For those who see this on the reddit of Godot , this is nothing new , i just forgot to post it on my channel lol :)
I started working on a concept that I saw a lot on KZitem regarding raycast suspensions: multi-raycasts.
I didn't see the use of it until I made an offroad racing game with a lot of bumps, with a car with just 1 raycast per wheel, the car shook in all directions.
But with this system, the car passes over bumps more fluidly than before.
Негізгі бет Ойындар Working on a Multi - Raycast Suspension
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