Man my wedding is tomorrow and I'm going on honeymoon for 2 weeks, got some vids prepped for that time but genuinely worried about how badly WG will screw up the game while I'm gone. Twitter: twitter.com/flamuchz Discord: discord.gg/Flamu Stream: www.twitch.tv/flamuu Insta: instagram.com/flamugram/
@eiresby2344
2 жыл бұрын
Happy wedding Flamu!!
@nakiriwbk9377
2 жыл бұрын
Happy wedding flamu !!!!!
@MKHAMMER00
2 жыл бұрын
will you take a cruise on a honeymoon? 😄
@brianmahnke4720
2 жыл бұрын
Watch what youre guns are doing Everytime you hit shift OMG no wonder
@evileraxis2625
2 жыл бұрын
How dare you get married
@scatoletta6618
2 жыл бұрын
They actually managed to make quickscoping a viable strategy in wows, you gotta appreciate how they manage to come up with innovative bugs every time
@Subsandsoda
2 жыл бұрын
Now we just need airhorns whenever a quickscope hits
@rendevc4414
2 жыл бұрын
Quickscoping in a vermont let's goooo
@justalog7475
2 жыл бұрын
wows player booting up aim trainer to get that sick flick
DES MOINES 0:05 Railgun manipulation (shooting Conq) 2:50 Railgun manipulation (shooting Yama) 3:05 Railgun manipulation (Freely shooting) MARCEAU 6:54 Railgun manipulation (shooting Mino) 9:38 Railgun manipulation (shooting Mino) MARCEAU 11:40 Constant Zooming moves the reticle (not where you actually aim) Conq 14:04 Aiming circle shows it's not on target on the minimap Mino 15:56 More Constant Zooming HINDENBURG 17:50 18:30 Spotter Plane (deceptive angle, not where you actually aim) 19:14 Railgun manipulation (shooting Yama) 20:41 Railgun manipulation (shooting Conq) 21:50 Aiming circle shows it's not on target on the minimap Yama HENRI 25:17 Railgun manipulation (shooting Yama)
@AllAhabNoMoby
2 жыл бұрын
I think what is happening here is this: The system pre-calculates the time it takes from where you are to where you are locked on/aimed. Then, when you move the reticle and fire quickly, it uses its previous calculation without reassessing the target. It applies the calculated time the shells WOULD HAVE TAKEN to to travel to where you originally aimed, instead of to where you are aiming now. The reason they did this, I'm pretty sure, is to prevent more latency when you pull the trigger. Doing the calculation at that moment will produce a slight delay. It's lazy programming probably induced by a desire not to tax the existing server park even more.
@chickenface3445
2 жыл бұрын
I think how the railgun bug works is that to reduce load on servers, the game client registers when u shoot your guns at point 1 before sending that to server, then when you flip your camera up to point 2 quickly enough, the new update the game sends to the server is that the shell is supposed to go to point 2, but with the ballistics of point 1. So the server and the game desync and you end up getting shells firing across 10s of km but acting like they're shooting at 2km For zoom in/out bug I believe that's been in the game the entire time, except zooming out and zooming in the camera changes cancel themselves out so you get back to the original position in the past, but now they both work with each other and keep making you camera move nonsensically Spotter is probably something that has been in the game since day 1, just that no one ever could quick toggle between spotter and normal view, so no one ever did realise that it is an issue As for DM HE citadelling a conkek, it might be because like what I mentioned in the first point, the game thinks you're firing at a certain point, say 2km but because of the servers you end up firing at 11km, and you take that to a whole other level by shooting at less than 1km, and move it onto the Lion, so the game thinks that you're shooting from *within* the armour of the ship? This one I'm not nearly as sure, may be an entirely unrelated bug, regardless, potato devs
@col.firefly
2 жыл бұрын
I think you're on to something there, but I suspect it has nothing to do with ballistics, but the calculation of shell travel time. i.e. that when you hit the button, the game registers the shell travel time to that point, and then when the shell actually fires at your new point, it keeps the same *shell travel time* and changes the ballistics of the shell to keep the same travel time.
@chickenface3445
2 жыл бұрын
@@col.firefly which actually does affect ballistics... lol, but either way not here to argue but fundamentally it seems the bug is caused by something similar to our ideas
@yhormthemidget
2 жыл бұрын
@@burt591 wild guess but it might be because of the rangefinder. Your rangefinder is constantly on, even when not zoomed in, so they likely use it as the distance value during the ballistic calculation. So if the game calculates the ballistics with the position of your crosshair on the map and than the range value on your rangefinder order, the second one might be sent later, so they desync. It is kinda logical although wierd, at least it would be logical if the tick rate would be good. but who knows, I'm not a game dev.
@The_White_Warlord
2 жыл бұрын
@@burt591 because of their shitty servers. So they try to reduce the info that is being sent to the server to not overload it with too much info
@casperreininga3253
2 жыл бұрын
Guys guys, this is gonna get patched in one update. After all, CV sniping will be much, much easier now (can't worry about an armoured deck if the shells have horizontal velocity). Edit: "I HE citadelled a Lion in my DM the other day" is beginning to sound like you average tuesday in WoWs. Is that good game design?
@juicysprucy2270
2 жыл бұрын
WG can't let their precious CV babies get hurt by their sheer incompetence as game devs
@nabilzakiron6615
2 жыл бұрын
I once actually HE citadel NC with Donskoi. It's a long time ago tho
@Wischmob_vE
2 жыл бұрын
It feels like the entire calculation for shells is based around the flight time shown in the UI. If you move faster than the flight time in the UI updates and fire it uses the old value and then everything just falls into place. Which is also why shells take
@alexzasokhashvili3412
2 жыл бұрын
it's about server rate, if you do it fast enough server won't update and adjust new values, so it uses previous values which was set for close range, technically yes you are right
@LazlowHP
2 жыл бұрын
The simplest exploit for this would be to mod in a secondary crosshair X degrees above your actual (centered) crosshair, and a macro that would very quickly aim up X degrees, shoot and pitch back down to your original point of aim, when you click. You'd lock onto a target, use the secondary crosshair to aim, and snap-shoot AP at them with this time-to-target glitch.
@Grimmwoldds
2 жыл бұрын
Since you don't have to lead, it'd probably work. Just apply the spicy hot OC spray directly to enemy citadel.
@MrRandalfscott
2 жыл бұрын
Based on how that's working, I'd bet my nuts that the he pen lion thing is he shells moving so fast that they are inside the ships model when the server detects the collision
@jhaller90
2 жыл бұрын
as a FPS player, my time has come..... wrist flicking here we come update: i tried a smolensk , select AP then press HE , flick up to the sky then fire. full salvo on a broadside.....HLY fck*
@mike06422
2 жыл бұрын
If this was an AA bug impacting CV’s it would be fixed by the end of the weekend…. In WG’s current state, 6 patches it might be fixed?
@maudrysilvain5905
2 жыл бұрын
well, technically it will hamper CV survivability when spotted, so maybe 2 weeks
@mike06422
2 жыл бұрын
@@maudrysilvain5905 I think it’s a little to random to really grief CV’s
@BillMcD
2 жыл бұрын
@@mike06422 just wait until battleships and petros start using this. yes there is the dispersion, but no more deck armor to worry about.
@jtojagicc
2 жыл бұрын
Imagine cross-mapping some poor guy with Shikishima hyper-sonic shells lmao
@Nitryl44
2 жыл бұрын
Lol blasted with mach 10 shells !
@xolove0024
2 жыл бұрын
The railgun bug is only a testing for the new Soviet Super Mega Balans Ships!!🤣🤣🤣🤣
@scheimong
2 жыл бұрын
I remember back in the days when WoWS was still enjoyable (like 2017 or something) we had a similar camera bug that allows you to shoot almost straight up. And since penetration is calculated by distance to target, shells fired this way had huge penetration if they land. Theoretically people could have used it as a mortar against players on the other side of an island, but it was a hit or miss thing and very difficult to control. But my clan used it for fun and had a suicide competition, where we try to kill ourselves with this trick as fast as possible. Those were good times. I even remember there was this one rather famous Chinese streamer who was doing this trick shot for fun in a random match, hit himself and detonated.
@orzlulz
2 жыл бұрын
Players that play the game without zooming in to aim: "They called me a madman"
@PunzL
2 жыл бұрын
I think the spotter plane camera angles are working as intended. The screen crosshair aims at a spot on the ocean which is the intended design but using the spotter plane gives you an elevated angle to see over obstacles. The way the minimap crosshair works is it draws a line from your POV to that spot on the ocean and wherever it intersects an obstacle such as a ship or island, it places the marker directly on that point. When aiming at a ship normally, you are actually aiming at the water behind it because that's the trajectory of the shells, but when using the spotter plane, your angle is much higher so you can see more of what's behind the ship but your point of aim on the ocean hasn't actually moved. The problem is that the game uses the minimap crosshair/the point of intersection of your POV as the actual aim point for the shells and not the point in the ocean you are aiming at which is why the aim changes between the two aiming systems.
@maudrysilvain5905
2 жыл бұрын
that citadel on the Yammy at the end Working as intended
@PapaBrejj
2 жыл бұрын
Started off wows in 2015 as a beta tester. 7 years later we're still here boys.
@michaelbeasley9401
2 жыл бұрын
Players: Fix carriers, fix subs, fix aim bug, fix operations… WG: did you say break the camera? Wish granted, you’re welcome.
@Milliondollarcup
2 жыл бұрын
I could imagine someone mastering this using the vermont
@grandadmiralraeder9608
2 жыл бұрын
oh god
@Stormskip
2 жыл бұрын
I've known for awhile that the game has no real physics engine for shells. Shell flight paths on some of the floatier guns (US CL) do crazy things with range mods. I always thought it was just the game pathing an arc from the gun to the randomized landing zone, I had no idea they took that range data, or any data from the time of firing, and calculated penetration values at the same time. Sometimes it looked like certain shells would track ships through maneuvers and now I'm starting to wonder if lock-on would facilitate that kind of function.
@deleted_215
2 жыл бұрын
Want to know which classes aren’t affected by the artillery bugs? You guessed it! CVS and SSs
@number-td3mt
2 жыл бұрын
I think there's another one, when your locked on a ship, your crosshair doesnt stay in place when zoomed in. If you move further or closer to your target you can see in real time your crosshair drifting below or behind the ship your targeting (no im not talking about the shift key zoom in/out repeatedly) just lock a target, zoom in, sail away, and eventually, you'll be shooting nothing but salt.
@hectopascal799
2 жыл бұрын
Actually i've seen a variation of this bug before, years ago when i was grinding Iowa. I was aiming at a target at max range with my spotter but it ran out right as my reload finished and while the range went down again i re aimed at a different target at about 18km. The shells behaved very weird, flying very slow and high for that range and above my new target they just made a 20-30° turn down and came in almost from above. Never seen that before but from seeing this it seems like i got the opposite effect from reducing the range, getting the flight time, ballistics and impact angles from the 26km shot while firing at 18km. This suggests the bug might have been there all along but we just now properly found out about it...... Gonna try and test if it works the other way aswell
@hectopascal799
2 жыл бұрын
hmmm couldnt replicate it yet
@Fujiwara.Takumi1
2 жыл бұрын
No worries guys. It's part of WG's dedication to Russia's announcement of their fleets getting hypersonic missiles. all's good
@thedon9670
2 жыл бұрын
Let's not pretend for a minute that WG has ever given a crap about balance or the game play experience for players. They are 100% about milking the player base. And people are stupid enough to fall for it.
@rclines001
2 жыл бұрын
Makes so much sense that it's tied to the camera. Think about how the cruisers guns used to act when you activated the spotting planes. View would go way up and throw off your shots. I haven't played in a little over a year and a half, so that may have changed, but that used to be super annoying.
@UmbraFaux
2 жыл бұрын
Minotaurs are really easy to citadel with Marceaus sub 7km. The issue is really anything with more armor. Except the Dutch, for some reason.
@war3scecfang
2 жыл бұрын
will this bug also affect dispersion? then you get monster accurate petro from 19km away, like a budget Stalingrad.
@tornilsson2261
2 жыл бұрын
Does this work in reverse to decrease pen by aiming up? Could it help prevent overpens on light cruisers at close range in a BB? Shoot and aim at max range to decrease pen
@Loaderiser
2 жыл бұрын
I can already imagine the shell "speed" when the game gives 17+ seconds of travel time against targets at 5 km.
@marekkula2510
2 жыл бұрын
First bug explains one weird think I noticed around 2018, when taking pot shots in places where You can just make a shot between mountains on few maps. Dispersion was better and citadels where happening in Shanihorse. Aiming bug - holy ship, some decided, that QA is waste of time and resources and went live with Betesda quote (It just works) XD
@TacticalBeard
2 жыл бұрын
12:15 is exactly what’s been messing with my gameplay since the update. I can’t play my gun boat DDs or light cruisers effectively anymore because I can’t free look and fire and maneuver at the same time anymore because my shells won’t hit where they used to pre patch
@kkst818
2 жыл бұрын
The upward creeping aim bug was a WeeGee attempt at fixing skybox aiming bug.
@leonardoariewibowo1325
2 жыл бұрын
Captain! The crew is still hungover!
@Trouvist
2 жыл бұрын
It works on torps too, just got one salvo to overtake another
@TheGrandexeno
2 жыл бұрын
BTW the zoom in-out (snipe and normal view do not point to same area but sometimes even move the cursor) bug happens in WoT too
@yourmamom
2 жыл бұрын
That spotter plane thing of shooting over has always been a thing. When you are in the top-down view it completely disables the noob-mode override that tries to stop potatoes from over/under shooting, and ignores the ship outright to aim at the area of water.
@KwarterCraft
2 жыл бұрын
Name a more dynamic duo than WG and introducing massive bugs.
@aluminumati_147
2 жыл бұрын
Wargaming and random bundles
@victorvondoom4869
2 жыл бұрын
Riot and spaghetti codes LMAO
@Jun-vd2jk
2 жыл бұрын
Does it also keep the dispersion of close range? Or only the shell velocity? Edit: you can shoot your entire salvo if you select the other shell type and do railgun with all of them
@EvoraGT430
2 жыл бұрын
Good question.
@Hamisback
2 жыл бұрын
to learn that potentially for years the various citadels that have been denied to me were probably due to a correlation of camera position and server tick rate is fucking unbelievable
@TR-kk2bh
2 жыл бұрын
Somethign tells me there's a Dartbord in the WG Office sporting Flamuus face in the center :D
@flamedphoenix84
2 жыл бұрын
The aiming bug for change view was there before the camera change. I always wonder why I had this issue before this camera change. WOW WG fix this issues. Like wow how can you have bugs are in the game.
@samh4232
2 жыл бұрын
Think of this…the rail gun bug could be used to get those last second shots on a ship heading behind a island to kill then off.
@ieyasutokugawa6267
2 жыл бұрын
And just when you thought you had seen every piece of shit, WG comes along and says: Nooooo, you haven't! To you, Flamu, have a beautiful wedding and a nice holiday. 👩❤💋👨
@dclark142002
2 жыл бұрын
So...is the dispersion of the shells ALSO dependent on the initial time slice and not the final time slice? I.e. the horizontal / vertical spread would be determined based on the assumption you are shooting within 1 km on ships that are 20km away?
@EvoraGT430
2 жыл бұрын
Good question.
@MoA-Reload...
2 жыл бұрын
No. Rng for both horizontal and vertical dispersion is ran when you fire but due to the batshit crazy speed of the shells they aren't arcing up enough for vertical dispersion to really kick in. Both are variables dictating the angle the shells deviate from dead straight line out the barrel. Greater that angle, the worse the dispersion and the greater the range, the greater they spread apart unless its RU BB line as they have their own special rules and Slava where the rules are flipped on their head because reasons... So Slava and the RU BB's could actually be a very interesting to look at as it very well might be range based calculation as to what will happen and for them it makes(in theory at least) Slava far worse but rest of the RU line potentially silly accurate 😉
@eze8970
2 жыл бұрын
Mrs Flamu will understand if you find more bugs & cannot make it.......😂 Have a fantastic day tomorrow & great honeymoon, all the very best! 🙏
@thinhnguyenduy4099
2 жыл бұрын
With great bugs it comes with great responsibility
@KN11F3D
2 жыл бұрын
Imagine if this worked for speedy torpedoes as well... oh god...
@kkst818
2 жыл бұрын
Torpedos are fixed speed according to the game, so the speed won't change.
@kkst818
2 жыл бұрын
@@benjiro8793 knowing WeeGee, they will make Torpedos skip across the water surface right into your citadel.
@rildain76
2 жыл бұрын
Would be fun to see the railgun bug from a spectators view high overhead looking down.
@PuddingCh
2 жыл бұрын
Saw this, immediately went into WOWS and took a Smolensk into battle just to see if it worked (99% of the time I played normally) Accuracy? Very unlikely to actually hit something unless you have had LOTS of practice However, I did start a fire on a Moskva 15km out using this once, and it was absolutely hilarious in any case
@popeconstantine8839
2 жыл бұрын
By far the funniest shit about railguns is moskva citadelling a yamaton 18km away with flight time of 0.25s
@doge4818
2 жыл бұрын
Accidentally did this in my monty trying to kill a close dd quick.. was like oh them shells looked flat! Dident think anything of it at the time after.
@anivicuno9473
2 жыл бұрын
What the WeeGee response will be: "what's being demonstrated in flamu's video is incredibly difficult to execute and most players likely going to be unable to accomplish it with accuracy."
@absoultmma23
2 жыл бұрын
There is also a bug that happened to me playing with Tashkent. where the camera puts it at a very strange angle looking up but in a fov very close to your ship that makes it cover the entire screen. but the weird thing is that the camera freeze (not the UI) for the target you are aiming at (like lock-in) but you can't move the camera unless the target disappears. Rare bug seems
@jarrodhroberson
2 жыл бұрын
Citadelled Ohio with HE using spotter plane in DM in a tanked battle. This explains it.
@stovetopicus
2 жыл бұрын
If you spin your mouse around rapidly while spamming the left mouse button you activate the Omega 13 device.
@cirno9356
2 жыл бұрын
think the turret elevation speed is the biggest problem pulling that off imagine that working with torps
@Bigbacon
2 жыл бұрын
lol so your mouse twitch speed can control how fast the rounds go and where they land. nice. Can we curve shells around objects now?
@Montrala
2 жыл бұрын
Now I understand this strange behavior I noticed in Smaland even before, when I went fast with crosshair from pointing close to ship up on target (while zoomed in!) and on my first salvo shots from turrets were crossing each other. Front one shooting back and rear one shooting forward. Game just "rememberered" turret positions for aiming close.
@charleslynch340
2 жыл бұрын
I don't think the spotter plane issue is actually a bug, its just showing the specific point in the ocean where the shots were to land should they go 'through' the ship. The same ballistics that cause the shell to hit a ship higher up (like superstructure) means that the shells are aimed in the water beyond the ship in order to hit the superstructure. Its just a POV difference, not an actual bug. In saying that, the other ones are definitely bugs
@jedpratte
2 жыл бұрын
The aim creep makes so much sense now why I was being extra mad last night .
@britmachine722
2 жыл бұрын
damn now if im reinstall wows im gonna have to also install aimlab to practice my flickshots lmao
@Tacobobo1
2 жыл бұрын
I wonder if this has any relation to do with camera changing position. I mean they move the camera after zoom out just to avoid people to use this ?
@Duesi2024
2 жыл бұрын
If you zoom in, you can do this shot with every shit, cause the turrets don't turn that fast compared without zooming in. The thing is, you can't just write a script, because the mouse randomly moves in a different direction. The only thing is a mouse macro with a gaming mouse. Then you would need for each distance another "offset", otherwise there would be no precision.
@Momofukudoodoowindu
2 жыл бұрын
Is it just me or does the Sevastopol feel really susceptible to the “shells falling short” bug as well? I aim at the waterline my shells fall neatly in the water 500 meters in front of the enemy ship.
@Iron_Road
2 жыл бұрын
No no flamu you don't understand, DM shells have a booster on them and allow them to go super sonic.
@madduckuk
2 жыл бұрын
People gaming in 10 degree ambient, see the UK this upcoming winter.
@mattmac4087
2 жыл бұрын
They reintroduce Puerto Rico and massive shitstorm hits the game again, sweet coincidence :p
@Hulivilivoo
2 жыл бұрын
Console wows has a cool feature like the creeping upward thing, but it just aims to citadel and takes the proper lead, so you just spam aim button to instant skill
@tyrantbane7948
2 жыл бұрын
A company that orignated in Russia doesn't understand QA, imagine my shock.
@synthclub
2 жыл бұрын
The zoom aim creep bug as you say, could be their fix for the railgun bug..
@e_da_g2161
2 жыл бұрын
is the sky-aim bug still in the game? if it is, you won't have many problems aiming correctly at a ship.
@wesleylarsen6597
2 жыл бұрын
Now I understand why I kept missing with my mino yesterday, the camera was all over the place when I was going in free look whil firing.. Just tried the railgun bug, it's to inconsistent to pull of, and I don't know how to make a macro work for this.
@hideshisface1886
2 жыл бұрын
Well... the zoom in/zoom out bug explains why I have so much trouble with citadels - because I tend to zoom out just before I shoot, so I can get a better field of view...
@asghiasughiqughbqwg
2 жыл бұрын
As a programmer, I fully don't understand how this made sense to code this way. Why would you calculate pen or anything else based on anything other than the direction of shells *when they are fired*?
@chrisb9143
2 жыл бұрын
Me: Look in horror at République with 700mm of pen below 1km
@idontknowmyname2966
2 жыл бұрын
With the first bug,when using a BB with long range guns you can get up to 64,000m/s shell velocity,at least that's what I calculated,that's more than 1/5000* of speed of the light
@Rio_1111
2 жыл бұрын
c=3×10^8m/s, so c/64,000m/s=1/4,687.5. Either thats a typo or "only" about 1/5000 of the speed of light...
@idontknowmyname2966
2 жыл бұрын
Ah yes,I thought speed of light was 300,000 *meters* per second,it was *kilometers*,thanks for correction
@Rio_1111
2 жыл бұрын
@@idontknowmyname2966 still ludicrously fast
@idontknowmyname2966
2 жыл бұрын
@@Rio_1111 yup,easily overshadows escape velocity
@AdamtheRed-
2 жыл бұрын
WG to the players: if you bought more pixels we would be able to hire a QC person. Players:😵
@Jajarvi78
2 жыл бұрын
This is such a comedy show, I recon wg should try standup
@Sporting1210
2 жыл бұрын
at this point one might come to the conclusion, that WeGe finally reached the point, where they blatantly dont care for the quality of the actual gameplay and somewhat "serious" players anymore. I also think there is a correlation between how openly they do that and how Conways physical appearance changed over time.
@LegitAjit
2 жыл бұрын
Bro that explains why a lot of my shells are landing short even though my aim is dead center of the ship.
@benb6417
2 жыл бұрын
Isn't "C" also the change between front batteries/rear batteries keybind? So is it changing the main battery view and the spotter vs non spotter angle? I thought that's what was causing it. Also can you Railgun say Vermont shells? Lol
@yourmamom
2 жыл бұрын
I literally just saw this video, paused 10 seconds in, and replicated it first try and consistently afterwords in the destroyer game I was already playing. Absolute keks. But it seems almost impossible for larger guns that take longer to raise/lower.
@mcdoink123
2 жыл бұрын
Somehow, this reminds me of the Let's Game It Out YT channel.
@4e616d65
2 жыл бұрын
I really want to see this bug with the NC. It would be hilarious.
@whpromo
2 жыл бұрын
Reminds me a bit of snap shooting (a.k.a. quickscoping) in FPS games.
@jaykay6321
2 жыл бұрын
Anyone else encountered random freezes/lag despite having good internet connection? Since the update I've encountered in about half of my battles (maybe a bit more) something strange: About 2 mins into the battle the game just freezes for a few seconds (like it happens when you have a disconnect) and then a few seconds later. About ten minutes after the first 2 freezes the entire thing repeats I really wonder if I'm the only one with that bug and how WG managed to screw something up on the server (at least I assume it's on the server)
@endcsline0752
2 жыл бұрын
Does that mean in brawling, it's possible to not citadel someone when you look far away and flick the enemy?
@Tome.exc_
2 жыл бұрын
Lets try with slava in random battle. They wont have time to dodge and you can pen everything
@micheljavert5923
2 жыл бұрын
10 quid says Flamu comes back to find out WG has banned his account for demonstrating exploits XD Edit: As an aside, the zoom in-zoom out camera drift has been around for a while now. Noticed it months ago (around February or March) in my Sherman as my guns would go dumb (i.e., point of aim would shift) whenever I'd freelook while shooting. And the only reason I even noticed it with the Sherman is because of her firing speed, so who knows how long it's really been there.
@morcinking5867
2 жыл бұрын
lol is like in the movie Wanted, when they curve the bullet
@bertis-pu8km
2 жыл бұрын
So you can 45k citadel shoot a bow in Yamato , with your Yamato at 20km?
@stupidkoreangamer9398
2 жыл бұрын
One of the glitches actually exist on legends too where you aim in then it goes up it doesn't happen often but it's noticeable
@Straswa
2 жыл бұрын
Nice catch Flamu.
@TekWolfie
2 жыл бұрын
Doesn't the railgun issue work in reverse as well? For example instead of increasing your pen to citadel battleships you could use a battleship to aim FAR and then shoot CLOSE to reduce pen in order to citadel something like a Smolensk which would usually only get overpens.
@Rakesh-nz6wk
2 жыл бұрын
Could work theoretically
@meneldal
2 жыл бұрын
So it will also make your shells get to escape velocity?
@mov7526
2 жыл бұрын
Didnt you already need to aim lower with spotter aim before this camera thing happe anyway?
@IceQueenNL
2 жыл бұрын
Every time you think WG can't do something worse, they do it, they never stop to amaze me
@Jazon-kv7ym
2 жыл бұрын
so i was not hallucinating when a shell whizzed on an almost straight lind to my poor light cruise
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