Thank you so much for including us (again!!!) in your weekly recap! We very very much appreciate this. We are big fans of your channel and positive energy.
@mozaicgames
5 ай бұрын
Thank you so much for talking about TTOX Chennai! This was the best surprise ever! For people interested in checking out more, please visit www.ttox.in
@MarinerLingus
5 ай бұрын
Thanks a lot Richard for accepting and including our TTOX- CHENNAI, (India) Convention on your channel. This means a lot to us and a lot more to me especially. Thanks a ton once again.
@BoardtoDeathTV
4 ай бұрын
Thanks for mentioning Tah Wars and looking into it :) I just saw this video and Appreciate it. Thank you!
@rahdo
4 ай бұрын
hopefully it brought a few more eyeballs to your campaign before it closed! :)
@brianb5145
5 ай бұрын
I've wanted Oneironauts since I saw your video about a year ago. I saw Dan King's video recently and am still very interested. I wish it would come to the US.
@masterbridgemaster1
5 ай бұрын
Me too!
@codyknopp4921
5 ай бұрын
I know it's not your industry anymore but do you have any thoughts on the massive amount of layoffs that are happening in the video game industry? Was that something that happened a lot when you were working? The last number I heard was around 8,000 layoffs since Jan 1 of this year.
@rahdo
5 ай бұрын
wow, i had no idea (as you can guess, i'm pretty far removed from it all now). there have always been boom and bust cycles around the release of big games, but 8000 across the industry in just a few months? that's something else.
@Anty2004
5 ай бұрын
I was today years old when I found out Rahdo worked on the Fable 2 videogame 😮
@rahdo
5 ай бұрын
hehe, i was co-lead design director on that one!
@Anty2004
5 ай бұрын
@@rahdo That's awesome :) I had many happy hours playing through that game
@buddyberglund
5 ай бұрын
Ok, now. It's officially too much. Time to stop naming your game "Ever...something." Everdell, Evergreen (ok, this one can get a pass, because, evergreen), Everrain, Everstone, and now Everbloom? There are also a lot more on BGG. This is just the somewhat recent/popular ones I knew about. That's plenty, thank you. 😉
@masterbridgemaster1
5 ай бұрын
The only problem with Mythwind is that it is not a game. Adding player interaction doesn't "fix" it. It needs a definite win/loss condition.
@rahdo
5 ай бұрын
that is something else that some find unappealing, but i don't think it's something that they're going to change, because it's kind of the whole point of the game :)
@darren.mcauliffe
5 ай бұрын
@@rahdo That's something I like about it, but it doesn't follow through on that idea. It has the goal for each season, which is like a win condition for each season. The difference is that it's not a win or lose condition because the game isn't reset when you're done. If you do it you get something, if you don't you get a penalty. The problem is that the game doesn't go on forever, as was advertised. There comes a point where you run out of content. So you have to get expansions, or reset everything. And if you reset everything, that's the end of the game; so that's where the win or lose event should be. To fix that they need to set up a circular event system that repeats (same for goals and adventures), so that you can keep playing forever without resetting everything. They can do that and still add expansion content to it. But from what I've seen they aren't addressing that problem. It's a system that relies on you buying more and more content to be able to play it. The lack of interaction was disappointing, but understandable. I'm glad they are adding that. But the lack of open endedness, which was the selling point, is the real problem.
@pnpgutterfold
5 ай бұрын
@@darren.mcauliffeThank you for taking the time to write this! It's way more descriptive than all the other "no win condition? no way!"-type complaints. Based on what you've stated, I'd say I agree with you: there needs to be a concrete 'infinity' mode; otherwise, the game just unceremoniously and abruptly ends like the last scene in The Sopranos. I backed Stars of Akarios 1.5 from the same publisher (Open Owl Studios) and was eyeing Mythwind but didn't want to commit because I wasn't sure if it was going to be a crunchy enough puzzle for me. In any case, OOS is a publisher to watch!
@vortonu3155
5 ай бұрын
Is Gloomhaven a game? Because in Gloomhaven, there is no punishment for failing to complete a scenario. You just don't get as good of rewards. (You still get the XP and gold you earned during the scenario, but not the end of mission rewards.) The fact that Mythwind has any punishment for failure to complete a goal, however tiny, makes it harsher than Gloomhaven in this regard. There is also no ultimate win condition for a Gloomhaven campaign. Players can continue playing after completing the main story arc and even after doing all of the officially-provided scenarios either through random dungeons or unofficial side quests. And there is no way to lose the overall campaign. So both games boil down to making as much progress as one wants to make until one has done everything they wanted to do or doesn't feel like playing anymore. In the case of Mythwind, "done" might be completing all of the goals, doing all of the achievements, or some combination of the two. Although Gloomhaven might have more challenging gameplay than Mythwind, if the delineation between what is and is not a game is "has a final ending that results in a definitive win or a loss", then the former is no more of, and arguably less of, a game than the latter. So I think there needs to be a broader definition of what constitutes a game than that.
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