Football and car edits. You choose what I edit. 1 video per day.
second account: @mickedits8 third account: @mickedits6
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@Spac300
Сағат бұрын
Bro, you faster💀☠️
@NobodyXD9432
Сағат бұрын
Whats the game called?
@ChristianBausa-j3y
Сағат бұрын
What the how you do thattttttttttttt 😮😮😮😮😮😮😮😮me know if 😮😮you 😮😮😮😮😮😮😮😮
@ampchira
Сағат бұрын
5.4231 SECENDS?
@mia-katariinakangur6046
Сағат бұрын
The song goes to crasy when he hits the ground
@urvashinarwal5506
Сағат бұрын
Bro became dream of roblox 😭☠️
@quyle6647
Сағат бұрын
☠️ no way
@MatiasSalazarCarballo
2 сағат бұрын
Its real or fake
@RydenBradshaw
2 сағат бұрын
Bro missed a 5 millisecond shortcut this dudes trash at this game
@TheReaper-t7w
2 сағат бұрын
Hmmm faster step bro😏
@robloxplayerpro-l5b
2 сағат бұрын
A little bit after please❤
@DanielRamos-b7k
2 сағат бұрын
Faster mate
@apinto8017
2 сағат бұрын
How
@VX_EDITZ77
3 сағат бұрын
Austria vs Norway 5-1
@SamarSingh-em9ob
3 сағат бұрын
did that with my eyes closed
@AlanaJohnson-r9c
3 сағат бұрын
UP
@OOF_Xb
3 сағат бұрын
bros face the hole time :3
@Biggestbarcafan
3 сағат бұрын
Iraq 5-1 philippines pls
@Greeny_thegreen
3 сағат бұрын
+100000000000 aura
@EnidelMateo
3 сағат бұрын
Bro really 1 and pro 2 wtf 3 💀
@JohnAlbertoTuero-wn4bb
3 сағат бұрын
Ala verga🤫😮💨💀
@faineryelias3226
4 сағат бұрын
More faster pls
@PeterWalcker
4 сағат бұрын
El mismo roblox: ho no hermano descubrio nuestro bug silencielo antes que lo exponga 💀💀☠️☠️☠️💀💀☠️💀💀💀☠️💀💀☠️☠️☠️☠️☠️☠️☠️☠️☠️💀💀🤑🤑🤑🤑🤑🤑
@ammaruzair4857
4 сағат бұрын
"A litte bit faster please" the faster:SPEED MORE FASTER THAN LIGHT💀
@DeisyMunoz-do1zt
4 сағат бұрын
Waaaaaaaaaaaaaaaaaaassaaaaaaaats
@alexandramoreu3329
4 сағат бұрын
THAT WAS FAST
@CristineBoholst
4 сағат бұрын
Me when I see chips😂
@damyjecxyanabalonlefiman7363
4 сағат бұрын
Thanks bro
@Moth-g9g
4 сағат бұрын
“Bit”💀
@damyjecxyanabalonlefiman7363
4 сағат бұрын
Argentina vs Bolivia 1-0 2-0 3-0 4-0 5-0 6-0💀
@MrAvelion
4 сағат бұрын
Bro I swear do Austria vs Norway Nations league 5-1
@Shaderssaban99
4 сағат бұрын
River 8-1 alianza lima 2022 5 dayyyyyy plssssssssssss
@thegrennfamily
5 сағат бұрын
where you get the face i love it
@thegrennfamily
5 сағат бұрын
*gasp*
@LohMichelle-s1l
5 сағат бұрын
Glitch haker 💀💀☠️☠️
@NightFort-w9z
5 сағат бұрын
Cheater
@Christopher-z3e9j
5 сағат бұрын
There is something called "Physics" in roblox. Here's a thing about it: Physics Roblox uses a rigid body physics engine. Parts are subject to physical forces as long as they are not anchored. You can create physical assemblies using attachments and constraints, and you can detect and control collisions between objects using events and collision filtering. Assemblies An assembly is one or more BaseParts connected by rigid constraints or motors (animated rigid joints). Assemblies can be set to an initial linear or angular velocity, or their behavior can be affected through constraints. 1 assembly; 1 part 1 assembly; 18 parts 1 assembly; 179 parts Constraints Non-anchored assemblies react to force from gravity and collisions, but physical force can also be applied through mechanical constraints or mover constraints. Mechanical Constraints Mechanical constraints include familiar objects like hinges, springs, and ropes which can be used to build mechanisms. Each is covered in Mechanical Constraints. Mover Constraints Mover constraints apply force or torque to move one or more assemblies. Each is outlined in Mover Constraints. Collisions Collision events automatically occur when two BaseParts touch or stop touching in the 3D world. You can detect these collisions through the Touched and TouchEnded events which occur regardless of either part's CanCollide property value. Through collision filtering techniques such as collision groups or part‑to‑part filtering, you can control which physical assemblies collide with others. See Collisions for more details on detecting and filtering collisions. Network Ownership In order to support complex physical mechanisms while also aiming for a smooth and responsive experience for players, the Roblox physics engine utilizes a distributed physics system in which computations are distributed between the server and all connected clients. Within this system, the engine assigns network ownership of physically simulated BaseParts to either a client or server to divide the work of calculating physics. See Network Ownership for further details.
@Hello-_-10221
5 сағат бұрын
Too slow
@Brazilian_quiz_game
5 сағат бұрын
It is fack
@suadesantiago3093
5 сағат бұрын
Just little cutie face 💀
@Hasya9
5 сағат бұрын
𝐎𝐦𝐠 🗿
@JulieannSumlod
5 сағат бұрын
Pls 🙏 1 sec pls
@VIVA_CHILE
5 сағат бұрын
I'm surprised to see Garnacho 64, Alvarez 78, Kvara 74 already in 2024
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