Twitch: / hyp3rsomniac
Had to piss really bad at the start so I had to go fast
The teleporting is called the "zip glitch" where we have to time a frame/duration perfect walk input near the end of a guard animation. We believe that something about the walk animation or the walk-to-idle transition animation overlapping with the end of the guard animation loop breaks velocity calculation and causes it to be extremely high for a single frame. More info can be found on seeker's zip doc: hackmd.io/e5_b...
The ticking noise is from a tool that I made that is allowed for use in the speedrun, which starts a metronome when you are guarding. github.com/oli...
Maliketh, Godfrey phase 1, and Elden Beast all die because we do a megazip (inputting 2 walk inputs instead of 1) which teleports us much farther away than a normal zip. We teleport so far away that the boss arenas despawn and the bosses fall to their death.
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