Funny that the spy in the picture also accurately warned of WW2 breaking out in real life only to be ignored again in game. XD
@RvTWargames
Жыл бұрын
Art imitates life again!
@EllenbergW
Жыл бұрын
With re. to that AV, let's be honest here, even if those 4" guns were actually DP, they wouldn't make a whole lot of difference anyway - more a "give the crews something, they can shoot at the enemy and make them not feel completely helpless" thing than an actual defense vs. naval aircraft. Personally, I don't bother with HAA on anything that can't field a decent number of DP guns (HAA factor above 10 at the very least) and rather use the tonnage for mines, increased depth-charges and similar stuff, that _can_ make a difference. That Junkers floatplane was an interesting one. It had a larger range without any bombs, but carrying slightly more bombs than the one you have in service, it's range _with_ bombs was somewhat lower. Not sure I'd have discarded it, because for me the main mission of my floatplanes is to scout, not to attack ships, so light range is what counts.
@RvTWargames
Жыл бұрын
I didn't notice that. Yes, light load range is the vital quality for a floatplane.
@FoxxofNod
Жыл бұрын
About the DD, I suspect the limiting factor is speed. Hydrodynamics is punishes high speeds quite harshly. Even dropping to 34kn would give you quite a bit of tonnage back for more reliable engines, 5" guns etc.
@pterrok5495
Жыл бұрын
Yeah, that's the whole trick with the small ships, like the AV he showed at the start. Watch the HP of the engine change as you change the tonnage and speed, then wait to get the Diesel tech and better diesel tech! ;-p
@RvTWargames
Жыл бұрын
Yes, but DDs in the mid 30s were easily coming out at 36kn on 1,800t displacement. I checked my machinery research and it is one of my highest research areas. Strange.
@RainShadow-yi3xr
10 ай бұрын
@@RvTWargamesIn my experience, (I've only played RTW2 so I don't know if they've changed this) in the later part of the game its very difficult to build ships with top speeds matching similar real-life designs.
@kalebgates7711
Жыл бұрын
Unfortunate that the long-game plan of building a modern battle fleet won't help much for this war. I'm not sure how asymmetric this will be, but I suspect you'll have the upper hand in smaller engagements and want to avoid the fleet battles. Looking forward to the hit-and-run style of battle, those are always my favorite in RTW. May your ships go fast, and the enemy miss your engines.
@RvTWargames
Жыл бұрын
Indeed. I'm just working through the strategy alternatives to see if I can come out of this well. Speed will certainly be one of my strengths.
@Nemo-vg7sr
Жыл бұрын
That's the usual destiny of the most perfect plans and preparations when confronted with reality: a series of events, some of them fortuitous, others consciously chosen by some, and suddenly we end up quite unprepared in a war we don't want. This time, we were desperate to improve our dangerously very low prestige, so we consciously took a very hawkish attitude in the disarmament conference, even in spite of high tensions with the USSR at the time. The gamble didn't work and now we're at war. Really it reminds me of that chain of events, again some consciously wanted and chosen by some, others totally fortuitous that started WWI. RTW3 is really doing a superb job at showing the complexity and dynamics in politics at many levels: international politics, us advancing our own careers... War with Japan would be a non-event indeed. Maybe we should keep in mind that to fight in the Pacific we will need bases there, maybe after a war against France? If we are (very lucky) maybe we could snatch Kamchatka from the soviets. That would help (and that would give us a possession in the same sea area as the US too)
@RvTWargames
Жыл бұрын
The game really does do a fantastic job at writing a narrative history as you play. There is no winning really, just being immersed in the journey!
@b1laxson
Жыл бұрын
Thanks for showing off the AV small. Quick comment. The file I sent was from an earlier time period game than yours so DP and AA guns weren't available. One other aspect of the design was the reduced cost of the hull so more money can go into the frontline ships vs bulking up a frontliner to 4 planes. As for its gun power and armor defense. In practice since these are supposed to be in the back if anything other than a destroyer gets through its gonna get smacked anyway. A few 4" "crew happiness" guns as someone posted below can ward off a DD or two. Making it capable of fighting as a CL takes armor, which takes mass and tends to put it back in the front. So doctrine choice with as you mentioned a trade off in losing a chunk of useful scout range vs less consumption for a few planes. In game I tend to build 3-5 of these when AV are available as that is before CVL. Later AV are only built if I want them as cheap raiders vs a 2,700 CL with a floatplane.
@RvTWargames
Жыл бұрын
Argh, so that's why they weren't DP. And yes, if I made it able to have an argument with a CL you'd end up with my original Roland.
@b1laxson
Жыл бұрын
@@RvTWargames Ive since msg'd you some later designs. A commenter here talked about wanting HAA 10. Managed a DP fitted with HAA 9 via 5 of 4" guns. I also tested that since AV can go as few as 3 planes I managed a 27 knot AVR 3 planes on a weeeeeee tiny 1,700 tons. HAA 5 as only 3 of 4" DP.
@RvTWargames
Жыл бұрын
Have you never thought of starting up your own KZitem channel on RtW3 ship design and the engineering principles and cost-effective operational research questions behind it? I'd watch it!
@kevoman2020
Жыл бұрын
look forward to your videos every week.
@RvTWargames
Жыл бұрын
What a lovely thing to say, Kevoman. Thank you.
@b1laxson
Жыл бұрын
Suggestion for next video: Include review/reminder of how your divisions are setup.
@RvTWargames
Жыл бұрын
Great suggestion. Will incorporate it into my beginning of the war strategy review I'm going to do next.
@akarinnnnnn
Жыл бұрын
With that DD design it was definitely the speed causing the issue.
@RvTWargames
Жыл бұрын
You think. 34 knots for a 1937 destroyer is hardly exceptional. Perhaps I have to wait for some further machinery research advances.
@b1laxson
Жыл бұрын
@@RvTWargames Sent you a sample from a 1934 game of mine, 1,000 ton DD 32 knots, 6 torps and cluster of 4" DP.
@b1laxson
Жыл бұрын
Agree on speed. The math is complex involving the hp of the engine, linear, square and cubic elements and the length of the hull. the length of hull relates to when the ship has to start climbing its bow length as well at he wetted area.Simplest translations are: 1) the square of speed is a big influencer. The upper bits of speed are way more expensive. 2) Any ship will have an effecient high speed where going above that is VERY expensive 3) Play around with the speed up and down small amounts to see where you are in those affects
@RvTWargames
Жыл бұрын
Thanks. I usually prefer a lower speed for a higher capability, though that can mean losing out in a chase.
@akarinnnnnn
Жыл бұрын
@RvTWargames speaking of chases, what is the optimal DD speed relative to your capital ship speed for making sure the DDs continue properly screening during chases? I am having issues with my screening vessels not screening during chases. I have 27kn BCs running at 24kn, but my 32kn destroyers still are lagging behind. It's an issue Ive always had since RtW1
@TheOneTrueGriswel
Жыл бұрын
Great video, looking forward to the first war. This is Ep 7 but showing up in my KZitem list as a second 06.
@RvTWargames
Жыл бұрын
Whoops! Thanks for pointing that out. I'll fix that!
@RvTWargames
Жыл бұрын
Fixed. Classic copy and paste error.
@cormallen
Жыл бұрын
It's unclear whether the game assumes the presence of Poland or not but they'd be a handy ally against a mid thirties Red Army! Obviously avoiding fleet battles will be the order of the day for a while, and likely hoping for a white peace or the closest near offer. Early wars are often dicey business as your prestige is inevitably fairly fragile. Good Luck!
@RvTWargames
Жыл бұрын
Cheers, Cormallen. I'm going to try out two strategies, a defensive and an offensive one, perhaps run them as alternate timelines, and see which one works the best!
@cormallen
Жыл бұрын
@@RvTWargames that'll be interesting! I think the way the game judges blockade points will go heavily against you? (Lots of value in Battleships, regardless of their actual effectiveness seemed to be the vibe in RTW2?) Running away a lot anytime you're dragged into a fleet action, though at least their slow old battleline won't actually catch you very easily!
@RvTWargames
Жыл бұрын
I've just found that the map info now includes a lot of information about the blockade status, at least from your side, making blockading more intelligible (see next video).
@StefanMušikić
Жыл бұрын
Adding tonage to the DD is all going into the engine. The larger displacements simply cant handle 35kn. Maybe a larger destroyer at 33/34 kn would work, or wait for better engine tech.
@RvTWargames
Жыл бұрын
Seems unfair for 1937 - 36 knot DDs were common. Perhaps my machinery research is a bit behind?
@FoxxofNod
Жыл бұрын
@@RvTWargames RtW is notorious for making historical speeds impossible to replicate. Historically 36kn DDs were common in '37, in RtW 36kn DDs in '37 requires huge compromises.
@RvTWargames
Жыл бұрын
Indeed, Tim. And let's not talk about the French and Italian fetish for speed (though in reality they weren't as fast) or ships like the Abdeil class minelaying cruisers (fun fact - on which my father-in-law served in the late 1950s - HMS Manxman)
@cragnamorra
Жыл бұрын
Hmm, it's not clear what we might have done differently even if we had given more credence to the spy's "war in 3 months" report. As far as I could tell on the screen, most of the larger ships were already on AF anyway, with decent crew quality. A big chunk of those WU ships (mostly DD's) are probably going to go on TP I'd guess. It's not as if we could have built ships significantly faster (the "Accelerate" option doesn't really do very much). I suppose we might have thought harder about accepting the disarmament conference perhaps...but I think would probably have arrived at the same decision regardless? Better to accept hostilities vs USSR (with a concomitantly higher naval budget) than to scrap all those large ships on the ways? I do think it might have been a good idea (around the time when USSR relations went orange, or at the time of the "3 months" report) to stop and have a look at the Relations screen. Try to have gotten an idea what other nations might potentially join the war at some point. Perhaps this was done off-camera?
@RvTWargames
Жыл бұрын
So far as I know only the USA has poor relations with the USSR. But they are not super friendly with me, so I'd be lucky for them to enter the war on our side. With a three months warning next time, I'd mobilise and conduct some exercises to improve crew quality, and possibly look to do a few 4 month minor refits.
@cragnamorra
Жыл бұрын
@@RvTWargames ah yeah, a Fleet Exercise or two might have been in order. Forgot about that. Those are sometimes fun too for trying out new units, formations, tactics, etc.
@RvTWargames
Жыл бұрын
They are, if you gloss over how bad the Fleet Exercise organising tool is. Though apparently they are looking at ways to upgrade the user interface, which is awesome.
@uefkentauroi
Жыл бұрын
Others have already commented on your DD's machinery weight issue and new floatplane's range, so I'll skip those. 12:36 Probably a war of who sinks more merchant ships than the other, so long/extreme range and reliable submarines, raiders and ships on trade protection duty.
@RvTWargames
Жыл бұрын
Yes. All extra costs without any obvious benefits, unless we had a decent base there, which is also further cost. In practice, Japan's war against Germany in WW1 achieved very little, beyond the loss of a minor colony, some anti-raider patrols, and some ASW help in the Mediterranean in 1917-18.
@HDreamer
Жыл бұрын
Were the Air Bases on "Reserve"? That keeps the amount of planes below the planned amount. The same is true if your Industry hasn't build enough planes, but that one is unlikely at this point.
@pterrok5495
Жыл бұрын
He may have meant that even when you ask for 20 planes in a group on a base, it only ever puts 16 in there. It may be that the missing ones are in training in the All Reserves or something, but I haven't looked closely enough at it to figure it out.
@HDreamer
Жыл бұрын
@@pterrok5495 I seem to remember having 20 planes in groups before, but could be wrong.
@b1laxson
Жыл бұрын
My tests found in peace you can also lower the plane count per squadron to 5. On reserve thats 4. Quality goes toward fair on reserve anyway. On war manually pump up the numbers.
@RvTWargames
Жыл бұрын
Seems to be a new RtW3 thing, in reserve the squadrons aren't at full strength, but mobilised and they've all gone up to full strength.
@b1laxson
Жыл бұрын
OOfff.... Iceland. I would have taken it. It gives you an airbase location for medium bombers to fly into battles in the north part of your home waters, Northern Europe.
@RvTWargames
Жыл бұрын
I know. I really had to sit and think about it with the recording on pause. I decided not to take the risk. Then I took the risk refusing the disarmament conference and BOOM! My hope is to have a war with France (without Britain) and pinch it off them at the peace.
@patl709
Жыл бұрын
Hi Dickie, I’ve been enjoying the new series and I’m looking forward to your war with the Soviet Union. I’m not sure, but I’m assuming your outnumbered by the Soviets. However, your modern ships will enable you to control the individual battles. Something that would be difficult if you had completed your legacy fleet. As for mobilising earlier: this is an interesting issue, as if you had mobilised earlier you probably would have provoked the Soviets into war so actually if you wanted to avoid war it was the correct decision not to mobilise. It’s just that, as in real life, sometimes the correct decision still doesn’t get you your desired outcome.
@RvTWargames
Жыл бұрын
True, though had I completed those two battleships I could have probably blockaded the USSR from the start of the war. And yes, I was probably doomed to war. Nazi governments seem to rub people up the wrong way.
@richardprivate5568
Жыл бұрын
A lot of your fleet is at Good so may be OK.
@RvTWargames
Жыл бұрын
I think I'll usually be able to run away if faced with a massively superior force. Cross fingers!
@pterrok5495
Жыл бұрын
Well, um, hmmm. I had some cases where I would START a fleet with some guns with ratings better than anyone had, and I could build it, but if I went to redesign it, the rating changed to what I actually knew. When you were messing with the DD from the Brits and got the rating 0, and it seemed to 'stick' that would be a bug if it actually built in YOUR yard like that! Yes, build it over seas and you get the benefit and maybe learn the tech, but if you can cheese it by shopping around various country yards to get other gun techs that would be bad, indeed. Half your fleet is going to be on TP, so um, not looking good from the start. Hope you just have better ships for the combats you draw to start off, so that maybe you can get enough tonnage to Blockade them. But that's many, many months before your new stuff comes in, so ugh!
@RvTWargames
Жыл бұрын
Yes, effectively you are building a ship but 'buying' British guns by going to British shipyards, getting the guns, and then going back to your own shipyard. It was in RtW2 (and possible 1 as well) so I assume it is a feature, not a bug. And yes, if you do build a full ship overseas (as Spain and China have to do) make sure it's a country with very low tensions! While I'll have to put a lot of ships on TP, they are hopelessly obsolete 600 - 900-ton DDs that I wouldn't want joining fleet actions. Had I had a bit more time I would have refitted them to improve their ASW and perhaps give them minesweeping gear.
@pterrok5495
Жыл бұрын
@@RvTWargames Heh--OK, I can 'buy' that explanation. BUT, I then want a one or two month extra build time for the guns to get delivered over to you! Well, never mind, the guns would be delivered well in time to get installed during the hull construction, so OK, something I have to now go and abuse! (I mean use!)
@patl709
Жыл бұрын
@@RvTWargamesHi Dickie, remember that if you put minesweeping on your DD you half your ASW level (at least you did in RTW2).
@pterrok5495
Жыл бұрын
UPDATE: OK, you can use a foreign yard to get a better rating when you build, BUT, only if you can build that size already. That is, you may NOT choose a foreign yard that can build a gun size that you have as X, then swap back to local and build. Trying that will tell you that you can't build that size gun even though you are seeing the rating as not X at the time.
@RvTWargames
Жыл бұрын
That is still true about minesweeping in RtW3. But with aircraft contributing an extra significant ASW value by the 1930s, adding minesweeping can be a prudent measure to combat both threats.
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