out, the chances of getting a crit are agumented to 1/4 ore even 1/2
@EphemeralPseudonym
Жыл бұрын
that's just Pursuit
@Fincaurum
Жыл бұрын
@@EphemeralPseudonym pursuit is a bad move that can at most get to 80 base power... it's not the same
@azzix45
8 ай бұрын
@@FincaurumPursuit was an incredible move that let you take potshots on mons and win games in a lot of scenarios
@Komoto4444
2 жыл бұрын
Wolfey has really leveled up his content recently, really digging the analytical videos tuned to not-world-champs!
@sapremia
2 жыл бұрын
Design Docs did a good video on critical hits for people who want to see more of a general outlook on the history and impact of them! It's a good supplement to this video, even though Wolfey just intentionally summons crits in his matches but comes in here pretending it's RNG.
@sopadumacacoumadelicia5
2 жыл бұрын
Crits need to exist otherwise some stall teams would be busted and impossible to defeat.
@phillipanselmo8540
2 жыл бұрын
GRAND DAD?!?
@Lyth13
2 жыл бұрын
No it just means people would have to run toxic
@zoruafox7512
2 жыл бұрын
@@Lyth13 ah yes have to run toxic when most great setup mons that crits would help against are immune to toxic. Magic guard clefable or reuinclus for example or steel or poison types. Are you saying everyone should run neutralizing gas wheezing so that toxic works?
@Thoray
2 жыл бұрын
This sort of explanation just says that the actual problem is game balance itself. RNG used as a balance measurement is a poor and underdeveloped solution.
@NeonWasInUse
2 жыл бұрын
ah yes, because OU isn't just swimming in some of the most potent stallbreakers in competitive history atm.
@enigmatic2878
2 жыл бұрын
A thing I liie about Wolfey is that he also gets other games (with the same, or different) to compare it with pokemon to show a different perspective. He even talks about how casual players would feel, and that is HIGHLY appreciated
@MeboDotExe
4 ай бұрын
i really love how wolfey’s advice for not getting crit is “You can’t get critically hit, if you just don’t get hit!”
@rabbits2345
2 жыл бұрын
Just wanna say your videos have gone wayyyy up in production quality. Not that I didn't like your real youtube intros, but wow I'm loving the new stuff
@galliussbattlefield3621
2 жыл бұрын
13:38 Slow and extremely defensive strategies AKA Chansey + Shuckle. +6 Groudon can 2-shot that Chansey with Max Quake even after its fellow Shuckle has used Guard Split on it, but it feels so pleasant when you one-shot it with a crit...
@kalaxt
2 жыл бұрын
Great video. Another point I think contributes to having crits in Pokemon is to allow for weaker teams made of Pokemon that aren't popular in the meta to have a chance of winning against stronger teams. Being a game with so many mons, people like building teams with their favorites regardless of their viability. Crits give these kind of teams a better chance at holding their own.
@sean6919
2 жыл бұрын
But it doesn’t. Both teams have the same crit chances so it doesn’t give an advantage to either team
@NeoBoneGirl
Жыл бұрын
@@sean6919 It doesn't give an advantage on paper obviously, but there are games when a worse team wins because of a timely crit, that's just a fact. This also doesn't take into consideration that a better team is already winning more on average, so the crit chance doesn't mean as much to them
@Dabrick47
2 жыл бұрын
I think another thing that makes crits so annoying is that you don’t know that you got a crit until AFTER you see the damage. So you see that your attack did a lot of damage, but it turns out that it was a random crit.
@vez3834
8 ай бұрын
It creates tension when you need to avoid a crit or get one. It gives that sense of "I've made the best decision I could, now let's see how it pans out". The best example I can think of for the opposite working well is League of legends. Most of the time basic attacks and spells will show the damage dealt right away. Crits also show it right away, but it works in that game because there are other ways of creating tension. The perceived weight of each instance of damage needs to be lowered just due to how many times you get hit in just one match. Seeing how well your Pokémon took a hit or how much damage they did to the opponent is where you have time contemplate your choices. You can also ask Lord Helix for mercy!
@jetstreamjackie3437
2 жыл бұрын
This is exactly how I feel. Back in Gen 6 when I first tried to get into competitive, I kept running into annoying Skarmory singles teams that took 40+ turns to end. Without crits, those teams would be successful even in doubles. Crits are good!
@hyreonk
2 жыл бұрын
It's an interesting point, but they trade a little excitement for a lot of unfairness. There are other solutions GameFreak can institute to weaken this particular strategy.
@Poke-ladd
2 жыл бұрын
The Amount of times I’m trying to catch a Pokémon but fail due to a critical hit is too damn high yet I never get one in a battle against leaders or finals bosses or online
@earthbornplays3853
2 жыл бұрын
Wolfey, I would love to see you do a video going into the impact that bag items (potions, revives, status heals, etc) would have on the vgc landscape.
@Palasid11
2 жыл бұрын
That’d be interesting but complete item freedom would make stalling much worse. Limited items though? Hmmm :)
@earthbornplays3853
2 жыл бұрын
@@Palasid11 agreed, I think it would be very hard to balance but also quite interesting if they managed to do it right.
@kingdoppless2938
Жыл бұрын
I Genuinely love crits, even if it's on me the pressure to turn the tides back to my favor is why I love pokemon
@aldoushuxley5953
2 жыл бұрын
Wolfe, Gamefreak experimented with dual type moves like "Flying Press", which is both fighting and flying. I think in the future we might see more dual type moves, or maybe even a gimmick around that. What dual type move would be the strongest? Is it the same as thinking about coverage normally, or are there offensive type combinations which are better? What would the impact of more dual type moves be?
@ASH-bb4sg
2 жыл бұрын
ground and fighting
@scottvanderhorst873
2 жыл бұрын
@@ASH-bb4sg aggron is crying
@keiharris332
2 жыл бұрын
if we use the video he made about the best combination types, the answer is fairy steel. Althought I will always be a fan of bolt beam (electric/ice)
@ASH-bb4sg
2 жыл бұрын
@@scottvanderhorst873 lol AGGron : call an ambulance , but not for me . ( sturdy exist) Aggron ( uses counter)
@victory8928
2 жыл бұрын
@@ASH-bb4sg death intensified
@MoinCoin
2 жыл бұрын
1:10 wolfey the throat goat
@donkis4227
2 жыл бұрын
Killing my enemies before they kill me is my favourite strategy too, wolfey
@jackrebble
2 жыл бұрын
Wolfeys videos have gotten so much better lately, it's really fun to see and sort of follow the progress as a viewer :))
@DeputyDerp
2 жыл бұрын
The perennial question is, then: *How do you make crits not feel awful to play against, without removing crits altogether?* Obviously, this isn't an easy question to answer. But I'm gonna hit you with the Pokemon deep lore: what if I told you that Pokemon games since gen 7 have ALREADY IMPLEMENTED A SOLUTION... but in exactly the wrong form? I present to you, the move known as Laser Focus. Laser Focus is a move introduced in Gen 7 that gives you a buff that lasts until the end of your next turn. If you attack on your next turn, you are GUARANTEED to crit. Now, I know what you're going to say: Why would I sacrifice a turn and a moveslot for the chance to guarantee a crit? And you're right. This move is beyond awful. In its current form, it is almost unplayable. But I offer you this: *What if crits worked like Laser Focus innately?* That is to say, what if at the end of your turn (including the turn you switched in), you had a 1/24 chance of gaining the Laser Focus buff (increased by things like Super Luck and high-crit moves as normal)? This solves multiple problems with crits (and introduces a new problem, which I'll attempt to fix at the end). - First, it offers some degree of counterplay and control. Getting a Laser Focus buff announces to both players that a crit is coming, and that they better prepare. If you switch to avoid a crit, you lose CM or Cosmic Power buffs, and take a beefy hit on a different mon. The player getting critted is still always at a disadvantage, but at least now they have input. INPUT IS KEY, because if a player feels they had no input in an outcome, they get frustrated. - Second, it's still RNG. This is because of a thing called variance. Crits, as they stand in the game right now, are extremely high-variance. This means that the impact of a crit ranges from totally useless to instantly game-winning, with they only way to modulate this being gimmick strategies. Changing crits to a Laser Focus chance is still RNG, but now it feels less wild in its variance. You have *some* control over the outcome, but it's still RNG, especially if you take prediction into account. There is a problem with this, though: What about Protect? If you know a crit is coming, you can just Protect and suck all the advantages out of it. The easy solution to this is to have Laser Focus crits specifically ignore protection effects. NOTE MY WORDING HERE - Laser Focus crits SPECIFICALLY. This excludes moves like Frost Breath and abilities like Merciless. Is this a perfect solution? Probably not, but I've put a lot of thought into this, and would like to see what other people think. How would you fix crits without outright removing them?
@syrelian
2 жыл бұрын
Overall the issue becomes that crits will always be on "the best" moves, you're not gonna Snarl on your crit when you know you can OHKO that Hooh thats pestering you with a super effective that would be damage controlled with Regenerator otherwise, or half a dozen other common scenarios involving the extra punch making a clear "right" decision thats different from the usual imo it also makes it feel worse because it creates a sense of impending doom without a real counterplay option, something gets to die, you just pick what Interactivity is important, but something like this creates a sense of fake interaction thats in some ways worse
@revimfadli4666
2 жыл бұрын
So TL;DR: turn crits into input RNG? Neat
@phiefer3
2 жыл бұрын
In addition to Cloudmonkey's point about it allowing players to use the 'best' moves for their crits, the bigger issue is that this idea would actually increase the liklihood of crits, when your intent seems to be to keep them at the same frequency. As Wolfey points out in the video your crit rate is dependent on how frequently you are actually attacking your opponent. Turns spent switching, buffing, healing, debuffing, and using other forms of utility effectively lower your crit chance because you're not attacking. But with your suggestion all of those turns now count towards your crit chance. Now a bulky, stall team can spend most of its time stalling and healing, while also dishing out a chunky attack every time they get a crit proc. Imagine a stall team that currently spends 90% of its turns not directly attacking, so in a match with ~100 turns, it's going to attack directly about 10 times and probably not even get a crit. With your change, it's still going to attack directly about 10 times, and 4 of them are proabbly going to be crits, effectively making it 9x as likely to crit as currently. Combine this with your points about how knowing a crit is coming allows a player to potentially counterplay, and the fact that a stall-oriented team is likely to have more options to respond to the incoming crit, this change just makes stall teams stronger, undermining the purpose of crits.
@PatrickWDunne
2 жыл бұрын
1:26 People have nostalgia goggles and forget all the bad shit with Gen 1
@m.m.2341
2 жыл бұрын
To be fair, you wouldn't notice most of it in a normal playthrough.
@Swayz790
8 ай бұрын
I knew it felt like I was getting and receiving more crits back in the day
@jamiew624
Жыл бұрын
It's all fun and games till a Kingdra comes out holding a scope lens with the ability sniper and uses focus energy
@SaskiaSketches
2 жыл бұрын
Wolfe’s scripted content is soooo fun to watch, it’s so good!!
@hunterotte9555
2 жыл бұрын
I always felt they were necessary specifically because of bulky stall strategies. Some mons could just never die if crits weren't a thing.
@z0n3h34rt
5 ай бұрын
How to avoid critical hits: “be faster than the opponent and knock them out before they can attack”. Solid advice, why didn’t i think if that. Was nice to learn about the mechanics behind it tho
@NotserpHrrib
2 жыл бұрын
I already knew about RNG being good and it helping deal with stall teams, but I’d never really considered trying to min/max how many crits you give and take. Great video!
@piemaster831
2 жыл бұрын
I critical hit that like button.
@SmithYorkinster
2 жыл бұрын
For me the best way would be to keep crit chance in high-crit chance moves, add more high crit and guaranteed crit moves and buff old barely usable moves with crit chance, and remove random base crit.
@Charliezard7
Жыл бұрын
This would make stall teams too strong
@Nielsvandenbroeck
5 ай бұрын
You summed it up really well. Critical hits could be viewed as a sort of comeback mechanic in games, which gives very high highs for both the player as well as spectators. This is something which is used in a lot of games, MOBA's f.e. Although they often use sort of a Pseudo RNG which increases your chance the more you roll the dice.
@brianwisecarver4880
2 жыл бұрын
I fell in love with your content a couple years ago with your wild silly challenges and the insane strategies and skill you use to win them. But these deep dives into the mechanics and philosophy of the games are making me fall in love with your content anew World champ difference babyyyyyy
@axel8912
2 жыл бұрын
Honestly having a (at least) slight boost in crit chance depending on speed would be interesting. Yes Regileki and Deoxys might land in the same tier as Zacian and Mega Ray But mons like ninjask and most electric types would get a non game breaking buff Would love to see a video exploring this!
@battle188883
2 жыл бұрын
Maybe with what you said an idea would be a kind of buff to chance based on the ratio of Atk/Sp. Atk : Speed? Extremely fast but weak pokemon like Ninjask as you said will be getting crits more often, but if it's something like Pheromosa who has very good atk and speed at the same time, they won't get a buff. Might as well be treated like PLA's Agile and Strong styles but built-in rather than a choice.
@am53n8
2 жыл бұрын
I think this ties in to "luck is a skill", you gotta create situations where you can get those crits. I also think that dealing with the rng of crits (coming back from them, capitalizing on them) shows a lot of skill
@doot7730
2 жыл бұрын
One of the most dreaded pokemon in my school is sirfetched . Why Because I constantly used it to wallbust Critical hitting is essential to the strat Why do I note this Crits are the ONLY thing that can get past some walls. . Chancy gmax Snorlax
@adamtucker1896
2 жыл бұрын
I wouldn't have seen this if I hadn't subscribed, thankyou for the encouragement
@jay4879
2 жыл бұрын
Basically, this is Wolfey explaining his World Champ difference baby moments
@tekayo63
2 жыл бұрын
me, a tf2 player, seeing a video about random crits being fair and balanced:
@Poillip
2 жыл бұрын
Eliminating critical hits also wipes away a huge number of moves and abilities from the game, which further reduces options and potential variance. Not that high-crit strats are common, but every once in a while, you get to see weirdos like Togekiss shine in offensive roles, which is always cool.
@nightfox538
Жыл бұрын
To be perfectly honest, I find that you should have at least 1 Pokémon that relies on Crits. For example, I run a Super Luck, Razor Claw Honchkrow with Night Slash, Rain Dance, Nasty Plot and Hurricane.
@Poillip
Жыл бұрын
@@nightfox538 I think it's much more important and common in the current metagame than it has been historically. Crit sets were always a potent, if high-variance, offensive option, but it was kind of a niche filled by those with the right toolkit, and not usually consistent enough to be a staple of any given metagame. Now, with mons like Dondozo buffing both defensive stats, crits become a much more viable wall-breaking tool, and not a just a general damage threat. Plenty of mons could use Focus Energy sets before, but I think the value of those sets is much higher now than it used to be. Side note, it reminds me of Gen 1 Body Slam Tauros xD That nasty speed tier critting every other hit was super fun, and totally balanced :P
@Vexas345
Жыл бұрын
@nightfox538 I think that's the good kind of crit mechanics. It doesn't feel bad to get crit if I know that's what your goal was and I could've played better to counter it.
@Dabrownman1812
8 ай бұрын
@@Poillipthey could just make anti boosting moves, not crit. For example (leaf blade ignores a defense boost and deals a bit more damage if they're defense is boosted)
@sdsogiuemaniax
2 жыл бұрын
"Overly long defensive battles" gives me flashbacks to early Gold/Silver/Crystal meta.
@Insert.Oregano
2 жыл бұрын
Only a minute and a half and the editing in this video is disgustingly good
@jon7945
2 жыл бұрын
You nailed it with the nuzlocke example. The skill is playing in such a way that you minimize the effect of randomness.
@CorgeekWx
2 жыл бұрын
Critical Hit change: -Crits only apply when a defensive stat is boosted
@Yrvo12345
2 жыл бұрын
16:05 Ah, yes, the famous "all my friends are dead syndrome" strategy.
@rickbill06
2 жыл бұрын
Crit is basically the incarnation of the phrase "it's funnier when I do"
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