I don't understand how you got the damage bonus maxed so early or why you needed so much TP in later rounds. GG on blowing past the integer limit tho
@MaxAutoAttack
Ай бұрын
Doing a Unity Combo against a launched enemy increases the chain multiplier by 25%. It takes about 20 hours to max out the multiplier. And the TP isn't important, it's maximizing the number of characters per round.
@prfctstrm
Ай бұрын
@@MaxAutoAttack Thank you, I guess what I meant to say about TP was why isn't a new round starting after it gets over 100? Is there something that raises the threshold?
@MaxAutoAttack
Ай бұрын
@@prfctstrm Shulk and Na'el have accessories that give them Melia's chain attack bonus of not completing a round if they raise the TP bar over 100%. Rex and Matthew also have accessories that guarantee their reactivation when used, which is how 5 characters come back every round.
@prfctstrm
Ай бұрын
@@MaxAutoAttack Ah, thank you
@cross_nn5036
Ай бұрын
@@MaxAutoAttack Thanks for your comment, it explained exactly what I needed to explain.
@zndmonnanoda
Ай бұрын
5:00 なんでや!阪神関係ないやろ!
@CSO190
20 күн бұрын
ゲームが壊れています
@TSMFTX_NaoyaFPS
27 күн бұрын
クソワロタ
@ikkem
Ай бұрын
wow
@joeywheeler9967
Ай бұрын
There’s no way that’s not a world record
@gilbertguerrero2916
Ай бұрын
Can we get much higher?~ So high~
@MaxAutoAttack
21 күн бұрын
What would the most optimal Chain Orders be (which characters in which round) for this setup?
@cross_nn5036
21 күн бұрын
[1. Nikol 2. Glimmer 3. A 4. Rex 5. Matthew] is optimal. (In short, it's exactly as shown in this video.) Even if the order of Nikol and Glimmer is reversed, the difference is about 2 million, so it's within the acceptable range.
@LucaRuzgarogragi
Ай бұрын
Holy shit wtf
@Zachruff
Ай бұрын
w
@sofern2681
Ай бұрын
Negative?
@Lawaleeth
Ай бұрын
It is a signed 32-bit integer which means when the number exceeds 2,147,483,647 it will overflow (which sets it to -2,147,483,648) and start counting up from there.
@stunned_swallow
19 күн бұрын
@@Lawaleethso is there any way to know what the real damage was? Because the easy way would be to add to 2^31 - 1 the difference between the number attained at the end and -2^31, but the implicit assumption in doing so would be that the variable overflowed only once (which I guess is reasonable given that the damage cap on each attack is 9.999.999?) Otherwise we would have to add manually all the numbers on screen 😂
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