This is a speedrun of Ys II Complete for the PC, recorded via Fraps at 30 FPS. I timed this run by traditional RTA standards (selecting "New Game" to dealing the final hit to Darm), which comes out to 1:05:02, an improvement of about ~4:20 over my Chronicles+ personal best. If going by SDA timing (first movement input to final hit on Darm), I think the time comes out to 1:04:17.
Regarding the ending, I apologize that I had to edit out the very final scene with the Goddesses and the Black Pearl, as it'd likely conflict with KZitem's censorship policy. That said, I'm posting an upload to archive.org with the scene intact, should that be an issue for anyone (or if there's other issues with the video displayed above):
archive.org/do...
Commentated version (quality is a bit worse):
archive.org/do...
Anyway, this is a really solid run, outside of several botched enemy kills, minor though they were. Other notable improvements would be a 3 cycle Velagunder kill, which maybe I could've had here, but didn't get the necessary extra small fireball in during the 2nd cycle (would save a couple seconds).
An improved Gelaldy kill is also possible, but pretty unlikely. While I haven't quite managed it, I'm certain that with extreme precision, he can be killed the 3rd time he absorbs the worm, or the 4th time he releases it, which I think would save about ~10-12 seconds. That said, this run did lose a couple seconds to him because I couldn't kill the Gene right away, but there wasn't much I could do about that.
Druegar can also be done about ~10 seconds quicker if I let him keep me pinned against the wall all throughout, but it's extremely risky (despite the close call here, the strat in the video is usually fairly safe).
Dalles and Darm could theoretically be done faster, but both fights already went a good deal smoother than expected this run. Dalles can potentially be hit 4 times per appearance (though 3 is what you'll usually get, if your positioning's good), and for Darm, it's possible to get "stuck" on him (at least his 2nd phase), allowing your hits to land super fast.
Finally, I didn't go for the glitch to walk through the rock golems, mostly because it depends on RNG to get the enemies where you need them without losing time, and even if you do that, getting the double KO isn't easy to do on Easy difficulty (ironic, I know =p). Not sure how much time it saves, but if my segmented run (WIP) is any indication, it's ~10 seconds ahead entering the Velagunder fight.
In all, I'd guess there's ~40 - 70 seconds (just an estimate, I truly have no clue) that can still come off this time, but realistically speaking, I don't see more than maybe ~20 or so coming off the time. For now, I'm quite happy with the way things went this run.
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