3D realtime fractal rendering on 16mhz, even at really low res that's impressive.
@qbertqbert2
8 жыл бұрын
Brillant ... finally some fresh meat for my Falcon !
@boostermcblast2197
7 жыл бұрын
Damn. The demo often crashes after the words "ready to roxr". Also, the "Decode" demo often crashes after "collected 3514 events in 1 hunks". Other software runs normal. Any hints? Could it be the FPU having bad contact? Maybe?
@boostermcblast2197
7 жыл бұрын
Works now! Since I have a 14 MB RAM extension, everything works stable.
@emmanuelpoirier4602
2 жыл бұрын
at 0:23 they don't say what the nature of reality is,: it's all energy. Thoughts are energy so if you think positively your world change for or remain the best. Energy is any change of state. A state is any phenomenon remaining the same over a period of time. Consciousness organises / shapes energy. So raise your frequency (an attribute of energy) and you get all you want: the universe is infinite, it contains all the possibilities at the same time. And we can choose to tune into the possibility we want: we are the explorer of the infinite fractal the universe is. Uni verse: the universe is a piece of poetry which contain all the verses. It's an infinite symphony.
@markreale5218
2 жыл бұрын
It's either energy or information. Google the information part ;)
@mattgrice7228
8 жыл бұрын
I love that people are still coding demos on the ST and Falcon. Stunning demo.
@s_t_s4846
Жыл бұрын
Year is 2022 and guess what, there are STILL demos on these awesome machines!
@martenrange1940
Жыл бұрын
As someone interested in raymarching I am wondering if the raytraced scenes are raymarched? I really like the way the low resolution of the raytraced scenes is made to look intentional by using a grid.
@gwenynorisu6883
6 жыл бұрын
Seriously just 030 + FPU, no DSPing on that realtime raytracing? Bloody hell.
@earx23
8 жыл бұрын
no dsp code? ditherblur does wonders? how does this work? big love! :)
@ridiculous_gaming
4 жыл бұрын
If this machine released a bit sooner, was a little cheaper and was better advertised I would have bought one for sure. However, similar to the AGA chipset Amiga 1200, which was inferior, too many cheap regular Amiga ports were made that didn't take much advantage of the newer hardware. Also, with the absence of scaling hardware as soon as Castle Wolfenstein released, the days of both Amiga and Atari ST were quickly over. The Amiga CD32 did have a Scaling chip, but from what I read it was not engineered to work very well, and I don't think much could take advantage of it.
@boostermcblast2197
7 жыл бұрын
Finally this GREAT demo runs on my old Falcon hardware. Was not easy to transfer the 30 MB of data. Got an FPU from an old TT and it works. All the graphics are rendered in real time, that's why the demo itself is extremely small. But the uncompressed music alone takes nearly 30 MB! That would have been half the space of the original harddrive! Great work, guys!
@danjclark1975
8 жыл бұрын
Not seen this one before. Very cool
@wysiwyg2006
6 жыл бұрын
had one when it was released. bought it for £1000 at silica in sidcup, kent. used to just use it for demos before selling it to a musician. before it i had a Dragon 32, STFM, STE, then after the Falcon was onto PC's and have been since
@s_t_s4846
7 жыл бұрын
That demo came as one of the best surprises at STNICCC2015 and god knows we has SOME f*cking good surprises ! Even tho i'm not a Falcon hardcore fan this demo seriously kicks asses ! And that music, oh my I LOVE XiA !
@kleinenboese395
8 жыл бұрын
Musique très sympa et le début avec le système des lettres est très bien vu.
@marcorobbesom
8 жыл бұрын
Happy coding the falcon in 2016
@as...4307
8 жыл бұрын
the king!!! sono sorry! We have a new king!
@sofia.eris.bauhaus
8 жыл бұрын
..how? :o
@DmitryEdison
8 жыл бұрын
what a nice music....
@Corsa15DT
3 жыл бұрын
A Bord cube
@leoingson
3 жыл бұрын
I like the part with the artsy gfx.
@richardcavell
2 жыл бұрын
5:08 A nod to Phenomena/Enigma.
@Chris-bt7zn
Жыл бұрын
yes, the thing is that it's real time raytracing on the Atari machine where it's just an animation on the Amiga, it's crazy the technological leap that there is between an ST/Amiga and the Falcon!
@douglasalves4892
8 жыл бұрын
♥♥♥
@s_m_d2667
8 жыл бұрын
The music is playing by Falcon ?
@deepblue69uk
8 жыл бұрын
Yup!
@s_t_s4846
8 жыл бұрын
Great demo ! Style, unique visuals and another tune by XiA that rocks hard ! Congrats !
@moonove
8 жыл бұрын
Good job boys ;)
@suremind
8 жыл бұрын
just wow!
@CodexPermutatio
8 жыл бұрын
Awesome!
@ndmcomputing
8 жыл бұрын
masterpiece ! does it work on a original f030 ?
@boostermcblast2197
7 жыл бұрын
Yes. 4MB. 68882 FPU needed. I'll have to slaughter one of my TTs for an FPU.
@richaw11
5 жыл бұрын
@@boostermcblast2197 Or buy a fpu for 12 euro... 😂
@SerBallister
8 жыл бұрын
Interesting screen mode, I've not been coded anything on an Atari, I used to be an Amiga guy so suspecting it's some kind of copper-chunky like display but it's interleaving columns, can someone explain how it works?
@luigiman8728
8 жыл бұрын
Software Raytracing my friend.
@SerBallister
8 жыл бұрын
I mean the display mode, it looks like some trickery with the video hardware, not the rendering method (which looks like raymarching?).
@EvilFranky
8 жыл бұрын
No trickery as far as I'm aware apart from a pseudo 18bpp display, but maybe DML (the coder) can provide more info. He's on KZitem... The Falcon has a hardware 16bpp chunky mode by design.
@SerBallister
7 жыл бұрын
Ah, I didn't know it had chunky out of the box.
@tahrey
2 жыл бұрын
Yeah, particularly at the end, it looks like it only has about 25 text columns (and decidedly less than 25 rows!), though that might be partly due to the PC font? (But you'd still expect 35x14 with a 9x14 pixel font at default rez) ... perhaps taking advantage of the VGA clock source to divide down to 6.25MHz instead of 8 and lower the number of pixels to be drawn? (Plus linedoubling, which would give you 120-144 usable rows on PAL ... I figure that'd give you about 27x10 text with such a font...) Or maybe it's at 12.5 instead and most of the chunkiness is due to rendering at half the screen rez, given that the sierpinski cube at the end and a couple of shader type effects partway through (e.g. the CRT filter) look to have rather smaller pixels than the rest...?
@maciejlegowicz5834
8 жыл бұрын
5:10 stolen from best computer ever ... :-)
@przemekkobel4874
8 жыл бұрын
+Matthew Legowicz Yeah, I remember the good old(?) computer wars. But when I'm looking back at all these early machines, its more and more clear that there's no such thing as the best computer ever. They all had different approaches to overcoming common limitations (usually clock speed and memory bandwidth) - very interesting ideas and interesting end results. Also the computer history is quite interesting - how Atari and Commodore essentially swapped their design teams, so we see similar hardware philosophy in 8-bit Atari, then Amiga, and then in Jaguar (again Atari). Or how C-64 SID chip's offspring ended up in Apple II GS.
@tahrey
2 жыл бұрын
But it's rendering it in real time rather than playing a prebaked animation (that could have been made on anything...)
@jimbotron70
4 ай бұрын
@@przemekkobel4874Fun fact: Atari had a deal with Amiga inc. to buy the oncoming Amiga computer, then Commodore sneakily outpaced Atari and bought it instead.
@tosgem
7 жыл бұрын
I don't understand the point of the last effect, the big cube that stays still
Пікірлер: 49