CORRECTIONS (HUGE SPOILERS FOR THE ENTIRE GAME): - In the final section where I discuss how Xenoblade rejects Determinism, I don’t believe I used the most accurate word. Predeterminism-the idea that all actions are predestined-is a better representation of what I was discussing. - Another Localization change: Melia’s full name in Japanese is メリアエンシェント, which translates as “Melia Ancient.” Obviously that sounds too awkward in English, so “Melia Antiqua” is more fitting, further demonstrating how great the localization is. - KingK brought up an excellent point in his video about Xenoblade Chronicles, too, with regards to Seven. He said that the character lacked agency, and it's a point I actually agree with. (If you're curious who Seven is, then you probably haven't finished the game. It's a major spoiler, so don't research their identity until after getting the seventh party member.) - In the final part of the video I said that the game resolves in a world without causality. This is, as far as I'm concerned, objectively false. There's even scenes that show characters _causing_ events, so my claim there is untrue. That said, I still believe that the world ends in a reality without pre-determinism, freeing the characters from the shackles that Zanza placed upon them. - I no longer agree with my presumption that Riki _must_ have a character arc in order for him to be a worthwhile inclusion to the story. However, I still think he should have been utilized more frequently as a static character. In spite of that, I still love Riki. What a great Nopon. - In regards to my point at 2:36:13, I completely disagree with what I say verbally, but the text on-screen at the time represents my current thoughts better. I feel like the one prerequisite to exploring a form of race in storytelling is that racism should be portrayed, satirically, genuinely, or otherwise, as immoral. Any points that I make to the contrary throughout this video are ideas I no longer agree with. There won't be time stamps in the pinned comment like I said since I started making the video before the mobile app added the Chapters feature. Instead, I'll just say thank you. Again. For probably the 20th time. Thank you for watching this video and any of my videos!
@stafuuwestmada643
3 жыл бұрын
Trty
@stafuuwestmada643
3 жыл бұрын
Ty t td
@stafuuwestmada643
3 жыл бұрын
D
@jamesteavery0
3 жыл бұрын
I think what you're trying to talk about is more commonly known as fatalism, the idea that certain events are pre-ordained to happen due to fate or destiny regardless of input (often linked to religious prophecy, like how the destruction of the high entia happened regardless of all attempts to avoid it, because it was fated). The game is not suggesting that causation doesn't exist in the world Shulk creates, that would literally mean that actions literally have no consequences and objects cease to interact with each other in an understandable way. If the monado affects anything in a proper philosophical understanding of the game's world, it affects the fated future, not the causal future. If it affected causation itself, it would create a grandfather paradox every time: Shulk sees the future and dodges an attack because of it, so there wouldn't be an attack to see, so he wouldn't have a vision, so he would get hit, so he would have a vision... forever.. Edited because I had misunderstood predeterminism, which is essentially a form determinism but controlled by god or higher power. But yeah normal understanding of Determinism is entirely consistent with xenoblade and shulks world in particular, and that includes 'all actions are pre-determined' but not 'pre-destined' in some 'fate' or 'destiny' or by a god. Fatalism is definitely what is being directly rebuked by xenoblade though, not predeterminism, which is only tangentially rebuked by the removal of gods from the equation.
@INFERN0FIRE
3 жыл бұрын
Seven feeling that her body is repugnant, makes more sense in the context of this world, since homs hate the mechon and see them as monsters.
@anonymouss1270
3 жыл бұрын
“Only a crazy person would listen to all of this” Me: He’s talking about me!
@heavylobster4339
3 жыл бұрын
I mean if I'm willing to watch 6 hour video essays trashing Disney Star Wars movies I don't think a 4-hour video essay about my favorite video game is unreasonable.
@fabiof.8152
3 жыл бұрын
@@heavylobster4339 Have I found a fellow Mauler/EFAP fan? :D
@countpicula
3 жыл бұрын
Author: a 4 hour video on one subject Me, a fucking autist: !!!!
@HibiTeamQueso
3 жыл бұрын
Same lol. I'm even rewatching it from time to time
@thiccum2668
10 ай бұрын
“Excuse me, we ordered room service an hour ago” 10/10 game
@Jotari
3 жыл бұрын
"It was released an entire year in Europe after it's debut in Japan" Yeah that...wasn't exactly uncommon back then. Fortunately now things have a more simultaneous release.
@JamesTaylor6
3 жыл бұрын
This is one of the best videos I've ever watched.
@2yoyoyo1Unplugged
Жыл бұрын
I don’t know if I agree with your “fantasy racism” complaint. The whole idea of a group of people hating another group of people that really aren’t that different from them in reality _is literally what racism is in the real world._ Making the differences physical does help translate the issue better into allegory by exaggerating the contrasts between peoples and how despite them they can coexist, but the same lesson can absolutely stand on its own without making it so blatant as to make them completely physically distinct.
@vockek2253
Жыл бұрын
I've played though the game twice at this point, but you still managed to make me go "Huh, I never thought about/noticed that" literally every few minutes (especially impressive in a four and a half hour video). Admittedly, I'm not the best at analyzing stories and picking up small details, but still, amazing video!
@tahamohammad8842
2 жыл бұрын
3:31:34 I think the easier counter argument is something that may delve into some xenoblade 2 spoilers, so spoilers for that game below. The easiest counter argument to make to that “he’s just an A.I” thing is that pyra, mythra and malos are basically in the same situation as alvis, being basically A.Is as it’s practically confirmed through alvis’s redesign in definitive edition that he is ontos. All of those characters have very distinct personalities despite also just being A.Is. Admittedly them being A.I s is far less of a factor in XC2 than alvis being one in XC but still.
@InTheMindOfDavid
2 жыл бұрын
Just beat Xenoblade 1 and Xenoblade 2 for the first time and back-to-back. I’m also about 20 hours into Xenoblade 3 and I gotta say these games are some of the best JRPGs created, and within my Top 5 video game series ever and my Top 3 stories in video games ever. I’ve beat Gears and all Saga games as well and fucking love Takahashi’s stories and the thematic elements within them, along with all the metaphysical and quantum elements that are at the core of Worlds he he creates. Cause I’m all about that shit. So I’m extremely thankful that FINALLY Monolith has a Nintendo as a publisher and actually trusts in his vision and allows him to tell the stories the way he wants to. Cause he got screwed with Namco on the Saga games. These games have some of the most throughout plots and are intertwined quite well, and connect in an interesting way but without being pretentious about it. I can’t wait to see what all Xenoblade 3 has in store. 🤯
@WillieG-jh6jz
3 жыл бұрын
The music still gets me
@heavylobster4339
3 жыл бұрын
One thing I'm puzzled that you didn't mention was in the Prologue when Dickson dove in front of the Mechon to take the hit for Dunban . This was important misdirection that established him as a trustworthy character in contrast to Mumkhar's cowardice and betrayal. In hindsight he was never really in danger thanks to the power he received from Zanza and was in fact acting to protect his master, but at the time it seemed to cement the depth of his friendship and camaraderie with Dunban, and that even if he was snarky and shady at times, you could count on him when the chips are down, and this caused me to overlook a lot of the hints towards his betrayal. I feel like that introduction of the character was really important in how everything else played out.
@Cinnacal
3 жыл бұрын
I had just never thought about it honestly. Still, that’s an amazing observation, and I completely agree. It’s another great moment of misdirection and indirect characterization for Dickson!
@Dash123456789Brawl
2 жыл бұрын
I also consider it the first major foreshadowing of his true identity; No normal person could take a hit like that and survive. If they somehow did survive, they would surely be crippled for life. Not only does he survive, but he continues fighting like it was just a minor inconvenience. The only reason it’s easy to overlook that aspect is because we’re playing by anime rules. The only other characters I can remember taking such a brutal beating and surviving are Shulk and Fiora, who both had divine intervention to thank for their survival, and Colonel Squaretache. He really cheated Death more than any other character in the game.
@bianks3916
Жыл бұрын
I think Dickson could have been an amazing character if he actually betrayed Zanza even if certain he would have died.
@lpfan4491
Жыл бұрын
@@Dash123456789Brawl True, now that I think about. Dickson really takes it as "man, this hurts" rather than "man, I'm injured and need to recover".
@EldenRingplayer407
3 ай бұрын
Speaking of anime rules, I thought Homs are built different than irl humans because multiple homs fell from the Bionis, only to appear on the fallen arm with no signs of being crippled. Also, doing more 500 push-ups in a row is said to cause a risk of injury, but Reyn did 1000 push-ups as a punishment 😅 As for Dickson, we couldn’t know he’s a giant, so he contributed to the idea where Homs are built different
@ProfessorXenoblade
3 жыл бұрын
Let us appreciate that this guy made a 4 and a half hour critique with pretty good effort and only has 718 subs
@Cris_Blu
3 жыл бұрын
863 now
@manupm9161
3 жыл бұрын
1000 now!
@KanoPX
3 жыл бұрын
Yeah but his 4 hours is riddled with so much complaining I could barely handle it
@lozmaster6441
3 жыл бұрын
1.51k now
@teamrocfan
2 жыл бұрын
That’s love and passion for this game. It shows how impactful Xenoblade was for him. And maybe other people certainly!
@photon_break
3 жыл бұрын
Well what do you know? I'm a strange, crazy person willing to sit down for an undesirable amount of time and listen to ANYONE just gush about Xenoblade.
@mikyuna9535
3 жыл бұрын
This. I just love talking to anyone about this game, and it makes me happy to find people that appreciate it just as much!
@3verlong
3 жыл бұрын
lol i watched a 6:30 hour stream from the start to end without breaks
@soulseeker3990
3 жыл бұрын
bruh I get self conscious about gushing about this game to ppl like my mom but I can't help it
@perrydunetz882
3 жыл бұрын
Rikis character arc isn’t learning to be brave, riki is a static character and along with dunban serves as a parental figure, he’s a character whose arc is already over when we meet him
@Cinnacal
3 жыл бұрын
I think that's a pretty valid take on his character. Frankly, I didn't articulate my points about Riki's character enough in the script. Most of his moments actually fit your interpretation, where he's a parental figure to help other characters 'cause that's what he does for Dunban, Sharla, Reyn, and basically all the other party members. It happens for both the main story and heart-to-hearts, so that seems more fitting than how I interpreted his character. Still love Riki's character, though. He's fantastic at developing others when he's there
@Cinnacal
3 жыл бұрын
I keep thinking about your comment, and I think it's pretty great! I guess a better word I could have used to demonstrate my thoughts was "character development" as opposed to a "character arc." The latter implies that a change _must_ occur while the other only requires that a character be useful and relevant throughout the story. By that metric, I think utilizing Riki in more scenes throughout the narrative as a static character would lend to his character development. Looking at him through the lens of "he must have a character arc" is kinda reductive in retrospect. However, I still wish he had _more_ moments of being a paternal figure if his purpose is truly meant to be a static character.
@famillesabot5719
3 жыл бұрын
That why I prefer Tora in 2
@TimothyGod
2 жыл бұрын
@@famillesabot5719 I can agree
@danieldossantos6092
2 жыл бұрын
Yes, most things that we learn about Riki are in heart to heart or sidequests. He is a good father and a character that cares about the others so much that even tried to adopt Shulk as his son if he was feeling lonely. It's hard to notice if you just beat the game though.
@nemo3143
3 жыл бұрын
Unsure if someone's said this already, if they have I haven't found it, but my understanding of how Shulk was gaining the Monado arts at such convenient and pivotal moments was that it was Zanza's attempt to get him to fully rely on the sword's powers instead of his own skills while luring the player into a false sense of security in regards to the story's progression using generic shounen/rpg tropes, only to start pulling the rug out from underneath them around Prison Island. In regards to gaining Shulk's trust, it's a pretty easy feat considering how weak willed and pessimistic Shulk tends to be, in stark contrast to most RPG heroes. With the exception of the optional arts you gain from side quests and the arts the Monado starts with which even Dunban can use iirc, most of the ones Shulk gains are directly tied to visions he receives and either unlock immediately in response to a vision (such as Shield, Speed, and Purge) or are granted to him to ensure the massive visions he has at the start of the game come to fruition (I think this just applies to Cyclone). Before meeting Zanza the Monado is nothing but a benevolent force acting upon the plot, saving Shulk and his friends on multiple occasions and giving Shulk the method and motivation required to enact his revenge. This is built upon in three major story moments, those being 1) when Shulk ignores Melia's distrust or Zanza and attempts to unseal the Monado's true power anyways, 2) when he refuses to stop using the Monado even after receiving the same violent feedback that crippled Dunban's dominant arm presumably permanently, and 3) when the remaining party is nearly overwhelmed by the Telethia attacking colony 6 but manage to hold their own by the skin of their teeth even without Shulk (I think Reyn even says something along the lines of "Maybe we relied too much on that Monado"). This dependence is even drilled into the player's mind, as the visions Shulk receives (which at that point the player assumes are the Monado's doing) are a crucial part of the game play loop and Shulk is an almost mandatory party member for a lot of the early game due to the lack of reliable anti-mechon weapons and access to Arts like Shield and Speed which can prevent party wipes. On a story level, the Monado fulfilling this "mystical sword that can only be wielded by the chosen one" trope immediately familiarizes the player with its *presumed* role in the narrative, leading them to conclude that it must be a force for good in the same way the Master Sword or Excalibur is, and that Shulk is the righteous chosen hero that will use it to save the world due to some ancient prophecy or important bloodlines. It stands to reason that, if this is a generic shounen/rpg story that the hero will at some point conveniently awaken to powers right when the plot demands it of them, usually through the power of friendship or a flashback of their mother crying or something boring and tropey like that. The player will then trust the sword's powers and Shulk's actions intrinsically from that point onwards because they remind them of something familiar. However, once the player reaches Prison Island and they are introduced to the sword's creator and the source of Shulk's powers, they are forced to begin doubting those tropes and any assumptions they had about where the story was going are tossed out the window. The revelation after Dickson's betrayal recontextualizes every prior scene with the Monado, giving the scene's where it's being genuinely helpful and saving people's lives a dark and sinister undertone, causing it to create severe dissonance with the typical "boy with the chosen sword" trope and setting it apart from Link or King Arthur.
@Dan-do2pl
3 жыл бұрын
SPOILERS": I love how zanza(god form) just said that he happened to be their and he just needed a body.
@227someguy
2 жыл бұрын
You put an apostrophe on “scene’s”. That’s not supposed to be there.
@TimothyGod
Жыл бұрын
@@227someguy this is really the comment you wanted to make versus what he wrote? Really?
@227someguy
Жыл бұрын
@@TimothyGod Yes. I regret nothing.
@daeamiralis
3 жыл бұрын
I don't think any other main title theme hits as hard as this one
@joshuataylor7443
3 жыл бұрын
What about Dragon's Dogma and NieR song's
@bongodrongo7865
3 жыл бұрын
Metroid Prime
@joshuataylor7443
3 жыл бұрын
@@bongodrongo7865 also gravity rush.
@daeamiralis
3 жыл бұрын
prime is a strong contender
@joshuataylor7443
3 жыл бұрын
@@daeamiralis far point.
@longhorneagle99
2 жыл бұрын
It's a bit headcannony but another bit of foreshadowing that you missed is that telethia that shulk and alvis face off against are probably melias guards who have reverted because of the strong ether attack from the large telethia, the numbers match up and their bodies aren't found.
@Sapient_Pearwood
Жыл бұрын
If memory serves she only had 2 guards but there are 3 telethia.
@lancearnedo7837
Жыл бұрын
@@Sapient_Pearwood she says their names in a cutscene and there were definitely more than 3 guards
@OliyTC
3 жыл бұрын
My initial reaction to seeing this video was "how do you talk about Xenoblade 1 for four and a half hours" but then I realized I could probably do the same easily
@tylercoon1791
2 жыл бұрын
Honestly ‘How did you talk about Xenoblade 1 for _only_ four and a half hours?’ is a more reasonable thought
@keblin86
2 жыл бұрын
@@tylercoon1791 This! I could talk about it way more lol!
@HandheldGamer1991
2 жыл бұрын
Explaining the whole afinity chart would take anyone like 20 hours XD
@SonicFan64Tom
3 жыл бұрын
I have to disagree about Shulk in Future Connected. How could he not become a optimist after the end of the original game? They defeated Zanza and the Fog King is nothing compared to that.
@Majinhero
3 жыл бұрын
But this time Riki the true hero is not around to pull him trough!
@Tronk_
3 жыл бұрын
I think Shulk becoming an optimist being an issue is the biggest disagreement I have with the whole video. Obviously, to each their own, the video itself is pretty amazing and I can only hope to make something similar to its quality. To me, Shulk became an optimist when he talks to Alvis after killing Zanza. I don’t think Shulk would have come to the conclusion he does if he was pessimistic in that finale. He needs to believe that the world he creates without Gods will create the future he wants, one not dictated by a God. If he were pessimistic, I feel like he’d want to continue as the God of that world so he could ensure everything goes as he wants it to. But that’s not what his growth is about. Where he was fueled by anger and hatred (pessimism) in the beginning, he’s fueled by hope and confidence (optimism) in the ending. Therefore, I think his portrayal in Future Connected makes perfect sense. Still though, for a 4 and 1/2 hour long video for me to only really have one notable disagreement I think speaks volumes to how well made the video is.
@lama99654
2 жыл бұрын
@@Tronk_ on top of this, shulk meets way more good people throughout his adventure than evil. The only truly evil people he meets are mumkhar, dickson, lorithia, and zanza. While he meets a ton of really great people who are willing to sacrifice their lives to help others, khalian, egil, meyneth, gadolt, the entire party, etc. I think this might really make him optimistic about how good and kind most people in general are.
@WoobertAIO
2 жыл бұрын
Yeah, like, Shulk has already killed God and almost everyone in the world loves him and his party. What else could there be for him to be insecure about? Lmao
@bozodluffy1818
Жыл бұрын
This
@na-sa-do
Жыл бұрын
"After the memory comes one of the best, most hidden reveals in the game: Dickson's betrayal." Dickson, at the end of Satorl Marsh, completely unprompted: "CAN'T SAY I FEEL SO GOOD ABOUT DECEIVING THESE KIDS..."
@willschreck88
Ай бұрын
I was convinced it was a misdirect and that he's just more knowledgeable about Entia or maybe has Entia background, all sorts of stuff were possible. And then he shoots you. "Oh..."
@cheshireimp493
3 жыл бұрын
Too many people disregard the importance of scene direction in stories when it can tell so much without saying anything at all, It is refreshing to find someone who gives it the proper attention it deserves. This critique is so well done I honestly can't wait to check out your other videos.
@joshuataylor7443
3 жыл бұрын
I wish he explain some of his points more like with shulk sceaum being the best anime boy sceaum he said but didn't show the cilp it and with the characters analysis he just says same stuff alot, but I am looking forward to his Xenoblade chronicles x & 2 videos thosenk
@zakabouelfaioud7653
3 жыл бұрын
My problems with Fiora is that once Meyneth dies is that her character revolves completely around Shulk and I think the main problem comes from the love triangle in the game.
@Cinnacal
3 жыл бұрын
100% agree. Never had the thought until after I basically finished the video, so unfortunately, I never talked about that. Still, it's a bothersome plot point after noticing, and I've put it in my pinned comment about corrections!
@JoseFernandez-bn4tl
2 жыл бұрын
Love triangle as if Melia even has a chance once Fiora comes back lmao
@doomy_doomy2225
2 жыл бұрын
Love triangle agreed. However, as someone who has been in love at 18 (the age of these) characters this is how you actually act at that age. My fiancé and I were all we thought about and we only want to be useful or helpful to the other person.
@danieldossantos6092
2 жыл бұрын
Fiora was just revived to be character development for Shulk so he can drop the revenge mentality and being a vessel for Mayneth. The only thing interesting about her being alive was she living with a mechon body but the story just said lol no problem solved. Melia's character is so developed that you don't really need Shulk being with her but it was interesting because Gadolt died so Fiora's destiny could be the same. I also don't like when they "revive" dead characters when their death was so "good".
@Gemnist98
2 жыл бұрын
The love triangle is barely there though. Even with Melia crushing on Shulk from the sidelines, there’s never any real competition. Remember, Melia is the only person Fiora confided in about her deteriorating condition prior to Dickson spilling the beans, and Melia expressed nothing but concern. Sure she then says “I’m nothing compared to her”, but that’s pretty much the only evidence of friction between them on Melia’s part. Not to mention, during the similarly-framed Outlook Park scene in the epilogue, Melia seems to have put that all behind her.
@perrydunetz882
3 жыл бұрын
I feel like dismissing the zanza fight as generic jrpg killing a god is doing the story a disservice, it has some of the hypest moments of the game, and from a narrative standpoint is brilliant as the act of killing a god perfectly sums up some of the major themes of the story, it is unlike other jrpgs (most tales games) where the 11th hour god killing is forced, in xenoblade it’s a necessary part of the story, and most of the dialogue is brilliant at capping off character arcs, and sells zanza well, his motivations are clearly defined, he’s a hypocrite, he’s terrified of death, he wants friends but his fear that the races he creates will become strong enough to kill him causes him to wipe them out in an endless cycle which shulk broke by killing him, zanza’s actions are motivated by fear, deep down he just wants friends but can never act on that because of his fear, alvis and shulk pretty much state as mcuh
@Cinnacal
3 жыл бұрын
Sorry, I guess I hadn't communicated this part when I first mentioned Zanza, but I absolutely agree: his existence and defeat are integral to the story with regards to the message or meaning of the game. Without him, the entire rejection of fate and destiny would lack a lot of teeth when examining the story as a whole
@joshuataylor7443
3 жыл бұрын
Isn't that just final fantasy 13 and 15 where the characters fight a god to break free from their destiny why do you make it sound so special no no offence.
@perrydunetz882
3 жыл бұрын
@@joshuataylor7443 I mean 13 not 15 yes, but context is what makes it entirely different, killing god to take control of your destiny is a very popular trope but it’s use in xenoblade is very different from 13 where it’s lazily slapped on like most other things in 13, and most other jrpgs use of it, it’s built into the story from the very beginning
@joshuataylor7443
3 жыл бұрын
@@perrydunetz882 But the fal'cie is something that was establish in the beginning of the game how is that slapped on?
@perrydunetz882
3 жыл бұрын
@@joshuataylor7443 A. Whole story was lazily slapped together in 13 and B I was referring to orphan specifically
@NocturnalFudj
3 жыл бұрын
The fact that this has so few views for all the hard work and effort you've clearly put into it is insane, I've no interest in playing Xenoblade and don't like JRPGs in general but I think I might end up watching this whole thing lol (over the course of a few days, that is)
@Cinnacal
3 жыл бұрын
Thank you so much for watching the video still (after future you has done that of course). I’ve known you weren’t too much into JRPGs from your Twitter and Q&A video so I can’t thank you enough for still watching! I think you kinda brought up a good point in that same Q&A where you thought that maybe Xenoblade botched some JRPG conventions. You’ll probably see in the video, but that isn’t always the case. I still love the game but there are definitely some strange quirks in both storytelling and gameplay
@kimzee59
3 жыл бұрын
So I'm autistic. And the hyperfixation that people say that I'm the most into is Xenoblade. While I haven't watched the video yet. I am really looking forward to hearing someone gush about my favourite game for 4 and a half hours.
@famillesabot5719
2 жыл бұрын
I understand your fixation.
@dood3530
3 жыл бұрын
It really warms my heart to see how far this fandom has come. I remember playing Xenoblade way back when Project Rainfall was still a thing, and I remember being so disappointed looking for content about it online and realizing that almost nobody knew what the game even was. In more recent years, especially with Chuggaa's LP, the representation in Smash, and vids like this, the game is finally getting the recognition I always knew it deserved.
@deadmetalbr
Жыл бұрын
I'm glad the original game was so good that its fans are all diehards and it got a fantastic numbered sequel in the first year of the Switch's lifespan. I may never have joined the Cult of Klaus if not for XC2.
@LilacMoon106
3 жыл бұрын
I would like to point out another aspect about the game, regarding it's Italian localization (Yes I'm italian so please forgive any grammatical error I will make) The translation team made an effort that I would love to see in other games as well, as they used such a diverse language as Italian to its fullest. My biggest praise goes to how High Entia were translated: their speech is so old and complex to the point I often had to look up for words I didn't know the meaning of. This helped to convey their being ancient and noble creatures like no media I've experienced was ever able to do. The same level of quality can be found in every other part of the game, ranging from Reyn speaking slang ish, to the ether furnace man speaking pure dialect, to even the collectibles' names and descriptions. I get the feeling that the translation team didn't stop at just translating, they used language to enhance the immersion while not altering it and I wished the same amount of love and dedication went into XC2 as well (which unfortunately didn't in my opinion)
@Qwerty10254
2 жыл бұрын
How's Xenoblade 2 in Italian? You can answer me in Italian if you want to. I generally play everything in English because games localisation in our language can be poor, I'm glad to hear Xenoblade 1 is an exception
@LilacMoon106
2 жыл бұрын
@@Qwerty10254 Xc2 got a decent translation. But there's a problem: Xc2 has characters speaking in very different accents, something that I'm afraid wasn't properly taken into consideration. Overall Xc2 was just translated, not adapted. Also, I don't know why but they changed some of the key terms to make them sound more Latin-ish which confused me a lot at the beginning (driver to ductor, blade to gladius)
@CosmicKenza
3 жыл бұрын
I watched Chugga’s LP back when it released, actively joined the fandom once it concluded, and then played for myself for the first time with DE, and you still taught me several new things about the story and characters in this game throughout this video. I’m incredibly impressed with this video, and I’ll definitely be rewatching in the future once the urge arises, which I’m sure it will. You’ve earned a sub out of me :)
@Cinnacal
3 жыл бұрын
I'm really glad I was able to teach new things! That's really what I wanted to accomplish with the video, and it seems that other people have shared that sentiment too. Thank you for the sub too. I really appreciate it!
@Proteus_Ridley
3 жыл бұрын
I think Shulk being an optimist in FC is a good change He literally destroyed a god, became one and made a better world After going through that, of course his confidence would be boosted as the Fog King is nothing as threatening as Zanza
@NaramSinofAkkad790
3 жыл бұрын
I appreciated the sidequest design from a completionist perspective. Being able to smoothly pick up every quest and then easily pick up or kill everything I needed to on my way to the next story destination was very satisfying. Xeno 2 was too complicated and I ended up doing very few side quests in comparison.
@Cinnacal
3 жыл бұрын
Cheers to that. Questing and the presentation of quests is a lot better in 1. The animation for obtaining a quest in 2 always irked me for how long it was too
@egilsama
3 жыл бұрын
@@CinnacalThat too. Also, from a completionist perspective as well, I missed the afinigram a lot I XB2. Completing side quests was much more fun trying to see who knew who and how everyone was connected in the world.
@Skallva
3 жыл бұрын
@@egilsama It's why I'm glad Torna introduced the community system. Having a way of tracking how your actions helped the people around you brought back a lot of charm tied to completing them that was present in XB1 and absent in vanilla XB2. It also helps that the sidequests in Torna were in general really well-done.
@triggerpigking3741
2 жыл бұрын
I find it interesting how split the community are on the side quests in 1 vs 2. For me it's quite the opposite, I found the quests in 1 to be fun and I appreciate the community angle but ultimately a massive bloat on the game and at worst grindy, it doesn't help that levelling is so slow in 1 that I got to the finale still feeling under-leveled even after doing everything I could up to that point, I honestly could not name or remember more then 1 questline sans the Tyrea one from that game, the dialogue for the community just wasn't interesting to me at all. In comparison I feel like 2 balances it way better, there's some grindy questlines(Ursula's is actually a sin), but I found the vast majority of quests to have far more story payoff and personality to them, especially the blade questlines which integrated actual cutscenes, something only 1 questline in xenoblade 1 did. Also upon recently beating the game with a friend who didn't want to do basically any side-quest, I was surprised at how well balanced the games main story is for a straight shot to the ending playthrough, bosses tended to be around the same level at all times, only having to go and grind for about 20 minutes for some affinities on the second to last boss. I'm actually dreading playing 1 with him to an extent because I know we are not gonna get far without grinding out those side-quests(made worse by how xenoblade 1 is far more reliant on levelling then 2 is imo). If there is one thing I do think 1 does better though on this front and this is really just a compliment to definitive edition, it's that side quests, whether active or not are always marked, if I run past an enemy for a quest in 1, even if it's not active I know it's there and that makes filling them out so much easier then in 2, especially the affinity charts on blades which take up the vast majority of grinding(unless you put them on a ton of merc missions anyway.). It's so bad there that I legit believe they should update 2 to add that functionality to it.
@TimothyGod
Жыл бұрын
@@Cinnacal can we all agree xc3 quests trump all previous titles? I found myself doing every qyest first time around. I only did that in xc1 once I beat it, and then 100% it. Xc2 I need the fucking blades and affinity charts, and the quests don't feel as fleshed as xc3
@grimmlyunimaginative6081
3 жыл бұрын
Oh my god, four hours of listening to Cinnacal talk about a game? That's four hours of heaven. What an incredible effort!
@Cinnacal
3 жыл бұрын
Aaaaaaa you’re too kind ;-; ❤️
@jasonjarrell1858
2 жыл бұрын
I understand the complaints of Fiora’s ‘I wish things could stay like this forever’, but I think it’s used more to show her fear of change. I always took her character to be afraid to change things. She wanted peace forever, and when she became mechon, she still displayed these things. She didn’t seem to like the idea of staying, almost already accepting things like dying or not being able to go to bionis because she viewed herself to be too different. The scene also has one of my favorite lines from her, ‘the breeze feels so good’. Each use is so radically different. First, used to the same idea as above, enjoying how peaceful things are. The second is the exact scene in a flashback, where shulk remembers her saying it while sitting in the same spot, but alone in grief of her death. And lastly is the final cutscene, just a cherry on top of a perfect ending. I LOVE the reuse of lines in different contexts, ‘create a world with no need for gods’ or ‘your blade; it did not cut deep enough’ are so impactful and masterful, it blows my mind this was done in 2010.
@KanoPX
3 жыл бұрын
What I don’t understand is how people can mispronounce things in a game with LITERAL VOICE ACTING. ITS GA-DOUGH, NOT GA-DOULT.
@KanoPX
3 жыл бұрын
Reeki…… it’s freakin Rih-key bro. Listen to the voice acting please….please…
@LittleMisZorua
3 жыл бұрын
Finally, someone who appreciates Sharla as a character. Melia will always be my favorite, but people don’t give Sharla enough credit, and it makes me sad
@cypher838
2 жыл бұрын
Sharla to me is like the common folk. She may just be a regular medic, but she provides input whenever she could, she is also quite motherly and even allows reyn to grow as well.
@eclecticmuso
2 жыл бұрын
Honestly most of the ire I've seen directed at Sharla is a result of toxic shipping culture imo as they blame her for Shulk and Fiora when it's pretty obvious that they're going to end up together lmao, and she frankly doesn't deserve it. She's a great character.
@cypher838
2 жыл бұрын
@@eclecticmuso underrated. Not every character needs to be plot relevant. She and reyn are more so character relevant. Probably why I like them so much.
@jackfruxie
2 жыл бұрын
but but but she sucks at battle :(
@jonahschwab
3 жыл бұрын
39:24 My interpretation of toppling faced Mechon mechanic is that the reason the monado can't cut through the armor is due to the blood of the homs inside being pumped through the armor. My theory is that when a faced Mechon is toppled, the blood flow is cut off and the party is able to cut into the armor, no longer blocked by the homs blood inside. I could be totally wrong here, but that's how I interpreted it and I think it's super cool!
@oqo3310
2 жыл бұрын
My theory is that it just allows to more precisly attack the parts in which homs blood doesn't flow
@jonahschwab
2 жыл бұрын
@@oqo3310 yeah that actually makes more sense than whatever I said lmao
@Ayeato
2 жыл бұрын
i never understood the homs blood thing, whats the need for a homs inside if the blood is being pumped around mechon
@capnfluff2428
2 жыл бұрын
@@Ayeato the blood needs to be from a homs
@Ayeato
2 жыл бұрын
@@capnfluff2428 yeah ik but im saying why does someone need to be inside the faced mechon if all that is required is homs blood to be pumped around the robot. Its not like it draws blood from the homs piloting it.
@marcobrosato7677
3 жыл бұрын
Spoilers: I think the line "Your blade, it did not cut deep enough" might have a double meaning. It could also mean that shulk was not able to achieve his goal of settling the conflict with words, as he wasn't able to persuade Egil.
@wtf_is_this_handle_shit
3 жыл бұрын
I don't think it has a double meaning at all. I believe Egil was completely straightforward in saying that Shulk wasn't strong enough to exact his will. Egil and Shulk are such perfect mirrors of each other that I find it incredibly fascinating to compare them to each other. Egil was alive before Bionis attacked Mechonis. He has memory of everything that has happened, while Shulk has the ability to see into the future. I firmly believe that if Egil never existed, Shulk would have become just like him. Which is why I think Egil was always very open with Shulk. He knew that they were alike. It just took Shulk sparing him before Dickson's betrayal to know just how similar they are
@FelixS.
2 жыл бұрын
I don´t think there is a necessity to adress "spoilers" within the discussion under a four hour analysis of a 12 year old game. People are supposed to discuss media in a free way at some point. The responsibility to view such a video and read the comments is with every single persons who clicks and reads ;) The ones who don´t want to be spoiled have to take responsibility for themselves, not the majority who did play the game for them by taking care what they say or write. It´s not like the thumbnail or title spoils people who bump them by accident while scrolling youtube ;) To topic: I agree with Darkstar and also think there is no double meaning behind this line but nice interpretation though, I appreciate people who try to dive deep into little things and nuances like that. Aerith dies btw.
@yourehereforthatarentyou
Жыл бұрын
@@FelixS. bro i’m only 15 seconds into ff7 why would you do this
@shiningskies47
2 жыл бұрын
Dont really get the huge distaste for the Satorl Marsh chapter, it just provides an oppurtunity for pretty world design and some slice of life-ish interactions. This is really something I wish the game actually did more of.
@seraaron
2 жыл бұрын
I love the atmosphere in the marsh, especiallh at night. Its the only "swamp level" in a game I can think of that I really enjoyed!
@JustJulyo
3 жыл бұрын
Crazy to think if project rainfall hadn't happen we wouldn't have Pyra/Mythra in Smash, Xenoblade being a JRPG Nintendo franchise, Shulk being in Smash and possibly Monolithsoft doing something else entirely
@TimothyGod
Жыл бұрын
Praise Project Rainfall
@Deebus
2 жыл бұрын
I’m a year late, but I’m defence of fiora saying “I wish everyday could be like this always” is actually a great line because of how generic and cliche it is. It makes fiora seem innocent through by giving her a cliche line that can be called back on to pull on the heart strings. The whole scene wouldn’t have that same heart string pull and effect if she said something complex and Insightful as it does if she says something cliche, innocent, and overly optimistic that makes you sympathize with the loss of a character whose innocence you wish you could have protected, and who didn’t get the wish she wanted no matter how cliche and naive it is
@aaronliu8537
3 жыл бұрын
this is absolutely incredible - i can't believe this doesn't have more views
@Cinnacal
3 жыл бұрын
Ahhhhh, thank you!!! I appreciate _you_ for watching the video, though!
@tap5263
3 жыл бұрын
I want to say Seven's body horror is there, just alot more subtle. if you look, you can see the bolts connecting the skin in all of seven's armor. it's all fake skin besides maybe her face. it's fitting really that she shows the most skin in her gear because she wants to feel and look like a homs again desperately.
@tap5263
3 жыл бұрын
It's subtle but when you notice it you start to understand why she feels the way she does about her body in the beginning. Imagine trying to pretend to be human again by wearing fake skin over a mechanical body. imagine how terrifying and sad that would be. No wonder she saw herself an abomination in that conversation.
@seraaron
2 жыл бұрын
My read on the subtext on that scene is that she's concerned either that Shulk won't love her in her new body, or that she won't be able to make a family with Shulk even if he does. Its a bit of a stretch maybe, and i think the game didnt make it more explicit because of its age rating, but i think its reasonable that that's what she's worried about because she'd just recently been woken up by a kiss from the boy she'd dreamed of marrying since she was a little girl, and then realized that they'd probably never get to have a normal life together. It makes the ending more sweet too, in that sense, because she gets her wish after all.
@jabariwiththebois5765
3 жыл бұрын
I will definitely give this a full watch later. 4 and a half hours of One of my favourite pieces of art??? Definitely will watch it!
@SlyJMan
3 жыл бұрын
This feels like the opposite of the KZitem video called “Persona 5 - Style Over Substance” and I appreciate that.
@StarForce99
3 жыл бұрын
Yeah. That video by Cvit wasn't all that great honestly. Especially after watching MangaKamen made a series of videos talking about it, it's very poorly done...
@shade4404
3 жыл бұрын
@@StarForce99 Style Over Substance is basically a guy trying really hard to find the most little flaws in the game, the literal embodiment of "nitpicking". Believe me, I've watched the whole 5 hours video...
@StarForce99
3 жыл бұрын
@@shade4404 Same here. And ik what you're talking about lol
@AndreyGP
4 ай бұрын
That's usually how it goes, if you agree with a video it's well made, if you disagree with it it's trash.
@A-Spoto
3 жыл бұрын
I don't understand why you think that racism can't exist between two races with similar physical characteristics. If history has shown us anything, it's has people have the amazing ability to fear and hate each other for seemingly every reason imaginable. Irish, Italian, and German immigrants have been treated with hatred and fear at different points in the history of the US. Let's not also forget about the Rwandan genocide between different races with the same skin tone.
@Cinnacal
3 жыл бұрын
That's a really good point, and I regret not including that information in the video. Apologies about that. I guess a better explanation I could have given is that the plotline shouldn't encourage racism. What I mean is that the plotline should resolve in a way that either dispels the racism or highlights the absurdity and irrationality behind racism. In fiction--especially fantasy--it can seem as though racism needs a "justification" or 'rationale" for one race to hate other, which isn't how the concept works in reality, and it shouldn't function that way in fiction. To bring it back to your initial comment, though: yes, I was wrong. I should have changed my explanation or at the very least pondered it more. Upon reflection, I think "xenophobia" could have been a better, more fitting word that was also all-encompassing. Thank you for the criticism, by the way! I struggled trying to write that section for a long time, unsure if I was conveying my point properly or not. It seems I didn't, but I always wanna know how to improve :)
@A-Spoto
3 жыл бұрын
@@Cinnacal thanks for you're reply! I appreciate your desire to engage with the comments and think deeper on the story. Frankly, you did a phenomenally thorough job of analyzing the game and I wish more people played Xenoblade!
@Mr96POP
3 жыл бұрын
You mention how there’s a lack of customization in the combat (specifically in the characters), but I don’t consider that an inherent flaw. The customization doesn’t necessarily come in the characters but in the party builds. With 7 characters, you have 35 possible party combinations using a party of 3. If you count the fact that you can pick any of the 3 characters in each combination to play as, that makes 105 setups, and if you double that by changing the order of your 2nd & 3rd party members, that’s 210 total permutations. Each character has a fairly defined role, so the customization comes in deciding how to utilize your party’s skillsets cohesively. Compare this to the _Final Fantasy_ games where you can customize anyone to pretty much be everything outside of their Limit Breaks. Sure, you can make everyone on the team your healer if you want to, but one downside of that much customization is that everyone sort of feels the same. I like FFVII, but there’s isn’t much incentive to switch out party members since Materia really dictates their roles more than their inherent traits. In XC1, no two units feel the same, which gives each party combination a distinct set of strengths and weaknesses. For different enemies, I can switch my party setup, and that unit selection is part of the joy and strategy in determining how to take down high-level monsters. In most JRPGs, you can’t switch out the main character, but in the Xenoblade games, you have the power to play as anyone, which allows each player to play how they like while still making each character feel unique.
@emblemblade9245
3 жыл бұрын
This is very true and I do rather miss the “character makes the build” style of combat the other Xenoblade games don’t have. Buuuut it does have pitfalls. Like, what if a character I like in story isn’t fun to use in battle? Or what if a character is fairly ineffective in battle and not worth using over others, cutting the number of realistic party combos? I do love how there’s dialogue crafted for every party combination though, no matter how wacky
@Skill-Shift
3 жыл бұрын
Just a comment on what you said at 49:00 about the nopon camp in Satorl marsh. What you said is correct, but only for a person who is experienced with video games. Without the cutscene introducing the Nopon camp, any person who knows how games work most likely would have found it themself. However, for a new player, say xenoblade is their first game, they may walk right past it, leading to them going into Makna forest with weak gear. To add to this, I found in my playthrough I was constantly under leveled because grinding sucks, so the addition of the side quests I could pick up gave me a reason to fight random enemies, allowing me to stay on top of the levels up until the fight against metal face at prison island. Just something to think about, and I may be completely wrong, but when creating a video game, the developers have to keep newer gamers in mind.
@cullenhutchison6528
2 жыл бұрын
This was a 4.5-hour critique, and I feel like there was still so much to go over.... This game just has so much to it.
@Phil_Elgen
3 жыл бұрын
Wow. Just wow. This was an incredible video! I'm very glad to see a huge fan of the series break down the game down to every scene, every camera shot, and every line of dialogue to express their interpretation of the story and characters! You've genuinely shed a new light for me on some things I've dismissed as pointless or forgetful, and for that I have to say great job my dude!
@zakabouelfaioud7653
3 жыл бұрын
Honestly Kino is only there to make Nene or Riki a better character
@charlozeberlingo9623
2 жыл бұрын
Amazing video. My only complaint is that you insulted Riki. He is perfect. But on a more serious note, Riki really has a screen time problem, but his personality leaked through Future Connected, because sometimes Kino and Nene talk about Riki and you can understand how caring he is. Also, if you do the same thing with XC2, you’re getting at least one view from me, that’s for sure.
@NaramSinofAkkad790
3 жыл бұрын
The weirdest part in the game was sharla and gaddot. They're relationship never felt natural or fleshed out. He seems like a father figure to both sharla and juju but also he and sharla are in a relationship and it just comes across as weird everytime sharla is being all lovey with him in the flash backs. Came across as an unnecessary friction between sharla and reyn's budding relationship. You can make him her dad and keep most of it the same.
@samreddig8819
Жыл бұрын
Both Gadolt and Sharla feel very... The best I could put it is utilitarian. It kinda makes sense when you look at it like that. She warms up and softens after traveling with the party. By the time Sharla and Reyn become a thing she's a different person. Sure she has feelings for Gadolt but if she met him for the very first time after her character growth? I don't think they'd have hit it off.
@noahmcd4043
3 жыл бұрын
I don’t think I could listen to someone talk for this long about any other game. Great analysis and a really well made video 👍
@Cinnacal
3 жыл бұрын
Thank youuu!! I’m glad you enjoyed the video too. Xenoblade is such an amazing game and I hope I was able to portray that in the video too
@johndavidtibbetts7320
2 жыл бұрын
the aftermath of the ether mines has got to be one of the most devastating ways in which a game telegraphed to you how long it really is. All that effort, hours of grinding and leveling, not to mention the hours just traveling down that fucking mine dear god, only for the main villain to roll up with an army of Xord lookalikes and go "congratulations, you got ONE."
@Chipss
3 жыл бұрын
Watched the entire thing (Aside from the Xenoblade 2 spoilers because I’m not finished with that yet) over the past few days. The amount of dedication, love, thought, and passion that went into this video is truly inspiring. Xenoblade Chronicles is, without doubt, a one-of-a-kind experience that all of us who’ve played it will never forget. Thank you for giving it a tribute as great as this one. :)
@camusreviews6877
3 жыл бұрын
Kallian is best boy and I will hear nothing else
@2CPhoenix
3 жыл бұрын
I’d watch a 4-hour rant on why Xenoblade rules any day. Just a few minor points I wanted to add, I hope you read them! The locked door in Tephra cave may actually NOT be a bit of gameplay and narrative dissonance, rather, you can learn from a nearby quest that there was a recent cave in, causing rocks and tunnels to shift, and by looking around you can actually see points where the early section may have once connected to the later sections. Some of the tunnels even shift and clear after the events at Mechonis Core! Just thought that was cool. I’ve always thought that the heavy-handed way the game foreshadowed things like Fiora’s death, the presence of Homs inside face Mechon, and the survival of Mumkhar was very deliberate. I personally find them to be red herrings, made in such a way that the player will predict the twists before they occur, and feel clever, or even that they’ve gotten one over on the game’s story. This then allows the game to completely pull the rug out from under you with it’s even grander twists, like the fact that the Bionis is the real evil of the two titans, or Dickson’s betrayal. These twists are still foreshadowed quite well, but it’s easy to let that foreshadowing pass you by as you focus on the more obvious stuff. And man, you sure like the word “elucidate” over the likes of “clarify” or “show off” huh?
@Cinnacal
3 жыл бұрын
Hadn't noticed though, so thank you for pointing it out! The dialogue sounds like it might have been in one of the generic quests given by the defense force soldiers as you enter Tephra Cave. I may be mistaken, but if that's the case, it all makes sense now. Your point here is something I think I agree with, though I never found the right words when writing the script. Heavy-handed, obvious foreshadowing is very much a deliberate tool. Sometimes it creates some great dramatic irony, and other times it establishes a subversion. The scenario with Otharon in the Ether Mine is one in which the team utilized really obvious foreshadowing to subvert and create a new outcome. I'm sure there are other examples, but you made an excellent point nonetheless! Yeah, I kinda went overboard with Elucidate in the script... 😬
@AdamTheGameBoy
3 жыл бұрын
I didn't notice a lot of that foreshadowing and abstract scene-compositionon symbolism. You've convinced me the story is a lot better than I've given it credit for, but the pacing is still a mess from Bionis Leg through Prison Island. For a revenge story, Shulk does plenty of wandering around and helping random people like he's just touring the world for fun. Maybe he'd want to keep Sharla from dying to the mechon and maybe he'd want to investigate Colony 6, but visiting the Nopon and helping Melia and the HE feels very fillery. A revenge quest needs to be consistently moving forward unless there is a good reason to put it on hold or it is resolved, anything else feels out of place. I think the story would have benefited from, in addition to the "unlock the power of the monado" quest, having more mechon involvement. I don't feel like Shulk had enough reason to want to get sidetracked by solving all of the Monado's mysteries instead of being blinded by his lust for revenge. It'd feel less out of place if say a Nopon mentioned seeing something that could be a mechon near the village or the HE/Melia mentioned the mechon had been doing regular raids or fly-bys near Alcamoth. Or even as far as all the Melia stuff, if she got at least Nia treatment - maybe she did or said something that reminded Shulk of Fiora and they have a romantic moment and Shulk could be understandably sidetracked by his interest in her. The way it is, he just seems to have become really good buds with Melia because it serves the narrative and he has a passing interest in her.
@emblemblade9245
3 жыл бұрын
I really wish people would stop calling XC1 a revenge story, because it suuuucks at being an interesting one. There’s nothing compelling when literally everyone on both worlds is against what Egil is doing and yet this “genius” is still tried to be framed sympathetically
@robertparham2727
3 жыл бұрын
I was watching this with a friend of mine who knows the story of the game, but hasn’t played much of it (yeah, I know) and during the introduction of the Satorl Marsh when the camera was panning around with the night theme playing, I told him that this was the best area in the game (I meant best-looking). And then you immediately came back in saying “This is the worst section of the story” and we spent so long laughing that we had to rewind the video and watch the Satorl Marsh all over again. Great video though. 🙂👍
@jaredlittle7454
3 жыл бұрын
I actually really liked the trope "I hope every day can be like this" because it made me feel like the game was going to be more trope based. The main trope I expected was the mentor character dying and passing on advice to the hero before death, which would have been dunban dying and shulk getting the monado. The subversion of this with fiora's death just made it hit harder because I was expecting a way more generic story.
@samreddig8819
2 жыл бұрын
That's... a good point.
@twilightpixel
3 жыл бұрын
That "I know enough Japanese to write a kanji and look it up" bit is heavily relatable... Especially looking up a Kanji only to have that "Duh, I already know this one" moment.
@corielldoghc
3 жыл бұрын
this video looks wonderful, only 10 minutes in and I'm so incredibly excited. I've never seen your channel before and I"m so glad I stumbled across this. Have a new subscriber
@Cinnacal
3 жыл бұрын
Thank you!! Let me know what you think after seeing more of the video too!
@corielldoghc
3 жыл бұрын
@@Cinnacal finished it after work and man, I thought this was an awesome analysis of everything really. I did have to skip Xenoblade 2 spoilers (I still need to get around to that game) so I can’t comment on that, but I like how in depth you got with everything you explained, some of what you said I never realized when playing the game for myseld
@IT-ry8xt
3 жыл бұрын
I saw 4h and wasnt sure I will be able to watch it, but you have very pleasant voice, and sound quality is really good, so I give it a shoot
@HectorGonzalez-qx9nk
3 жыл бұрын
I can see why you chose not to further elaborate on Klaus/Zanza with the info learned in Xenoblade 2 since this is solely about Xenoblade 1 and Monolith Soft chose not to include the retcon cutscene. But it still would’ve added a bit more understanding and depth to Zanza as a whole since he views his experiment as a success and how the success further feeds into his pride. Also worth noting is that Klaus on the whole, whether it be Zanza or The Arcitect, seems to be obsessed with fate and becomes reliant on it.
@kimzee59
3 жыл бұрын
One of the details I noticed on an additional playthrough that really foreshadows things to come is when Shulk unlocks the Monado 2. If you notice that when Zanza "dies" he emits this green substance that on the first playthrough you would probably think its going towards the Monado as its right before Shulk gets the Monado 2. But if you look closer after you complete the game you notice that its actually going into Shulk instead. Its such a little detail but it really how much Zanza is at play here.
@lilvon69
3 жыл бұрын
Really confused on how you played the game twice but didnt understand the combat customization. Game has tons of customizations. Using you're very own example Dunban can be played as an agility tank yes, but DPS Dunban is also a thing. Rikki can be played as A DOT character with good utility or a standard DPS with the same utility. 7 can tank OR DPS as well. Combat isn't perfect. It has its drawbacks, but customization is NOT one of them.
@vbarreiro
3 жыл бұрын
I just realized: Future Connected would have been a great spot to add a fully fleshed-out base-Fiora moveset
@eclecticmuso
2 жыл бұрын
I really wanted Tyrea to be a party member tbh, being a physical dps in contrast to Melia's ether summoning.
@Aetoetta
Жыл бұрын
I think Dickson's betrayal was a good plot point, although I think if they made it less subtle it would've been better, like he literally says he "hates deceiving these kids" in Satorl. I think if they just kept it at him pushing Shulk to seek revenge, it would've been less obvious.
@federicosavorani6320
3 жыл бұрын
I LOVED xenoblade 2, but for now I don't have time to play the first one. Maybe I will, in the future, because I plan to play every game that has a charachter in smash (I'm silly, I know). For now, I will watch until I want this masterpiece of a video. (just to let you know, Fudj sent me here)
@Falamoy
2 жыл бұрын
Me after learning that the faced mechon's name is xord: okay cool he has a name :3 Me after finding out that a young woman in colony 9 had a father named xord before the war one year ago: oh. OH. Well um sorry i think i actually killed him :'D Also awesome video
@benbodnar976
7 ай бұрын
This guy has the crispest T's and P's ive ever heard in my life
@xyzxviii3384
3 жыл бұрын
The Plotpoint that the Tank needs ether cylinders was brought up if you walked to the living quarters and talked to a soldier inspecting said machine before going over to the military camp. There the colonel yells at the two soldiers for not having the means to refuel the tank which prompts the protagonists group to go get some ether cylinders from alcamoths derelict transport vessel which I find is one of if not the best Progression of events in any JRPG openings ever. So mundane and so forgettable yet so important to the overall happenings. I really like your way of presenting though and the effort you put into it Please do a similar video for XBC 2 and Torna 👍🏽
@fluffyeevee383
3 жыл бұрын
The mondado couldn't cut through Metal Face's face just cuz it can cut through faces. It was because the part was blown up and the blood wasn't able to circulate through it anymore
@Royalroadrecorders
3 жыл бұрын
Hey, not sure if you read these comments anymore as this video is a bit older, but I figured I'd leave a message. Loved the video, actually watched the whole thing and found it fun, enjoyable, and, in my opinion, generally correct. I really just wanted to write this comment on I think the single thing you missed, yet fairly interesting, was the idea of environmental contrast, a point I started actively recognizing after seeing Chuggaa's lets play of the game. At some point when he reached Gaur Plain, he stated something along the lines of, "It's really amazing how you go from a small, linear area into something super open and inviting," which I further noticed throughout the entirety of your time on Bionis. From Tephra to Gaur, you go from a claustrophobic, linear path to a massive, broad, and open area. The Ether Mine to Satorl Marsh goes from a bleak and bland palette of colors to vibrant, glowing trees with radiating fog (at night). Makna Forest to Eryth Sea goes from a congested, hard-to-see-through forest to an ocean where you can see everything in the entire area. To me, I find that this is one of the reasons in my time playing that makes the difference between simply watching a critique or cutscene movie, and actually EXPERIENCING the game for what it offers.
@thehypist2587
3 жыл бұрын
This is one of the best video essays EVER! Four Hours well spent, this was a well researched topic and as a huge Xenoblade fan I’m glad you did the game justice. Definitely one of the most amazing JRPGs ever made, great work on this!
@devinburgess3091
3 жыл бұрын
I’m very appreciative of your down to earth criticisms of the main nopon characters because I, admittedly, am blind to their flaws because I love every nopon in every game so much. Every scene with a nopon immediately makes me smile.
@FieryAnubis
3 жыл бұрын
In short "That's pretty neat" No but really, well done and worth the FULL listen/watch.
@alextheo5171
3 жыл бұрын
as someone who hasn't played the original xenoblade, I gotta say if they didn't outright show you where every objective was I'd cry. These quests are SO TEDIOUS
@carlo15111
Жыл бұрын
Time to put this on in the background while playing said video game again lol
@tatltails3923
2 жыл бұрын
Okay I've only made it this far in the video, but let me make an argument for Fiora's 'overly-obvious' death flag. This is still the beginning of the game. Someone walking into this for the first time is _expecting_ a traditional, tropey RPG, and _that is what the game intentionally delivers for the first act of the game._ The very first major twist in the game is the reveal that Fiora _isn't_ dead. The whole point of the entire first act is to set up players' expectations _so that_ the rest of the game can systematically rip those rugs out from under them. The death flag was a red herring.
@Goldstarknight
3 жыл бұрын
Great video! I really love multiple hour long analysis of video games. :) One small detail I'd like to critique: In the last segment about the game's meaning you mention multiple times that Shulk creates a world without causality. I do not think that this is accurate, because even a non-deterministic world would need some degree of causality. If there was no causality whatsoever this would mean that all events would occur at random without any connection to each other. We have to distinguish between determinism and causality. While determinism rests on the assumption that there is a strong causal link between events, removing causality entirely would not lead to a world where everything is determined be free will, but a chaotic mess where nothing happens for a reason. An example to illustrate my point: In a deterministic world I have no choice but to write this comment since my specific environment, my brain activities, natural laws, etc. determine my behaviour. (I could still feel as if I made the choice myself, but that is beside the point.) In such a world there is no other possibility, because the causal chain of events (me watching the video, thinking about it, etc.) in combination with certain modifiers of the situation (natural laws, my general personality, etc.) would not permit me to act otherwise. The neurons in my brain would activate in such a way that I move my hands on the keyboard to type what you are reading now. On the other hand, in a world without any causality every act would be completely random. Even if the neurons in my brain randomly fired in a way that made me think that I want to write a comment, without any reliable causal link between my brain and the rest of my body it would be an event of pure chance. A world without causality would not make sense, since there would be no consistency whatsoever to anything happening. It would just be a random string of events without connection to each other. You probably didn't mean a world without causality, but rather a non-deterministic world, where people act according to their own free will. : ) I agree that Xenoblade is in favor of a non-deterministic model, but I also want to mention that determinism and free will might not be mutually exclusive. There are philosophers who have written about this, but I don't want to go into further detail here. If you're interested, Harry Frankfurt's paper 'Alternate Possibilities and Moral Responsibility' illustrates this point of view quite nicely with a thought experiment.
@Cinnacal
3 жыл бұрын
Spot on. My use of causality was not warranted in the scenario. I guess a better word would have been a non-deterministic world. Though, my own grievance with myself is that I used the general concept of "determinism," as opposed to the more specific "predeterminism." I'll have to read your recommendation, though, since now I'm a sucker for reading philosophy thanks to this game and Nier Automata. Thank you for the great comment!
@Goldstarknight
3 жыл бұрын
@@Cinnacal Glad I could help. Are you planning to do a video about Nier Automata too? I'd be interested to hear your thoughts on it.
@Cinnacal
3 жыл бұрын
@@Goldstarknight Funnily enough, I have an entire script ready for Nier Automata, and I'm probably gonna release it either in April or May. It's not as long or comprehensive as this video, but it's shaping up to be over an hour. Hoping that it'll still be worthwhile and developed while being concise!
@Goldstarknight
3 жыл бұрын
@@Cinnacal Sounds great! I‘m looking foreward to your thoughts on Nier‘s perspective of existentialism. :)
@ezekielmcclure5673
3 жыл бұрын
I think this video misunderstands the Final Boss' character. *Spoilers Ahead* Meyneth states in Agniratha that Zanza only perpetuates his selfish cycle of destruction and recreation because if he doesn't, he will fade from existence (since if ether doesn't return to the Bionis, he will fade as he is now a being of pure ether). This establishes a somewhat sympathetic and relatable motivation for Zanza: the fear of death. It's also implied that his actions as Klaus on the space station humbled him for a time when he, like Meyneth, tried to foster friendships with those he created. He slipped back into his egotistical, self-centered ways due that fear of death, however. One can imagine that that would be very easy to do in his situation as a divine being, given that he possesses the incredibly tempting ability to manipulate an entire universe at his fingertips. In a way, Zanza is a character that would benefit from growth due to adverse situations that would challenge his ego, but can never be put into those situations as a god, and therefore cannot develop and grow, which poetically contrasts with the rest of the cast. On that note, will you be making a video exploring Xenoblade 2? Its expansion on Klaus' character, among other things, is something I imagine you'd appreciate despite the game's faults!
@25meip
6 ай бұрын
Great video! Always happy to hear people gush about Xenoblade. I will say though (in part because I'm listening to this at work and not able to look at your visuals) you spend a lot of time during your plot analysis simply stating THAT a scene does this or that, instead of using pieces of the scene to explain WHY it does this or that. It makes your video kinda hard to follow and I think would help the structure of your arguments greatly. I'm much more excited to hear the mechanics of how a scene works in context, than to hear just that it does work and that it is awesome for working. Still you clearly put a lot of work and effort into this and deserve praise for making such a great video
@cooptoop1041
3 жыл бұрын
Man what a mad lad you are. Dunno why this popped up in my feed but I've watched the entire thing, and really enjoyed it too. Hope you make more stuff like this.
@exxzane
Жыл бұрын
How'd you even find Mechonis Field "boring"?? Tf, is one of the most AMAZING zones in the game, with an amazing ambientation and pff, that soundtrack music? Is beyond good. Imo, Mechonis Field is easily my top 3 favorite zone, just behind Bionis Leg and Colony 9
@rysea9855
2 жыл бұрын
Alright the fact that this video exists has convinced me to play this game. Definitely saving it in watch later, and not gonna watch it yet to avoid spoilers. Do plan on fully watching it at some point though. Anyways, here's my question: Should I get the definitive edition or the original release? If the definitive edition is just as good or better, I won't bother trying to find my dusty old wii somewhere in the basement. Definitely gonna give this game a play though. See you when I've finished playing it!
@oqo3310
2 жыл бұрын
Definitive edition, its just better
@rysea9855
2 жыл бұрын
@@oqo3310 Thank you!
@goodcynic
5 ай бұрын
I suspect that the reason the devs added a scene about the Nopon camp was because players were missing it in play-testing, then saying they needed things to do in the area. I know I (somehow) almost missed it my first playthrough. I do think it’s much easier to see in DE than on the Wii version.
@rift3487
3 жыл бұрын
Massive props for you to make such a large video going into detail every area of the game. I could tell there was a lot of passion and time invested into the production of this well crafted video. I’ve only watched a small part of it so I’ll give my thoughts about it over time
@percyplays1171
Ай бұрын
This is why i love this game, somebody can make a 4 hour critique and people will watch the whole thing.
@lostvarius
2 жыл бұрын
You should've mentionned how future connected developps Riki (by showing his influence on his kids) as well as Melia. It was by far my favorite part.
@deadmetalbr
2 жыл бұрын
You think automatic animations take you out of the experience? Turn on the automatic captions for this video and thrill as you visit such stunning locales as Aerith C!
@jacobmonks3722
3 жыл бұрын
Played it for the first time this last summer, and I think it is legitimately one of the best games I've ever played. It's up there with Chrono Trigger and Final Fantasy VI as some truly iconic and timeless RPGs.
@WH40KHero
Жыл бұрын
I disagree with your assessment of the Satorl Marsh segment. While you are correct that nothing is happening i believe that this segment, after all the action in the previous chapter is a needed break On its basic level its incredibly simple: Its just a straight forward area. With some stuff to explore, enemies to fight, dungeons to crawl. But it is here where the tension of the previous segments eases up; both Gaur Plains and Colony 6+Aether Mines were a race against time to save Juju and the colonists, you had essentially three bossfights one after the other, with even more mystery piled on top with the Telethia and Alvis first introduction. Its a lot to take in, and Satorl Marsh lets you do that, by easing off on the tension; the main plot fades a little into the background while you can explore this new area at your leisure, and just...well, play the game for a bit, before it picks up again in Makna Forest. Its incredibly important in its function as a piece of gamedesign, and should not be underestimated or derided for its lack of main plot. Also it is by far one of the most beautiful areas in the game at night, and that alone is worth going through it.
@egilsama
3 жыл бұрын
I really can't say anything that somebody else hasn't said, except for the part where Shulk refuses to kill Mumkhar; the "if you kill a killer you're as bad as them" trope is really stupid imho. I usually stay away from lengthy reviews, but I really enjoyed this one, specially how orderly it was, it all flowed quite nicely and it doesn't feel like it lasts 4 hours. Miiks made a KZitem video fixing most of the plot holes in the game, and he noticed a lot of stuff you didn't mention, so maybe you could check it out kzitem.info/news/bejne/1Yibr3ylh4ymZaw I only have one question: what do you mean there's no incentive for exploring? I see this criticism quite often but I've never understood it. Can't wait for an X and 2 review!
@mothguy1027
Жыл бұрын
its wild because i had to take a break during mechonis field, but after like a couple week break i cam back....actually every xenoblade game even though i love them think they do require a half way point break. i always play little indie game during this. and since i played shovel knight during the first game i always think of the game as part of my memory of xbcd
@kylecook9864
2 жыл бұрын
Xenoblade 1 and 2 are without a doubt my top 2 favourite games of all time, I can’t wait for September to see what happens in Xenoblade 3.
@StudioWulf
Жыл бұрын
Why would Shulk remain a pessimist in FC? The Fog King is nothing compared to Zanza and he lives in a overall better world than he did at the start of the main game
@PerkyPyra
3 жыл бұрын
I absolutely admire the hard work and dedication required to put a video of this magnitude together! It's a huge commitment but over time, coming back for half an hour or so of watching, I'll get through this whole thing and periodically add comments to this thread of any feedback I may have. First session progress: From Introduction to Bionis' Leg. I agree with just about everything said in the video up till now. Especially regarding how awkward Fiora's foreshadowing of the Mechon assault was and how Sharla's introduction felt boring and too expository. Those moments had always stuck out to me as sore spots of this game's writing, and I believe it stems from one of my biggest complaints with XC1: how it struggles to write for females when more important male figures are not present in their story. Both Fiora and Sharla exemplify this heavily in the early parts of XC1, where the game doesn't particularly establish goals or upwards movement with the female characters compared to the male counterparts. Shulk is an inventor who wishes to uncover the secrets of the Monado. Reyn is a defense force rookie who wishes to become more reliable. Dunban is a war hero recovering from a physical injury. All of these are personal aspirations that will take time, growth, and development to achieve. And what's key here is that these are PERSONAL journeys that do not rely upon any other characters being present for them to work towards. In contrast, we have Fiora and Sharla. Fiora wishes for Shulk to notice her. Sharla wants to reunite with her fiancé. Both of these aspirations are entirely reliant on other characters permitting for them to come true. And because the game establishes no other goals or struggles for these characters outside of this, there is nothing to build on when the associated characters tied to their goals are absent. So this results in them being just a set of personality traits with no current or relevant directive. Thus the only thing the story can think to do with them is have them vomit out exposition in a stiff and aimless sort of way. It's what ultimately results with both Fiora and Sharla being the weakest party members from a story perspective, in my opinion. They are forced to sit on the backburner all the time until it comes time for them to be relevant because the male character centric to their progression is finally available. I will also have more to say on this when it comes time to talk about Melia because hoo boy... the way the story just kicks her struggle with being the ruler of an almost entirely wiped out species to the curb in favor of a boring and forced love triangle just gets me so angry. On a smaller note, one disagreement I have with you so far is at 38:38. Shulk was able to wound Metal Face's face because of the wound Fiora had inflicted upon it by jamming the mobile artillery's turret into his eye and firing an Ether blast at point blank range. You can even see in the cutscene, when Shulk and Metalface are in a bind, the camera zooms in on Metal Face's eye and then shows Shulk noticing that before climbing up onto his arm and striking it. So I do not believe that the Monado can cut the faces of Face Mechon units. As for why you can damage mechon while they are toppled even if they resist your weapons otherwise, my theory on it has been that knocking a mechon exploits their programming to trick them into believing they have overheated. This forces a cooling protocol that causes the mechon's armour plating to briefly open up for airflow, and allows for Shulk and co. to strike at the vulnerable machinery underneath. From a machine's perspective, it only understands that it has fallen over for an unknown reason, and could possibly conclude that the components have overheated and caused a failure. As we know from Sharla's rifles, technology isn't very well cooled in this world. No society has truly advanced enough to avoid struggles with Ether fueled devices not overheating. This is also supported by the fact that nearly every Mechon's toppled animation shows metal plates and flaps hanging loosely from their body. It's not a bulletproof theory, but it's one I've always had. It also seemed right at home in Shulk's character for him to study the Mechon and figure out some kind of design flaw in them that could allow him to attack. So those are all my thoughts for this session! It was a bit wordy, and it doesn't bode well that I had this much to say after only an 8th of the video but... I guess it proves just how much there is to talk about when it comes to this wonderful game! Thank you again for making this video, and I look forward to adding comments to this thread as I watch more segments! Bye for now!
@Cinnacal
3 жыл бұрын
I absolutely love having discussions like these, so thank you so much for the comment! With reference to the male-centric characterization and development, I absolutely agree. The disconcerting focus on developed, personal male progression in contrast to the male-centric progression of women in the game is problematic to say the least. Granted, I may not be one to have authority on the topic as I enjoy frequently consume and enjoy problematic media myself. Nevertheless, one idea I hold true is that recognizing, highlighting, or pointing out problematic elements in any medium of art is a necessity in its criticism. I feel as though I didn't do enough to address that within the video, sadly. Thought I do bring it up occasionally, I could have done more to highlight the male-centric story. I think Sharla is spared from the cruel fate that Melia and Fiora undergo, molding themselves into further male-centric development. I have more to say on that further in the review, so if you keep watching (of course, you don't have to), then you'll see my explanations as to why she _somewhat_ drifted away from her male-centric role. I don't think it was enough, but I'll at least commend the attempt. My largest, deepest regret, though, is never mentioning the male-centric characterization for Fiora and Melia in the last third of the game. (I know, I'm incredibly forgetful, and that I spoiled my own review, but it feels pertinent to the discussion at hand. Apologies.) The thought hadn't crossed my mind when writing, recording, or editing. Only after another creator--KingK--pointed out the problematic third act for Fiora did I notice something was amiss. By then, the video was almost finished, and excluding that information haunts me to this day. Despite that, I 100%, definitely agree that the male-centric character changes for both Melia and Fiora are problematic and disconcerting. Forgive me for not highlighting those aspects in the video since I wasn't as informed as I should have been. In regards to your disagreement about Faced Mechon, I think that's a fair theory. My argument there is hyper specific, and it feels like an off-hand thought that slithered its way through the editing process. Considering how much ambiguity there is about the subject, I'm not really sure where I fall now, but I'm inclined to agree with your theory. Thank you again for the great comment by the way! Hopefully my critique/review was informative or at least entertaining enough in spite of the disagreements. I hope I didn't say anything upsetting ('cause that absolutely was not my intention, and I deeply apologize if I did). I still think there's so much to discuss, analyze, criticize, and ponder about Xenoblade (as a series). Hopefully, this video can encourage that while also acknowledging some problematic parts like the male-centric characterization for women. By the way, please don't feel forced to watch the rest of the video if it's too worrisome. I appreciate you for just watching even part of the video and contributing to the discussion!
@PerkyPyra
3 жыл бұрын
@@Cinnacal I will absolutely finish this! I've loved the video so far, and I apologize if any part of my previous comment implied I hadn't. And I'm glad you agree with my points, even if they are not voiced like you wished they were in the video. I find it ironic how Xenoblade 2 is always panned as a sexist game for its designs, when its approach to writing female characters is far better than Xenoblade 1, who constantly shafts its female protagonists in favor of the male ones. (Namely Shulk.) That's another point I plan to touch on later. Not only is XC1 male focused, but specifically Shulk focused to the point of absurdity. Like jfc why did both times Kalian died and gave a final speech to Melia, he had to mention Shulk? Those lines irritate me every time I hear them. I love Shulk and all but this game loves Shulk a lil too much. Anyways, I'll have a more formulated comment about that critique later. So again, I do fully intend to finish this overtime. I'll just enjoy the process more watching it episodically so I can put my thoughts in while they're still fresh on my mind instead of trying to recollect Colony 6 thoughts at the same time as writing about the second trip to Prison Island lol
@emblemblade9245
3 жыл бұрын
Don’t know if you were planning on continuing this discussion here but I saw the last post was a couple of months ago so here’s a reminder if you just forgot! Hope that doesn’t sound too rude…
@yellothekunt6826
2 жыл бұрын
lmao "perky pyra" complaining about how a game handles women, hilarious
@supercouchpotato9698
2 жыл бұрын
It's really difficult to put all that i have to say into one comment so I'm just gonna say this: FANTASTIC VIDEO!
@stephaniec6307
2 жыл бұрын
One thing I appreciated about Dickson's 'hints' is that there is a subtle menace to them but not in a way that makes you think he's a *bad guy*. That scene at the end of Satorl Marsh on the first play through makes it clear he's hiding a dark secret from the party, but leaves you expecting a twist where he has the best interests of either the party or the people of the Bionid at heart but had to deceive them for the greater good. It made his mysterious nature seem more like a benevolent protector, a 'Jesus was my copilot' kind of thing that JRPGs are fond of. Instead... well... 😅
@SuperTwoU
3 жыл бұрын
Turn based combat not being worthwhile? I guess that makes sense seeing as you find combat gets in the way of the story. I personally play jrpgs for the combat systems. While I do enjoy XC1's combat, it gets really monotonous once you understand how to play. Melia was far more dynamic than other characters and helped me enjoy the game when things were feeling too repetitive. But due to bad AI some fights required me to play as Shulk instead. Swapping characters mid-fight would have really saved this game's combat.
Пікірлер: 915