might be better than previous world units.some previous world units used hard-coded conversion methods which means spawning/moving entities from unsupported blocks would not spawn/move on the proper position.and also may draw improperly if the blocks/entities have a custom draw function.
although some entities in my implementation still needs to be hard-coded, entities like laser bullets.this means if the block doesn't extends from any continuous turrets but acts like one, it will set the bullets position incorrectly.
still have some bugs. for some reason block targeting doesn't work, despite me programming it in. and point bullets like foreshadow doesn't have a proper length.
the bug that i might not be able to fix is the sound, since i had to set the camera to fit the "world" so the effects spawn.
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