00:00 Introduction 01:08 Building The Shockwave 16:46 Building the Particle Flag 23:15 Putting it all Together 30:41 Preparing Your Particles for Rendering Standard/Physical Render 35:00 Preparing Your Particles for Rendering Octane Render 39:07 Preparing Your Particles for Rendering Redshift Render
@AlmostDailyRender
3 жыл бұрын
For some reason KZitem's algorithm is deleting comments and I can't reply to them personally. This is just to let you all know: if I haven't replied, this is the reason. The comments aren't there for me to reply to, even though I'm receiving notifications that they've been left. Hey ho.
@scrydedoria2435
2 жыл бұрын
Thank you !!
@AlmostDailyRender
2 жыл бұрын
You're welcome and thanks for watching :)
@juandeus3041
3 жыл бұрын
Hi! How did you light the Octane scenes? Im trying with HDRI map but doesnt look great actually. Are you using area lights? Can you share some tips (i.e number of lights to use and where should be the best positions to place them relative to camera or so). Thank you very much, nice tutorial!
@AlmostDailyRender
3 жыл бұрын
You're welcome and thanks for the compliment! I actually used an HDRI, I have some really contrasty studio maps I got from Greyscalegorilla. They're great, but you can actually use two Targeted Arealights. I like to light the surface advection from the sides. You can get some great shadows this way instead of lighting the flag head on and if you use a regular HDRI it's going to bounce that light around and you will lose shadows. If I am not using an HDRI I usually add a Texture Environment and change the RGB Spectrum to 50% grey, I like doing this for the ambient light. I keep everything else as default, make sure Primary Environment is checked. Then create a null and target your lights to the null, you'll have a bit more control of the angle of the lights. Just position the lights either end on the X-axis and keep them low on the Y-axis and play with the power. I would probably start the power as low as 8-10 and then adjust to your taste. Maybe offset the power to get a more contrasty look, also you can offset the lights on the Y-axis, one slightly higher. Adjust the null to get an angle you like. I hope this helps, let me know how you get on! Good luck.
@AlmostDailyRender
3 жыл бұрын
Actually I would probably make the Texture Environment about 30% grey, but play with that figure.
@juandeus3041
3 жыл бұрын
@@AlmostDailyRender Thank you very much, very very helpful!
@jrsoldano1444
2 жыл бұрын
When I follow step by step for Redshift, my particle geo render white.
@AlmostDailyRender
2 жыл бұрын
Hi there, thanks for watching. This tutorial was recorded pre Redshift 3.5. I've tested this out and it appears that things may have changed in 3.5. The RS Particle material should work right out of the box. I'll look for a solution and will get back to you. Edit: Ok after a bit more exploration, the way I showed in the tutorial should work. When I tested it earlier my image wasn't linked, as I've moved my files around for archiving. Just completed a test render and it is fine.
@jrsoldano1444
2 жыл бұрын
@@AlmostDailyRender Hmmm... okay, thanks for checking. Not so on this end. I had to switch to Physical renderer method for it to render. Can't explain it. Oh well, Nice tutorial regardless!
@andrearusky
2 жыл бұрын
some of the wave effects are a bit glitchy.. like the shape is not moving very smooth.. like "jumping shapes"
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