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In this lesson we want to explain how to rotate and move and work with objects. In this scene. as you see . By clicking on any object we can select it and handles to control it will appear. Which is in default. It has an arrow to move the object up and down. That you can move If you want to do this precisely, hold the mouse on all these handles, now it is enough to type a number. Note that the default unit of the software is in meters and the number is 1. 1 meter lifts the object upwards. For example, for 40 cm type 0.4. The other handle is for rotation on one axis, which in most cases is Enough. There is also a circle in the middle of the handles. Which is to place the object pivot on other objects. For example, by taking it, you can place the object anywhere, even on the wall. For example, if the object goes into the ground, it is enough to place it on the floor, use the that handle tool. Just note that this tool places the center of the object on other surfaces. If the center of the object was in the middle instead of the bottom of the object. This did not happen again and the middle of the object goes on the surfaces. If you click on this arrow. The software transform system opens. The first tool that opens by default by selecting any object is this translate. The next tool is the rotate, which is used to rotate the object on all desired axes., what should we do if we want to return to the previous state after different rotations? The number zero is again on the axes. To access the exact coordinates of the object. Open Object manager and click this section and from this list. Select transform. Here you can access all the position numbers relative to the software center and the rotation numbers relative to the x y z axes and scale. And inter any number we wanted. The next tool is to scale objects. as you see . You can resize the object in the direction of all three axes, which is not suitable, and to change the size of the object in all directions so that the shape of the object is not damaged, take the square in the middle of the handles and click and drag. As you can see, it resizes relative to the axis of the object at the bottom. By the aspect ratio. The next option is to change the axis of the object. toggle local / world axis. The local axis of the object. If we rotate the object. The axis of the object rotates with it and is in the direction of the object. This axis is called local. But the world axis or the main axis of the software is always go upward and does not change. Now by clicking on this option as you can see you can choose between moving or rotating or scale between these two modes.
The next option is pivot mode. To determine the center of an object. You must first click on it to activate. As you can see, the shape of the handles has changed. Now you can change the center of the object, for example, place it on top of the object. Now if you go to the rotation tool, you will see that the rotation of the object is relative to the same center or its scale. If we hold the mouse on the pivot tool, we can reset the pivot or the center pivot so that the center of the object returns to the previous state.
Негізгі бет 0003. translate , rotate , scale , pivot in objects in twinmotion
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