Couldn't see a damn thing you did. Get off the crack man.
@user-sc2lm8ot8c
Ай бұрын
good job!
@froggydesign1779
2 ай бұрын
12:09 you can use shear tool to give loop cuts angle
@artembazdyrev
2 ай бұрын
Im shocked with a quality of this model
@oscarcrespovicente
2 ай бұрын
Please how can I get this tutorial in real time. I love this job!
@lolpoly3d
2 ай бұрын
Thank you! I don't currently have one, but I will make a real time tutorial at some point :)
@LinhTuan-mk3zp
4 ай бұрын
Man i like your talking so much. As a coder i too want to take part in an indie game too. But dont know where and how to start or join.
@lolpoly3d
4 ай бұрын
Thanks! For me it's usually as a freelancer through some representation like an outsourcing studio. I assume there are some like that in the programming industry. Hope that helps
@foshe
4 ай бұрын
Man this looks awesome! Can't wait to see more from you!
@nickberckley
4 ай бұрын
Was it part of the challenge to not use your head base mesh?
@lolpoly3d
4 ай бұрын
Yes, not using a basemesh is really only sensible as an exercise :)
@Me7roiD
4 ай бұрын
Boom, like that!
@ruslandad365
5 ай бұрын
Amazing Work!!!
@buffwarriors
5 ай бұрын
FFS how about making an actual tutorial rather than a sowftware promotion video?
@thatez
5 ай бұрын
баси добрия
@mitroer
5 ай бұрын
Great sculpt ! - I really like the description of muscles and landmarks. Maybe you could add the names on screen for a bit with text next time, they can be hard to catch just being heard :)
@real2late
5 ай бұрын
Amazing video as always!
@StudioKelpie1993
5 ай бұрын
Always find these kinds of videos interesting to watch
@juniordantas9281
5 ай бұрын
I personally love it! You inspired me to continue with my studies. I started in blender in one, or two months, it’s hard to learn, principally modeling. I make only three or four projects, only hard surface. I intend to start some modeling course, I studied alone for now. Thank you for the inspiration!
@RivenbladeS
5 ай бұрын
What's the viewport shading? Matcap? Could you share?
@lolpoly3d
5 ай бұрын
Hi! Yes, it's the very first in the list standard grey matcap preset (basic_1.exr)
@RivenbladeS
5 ай бұрын
@@lolpoly3d thanks man. I really liked your result as it seems. Hand painted and non photorealistic like shading and colors. I am trying to sculpt it myself cause you inspired me. Keep it up
@grooshka82
5 ай бұрын
Great short analysis on Timothée's face. Very very very nice skills on sculpting.
@huenson2497
5 ай бұрын
Dude! Just found your channel and immediately subscribed. I love the structure and the pace of your video. The analysis at the beginning is really valuable and something very unique on yt. Keep it up! Gonna check out all your stuff now :D
@vitorrosan2178
5 ай бұрын
Absolutely in love with this stylized version. Amazing work!
@ShuripustaILK
5 ай бұрын
Ultra Mega Awesomazing!!! ( ╹▽╹ )
@_TetKaneda
5 ай бұрын
Great contribution. great tutorial. You have my like. Thank you so much. Greetings
@Yannakis3D
5 ай бұрын
Looks awesome!
@PotatOSPoweredPC
5 ай бұрын
I'm surprised that the Ton Roosendaal video didn't get you more subscribers. Your skills are undeniable and I hope you get picked up by the youtube algorithm once again.
@Spittoon
5 ай бұрын
Wonder if you do box modeling characters?
@lolpoly3d
5 ай бұрын
Hi! That's usually not the most efficient approach nowadays. Sometimes I might make parts of a character with box modeling if it'd be faster, but that's relatively rare.
@real2late
5 ай бұрын
Love this, learning scultping is so hard for me
@Fannylai_3D
5 ай бұрын
so great!
@VFX
5 ай бұрын
this looks absolutely stunning! I would love to hear your thoughts on differences between 2 programs too as I started learning Zbrush lately as a Blender user. 🙌🙌
@lolpoly3d
5 ай бұрын
Thank you! For now my suggestion is to keep at it with Zbrush, once you are used to it it will expand what you can do (and how quickly). I like to use both to the strength of each.
@VFX
5 ай бұрын
I am having tons of fun thank you I'll contine! Sculpting and pushing polygons feel different in Zbrush, more responsive or something maybe as someone switching from one to another you felt that too what is that in your opinion?@@lolpoly3d
@GeorgeMiladCG
5 ай бұрын
yea, blender is more intuitive than zbrush but, controlling the mesh in sculpt mode is a bit harder specially with clay strips. I would like to know if you had any tips to make it easier.
@lolpoly3d
5 ай бұрын
I was talking about the curves specifically, which are more intuitive, however overall Zbrush is definitely more streamlined and efficient for sculpting (in my opinion at least). People love to rip on Zbrush's interface for its unconventional structure, but it's actually carefully developed to be as fast and comfortable as possible for the specific purpose of sculpting, which is what really matters. About the clay strips brush - I know what you mean. It's strange, I can't quite put my finger on why, but in Blender it just doesn't behave the way I expect it to, so I don't use it as much as I do in Zbrush, where it's probably my most used brush. The only thing I do to it is enable backface masking, but I'm guessing you probably already knew to do that.
@GeorgeMiladCG
5 ай бұрын
@@lolpoly3d zbrush ui is good when you used to it , but for newcomers it’s a mess. I have played with brush sitting (normal radius, stroke, fall of) but no matter what I do nothing seems to work, maybe it’s something in the brush code.
@user-wm7ck7bh5d
5 ай бұрын
Hello Sir can you share your blender customized theme?
@lolpoly3d
5 ай бұрын
Hi! Sure, do you mean the custom blue / red colors I have for vertices and faces in edit mode?
@user-wm7ck7bh5d
5 ай бұрын
@@lolpoly3d yes
@lolpoly3d
5 ай бұрын
@@user-wm7ck7bh5dI uploaded it here: file.io/LDlki4pY8Jrb
@Me7roiD
5 ай бұрын
First! In almost less than twenty minutes? Nah not quite.
@Me7roiD
6 ай бұрын
happy little accidents <3
@Me7roiD
6 ай бұрын
I'm just here for the gum jokes. P.S.: You rock. And apparently, you blend too.
@ariochakuma
6 ай бұрын
really nice video maybe you can add the sigle vertex in quick favorite ?
@lolpoly3d
6 ай бұрын
That's a good idea, thanks!
@AlexisRivera3D
6 ай бұрын
This is insane!
@IanLetarte
6 ай бұрын
Really cool to see the process!
@RN3DCG
6 ай бұрын
Very nice video, the out of tune g string made it perfect haha
@jacrossiter2097
6 ай бұрын
Very nice!
@MACHIN3
6 ай бұрын
Awesome!
@artempoletsky
6 ай бұрын
Nice model, mate!
@BenjoeB
6 ай бұрын
Learning blender always seems so cool, but damn the commitment must be insane!
@Bugman563
6 ай бұрын
Applause man! Really nice job
@lolpoly3d
6 ай бұрын
Seriously, it's criminal how little attention this addon has been getting: blendermarket.com/products/light-wrangler?ref=1300
@somethingc00l1
6 ай бұрын
this is sick! the detail is insane and deserves WAY more views
@purplelizard0102
6 ай бұрын
rise and shine, Mr. Goodman, rise and shine
@santiagovalencia109
6 ай бұрын
Amazing work!!! how do you do when you add density to the hair, it is already combed? 🤯🤯
@lolpoly3d
6 ай бұрын
Thank you! In the density brush settings at the top of the viewport, in the last dropdown menu Curve Shape, you will find checkboxes to interpolate length, shape and point count. I usually keep all of them turned on.
@LykMike
6 ай бұрын
Very nicely done!
@samdavepollard
6 ай бұрын
crikey, this is pretty special outstanding work not to mention an excellent illustration of just what blender's capable of in the right hands
@RomboutVersluijs
6 ай бұрын
When you were doing the skin details @13:58. Is that detail added by textures then? I was wondering how your uv maps are then updated while the mesh went up in poly level and detail. Do those maps stay the same but because of the multires they simply subdivide this maps but keep the form and shape from the beginning? Was wondering then how come tou dont get stretch and squash, since the base mesh has been deformed so much and thus the texture density in the uv maps
@RomboutVersluijs
6 ай бұрын
Ps that sculptlayer addon is pretty expensive addon. Yet very powerful and usefull Edit Nevermind, it selected a studio 10 seat as default. Single license is $22
@lolpoly3d
6 ай бұрын
Hi! That detail in 13:58 is still only geometry, which is achieved by deforming the mesh using the alpha stamp texture to tell it what vertices to move up. This is why we need the mesh to be so dense at 16million polys, so it can hold that sort of detail. The UV coordinates stay unchanged with subdivision, but we are not using them here. They are only relevant after baking down in Substance. And about stretching, the proportions ofc still aren't that different from the starting point, it's still a human head, so that's not much of an issue here. Also, you'll notice at the very beginning where I show the checkerbox texture on the basemesh there is already some stretching. This is actually common practice in order to get a larger texel density on the face which is the most important. It doesn't matter that there is a bit of stretching because it makes little difference when texturing in 3D space with something like Substance. If were texturing in 2D in, say, photoshop, then that would be a huge pain. But nobody does that anymore :)
@RomboutVersluijs
6 ай бұрын
@@lolpoly3d thanks for the reply. Was checking out that sculpt layer addon. Really curious how that works. I thought he was simply smacking on another multires, apparently or I guess , he is actually storing all the data and some how applying it.
@ryanodagawa
6 ай бұрын
I just purchased your Base Mesh and teeth. Looks great! How did you open the mouth? I tried to select the lips and move them, but the whole mouth moves (lips don't separate)
@lolpoly3d
6 ай бұрын
Thank you! Here's what I did: 1. While in sculpt mode, show only the lower jaw using the face set by pressing H while the mouse is over it 2.Mask it by pressing A - mask all 3. Unhide the entire mesh with alt-H 4. Press A again - invert mask, so now only the jaw is unmasked. I think I also smoothed the mask (again from the A pie menu) 5. Place the 3D cursor on the back of the jaw with Shift+Right click, then at the top middle of the screen, choose the cursor as your transform pivot 6. Rotate the jaw down using the rotate tool. In Sculpt mode the rotate tool is at the very bottom, after all the different brushes, so you will probably need to scroll down to see it. 7. Press A again and Unmask all. Then use grab and smooth brush to fix up any ugly deformation
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