Puzzling Gamedev
I make and play puzzle video games. I specialize in procedural generation and curation of puzzles, but I use other techniques sometimes.- 12:10
- 14 күн бұрын
Computing and showing legal moves for each chess piece - "Matchess" Godot tutorial #4
- 5:06
- 21 күн бұрын
Keeping It Simple: trial and error vs. complex code - Marcos' Mysterious Maze devlog #105
- 9:01
- 21 күн бұрын
Avoiding piece overlaps and basic drag&drop of pieces - "Matchess" Godot tutorial #3
- 11:01
- 21 күн бұрын
Simplifying difficulty bags - Marcos' Mysterious Maze devlog #104
- 8:52
- Ай бұрын
Reusing the world editor to generalize automaton rules - Infinite Game of Life with D & Rayli...
- 8:17
- Ай бұрын
Celebrating 100 episodes with some Godot GPUParticles3D! - Marcos' Mysterious Maze devlog #100
- 7:26
- Ай бұрын
Basic immediate mode UI for save/load using RayGUI - Infinite Game of Life with D & Raylib #4
- 5:13
- Ай бұрын
Saving and loading the state in binary format - Infinite Game of Life with D & Raylib #3
- 9:54
- Ай бұрын
Reusing the level parser for the special initial level - Marcos' Mysterious Maze devlog #97
- 10:13
- Ай бұрын
There's a blue sky outside the dungeon! And a bit of floor - Marcos' Mysterious Maze de...
- 16:59
- Ай бұрын
Game of life data structures and rule evaluation - Infinite Game of Life with D & Raylib #1
- 9:10
- Ай бұрын
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