Amazing show. Very little level design and consideration material of youtube. Great use lighting. It can lead player without having obvious symbols or need for tutorial to tell player where to go.
@LiamForsberg
10 ай бұрын
Couldn't agree more, I'd love more level design content on KZitem!
@LiamForsberg
11 ай бұрын
Interested in learning more about the development process of the level? I have made an accompanying page on my website specifically for that! Check it out here: liamforsberg99.wixsite.com/website/water-temple
@matty_devlog8065
11 ай бұрын
Really good commentary and explanation of the space you created!
@elduck3281
11 ай бұрын
Why oh why hole in the roof again! Idk why, I just hate this beam of sun through the roof. Temple architecture has so many different ways to highlight objects without using this damn hole. Glad to see you back ❤
@LiamForsberg
11 ай бұрын
Haha I'm certainly not above some constructive criticism! What would you recommend using instead?
@elduck3281
11 ай бұрын
@@LiamForsberg for abandoned "water temple" I'd choose wave ornaments on wall and two canals along the route to object (creating kind of a red carpet). Waterfall behind object of interest will bring attention of player towards it with sound and create background for contrast (sometimes, LD's completely forget about using sound as guidance for player attention, sadly)
@gildorking4347
11 ай бұрын
Very cool. I'd be curious to hear more about different iterations of the level or ideas you had on paper that didn't translate well in a 3D space if that's the case for this level.
@LiamForsberg
11 ай бұрын
I just pinned a message with more information about the iterations that the level went through, it's available on my website! Only in written form, but here it is, if you're interested: liamforsberg99.wixsite.com/website/water-temple
@gildorking4347
11 ай бұрын
@@LiamForsberg awesome! Thank you very much!
@felipefleming3001
11 ай бұрын
Awesome video !! Great work 🎉
@LiamForsberg
11 ай бұрын
Glad you enjoyed it!
@aaronfry27
11 ай бұрын
great video! keep it up, not enough level design focused content out there!
@LiamForsberg
11 ай бұрын
Thank you! And agreed, I desperately welcome any new content with open arms 🥲
@NeuronPlaytech
11 ай бұрын
So glad your back
@LiamForsberg
11 ай бұрын
I was surprised to see it had already been half a year since my last upload, blink and you'll miss it😵💫
@WeeGeeX
11 ай бұрын
Love this channel! I am currently a student who was looking at inspiration from others online., my only quick question is how the player would have known the broken balcony was a shortcut for later and not the immediate path forward?
@LiamForsberg
11 ай бұрын
Good question! The current presentation is unclear, I admit. The best solution would've been to make the player activate the shortcut, such as by throwing down a ladder or a rope. If we would want to keep it as it is, having the balcony be a tad wider so that you're not immediately standing by the edge could help, or by putting the shortcut further right of the exit so that you would need to turn the camera - thus seeing the path forward. 🙂
@ethanwasme4307
Жыл бұрын
reminds me of tenchu Z, a lot :D
@LiamForsberg
Жыл бұрын
Thank you! I've been meaning to play Tenchu for a long time now, so maybe I should finally get around to it...
@NPCLiam
Жыл бұрын
Fantastic video and fantastic level! Really love the moody setting - felt like a 007 game level.
@elduck3281
Жыл бұрын
Such kind of videos make LD looks simple :D That's really nice and useful style of videos, thanks
@JadonBarnes
Жыл бұрын
This was fantastic! I'd love to see more like this. I love how you told a story along-side showcasing the great level design.
@Neos-g6c
Жыл бұрын
Well done! you made an interesting level with just blocks and dummy
@Eu.Claire
Жыл бұрын
this is sooo...... gooodddd... nice nice instant sub here..!!! 😍😍😍😍😍😍😍😍😍😍
@StanislavTitov
Жыл бұрын
Amazing blockout, reminds me old Call of Duty missions!
@LiamForsberg
Жыл бұрын
Ah man, I used to replay those over and over, they were great!
@unrealworlds5856
Жыл бұрын
That was really insightful video, gave me a lot of ideas for my own blockouts. Great job!
@LiamForsberg
Жыл бұрын
Glad to provide, good luck with your blockouts!
@KidLudens
Жыл бұрын
Great work dude.
@westner8524
Жыл бұрын
Dude, I just downloaded you're build, just spent 20 min exploring your player controller, it's amazing, any chanse you'll be able to do a tutorial on that ? Keep it up!
@LiamForsberg
Жыл бұрын
Hey! I actually used a free-to-use player controller called "Advanced Locomotion System" I have a link to it in the description :)
@westner8524
Жыл бұрын
@@LiamForsberg Thank you man! It's amazing
@3d8bits44
Жыл бұрын
Wow! awesome Job!
@LiamForsberg
Жыл бұрын
Thank you! 😄
@sakshamsahu9222
Жыл бұрын
Feeling inspired by your works!!! Love your level designs and how neatly you populate the scenes... Keep up the good work, waiting for new levels!!! O:)
@LiamForsberg
Жыл бұрын
That means a lot, thank you! More levels are on the way :)
@Marta-gu5jx
Жыл бұрын
Thank you for sharing! This is amazing!
@LiamForsberg
Жыл бұрын
Glad you enjoyed it!
@xavierpipkin9073
Жыл бұрын
I wanted this so bad
@LiamForsberg
Жыл бұрын
I'm sorry you never got to play it! I'm sure the original development team will have something exciting in store for us in the future though :)
@ButtercupNugget
Жыл бұрын
he back
@LiamForsberg
Жыл бұрын
im back
@IkerPineapple
Жыл бұрын
nice
@LiamForsberg
Жыл бұрын
Thanks! 🎉
@thepiggy6646
Жыл бұрын
This is crazy i love it
@NorppaCast
Жыл бұрын
Nice job. A really good level.
@aaronfry27
Жыл бұрын
its definitely no wonder this video is getting a lot more views than it seems previous ones were getting, I'm sure it'd be really challenging to do it but if you make more like this you'll probably see a lot more subscribers come in. Great level design and the style of the video is extremely informative and educational. your narration describing the reasoning for your decisions was great and at first I was worried you were about to give story exposition which would have taken away from the video a little but you actually gave the perfect amount of story, the parts that are relevant to the level design. Just a great video I hope you get more subs
@aaronfry27
Жыл бұрын
side note, you should probably, if you haven't already, post this video and future ones on discord servers that relate to game development. Even if a few people click on it each time you post it somewhere that adds up to more and more in the long run! keep it up!
@LiamForsberg
Жыл бұрын
@@aaronfry27 Thank you for your kind words! The next game dev video is in development at the moment :) It'll be the first project I share on here that wasn't created simply as a portfolio piece, so posting it on Discord is a good idea!
@ButtercupNugget
Жыл бұрын
this has earned a sub keep up amazing work
@LiamForsberg
Жыл бұрын
Thanks! I'll do my best (stay tuned) :)
@ButtercupNugget
Жыл бұрын
@@LiamForsberg i for sure will this is amazing work and also inspired me to start level disign
@LiamForsberg
Жыл бұрын
@@ButtercupNugget That's incredible, I wish you the best of luck on your level design journey!
@Lumhax
Жыл бұрын
Mh, thats give me idea for the next remake project haha
@Skindred727
Жыл бұрын
you would be good at tutorials, that's all im sayin
@unleashthedog
Жыл бұрын
Really great level and narration as well!
@LiamForsberg
Жыл бұрын
Much appreciated! 🙏
@DominikLevitsky
Жыл бұрын
This is an amazing breakdown, really cool commentary. Would love to see more of these!
@LiamForsberg
Жыл бұрын
That means a lot! I'm hoping to have more time for videos like these going forward 😄
@suigalep
Жыл бұрын
Cool level. Nicely done.
@augusttell
Жыл бұрын
Love it! Well made. I did get a bit lost and didn't get how to find the key, but probably because I wasn't playing myself
@LiamForsberg
Жыл бұрын
Some more guidance and checkpoints would definitely help with clarity! The shortcuts down from the upper floors would preferably have ladders that the player could kick down to allow them to get back up. It would've been nice if the guards seeing the player sent them back to a checkpoint as well, that way it wouldn't be possible to accidentally travel to areas that are meant to be inacessible.
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