The power of an Asgard is amazing, I ordered the first one I built to attack a Xenon Shipyard solo just to see how it would do. Got swarmed by so many Xenon ships and drones I couldn't even try to count. Watched the battle for about 15 minutes, the Asgard was holding it's own but it's engines were knocked out so I figured it was done for, stopped paying attention and went and did something else, just happened to check back about an hour later. The Asgard had destroyed all the hundreds of Xenon ships, repaired it self to full with repair drones and had single handedly battered the Shipyard down to less then 25%.
@ragnos28
3 жыл бұрын
That's just the Asgard being basically invincible OOS:) That's why, when you see an Asgard going in a xenon sector, that sector is soon cleared :P You are right about his power tho, when I engage factions destroyers and carriers with the Asgard, they get blown up so fast that the rest of their fleets dont even agro :D If you time it right, you can kill 3 destroyers before the main weapon overheats:) It's a buzzz buzzz boom boom festival :))
@res2590
3 жыл бұрын
@@ragnos28 The Asgard is a bit to over powered. Especially fighter should have easy picking by disable the turrets then slowly chewing. Should not be that a lonely Asgard can clear a Xenon sector alone.. Should be some OOS penalty for Asgard against fighter. I have to keep boarding the TER Asgards so they don’t kill all my Xenon, haha
@ragnos28
3 жыл бұрын
@@res2590 I agree. I love the ship and is one of the reasons for which I brought Coh (that and the posibility of chilling on Earth orbit) but is a big "I win button" :) Latelly, I have given my terran fleet a rest and rock a Raptor +100 Chimera for a more challenging combat. The Raptor is alternative for my regular fleet that consist of: 1 Asgard 2 Tokyo's with their complement of 40 kukri each 3 Syn + 3 Osaka 1 Honshu + 20 Jian on protect duty + 20 torpedo falx on atack (I asign them to the aux ship because they will try to land on a carrier when asign to it) The problem is that, with my terran fleet, I am never in any danger. If 5 K's and 1 I apear, I can take them out just with the Asgard. With the Raptor, I must be more strategic in my combat, or else I get my arse handed to me :P Nothing like minding your bussines around a gate, have an Xenon Branch 9 Destroyer I apear, then have all fighter wings launch to engage it, while I take control of the Raptor and start running screaming like a little girl :)) OOS calculations are really off atm, especially regarding fighters. Before 4.00, if I send 40 fighters against a Ratlesnake, OOS, the fight result would be just like IS, Ratle destroyed w/o loses. If I do this now, OOS, I would lose some 10-20 fighters... Ahh.. the terran expeditions...destroy my share of Asgards to protect the Yaki...on my second playthrough I chose to destroy the Yaki...really bad decision, as they never spawn again :(
@res2590
3 жыл бұрын
@@ragnos28 I managed to save them and do “a heart for pirates”. I was thinking to limit my fleet to 5. One ARG, TEL, PAR, SPL and TER Each 1 carrier (commander), a couple of destroyers, 1-2 Aux and supporting fighter ~30S, ~10M. Keep it within the factions, for TER only Terran stuff, for the rest ships of the faction but maybe equipment a mix of universe ex. TER Need to get rid of the pirate stations I my Silent Witness XI sector. Maybe teleport my HQ, the stations are nice together But I’m only 6 days in to the game and my Cr are in industry. Need to go borrow ships from the factions …
@ragnos28
3 жыл бұрын
@@res2590 I have some saves of a playthrough in which I have fleets from every race, except teladi (no mushroom ships, hell no, lol), huge infrastructure, many green sectors and 85 billions. Have abandon those saves because the xenon are a distant memory and is boring as hell. After, I made a terran start, with a slim property list as my goal, I am happy to say that atm, all I have in my property list is: - my PHQ, - a small headquarters on Earth orbit (nothing as staring at my home, while I manage my empire and maybe listening to Faith of the Heart(Enterprise Theme)), - a shipyard, - a mining relay station (stay away from something like this for a long time but station mining is so mest up when it comes to mine 2 minerals in the same time, that I had to take the plunge) - a defence station in Heretic End (that was a mistake, as the sector has some 50 SCA stations, even if I destroy them all, I would have a lot of debris). For fleets, all I have is a terran one for the east side of the map and a Raptor+100 Chimera for the west. Since I have acces to Earth, I see no incentive in capturing sectors, even when I did, I chose them if I like the planet and there is not a more beautifull planet that Earth (that is sign that, maybe, we should take care of her more irl, lol) I suck at capturing ships so I made my money from miners escort missions at first, put L plasma turretts on the mission reward Syn to bust stations for 40kk reward, then do terran vs xenon fleet delivery missions, with minimal specs, for more that 100kk rewards.
@ssuperknuxx
3 жыл бұрын
Loved the battle! Felt like a real one with many small ships attacking together! Also playing through GFN! :D What do you think about TER L Beam turrets? I have an impression they are missing too often - I think when the beam goes beyond the target it means it doesn’t actually hit it. Maybe the slow rotation speed is to blame? I am thinking of trying the ARG beams instead of TER. Do you have any experience?
@ragnos28
3 жыл бұрын
I am glad you enjoy the battle:D I like the TER L Beam turrets (mostly because of visual and sound efect) and they work pretty well. As you see, they were efective agains defence drones and I am happy with that Maybe the other races versions of the beam turrets, have some advantages, but, as a personal choise, I like to keep fleets and equipment, race specific. In this save, I have fleets from all races (except Teladi, the mushrooms are too much for me:P) and each use their race specific equipment (shields, engines, turetts, etc). Recently, I made a terran cadet start (in order to "make xenon great again" and to have a much slimer property list). I try to keep everything terran, with the only compromise that I put paranid L plasma turetts on my Syn in order to do those 30kk Xenon station busting missions, to get the warf off the ground. Now, that the warf is completed, I have return to terran isolationist policy (including equipment) :D
@ssuperknuxx
3 жыл бұрын
@@ragnos28 Yeah, I see! I also like the visuals of TER Beams as compared to the Commonwealth that’s why I also equipped my Syn and Asgard with those! Too bad TER L Bolt are not much of great use and so is TER L Pulse - both look also stunning! I am also not a big fun of Teladi mushrooms ahah :D
@VENomMagus
3 жыл бұрын
минус асгарда в том, что он очень плохо справляется с мелочью. Слотов под зенитки (флак турели) очень мало и их не хватает. L слоты забиваешь лазерами, но они крайне слабые. Собрал себе асгард, улучшил его полностью в фиолет, вплоть до каждой турели и всё равно недостаточно. Пришлось включить в звено к асгарду 2 гремучих змеи, чтобы они просто летали рядом и их зенитки помогали.
@ragnos28
3 жыл бұрын
I think the L beam turetts do a decent job for defence against S/M and drones, despite their low damage...plus they look cool :D Anyway, my Asgard is always part of a fleet, never alone, like any battleship should.:) I should mention that I play a semi-purist terran gameplay...so no other races equipment and ships..with the exception of torpedo tech that terrans don't use.
@VENomMagus
3 жыл бұрын
@@ragnos28 it's too bad that terrans don't have their own flak turrets.
@FirstnameLastname-tu9kp
3 жыл бұрын
That was stupid I'd say. First you had to provoke defense drones to leave base and clear them out with your light fighters and corvettes maneuvering on a safe distance from wharf turrets. Then get closer with Asgard and destroyers, and take all the turrets damage on their fat shields. And only at that point you can throw in battle all your light torpedo boats and bombers. Otherwise they get shot, the proof of that is entire your video.
@ragnos28
3 жыл бұрын
You do have some valid points, but in in theory, all I really need to destroy xenon stations are the Asgard + fighter escort to deal with the drones and presto...no more gunboats and torpedo boats loses , but I wanted to be a "fleet" action. About the ideea of using destroyers for "taking all the turrets damage on their fat shields"...now that is stupid, giving the tendency of even 5 stars destroyers pilots to hug the stations and subsequently die in seconds. Actually, the AI of the destroyers pilots is that bad, that my destroyers asign to the Asgard on defend, stayed near the gate for the duration of the engagement, even tho I was clearly under atack (all pilots 5 stars). So, I would not even use destroyers in station busting. That being said, I rather lose corvettes that destroyers (easy to replace since I have a shipyard), hell, I could even replace destroyers with ease (even tho it could take some time).
@FirstnameLastname-tu9kp
3 жыл бұрын
@@ragnos28 I don't know what's your problem with destroyers now. Since 4.0 you have coordinated attack. And it works like a charm for this class. I use ring formation, my standard fleet of 10-12 Behemoths and Fenixes surround the station and crash it in 5 minutes. Of course first need to take off drones. I tried that Asgard's tactic just as you described it. And I can't say I don't like it. The only flaw is that Asgards are expensive as hell and Terrans won't sell you them from the very beginning. Meanwhile Behemoths, Fenixes and Rattlesnakes you get for free since you'll raise a good boarding team.
@ragnos28
3 жыл бұрын
@@FirstnameLastname-tu9kp Hmm, I never used coordinated attack with destroyers.... Check the EG forums to see other ppl as well having issues with the destroyers behavior towards stations. Maybe coordinated attack is a solution to their problems... However, I use diferent tactics with commonwealth fleet that terran fleet. Check this video to see how I go about with commonwealth fleet: kzitem.info/news/bejne/kYmGzqJmkYuSeX4 In commonwealth fleet case, one don't have much in firepower and must rely heavily on destroyers (or as I see them, as mobile artilery). My usual commonwealth fleet composition is: 1 carrier + 40 fighters on intercept + 10 destroyers asign on defend to the carrier, 1 aux ship + 20 gunboats (or nemesis's if is a paranid one) asign to defend the aux + 20 torpedo boats asign to atack (I asign them to the aux ship because if I asign them to the carrier, they will try to land on it). The link shows the behavior of such fleet. In the case of a terran fleet, with the Asgard, we have real firepower at our disposal so destroyers are no longer necessary as mobile artillery. That is why, in terran fleet case, I only use 3 Syn (I could build 10, but I dont see the point). The Syn's role is to help the Asgard in case of K's ambush (at some point, my terran fleet engage 1 I and 3 K, and when the Asgard atack the I, the K's come in closed range and start to bombard the Asgard, was nice to see the AI employ clever tactics:P) and not so much to bombard the stations. Note: you cannot buy the Asgard, you buy the BP and build it in your shipyard (maybe that is what you meant). Anyway, in the save from which this video is from, the Xenon have only one station left, so I abandoned the save and start a fresh terran cadet playthrough. Now, I only have a fully equip Syn as my main damage dealer so no xenon station busting yeat, and this time I want the Xenon to survive the longest time posible, because I know how boring the game is w/o them. As a result, I will only go after their stations when I get my Asgard.
@res2590
3 жыл бұрын
@@ragnos28 I would prefer that station have longer range then any ship, so a tactical attack is needed. Like go in with fighters and destroy the turrets and then only bombard the station with destroy. I don’t see why a station should not be able to mount larger guns then a destroy…
@ragnos28
3 жыл бұрын
@@res2590 Yeah...but that would make faction stations even more OP. I saw many xenon invasions, 1 I + multiple K's, entering a sector, pilling on some factory, getting blown up by the factory turetts...the mortal threat of the universe going bye bye because they stumple on some factory...
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