"Did you say NERD?"
/ futurasound
/ futurasound
In this, part 4 of my MGS2 Retrospective, I make the case for why Raiden was actually, contrary to popular sentiment, necessary for Sons of Liberty. We discuss a whole lot here, from Paul Auster's story "City of Glass", to American culture and the Ethos of the Information Age.
0:00 - Intro
1:15 - From 'GENE' to 'MEME'
3:46 - From 'TANKER' to 'PLANT'
13:05 - Summary, "City of Glass" by Paul Auster
19:41 - "Peter Stillman", the disappearance of 'truth' under the 'snowstorm' of data, and the burden of finding something for yourself to pass on
21:11 - "Turtles [and Snakes] all the way down"
22:22 - Codons, introns, and exons [as a metaphorical mechanism for 'truth' and 'digital selection' of memes, what to pass on]
23:00 - The "Half Truths" of MGS2, in both the mechanics and the narrative
24:33 - Context gets "drowned" by the deluge of information
26:35 - How every character in MGS2 is trapped in a yesterday that may have never existed
30:07 - Raiden, The Hidden Fortress, and the key concept of Context
31:54 - How Raiden solves the problem inherent to all video games
33:17 - Addressing one of the biggest criticisms of Raiden
33:56 - What Raiden symbolizes
39:38 - How Raiden's character arc provides MGS2 with its heart & soul
50:24 - The monologue from Otacon that sums everything up
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