I started a fresh playthrough of dying light 2 after all of the updates and Physical Parkour was the one that I've been looking for having played DL1 before. But the changing of direction mid air kinda grinds my gears a bit, idk if im just not used to the way I have to press buttons (keyboard) but there are literally times Im parkouring quick and initiate a jump only to lose all pf my momentum because I was trying to press multiple combo of buttons only for me to suddenly start flying backwards like wtf
@PennLynn-b4h
15 күн бұрын
Lewis Paul Johnson Donna Martinez Matthew
@commie_remover
16 күн бұрын
What the f is an analog stick.
@TheTrialsSweatsAreInMyGame
25 күн бұрын
The one thing i hated in dl1 was the homing on dumpsters and stuff
@TheTrialsSweatsAreInMyGame
25 күн бұрын
Dont worry, my first ever playthroug is on nightmare i did switch to hard at one point tho to get onto the vnc tower before broadcast
@terret4060
2 ай бұрын
do you have any 100% save files with the new versions? also nice content
@PartyQuest
4 ай бұрын
Great video thank you very much the music is great too.
@jamesducharme1711
6 ай бұрын
Wtf is that goofy as fuck air control
@kansascityshuffle8526
6 ай бұрын
Hopefully they fixed the night runners collectible bug
@Conancharles
6 ай бұрын
how is Physical the more realistic one yet the air control is like hes flying wtf
@adisipunct9562
6 ай бұрын
It still takes too much momentum from things like monkey bars
@Leventoleyto
6 ай бұрын
I always thought the air control should be the opposite. Air movement should be less controllable in the physical parkour since it is more realistic.
@azalty
6 ай бұрын
None of them are realistic lmao
@NightsLightHuh
6 ай бұрын
it’s a video game that in itself is not realistic
@eefmp
Ай бұрын
not me missing dl1’s parkour
@choncho2585
6 ай бұрын
Thank You!
@alwaysgaming000
6 ай бұрын
Great video . Thank you
@Sligili
6 ай бұрын
It still feels floaty af, what a trash game
@Leon_S._Kennedy
6 ай бұрын
You didn't even play it On the last patch it dont feel floaty at all you are just hating for no reason go play mirror edge maybe May suit your low tier gamer taste infact.
@undrvvorld
6 ай бұрын
Assisted is much better, sorry.
@elaguila_esp
6 ай бұрын
wait CARS HELP FALL DAMAGE??
@MickChallenger-q9l
6 ай бұрын
Imagine playing a fps with a console pad lol noob
@kdog6211
6 ай бұрын
I really did not like the assisted parkour on Dying Light 2, it was my biggest gripe with the game when I first played at launch. After recently giving the game another go, the physical while has small issues, feels so much better. Especially if you played the original Dying Light since day one and sunk many hours into it, glad it feels more reminiscent of the OG parkour.
@001efren
7 ай бұрын
All I know is that physical makes you way faster and assisted make you airborne longer for extended parkour
@theLonelyLemnn
7 ай бұрын
Toggle sprint by far the best quality of life improvement, parkour felt too float as well. Glad Techland is listening to the Community.
@superZND
7 ай бұрын
If the physics were more plausible, the character would take a lot of damage or die when falling on a car. Depending on the height of the fall. Some other aspects of such "physics" also suffer. For example, a person cannot forcefully jump forward and then return back, pushing off from the air. It is necessary to use special devices for such a maneuver. And no one has canceled inertia. In short, there is no point in watching the video, since in some places it shows improved physics, and in other moments some kind of circus.
@NeroNyte
7 ай бұрын
Weird how physical says it's more realistic but also let's you change direction mid air lol
@sabati292
7 ай бұрын
I just wish they removed the number of safe houses and gave the uv light spots a debuff by making volatiles able to attack you after some time. Darkening the night without reducing the brightness of lights and fires would also be a great touch.
@geeso12771
7 ай бұрын
great video, great visual comparison, thank you!
@PhoenixCreation
8 ай бұрын
Great video! DL2 is one that I keep coming back to time and time again (seriously, running randomly around the city chasing zombies is its own form of therapy). Great to better understand the differences on these 2. I've been on the physical setting and it very much explains the difference in 'feel' that I've had. I love that difference though. <3 Thanks!!!
@bonk6244
8 ай бұрын
The way parlour felt before was one of the things I felt annoyed by. It was way too floaty and unsatisfying. Maybe I should give the game another playthrough, haven't played it since I finished it on release.
@dzbanek4971
8 ай бұрын
2:50 this is supposed to be more realistic? xd
@radred3763
8 ай бұрын
A bit late to this, but as someone who took parkour classes, assisted feels much more reasonable is most of the scenarios. My only problem is the floatiness, but honestly, it feels like that sometimes lmao
@jUppers
8 ай бұрын
i dont get these namings physical: "double jump like scout in tf2" assisted: "nuh-uh" what
@jUppers
8 ай бұрын
i so hope that one day mirrors edge 2 returns but in a better game
@shrifashionworld7738
8 ай бұрын
Thanks to c++ and rust
@fearalice
8 ай бұрын
Wow. The game describes assisted as "better control of the character" and physical as being closer to reality. Then we get to the ability to control your movement mid-air where physical abandons physics all together.
@parker6893
8 ай бұрын
Issac Newton left the fucking chat at the air control section when the physical, unassisted parkour broke the conservation of momentum
@XVI2073
9 ай бұрын
when i played pre update i did think that jumping was too float so i am glad the new system was added
@TH_Zireael2077
9 ай бұрын
And despite all this the parkour in Mirror's Edge stays better... which released over a decade prior.
@alimbaris
9 ай бұрын
thats a very helpful video, great job mate
@Not_Evil_
9 ай бұрын
it would be nice to see a real unforgivable parkour like it is IRL.
@moistman6302
9 ай бұрын
This is great 80% of my complaints when i picked up dying light 2 was the "floaty" parkour it felt sluggish in every way from using traversal points like monkey bars and wood walls with holes in to even falling this is great however, this really should have been a day 1 inclusion these are litterally tweaks to numbers and an option in the settings it seems like it would have been incrediblely easy to implement and would have tripled my enjoyment in the game since fight is really only a quarter of the game not to say fighting was much better
@gothamgymnast4638
9 ай бұрын
You'd think air control would be in the assisted option but I guess not
@rapid_rivers3294
28 күн бұрын
No Beacuse even though it sounds like it makes more sense, this is technically "air strafing" Wich is a Higher level tech move fitting with physicals difficulty
@yhz15
9 ай бұрын
The cheer abound of babys in this comment section going “changing direction not realistic🥴 game bad 🥴” … bro you playing a zombie-parkour game and realism isn’t that great in games
@morethanblackandwhite
9 ай бұрын
Excellent coverage and comparisons again, like with your parkour video. This is helpful to make a more informed buy.
@morethanblackandwhite
9 ай бұрын
Great comprehensive coverage and comparisons. The "physical" option is more appealing to me and nudges me further towards buying the game; I'm glad there's a choice. Thanks for the effort here.
@chaz_206
9 ай бұрын
I never knew what the difference was. You’re the only video I came across with simple, straight to the point content. Awesome stuff bro, you have earned yourself a new subscriber.
@patrona8618
11 ай бұрын
this makes zero sense, how is that physical sometimes assists you more than assisted
@NapoleonBorn2Party
Жыл бұрын
Physical is closer to DL1 parkour.
@ailebar5060
Жыл бұрын
Assisted looks more Cinematographic, while Physical feels faster and more dynamic. I have experience of parkour in first Dying Light so I chose Physical.
@OdysseyCS8
Жыл бұрын
Started playing this game on physical and I’ll never attempt assisted. Seems gross lol
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