Hi. I cant install it on 4.2. Even the latest addon. Pls help me
@bilgesucengiz2787
Ай бұрын
This is the most understandable video I have watched
@OrionPhilosophy
3 ай бұрын
great tutorial man
@BoofPack69
4 ай бұрын
This is amazing. I work on stylized geometry and scenery and this is an absolute game-changer. You literally saved me days worth of work, maybe even months in the future. Thank you so much
@FullBitGamer
4 ай бұрын
So I tried this exactly in GODOT 4.2.2.stable and it does not work at all. The code throws no errors, preview game runs perfectly fine but it simply does not work. Kind of sad because there are basically NO helpful tutorials for creating mantling systems.
@electronamstudios
4 ай бұрын
Interesting. Its been a while since I've worked in Godot maybe I'll have to make an addendum video and see what's wrong. I've also improved my skills and hopefully will have better code 😅 Edit: After briefly testing, it appears to work for me in Godot 4.2.2 [15073afe3], so I'm unsure of the problem.
@breakdowngames652
3 ай бұрын
@@electronamstudios it isn't working for me either
@slip_to_thesilent
5 ай бұрын
there an issue that if you are lookin down you start floating and horizontal moving works on one way only ? i didnt find a solution
@MjkL1337
5 ай бұрын
i actually made a floating character model of about 40cm of freedom, above these 40cm there's collision so i have a rays pointing forwards, and other 3 rays for 80cm, 120cm, and 160cm, and then another ray pointing down related to which of the 4 forwards pointing rays are actually penetrating the wall. the downwards ray has also 40cm of length, which is the same interval between each of the 4 rays for each height, and when one of the 4 rays are penetrating the wall, the downards pointing ray will go 40cm above the height of that ranger, so i can climb 200cm walls because 160cm is the highest ray. i added also another downwards ray 25cm away from the original downards ray, to dictate if the wall is too thick for the player to vault over it and then the character will just climb. i hope someone finds this alternative viable and tries it out. happy coding y'all!
@Beiditoo
7 ай бұрын
Do you have a discord
@electronamstudios
4 ай бұрын
Late response, but nope.
@Meowystery
7 ай бұрын
For some reason, the player can only move in one direction when vaulting (and only that one direction), and when trying to vault in other directions it'll go towards that one direction (meaning if you where to vault from the other direction, it'll push & force you to go backwards instead.) Is there a solution to this bug? edit: I changed forward movement from 1.2 to multiplying by 0 and it fixed itself (what the)
@Braindead-Baby-Hazel
6 ай бұрын
Bro, what? Why did that work? I was fucking around for over an hour trying to fix that. Thanks, seriously.
@Meowystery
6 ай бұрын
@@Braindead-Baby-Hazel Yeah I spent like over a week trying to figure it out, btw you can also just get rid of the multiply by 0 and it'll function the same. (also good code cleanup)
@slip_to_thesilent
5 ай бұрын
damn guys thank you that you fix that, i will try, i inplemented this code to mine 3d silly parkour speedrun game and the first what i saw that my character just go back when started climbing
@videosdokepler
6 күн бұрын
multiplying it by 0 doesn't make the player move forward, but it still moves if you press W (or any forward key of your game), so if you just vault while not pressing forward the player should stay still.
@fadlkm
9 ай бұрын
wittewawy good tutowial
@Rogueixpresents
10 ай бұрын
Cool
@Doubleaa500
Жыл бұрын
The music is so nostalgic and emotional!! It really fits the perfection of this build!!
@Seragldin
Жыл бұрын
i don't know how to export this animation it only show in viewport when i try to render it's now showen how to fix this
@carolmaia2527
Жыл бұрын
bom
@ShinSpiegel
Жыл бұрын
Thank you for the tutorial, but I think the code was a little bit messy. Either way it was good enough to understand the concept.
@riderx7392
Жыл бұрын
That's so cool, Could you give a tutorials from the beginning ?
@lrxs5854
Жыл бұрын
Ah, a fellow tank kommandant!
@Norm_Tup
Жыл бұрын
Если бы это рассказывалось для новичков, было бы супер
@kirillmenshikov8344
Жыл бұрын
Thank you for the video. I tried this and it works well but due to upward movement always staying the same it may feel weird sometimes. So if a character activates climb just when the chest raycast starts hitting the ledge it will move him to far up and then the player will fall slightly. Maybe you know a solution for dynamically changing the Vector3 value so it won't move the player further than the object it tries to climb? Edit: nvm i've figured it out
@toast_lul4580
6 ай бұрын
what did you do
@Quixotic69
Жыл бұрын
Awesome work! Thanks for the video :)
@FrozenInIce
Жыл бұрын
thank you for the help with colliding rays and climbing code with out people like you ı wouldn't even try to learn godot.
@FrozenInIce
Жыл бұрын
I will make the third person character controller open source when ı finish so people can use a ready made easy controller that doesn't glitch when moving forward.
@electronamstudios
Жыл бұрын
Glad I could help! I know the code wasn't the best and I probably could've refactored it, but I would also recognize that making Godot projects open-source also helps people learn and join the community so thank you!
@WolfikCZ
Жыл бұрын
master! Bravo
@ahmetcan8585
Жыл бұрын
Wonderful. 👏
@moe__dev
Жыл бұрын
Thank you for great tutorial on climbing there very less tutorial on KZitem for this. Thanks for helping the godot community.
@fixurlife
Жыл бұрын
Thank you!Subscribed for new tutorials!
@SuperJrKing
Жыл бұрын
Could you have used a shape cast to check if you can climber, so windows could work better?
@electronamstudios
Жыл бұрын
You technically could, but this was more for ledges because if you were to climb through a small window your character would freak out and clip through the top of the wall so you would have to shrink the player collider to whatever size of window, and if you did that you wouldn't need the shape cast. TLDR: Yes, but there are better options.
@tomi4717
Жыл бұрын
thank you! i was looking for this tutorial for godot 4, and here it is.
@electronamstudios
Жыл бұрын
No problem!
@electronamstudios
Жыл бұрын
i swear i recorded a credit part at some point but i can't find it and forgot to add it in the video so here it is original code was made by Off-Grid Dev in his tutorial kzitem.info/news/bejne/xZWlm5V5s6qhqHY however I have minified it and made it compatible with godot 4
@Kinetic_Kingdom
Жыл бұрын
You inspire me
@greenstal3D
Жыл бұрын
Супер
@boxodoge9780
Жыл бұрын
how did you create the black outlines on every edge. it looks very nice
@electronamstudios
Жыл бұрын
Add a grease pencil object to your scene and add a line art modifier to it; in my case I made set the source type to collection and just instanced it on the whole scene. You can see everything in the model file in the description if you want to see for yourself. Here is a tutorial if you want to see it in depth: kzitem.info/news/bejne/jmyb1WtmbHVidG0
@PsychoCalamander
Жыл бұрын
Pretty much a decent-ish roundabout way to also bevel :D
@electronamstudios
Жыл бұрын
yeah I didn't think about that; maybe like a "organic" bevel?
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