The most interesting interpretation of the game I found so far. Many thanks!
@parisdebono
Жыл бұрын
excellent
@huh2275
2 жыл бұрын
"Will demons pose as aliens/interdimensional beings, save from nuclear war, to get mankind to fight God with them, portraying God as an evil alien?" kzitem.info/news/bejne/rK2cqG1vrYJ9ooY
@philmorton4590
3 жыл бұрын
Alot of mistakes or cheating at the end when the pieces are knocked over.
@jpacitto
3 жыл бұрын
So having just discovering Senet (right after discovering Ur) I was at first disappointed to see conflicting rules for Senet, but then reading your post and now (luckily, as the post links don't work) finding your videos I'm once again elated. The similarities to Ur make much more sense as I'd assume some coincidental invention or inspiration. I can understand people wanting to find a different game in and of itself, but I think your interpretation is much closer to how it would have been played, as it works thematically as well.
@Irish1Eric
4 жыл бұрын
That board is nice my friend Going to teach my boys this game .
@robertf5307
4 жыл бұрын
If you’re gonna make up rules...
@josecarlosochoacastro4326
4 жыл бұрын
Perdón en los turoriales de como se juega lo esta jugando mal bueno en mi opinión gracias
@TheVenusGenetrix
4 жыл бұрын
Did you add the horus to your board? I have the same one but is missing eye of horus on last space?
@ag-bf3ty
4 жыл бұрын
I had a thought. What if you don't bear off the board, you instead bear on. I think that makes a lot of sense because then when you land on the Happiness square, you could ascend to the Rebirth square which is directly above it. I also think rising up the board (UP as in towards the sky) is symbolic of how they worshipped the sun and had great pyramids shining in the sun etc. The Water square I think makes more sense if you only have 1 piece on the board and have no choice but to progress to the Water square (and thus are knocked off.) In the image found in the tomb, I wonder if that is not a starting configuration but a finishing configuration. And the image is essentially portraying how great that pharoah was at Senet. Kind of like if they showed a picture of someone checkmating in Chess. If you have all of your pieces as high up the board as possible (and all protecting eachother) then you have won the game. Another thought I just had... what if you can move multiple pieces at a time. So for instance suppose you have two linked pieces, when you roll a two, you can move both your linked pieces TOGETHER (as though they were one piece) up 2 squares (and you can also knock a blockade of two enemy pieces off the board, but not three.) This would mean that the final configuration (seen in the tomb painting) is safe, because although an enemy could roll a 4 and remove a blockade of 4 with their own phalanx of 4... if the enemy has 5 pieces at the end of the board all protected, there is no way to remove them and so they have won. What do you think?
@steveward3008
5 жыл бұрын
I've watched these videos twice now and I am impressed with you rule set and here's why. The first time I watched it was after I watched Irving Finkel's video on The Royal game of Ur and while researching it I found Senet. The other night I was watching one of Mr Finkel's seminars and when he talked about the game Senet. He said It should be called traffic jam because that's what happens when you play. He also said it was boring because of this. That made me re-investigate the game play again because I just couldn't see it being boring with so many being found. This led me to believe something must be wrong with the understanding of how to play. Your game play seems to eliminate this problem and makes the most sense. I agree with your idea of going back to the staging area if bumped or you land in the water because after all moving from the staging area to the house of rebirth would be indicative of getting out of river sticks and get back to the house of rebirth. Why would being reborn that less effort the getting to the end of the travel through the underworld (Trying to think like and Egyptian here). The only thing I might consider a change on is the last 3 spaces being a safe space. After all even though you've crossed the river Stix I would think there would still be enemies trying to stop you from reaching the end. However, I would say it you were bumped from these points you would only go to the house of rebirth. Reason being, you co-player sat on house 28 repeatedly for quite a long time, maybe because he didn't notice or maybe because he couldn't get bumped. I can't speak for his train of thought. But I thought of this so I'm sure others would also. This would cause you to have to do something or you could be bumped back to the house of rebirth. Anyway, I'm wondering if you have made a PDF of your rules that I can download? I love the rule set and I hope you don't mind my input.
@steveward3008
5 жыл бұрын
So I played your rule set the other day and I see why you set 28-30 as protected. I was also researching the game and found a rule set by Timothy Kendall where he adds to pit falls on house 16 (house of toils lose a turn) and house 21 (house of Ba move you'er roll twice). I thought they take would be cool. I tried it with your rule set and 16 was a waste because one's don't come up a lot so it was easy to avoid. So I moved it to house 18 and with your rule of must land on re-birth it added an excellent obstacle and reward to the game. I haven't tried the different size sticks yet but I'm sure that will add even more to this. I actually had fun playing and couldn't/can't wait to play again. I'm playing solitaire and find it real easy to play solitaire. To play solo I use this order of operation for the ai: 1) move towards re-birth or 2) bear of the board or 3) avoid house 18 house of ba, and 27 river stix if another piece can move or 4) bump player piece off a house space to staging area. Thanks for the rules. I found the rules on a forum and copied them down.
@geralynleanmuili2525
5 жыл бұрын
Bitch kelly blatz
@alamihoussni
6 жыл бұрын
hi I'am a writer, and I have some questions about the game, like tricks and stuff I will appriciate some help thank you.
@antaine1916
6 жыл бұрын
Sure thing. What are your questions?
@alamihoussni
6 жыл бұрын
I need a tip or trick to win the game.
@antaine1916
6 жыл бұрын
Using the rules I've detailed here? Or the popular rules? What I've found with these is that it tends to be good strategy to use choke points to hold up your opponent (filling up the first squares and squatting on the must-be-landed-on House of Rebirth) as you run your pieces off the board, one at a time. Beware, however, as trying to move your last piece through a board filled with enemies and no other options if you land on the Waters of Chaos and have to start all over again. In general, it's good policy with these games (Royal Game of Ur included) to concentrate on one (sometimes two) pieces and try to run them off the board efficiently like that. "Spreading it around" tends not to be a good idea.
@alamihoussni
6 жыл бұрын
Antaine Ó hÓgáin thank so much. And yes I meant rules in general. It's like you want someone (who keeps losing) really win the game. What would you say to him? ( if you have more information that would really helpful) thank you.
@thepardoner2059
6 жыл бұрын
You seem to have employed some of the rules generally associated with the Royal Game of Ur. This is not a bad or "incorrect" approach, of course, but since I enjoy both Senet and Ur, I prefer to keep these already similar games as dissimilar as possible. I particularly miss the "dancing" capture rules usually applied to landing on an opponent's piece.
@gruberjens4354
6 жыл бұрын
It works really nice and gives the game more tactical depth. Whe we play now, and the got quite addicted to the game by your rule set, we startet to experiment with some variations. If we get to something good with it, we will let you know :-)
@gruberjens4354
6 жыл бұрын
We just recieved our first senet board and have tried out some sets of rules... Yours are the best :-) It feels just right and streamlined. So its much more fun than the "offical" rules. Thanks for your insight in it and sharing your set of rules. We will try to spread them, as widely as possible
@antaine1916
6 жыл бұрын
Thanks! Also, if you really want to add another dimension, try it with the different-sized sticks (the ancient sets had sticks distinguished by size or two sticks and a special die). You can add a little sticker to the flat side of two of the ones you have if you just want to distinguish them without actually altering them by cutting or painting. Once I'd tested that out, I made a new set of sticks by getting a piece of fancy, rounded molding and just cutting them to the right lengths. Here's a link to my 3 minute video explaining how that variant works: kzitem.info/news/bejne/yZqbnK2gq2abaqA
@gruberjens4354
6 жыл бұрын
Thanks for the tip. We actually planed to try the different sized sticks next. I will let you know our thoughts :-)
@ignaciodl9016
6 жыл бұрын
I really like your version. Your insight is much appreciated and thank you for taking some of your time to share it :)
@antaine1916
6 жыл бұрын
Much thanks. Check out my other short video where I explain something else that I realized about the sticks after making this first set of videos. It's about 3 1/2 minutes long: kzitem.info/news/bejne/yZqbnK2gq2abaqA
@shakes.dontknowwhatyergettin
7 жыл бұрын
Lol, I see your playing partner is that one guy in every group who knocks over all the playing pieces every time he moves a muscle.
@antaine1916
7 жыл бұрын
atsa mah dad!
@MrOskaren
7 жыл бұрын
this version makes more sense that the other one i saw.. but could it be that the pieces don't start being on the board? (like in ur) so there's 30 fields to land on?
@antaine1916
7 жыл бұрын
I've given that a lot of thought, but after careful consideration, I don't believe that to be the case. Everywhere, I see ancient depictions showing the pieces lined up in such a way as to indicate that the game had not yet begun. But even the large, table-sized versions (such as are in the depictions) which had been found, there was no extra space to put them. In addition, there were other ancient games that used 20 actual playing squares, leading me to believe that 20 squares had been the somewhat-standard board game size in the way that the 64 square board had become rather standard in the modern West (chess, checkers, etc). My research has led me to believe that as the game waned in popularity for entertainment, it was used for increasingly complex divination. Those later boards had every square decorated, but I think that those first ten squares may have played a role in the divination practices that were not part of the original playing track.
@liamvaladez-kearns4855
7 жыл бұрын
Where did you get your version of Senet with the Eye of Horus on the final tile? I can't find anywhere I look online.
@KarenSDR
7 жыл бұрын
I read your post on boardgamegeek and my immediate reaction was that it felt right. Thanks for making the video!
@antaine1916
7 жыл бұрын
Thanks for the commendation, and you're welcome for the video!
@KaiserGX
7 жыл бұрын
It doesn't make sense to me that the House of Rebirth is the one that everyone needs to pass through. The House of Beauty is the preparation for mummification. You can't go to the afterlife unless the body was properly mummified. It was a process people needed to wait for. Or else the body would decay and the soul would not recognize the body. I think the reason why the last 4 squares are not safe (in modern rules) is because you must be judged worthy to move on to Horus. You were not allowed to travel forward unless you passed. If not your soul is devoured by Ammit in the Hall of Two Truths. This was called the second death. Your soul is transmigrated/reincarnated in the House of Rebirth. If Senet is suppose to represent the journey of the afterlife then that would surely be part of the game as well. I don't think these rules are accurate to what the Houses represent but it's still a good alternative set of rules.
@Calley07
4 жыл бұрын
Personally I think it makes perfect sense. Mummification is sacred, which is why you either go through with it (pass the square), or you're in the process of being mummified (land on the square). Given that the practice is a sacred and a requirement, the house of beauty is located early on into the game, to represent the ideology of Senet. You move towards the beginning of the afterlife, and mummification is the first hurdle. You must be mummified to even begin your journey into the afterlife. Senet is a game about being accepted into the afterlife, and therefore the mummification is integral to the journey. Being forced to land on the house of beauty also makes sense as a rule, but may become a bit repetitive given the next unique square, this is why I would consider it a bad rule. The second hurdle is the house of rebirth, and the judgement of the gods. Once you land on the house of rebirth, you have to prove that your soul is worthy, by crossing the waters of chaos. Hitting a 1 and landing in the waters represents weakness and losing the favor of the gods, it makes sense for everyone to have an equal chance of failing, so being forced to land on the house of rebirth and begin your judgement makes a lot of sense. Both as a rule and to the history of ancient egypt. Once in the waters of nun (chaos) also known as the primeval waters, you are in the waters of which Re-Atum began creation, meaning you failed the judgement, die and another soul gets recreated instead (your piece dies and a new one is birthed). This too makes a lot of sense, since to fail the judgement of the gods results in destruction of the soul for eternity. If your soul dies, it better happen as a result of rolling a 1, otherwise, you would always assign the move to a different piece entirely to ensure you never have to pick the waters. If I might add another rule, it would be that once a piece lands on the house of rebirth, it is under scrutiny of the gods and is forced to move if no other piece is legible to move. This ensures that the opponent can decide to remove your options further back on the board to kill your leading piece. Alternatively, a rule that I personally prefer would be for the opponent to be able to assign their move to your piece, to represent the judgement of the gods. Meaning that for every turn your piece is on the house of rebirth, the opponent has a chance to judge your piece.
@elijahblackstone1507
7 жыл бұрын
where did you get your board?
@antaine1916
7 жыл бұрын
Amazon
@elijahblackstone1507
7 жыл бұрын
thanks
@omniasomniportance3899
6 жыл бұрын
Did you amazon variant include the eye of horus square? I have only seen ones where that square is blank
@ash0nly770
7 жыл бұрын
So if you get a five, there can more moves to make rather than just 2 long sticks and 1 stick
@antaine1916
7 жыл бұрын
Yes. All five sticks facing up can be either one pawn moving five squares, or two pawns moving two and three squares, respectively.
@ash0nly770
7 жыл бұрын
Antaine Ó hÓgáin as a favour could you make me the sticks. I would be glad to pay for them?
@ash0nly770
7 жыл бұрын
Thanks for the video, that helped me understand more and playing like that is more interesting. Where can I get the sticks the 2 long and 3 short?
@antaine1916
7 жыл бұрын
Well, the game comes with five sticks, so you could just cut three of them a little shorter. I made these by buying a strip of fancy molding at the hardware store and cutting/staining/varnishing them. If you want to test this out before buying or cutting anything, you could use five coins, two of one type and three of another, and use the "heads" and "tails" results for the game.
@ash0nly770
7 жыл бұрын
Antaine Ó hÓgáin okay, I won't need to test this out this variation to game looks good, so interesting and more skill involved, do you know of any place online that sell these kind of sticks. Also the rules white, black, white black would you say there is more luck involved compared to these rules in the video?
@antaine1916
7 жыл бұрын
I'm afraid I don't know of any place online that would sell sticks like that. After all, Senet is pretty much the only game I know of that uses them, and the people that make modern Senet boards all provide even-length sticks. You will either need to modify your existing sticks by cutting them or make new ones from scratch. Check with your local hardware store or hobby shop. They will surely have some kind of decorative molding you could use. You're looking for "half round" or something like it. Just note that the short sticks are not half the length of the long ones, but either 2/3 or 3/5 as long (give or take). There's no practical problem with making them too short, but they're easier to pick up if they're a bit larger (you just don't want to make them too close to the long ones in length, as they'll be hard to distinguish the two). Here is an example of an ancient set with five sticks of different sizes: game.history.free.fr/images/games/30cases/djebao-bgs.gif And here is an example of an ancient set with two sticks and a knuckle bone (the knuckle bone would give results 0, 1, 2, 3, replacing the three short sticks) traveltoeat.com/wp-content/uploads/2014/01/wpid-Photo-Jan-6-2014-707-AM.jpg
@ash0nly770
7 жыл бұрын
Antaine Ó hÓgáin nice, looks like I will have to make some then, are you going to do more videos on Senet?
@antaine1916
7 жыл бұрын
I don't know. Maybe I'll do one complete game using the two size method and take the others down.
@ash0nly770
7 жыл бұрын
How did you find these rules, I've looked around the internet and all I find is the alternate version?
@antaine1916
7 жыл бұрын
I didn't find them. I did quite a bit of my own research. I used the standard rules as a starting point, but I was able to spot what did not work or which was too cumbersome to have been part of the game based on my experience with game design. Then, I looked up pictorial representations of Senet from ancient Egyptian art, and it was evident right off the bat that the pawns would most often start the game in a non-alternating fashion, but not always (which told me that the pawn order on the first row did not really matter and thus could not have been a part of the board required for travel of the pawns. I also have a friend who practices the Egyptian religion, and they use sticks very similar to these for divination purposes. I was able to employ some of those principles to the sticks here (e.g. all sticks face down is definitely BAD). Additionally, I was able to research similar ancient games to find principles that helped me in confirming some of my suspicions (e.g. it was common for boards of different games to have 20 squares, much as our common board today uses 64 squares; the five sticks were not of the same length in ancient examples, and sometimes three of the sticks were replaced with a knucklebone which gave four possible results; etc).
@antaine1916
7 жыл бұрын
In short, you aren't going to find them anywhere but here and where I posted them over at Boardgamegeek.com boardgamegeek.com/article/21511643#21511643
@ash0nly770
7 жыл бұрын
Antaine Ó hÓgáin fair play, sounds interesting, I do like these rules better than the other rules, also which set of rules would you say has more strategy?
@antaine1916
7 жыл бұрын
Do you mean of my two? Definitely the one with the split results for the sticks. It often allows you more legal moves than a single throw result. In addition, it makes jam-ups more difficult since many times one half of the split result can be made into a legal move when the single result would not be.
@ash0nly770
7 жыл бұрын
Antaine Ó hÓgáin the rules when you put the pieces white, blue and your rules, what do you mean with the sticks?
@ash0nly770
7 жыл бұрын
You should do some Senet strategy videos! 👍
@antaine1916
7 жыл бұрын
I may, but since I'm 99% sure that sticks of two different sizes should be used, that changes the strategy a bit. I have yet to do a video demonstrating that method of play.
@ash0nly770
7 жыл бұрын
Antaine Ó hÓgáin thanks for your time 👍
@ash0nly770
7 жыл бұрын
Where did you get the board?
@antaine1916
7 жыл бұрын
Amazon, but I did make some modifications to it afterward. I've shortened three of the sticks (after this video) so that it conforms to ancient versions (also, there is a backgammon-esque rule that then makes a lot more sense allowing you to split the throw between two pawns if you wish), and I added the eye on the bottom right square. Here's a link to the board: amazon.com/WE-Games-Wood-Senet-Game/dp/B00005TNHI/
@ash0nly770
7 жыл бұрын
Thank you, how did you add the eye?
@antaine1916
7 жыл бұрын
I printed it out on a full-sheet inkjet label page and cut it exactly the size of the inside of the square. Then, I gave it a few coats of clear nailpolish to seal the ink and disguise any air or "fogginess" made from air trapped in the grain of the wood.
@ash0nly770
7 жыл бұрын
Antaine Ó hÓgáin could you send me a link where you got the label page
@antaine1916
7 жыл бұрын
It was just a pack of printable labels from an office supply store. I think Avery was the brand.
@HoteiTV
8 жыл бұрын
oke thks!!
@HoteiTV
8 жыл бұрын
I like the rules very much but only change: House of rebirth gives you à extra roll of the sticks(to send you on your way for live) The extra roll must be used for that pion on the birth-house because ,it's to easy to block the pion's of the other player's( with your last pion is it to easy to block your all last pion's of other player.) So the house of rebirth is never occupyed. Sorry for my englisch i am duth.
@antaine1916
8 жыл бұрын
Well, I chose to leave the House of Rebirth as a required square from the standard rules, and it does give an extra throw. You can block your opponent with it, but that is a strategy. You can wind up blocking yourself, and I find that if you create a blockage there for too long (so that you only have that one pawn and your opponent has all five), it's not actually the benefit it seems. Having many pawns is a benefit because you can always use your throws in an advantageous way. The player who has only one has a more challenging time because of blocked moves and unavoidable waters. In practical play, every time I've been in a game where a player has used one pawn to block all five of his opponents, the player that did the blocking went on to lose. Also, I have made a further alteration based on the actual historical sets. I use three short sticks and two long sticks. The result can be given to one pawn or split up, with the short result going to one pawn and the long result going to the other.
@HoteiTV
8 жыл бұрын
Oke thanks;) maybe yuor right and I Will try it out with more sticks back to the homedepo to get more:)
@antaine1916
8 жыл бұрын
Same sticks, just mark two of them to make it possible to distinguish a 2/3 result versus a 5 result.
@DvoinoiBekar
8 жыл бұрын
Greetings. From time 4:52 you throw 4 and move to the house of rebirth, though it is the third in counting. Is it just a mistake or in some cases you count the square you are on, please? Maybe, i missed something... Thank you.
@MrArthoz
8 жыл бұрын
Good game....just one question, why aren't you using the two long & three short sticks rule? It could have made it a lot more interesting strategically and reduces the chance to skip turns. Your interpretation of the Senet rules makes the game a much more deeper game to enjoy. Also gives me reason to use the sticks instead of a dice to get the full experience from the probability of the throw. Thanks for your video by the way. ^_^
@antaine1916
8 жыл бұрын
+MrArthoz Haha, actually, I just wrote that as a response to your other comment. Shortly after shooting this video, I did come to realize that the old sets did have either long and short sticks or sticks and a knucklebone. I made a new set of sticks (the ones in the video were the ones that came with the game) and play it that way now. It does represent an improvement.
@MrArthoz
8 жыл бұрын
What you said really makes sense....because I've read that this game also played like a solitaire game where a living player plays against the soul of the dead. Repeating moves from bonus throws and other modern rules seemed to make it quite hard to play it like so.
@antaine1916
8 жыл бұрын
+MrArthoz I've also hit upon another aspect of the modern game that doesn't go with the ancient sets. The ancient boards had five sticks of different sizes (three short and two long) or two sticks and a knucklebone. It seems that they were designed to give you a divided result (much like the two dice used in modern Backgammon). The two long sticks would yield a result of 0, 1, or 2 while the three short sticks would yield 0, 1, 2, or 3. A knucklebone had four functioning sides, so that would also yield 0, 1, 2, or 3. It would seem that the two numbers could be grouped together to move one pawn or divided between two pawns. I discovered that and made new sticks after shooting this video. It does improve the game's flow quite a bit.
@MrArthoz
8 жыл бұрын
+Antaine Ó hÓgáin I've just playtested today using simple sets of printed board and coins to replace the pawns and throwing sticks. I've even marked two of the coin to represent the longer sticks. Playing it solitaire is possible and I've added a few rules to make it interesting and to avoid unfair manipulation. 1. There must be no more than three pawns in a row....this give better chance to capture pawns and it increases the risk of forcing the player to move their pawns into the Waters of Chaos. This rule also prevent choke points especially on the first five counters before going through the House of Rebirth. This would also creates a blind spot where no pawn could be captured if it causes pawns to form more than three pawns in a row. Also the logic for this because only the last three spaces could be filled and the fourth is the Waters of Chaos....so its somewhat makes sense. 2. Splitting number of moves....if player chooses to divide the moves, two pawns must be able to make a valid move (one pawn cannot move twice from a single throw), if not possible then only one pawn move either the maximum number of steps or any one of the divided results. This could make the the game easier or harder. Also allowing one pawn to move out the House of Rebirth/House of Happiness and another to move in from one throw of sticks....repeating the free throw until all pawns have moved gives opportunity for players to catch up...speed things up and makes sure no player being ahead could be sure of victory....anything could happen, this what I learned from my trial game. 3. I ignored this in my trial game....but some rules I've read mentioned that the pawn in the House of Happiness must move out whenever possible or exit the game with a throw of 5. So I guess this would force a move into the Waters of Chaos. Btw, I was thinking of replacing the sticks with a simple system of 4 sided sticks so you only need two of them....one for the 0-1-2-3 and the other for 0-0-1-2 results. But I did a quick calculation, five sticks will result with 32 permutations where there is 1-in-32 chance for a 5 move throw but with four-sided dice it will result with 1-in-16 so the probability will vary between using dice and throwing sticks. The common number of moves is 2 and 3 but....the ability to divide the moves makes it more flexible and allows players to plan ahead. Player who are ahead could easily find themselves defeated if not careful....it'll be like chess but with a random chance added to it. The option to make risky move where the luck of the throw could change the fate of who is the winner is very refreshing. Players could gloat at being ahead only to find themselves losing the race. Good time to spend my weekends doing the calculation and test play...but being able to play Senet solitaire would give options for things to do in my free times when I'll be doing my work in the jungle in a few more months to come. It's easy to make the board scratching the ground and using sticks & stones. I've read the memoir of an engineer who played cricket in his head by counting the number of bird hoots...those were the days before random numbers generators. When working in the jungle without any electronics, internet, let alone a proper place to set up the game to play...you'll do anything to keep away the insanity of boredom. Thanks again for your version of Senet rules. I'd like to post my findings on the boardgamegeek forum but I think you'd better verify my variation to the rules....see if it works for two players. My method is just to adapt for solitaire play. Hope to see more updates from you. Edit: also I think there is no need to make two longer sticks, just the usual five sticks but the other two marked just to show the difference. But using coins are good too though I need something else to mark the sides....my sharpie pens just don't to stay permanent on coins surface.
@antaine1916
8 жыл бұрын
Yes, you could mark them instead of making them different sizes. I just didn't want to alter the original sticks that came with the game. I did buy blank dice and drilled them to make dice that yield the same statistics as the sticks (one six sided die and one eight sided die -- I forget exactly what the faces were as I don't have the game at hand, but it's the same as the sticks). You do suggest some interesting variations, but I have to say I was also trying to eliminate rules that would not be readily apparent from the old pictures and boards. Creating traffic jams or sitting on the HoR can be used for strategy. They also can't be done for too long, as the jamming player still needs to pass through that square and to move his other pieces. I have found that when someone creates a logjam, while his opponent has a bit of trouble for awhile, the breakout is typically fierce and I don't recall but one game where it really worked to someone's advantage. For instance, sitting on the HoR may prevent the other guy from advancing four of his pawns (he's usually got one out by then, but when he finally gets to move, he can use almost every result he rolls, while the jammer with just one pawn left gets stuck with bad moves of the Waters more often because he has fewer options.
@antaine1916
8 жыл бұрын
I just checked; my dice are sided like so: 0-1-1-2-2-3 (6-sided) 0-0-1-1-1-1-2-2 (8-sided)
@MrArthoz
8 жыл бұрын
Antaine Ó hÓgáin Ok, first I'm going to make a proper Senet board of my own...going to look for scraps in the timber lab, got some nice hardwood that could make good throwing sticks. I think there is not much need to force a move since the rule for moving any valid move will require the pawn to leave marked spot, one time in test play a pawn had to jump into WoC because of this. Like you said, less pawn meant less choice and also crowding an area also could be dangerous especially near the WoC. Lets continue this discussion on bordgamegeek forum, I'll try to document some move pattern and post them there.
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