Thank you for this amazing add-on! It can be used to make fast cloth and hair simulations without complex soft body physics
@ArtTech-uk8nt
11 ай бұрын
Yes, it's a good tool to deal work with the game character animation.
@FlamingShuffle
10 ай бұрын
I love wiggle 2 I use it all the time for secondary motion along with simplicage but I definitely don't fully understand most of the options and the documentation isn't very clear. This helps and should be included on the product page. The only improvement to the video was if you spent a little more time illustrating what each value change affects visually.
@ArtTech-uk8nt
10 ай бұрын
Thanks for your proposals:)
@E.Woyzella
10 ай бұрын
Thank you so much, ArtTech! ❤ That saved me a lot of time and some nerves!
@ArtTech-uk8nt
10 ай бұрын
You're welcome! I'm glad what I did was helpful to you.
@countcroak2640
6 ай бұрын
Great video, thanks for the indepth tutorial and taking the time to go over the fixes with the bake!
@ArtTech-uk8nt
6 ай бұрын
Glad it was helpful!
@ТемнаяЛощина
11 ай бұрын
Great video. High quality and imformative!
@ArtTech-uk8nt
11 ай бұрын
Thanks🍻
@raph3674
5 ай бұрын
Beautiful work
@oyekanmiayodeji4223
Ай бұрын
I get this very weird glitches, the clot keeps shaking when i play animation, is there a way i can make it more stable ?
@diegosemmonitor4795
10 ай бұрын
Very beautiful NPR on that pudding scene!
@LucasSavelli-e3w
Жыл бұрын
Beautiful and straight forward tutorial! Amazing work, thank you so much! You earned a sub :)
@ArtTech-uk8nt
Жыл бұрын
Thanks for you sub!
@JvOeditorR
10 ай бұрын
wow, that's sick, thank you for sharing this bro
@pianomusicarchive7620
10 ай бұрын
you saved my life sir... I suscribed you. thank you for this gold information
@ArtTech-uk8nt
10 ай бұрын
It's my pleasure, cheers!
@shim2822
10 ай бұрын
2:44 His hair: 👩🎤🤘🔄
@Orange_D_Man
5 ай бұрын
lol
@totidoki05
10 ай бұрын
oh my this tutorial should not exist, no way i'm doing that manipulation over multiple iterations or on a real production, very sad since it's a great tool otherwise, i hope an update will fix that!
@urmomlolgottem
9 ай бұрын
oh my lol
@jorgebernier5d
10 ай бұрын
This is amazing!
@xpea16
10 ай бұрын
That's awesome !
@ElvisRoose
6 ай бұрын
i just put preroll 337 it works wondewrs after bake. ! :D it made it seamless without editing idk what that preroll does but it works.
@Leukick
9 ай бұрын
This is AMAZING.... if you know about that character animation software called Cascadeur, this addon is extremely similar to that but based right inside of Blender! And easier to use
@ArtTech-uk8nt
9 ай бұрын
I know Cascdeur, that is an amazing software, I didn’t use it to solve cloth ever, but I will try. Thanks for sharing!
@Leukick
9 ай бұрын
@@ArtTech-uk8nt Cascadeur doesn't do cloth. On another note, I just tried Wiggle 2 for character's rig to very quickly add satisfying realism and weight to their movements (it can make bad animation look pretty good). However, whenever you click to Render Animation Blender 4.0 closes/crashes. Every time.
@victoriagrayson5082
10 ай бұрын
*WIGGLE 2 | Bone Collision & Simulation of Bones and Wind
@onshapeme
10 ай бұрын
What word is more than "thanks a lot"? I want to say it to you! Amazing addon!
@ArtTech-uk8nt
10 ай бұрын
It’s my pleasure.
@Damian_DH
4 ай бұрын
bro i havent found any way to perform properly wiggles on necklace/circular shapes bones. For example a chain that start from your pocket and goes to the back part of your pants. The reason is the last bone need to be parented to its previous in order to keep a good chain references. I tried to constraints the last bone of the chain with copy location/transform to simulate that hanging effect from both sides but it doesnt work. Do u have any idea to achieve these kind of effects?. I saw some people uses soft physics but i wonder if we can do it with wiggle bones.
@alvinakmalimam2262
Ай бұрын
hello, when i rendered why teh skirt or cloth not rendered too (i mean the colth glitch to body)?
@Tsero0v0
22 күн бұрын
Is it work for blender 4+?
@HarryClipzFilmz
4 ай бұрын
Idk what you did before to make the collision work for the hair not to pass through the body. I selected my character's body and the hair still passing through the body. Is there something more that you didn't explain because I did everything shown in this video and its still not working which is wild to me
@ArtTech-uk8nt
4 ай бұрын
Sorry to hear this. 1. Make sure hair and body are separated. 2. Collision is set for each bone of hair. 3. You can Increase the radius of collision objects.
@HarryClipzFilmz
4 ай бұрын
@@ArtTech-uk8nt I figured it out. It was due to another addon I used to create the hair bones added for simulation inside the addon, it had its own colliders even though I used Wiggle Bones for the hair simulation It would not work outside the addon, the simulation's collisions worked inside the other addon altogether so I did not need Wiggle Bones at all.
@KeanusReal
8 ай бұрын
hi, thank you for the tutorial! but how did you select bones quickly? without clicking each bones by mouse at 1:22?
@ArtTech-uk8nt
8 ай бұрын
{}[], to the right of P on the keyboard, you can hold shift to add selection bones.
@KeanusReal
7 ай бұрын
@@ArtTech-uk8nt 😮that is grear tip!! Thank you again for the reply! It was a lot of help!!
@monogonvoxel
Ай бұрын
Is anyone having Issues with Collisions? On my end, when I enable collisions, it just SNAPS to the collider like a magnet. Tried on 4.1 and 4.2
@newgJLart
14 күн бұрын
same, still cant fix it
@maitlan
10 ай бұрын
So this mixes animation and physics together? I was hoping I could do that in Cascadeur.
@ArtTech-uk8nt
10 ай бұрын
Yes, I hope Cascadeur can do this too.
@hipjoeroflmto4764
10 ай бұрын
Build time machine
@luckybolt2232
10 ай бұрын
Hi! I love your vids! do you have any video on how to render like you did with that pudding animation?? thanks in advance!
@ArtTech-uk8nt
10 ай бұрын
Maybe I will make a video about eevee rendering setup.
@luckybolt2232
10 ай бұрын
looking forward to it! thanks!@@ArtTech-uk8nt
@LeanNavarro
10 ай бұрын
it works for fbx? i mean bake the movement to a DEF bone?
@ArtTech-uk8nt
10 ай бұрын
2ways: 1. Usually physical calculation is performed after the animation is completed. Just like the running animation in this video, I exported the fbx file containing only def bones, then set up wiggle settings and baked the movement. 2. Set up wiggle settings to your controllers bone, then Bake animation when exporting. I guess you work in game production, maybe you should check out tutorials about Rigify animation exporting to game engine.
@ryuukeisscifiproductions1818
3 ай бұрын
this addon flat out doesn't work for me. no matter what setting I try, the bones stretch and bounce all over the place incredibly erratically, to the point of where in one frame the chain will be in one direction, then in the next frame the entire chain does a 180. Im using blender 4.0, and it must be broken with newer releases of blender
@ArtTech-uk8nt
3 ай бұрын
Maybe you can try it again, This addon supports blender 4.0.
@ryuukeisscifiproductions1818
3 ай бұрын
@@ArtTech-uk8nt nah, still does not work well at all. I figured out how to make the chains less erratic, but now they wont respond to the orientation of parent bones. Like for example i have one wiggle bone parented off a characters arm, but whenever the arm is not in the default direction, the bone will point in a completely random direction and wont acknowledge gravity at all. And this is with collision turned off. turning off constraints does nothing to fix the problem either. So far, this addon has been useless to me
@naiknaik8812
3 ай бұрын
what if u connected the wiggle bones to another bone thats parented to the arm? you can really move the wiggle bones manually so you gotta have one bone that isnt affected
@deepelements
11 ай бұрын
Can this be exported to Unreal?
@ArtTech-uk8nt
11 ай бұрын
Yes,that’s why the simulation should be baked before exporting.
@hsan.1951
3 ай бұрын
Is the add-on free?
@ArtTech-uk8nt
3 ай бұрын
Yeah
@darindial8908
10 ай бұрын
How would you compare this to bone dynamics pro?
@ArtTech-uk8nt
10 ай бұрын
They are all good, but the reason I chose WiggleBone is because of its loop physics. It is easy to work with loop animation.
@DanielCenciD
10 ай бұрын
is just me or not work for more action?
@ArtTech-uk8nt
10 ай бұрын
I do some test, it's work for more actions.
@DanielCenciD
10 ай бұрын
@@ArtTech-uk8nt for me the physics don't reset, so I can't use again in the same file :(
@oversalt4713
10 ай бұрын
Will this be compatible with 4.0?
@ArtTech-uk8nt
10 ай бұрын
Yes,it is.
@Leukick
9 ай бұрын
@@ArtTech-uk8nt The projects don't render in Blender 4.0, it crashes every time, no fix for it.
@reddotvisualss
11 ай бұрын
how to make bones like your?
@ArtTech-uk8nt
11 ай бұрын
You mean the shape of bones?
@reddotvisualss
11 ай бұрын
@@ArtTech-uk8nt yes sir. ❤❤
@ArtTech-uk8nt
11 ай бұрын
Sorry for the late reply. Select your bone in object mode,in the Data panle on the right( the icon is a running man),under Viewport Display/Dispaly As: you can choose the shape.
@reddotvisualss
11 ай бұрын
chill brother, thank you so much ❤❤❤❤@@ArtTech-uk8nt
@QissaTV1
11 ай бұрын
Hello my brother I want a help I want a step by step guide for an 2d character modeling and rigging if you know please make a step by step guide tutorial for me please
@ArtTech-uk8nt
11 ай бұрын
Sorry dude, there are no character modeling tutorials to share recently.If I have enough time, I'll do it for you.
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