Idk if it was intentional but I actually love the loophole of “can cast two levelled spells in a turn if one of them doesn’t consume a spell slot”, because the whole idea of those features that give you free uses of a spell is to make it seem like the spell is innate to you. Of course you can use it more easily than anyone else!
@M_M_ODonnell
Ай бұрын
Yeah, I like that. I don't have any particular thoughts on the mechanical balance of the rule (I'll leave that to people with the resources to do extended playtesting), but I always like when details of the rules are set up to reinforce the lore/setting/story.
@sneakysquirrel1990
Ай бұрын
I can't wait to see how broken that will be as a goofy min max player
@WTH13SERIOUSLY
Ай бұрын
I like it at face value, but like the dudes mentioned, I am very concerned about how it interacts with magic items. It might also seriously boost the sorcerer's power considering they could theoretically wield a staff of power and use quicken spell very consistently. It just makes me worry that the loophole will further create a divide between high level casters and martial focused classes.
@this_epic_name
Ай бұрын
@@WTH13SERIOUSLY Homebrew the rule to state: "one leveled spell per turn."
@rcschmidt668
Ай бұрын
The innate abilities and item-based spells and effects have limited use, so they can make endgame encounters epic without breaking the rest of the game.
@clarkside4493
Ай бұрын
_Spell Scrolls,_ which are easier to make now, let you cast a spell without spending a spell slot.
@daanopdebeeck2312
Ай бұрын
Yes, but activating a Spell Scroll will usually take up your Action already. So you can also cast a Bonus Action spell with a spell slot. Or if the spell in the Spell Scroll takes a Bonus Action to cast, you can also cast an Action spell with a spell slot.
@clarkside4493
Ай бұрын
@daanopdebeeck2312 this is particularly important for Sorcerers with Quickened Spell and characters with the Cartomancer feat.
@captaindred342
Ай бұрын
and thank Vhaeraun and Mask for that! scrolls are hardly used in 5e....
@clarkside4493
Ай бұрын
@@captaindred342 It's not as powerful as I'd thought. Sorcerer's new Quickened Spell makes you abide by the old version of the "only one leveled spell per turn" rule.
@captaindred342
Ай бұрын
@@clarkside4493 okay, cool? Idc about that and said nothing about quickened sorcerers. I was talking about what the OP said. Scrolls are eaier to make. So now they will actually get used instead of being Gate Kept by DMs as if they are Holy Avenger Vorpal Bastard Swords....
@0axis771
Ай бұрын
The ability score increase for feats is my favorite one. I agonized over it when playing my classes. Worse when it was a MAD class.
@zero11010
Ай бұрын
The way 4E fixed multi attribute dependency was awesome.
@FrozenLavaDragonProd
Ай бұрын
@@zero11010 How did 4e fix it?
@Kameraspie
Ай бұрын
Monks and paladins rejoice!
@zero11010
Ай бұрын
@@FrozenLavaDragonProd I typed a very detailed explanation. No profanity. No rudeness. Reloaded the page 10 minutes later and the comment is gone. I'm not typing all of that again just because KZitem is bad. Short version: Each class had abilities that focused on one or two attributes and no more. This means you could basically always build each class with a single attribute for all your class abilities/attacks. It was a much better system.
@lberghaus
Ай бұрын
@@zero11010also you could use different ability scores for defenses.
@DnDDeepDive
Ай бұрын
The only thing better than a new Dungeon Dudes video is when the same video is new TWICE! 🎉🎉🎉
@crownlexicon5225
Ай бұрын
I thought this looked familiar lol And lacked the intro issues
@rcschmidt668
Ай бұрын
They got off to a good start this time. 😊
@christiangex2055
Ай бұрын
Indeed
@jamesshields8732
Ай бұрын
8:40 the Aberrant Mind Sorcerer has Psionic Sorcery, which allows it to expend sorcery points instead of spell slots to cast one of their psionic spells. this ability has not been changed in the 2024 PHB, meaning using that method of interpreting the rules, the Aberrant Sorcery Sorcerer is now one of the most powerful casters in the game
@tylerthorstrom4100
Ай бұрын
@@jamesshields8732 Do we know for sure that the wording for Psionic Sorcery hasn’t changed?
@jamesshields8732
Ай бұрын
@@tylerthorstrom4100 the wording for Psionic Sorcery is very slightly changed, but not for the part about not using a spell slot
@mariop8852
Ай бұрын
I think all sorcerers can take advantage of new rule with feat and racial spells. Ab definitely gets the most though. building a Sorc now and trying to think of as many combos as possible, Fey touched and shadow touched might be mandatory picks because there is no spell list restriction RAW, so you can grab exclusive spells to really expand possibilities.
@tylerthorstrom4100
Ай бұрын
@@jamesshields8732Yeah. Sounds good! D4 Deep Dive did say that the Aberant Mind lost a lot of spell options, but still worth looking into, for sure.
@LurchLand
Ай бұрын
Just keep in mind that Quicken Spell metamagic doesn't help with the two spells in a turn mechanics.
@lugnutninetytwo
Ай бұрын
The one spell with a slot per turn also prevents the spell-counterspell-counterspell exchange (where the first and third steps are cast by the same character). Probably an edge case, but it does happen.
@broomemike1
Ай бұрын
No, only one reaction per round already prevented that.
@rickrack4325
Ай бұрын
@@broomemike1 No it didn't. Player A casts a spell, player B uses their reaction to counterspell it, player A uses their reaction to counterspell player B's Counterspell. It was possible with 2014 rules, now it's not because the initial spell and the Counterspell's counter occur during the same player turn.
@skylor9833
Ай бұрын
@@broomemike1 incorrect, they're referring to caster A casting fireball, caster B counterspelling it, then caster A counterspelling B's counterspell. This interaction is no longer possible since caster A is only allowed to use 1 spell slot per turn under the new rules. (them casting fireball means they can't use another slot for counterspell on their turn)
@stacyromanchuk
Ай бұрын
Unless they have a magical item with counter spell. Because the new rule says with a spell slot. So it still could happen, but highly unlikely.
@trappedcosmos
Ай бұрын
Poor silvery barbs
@dhavaram8064
Ай бұрын
I like that moving through an ally is not considered difficult terrain. In my group using 2014 5e, we made a house rule that on the first round of combat you could freely move through allies so you don't get the positioning bottleneck and the stack of held actions, but the new official rule makes it all the time.
@dhavaram8064
Ай бұрын
The old surprise rule made it so it was such an overwhelming advantage to get surprise on the enemy. I think that DMs were reticent to give surprise to the party because it could basically end a combat before it started. Now, under the new rule, it is an advantage, but not so much that the DM is never going to give it to you.
@awilson5684
Ай бұрын
I remember in 3.5 surprise was a borderline win condition if you could set it up right.
@mareephemeral1689
Ай бұрын
And it always made sense that way, it's role of the master to set up opponents in smart ways, if the players can set up the right way and actually catch the opponent by surprise, they deserve to win
@Eygam1
Ай бұрын
@@mareephemeral1689 Sure. Or they can just spam Pass without Trace and win anyway.
@nickzema4200
Ай бұрын
That’s the point of surprise. It rewards smart playing. Another instance of 5e discouraging thinking. If the PCs set up an ambush and pass all their checks to do it flawlessly. They have already earned the benefit of this amazing advantage. They already had checks to set it up and had the d20 tension. To do all that setup for an ambush then have it overruled by d20s not going in their favor is to say, “don’t bother using your brains.”
@narwallrus
Ай бұрын
@@nickzema4200 I would imagine that some DMs may still have a "surprise round" (which I know, never actually existed) that rewards smart playing - basically, if PCs stealth up to enemies and commit to certain actions before the DM says "roll for initiative", those actions could/should still happen. Yeah, I guess this is homebrewing surprise a bit, and wouldn't happen every time, but I could still see this rewarding smart playing.
@geoffreyperrin4347
Ай бұрын
I predict that a quick house rule for backgrounds will be to make custom backgrounds. It sounds like all you need to do is: 1. Pick a name appropriate to what you are imagining 2. Pick an origin feat and explain why such a background would have it 3. Pick 3 ability scores that make sense for said background and do the +2/+1 or +1/+1/+1, or just take the +2 and +1 or 3 +1s in whatever you want. 4. Not sure, but maybe some gold for mundane items
@XanderHarris1023
Ай бұрын
50 gold, every background gets 50 GP or a list of items and some extra gold equaling 50 GP. You could also take an existing background and just tweak the ASIs and/ or Origin Feat. I suppose you could also switch out the tool and skills but at that point you are essentially making a new background.
@83ericp
Ай бұрын
It's going to quickly become "pick the background with the flavor you like the most" but assign your ability scores however you want and pick the origin feat you like best. Not sure how this didn't carry over from Tasha's! Or include a "custom" option at the end of the list.
@Mark-ki7ic
Ай бұрын
Did this in playtest and it works, don't know why it wasn't a sidebar in PHB.
@kailae3269
Ай бұрын
I’ll bet good money custom background is in PHB
@83ericp
Ай бұрын
@kailae3269 the reviews from content creators with early access have been complaining that it isn't
@bukharagunboat8466
Ай бұрын
Mystic Arcanum doesn't use a Spell Slot, so now one of these spells can be used, followed by a spell with a Casting Time of a Bonus Action? Something other casters can't do with their high level spells.
@Thezerohgee
Ай бұрын
That does bring warlocks back into the high level balance a little bit.
@emulationemperor8924
Ай бұрын
Human Rogue taking the skilled feat twice seems amazing
@nadirku
Ай бұрын
So 13 out of 18 Skill Proficiencies, and Reliable Talent at level 7... skill monkey see, skill monkey do.
@gousmannetje
Ай бұрын
@@nadirku so... rogue 7, bard lvl 2, ranger or wizard (or knowledge cleric I guess) lvl 1 gives you... 15 skill proficiencies and 8 or 9 expertises at level 10!? I guess the DM will be only throwing encounters at you from now on huh xD
@andrewpeli9019
Ай бұрын
Extra skill proficiencies have tremendous fall off in value past the first handful. Your proficiency in animal handling is still only going to come up once a campaign. Plus your GM is going to make you fail skill checks to some extent. So by having huge bonuses to everything, the DM is just going to raise the DCs ultimately causing your allies to fail checks, even if you don’t.
@nadirku
Ай бұрын
@@andrewpeli9019 I guess this is what has me wondering where Skills should operate on par with certain magic spells. Like if you want to use Athletics to climb along a ceiling, to mimic the Spider Climb spell, what should the DC be? If a Rogue, or a high level Barbarian, could be setup to automatically meet that DC, it would be mechanically close to being able to cast Spider Climb without a spell slot via Ability Checks, which seems to be on par with a number of existing/revised Warlock invocations, and not excessively game breaking. With a Disguise Kit Tool Proficiency, and Reliable talent, what should the game mechanics overlap be between those and a Warlock with the Mask of Many Faces, or Master of Myriad Forms invocations? Does using a Disguise Kit automatically fail the way illusions, and transformation are seen through by Truesight, or could a disguise kit at least potentially fool a creature with Truesight, since disguises are not "Visual illusions", or being "transformed by magic"? I really hope the DMG will have a section going over skills in more depth than a lot of what we have seen, and to also try to adjust the power of Skills, and Tools up a notch.
@hillary1239
Ай бұрын
@@andrewpeli9019 tbh then the DM really hates the rogue. I'd call that stupid behavior, punishing the player or group permanently hard for having a feature.
@PatThePauper
Ай бұрын
Hey! Not messed up audio on another great video! Keep it up you handsome fellows!
@FreyGrimrod
Ай бұрын
I miss the original version.
@chrisscott9564
Ай бұрын
Surprised you guys didn't mention that heroic inspiration can apply to your wild magic rolls... as fans of the wild magic table figured that would be a *mind blown* moment. :)
@TheMemitim
Ай бұрын
Something I didn't notice you mention about Heroic Inspiration, is you can reroll any die roll, not just a d20 test. So if you're a wild magic sorc and accidentally turn yourself into a potted plant? If you have it, you can just say "nah."
@williamgordon5443
Ай бұрын
This can also be applied to your HP roll on level up if your roll a 1.
@zero11010
Ай бұрын
@@williamgordon5443 Mechanically this should make it a lot better than taking average. Roll the die at level up (which doesn't happen too often). If you get less than average on the die, reroll. If you get ANYTHING over average, keep it. Definitely a stronger trick on a D12 barbarian than a D6 wizard. After a handful of levels it should add up. Almost like a free toughness feat.
@TonyFunsui
Ай бұрын
Exhaustion no longer affecting Spell Save DCs (via playtest) keeps most Casters at near full power when exhausted. ...cool lol
@nicka3697
Ай бұрын
Oh fuck.
@Shadpweaver
Ай бұрын
Aw, I liked the EXTREME ROCK intro 😂
@linkinbreak
Ай бұрын
I wish someone would look at me the way Monty looks at Kelly when he's talking. 💛 I just started watching y'alls videos last week and I think I have watched about a hundred hours of videos and something I noticed is that when Kelly is talking, Monty is looking right at him the whole time. Whereas, when Monty is talking, Kelly is looking at the camera. 😆 This goes back to videos years ago as well. It's so adorable.
@joeciavarini9508
8 күн бұрын
If you enjoy their interactions when making DnD info videos, you should check out their live stream campaigns, they are some of the best DnD live stream going, that includes Critical Role and Dimension 20. Start with Shadows of Drakkenheim. Enjoy
@acephas3
Ай бұрын
So, somebody leaked the entire thing 2024 PHB on KZitem. He did this mistakenly (he wasn’t sure what he could share) but I got to see the entire thing. He did take all 20 videos down. That said, they fixed EVERYTHING wrong with the Druid class, including and especially the spells. It’s a MUCH better class now and it’s in compliance with the other full casters.
@abydosianchulac2
Ай бұрын
Oh, buddy boy....hope he can still use them when the book is released.
@acephas3
Ай бұрын
@@abydosianchulac2 I think/hope he’ll be fine. That said, I was initially pissed at the Conjure spells, but seemingly all casters get some and the Cleric, Druid, Sorcerer, Warlock, and Wizard get their own individual conjure/summon spells. I think Druids and Wizards get Dragonshape.
@Gale_789
Ай бұрын
Oh boy I loved druids before, I can’t wait to see the new Druid then!
@acephas3
Ай бұрын
@@Gale_789 Want a few spoilers??
@derekhandson351
Ай бұрын
I thought Druid's were fine before. Rangers need assistance
@joatandimas3098
Ай бұрын
Monty is getting in shape, damn. Monty Swole Martin.. Keep going man
@misspeachi
Ай бұрын
Agreed! I had to watch the video twice as I was distracted by the flash of Monty's biceps..... He's looking great! Keep it up Monty!
@TonyFunsui
Ай бұрын
One thing that wasn't brought up with the General feats is that a vast majority of them have a prerequisite of 13+ in a ability score. So if you had 12 Dex and wanted to use your first and second Feat choices for two Dex half feats, you cannot select most of them until you take the ASI+2 Feat and have 13+ Dex.
@jamesdyer5335
23 күн бұрын
Yeah, I'm definitely not trading in Clunky Rulebook 2014 for Clunky Rulebook 2024. I heard y'all didn't like these oranges too much so I got you some tangerines!
@B3n3f1t
Ай бұрын
Kelly going darkwing duck: „I am the TPK that ends your adventure. I am the the nat 20 that seals your fate. I am the negative ability modifier that dooms your character. I am Kellywing Duck!!! Let’s get dangerous!“
@Shaderox
Ай бұрын
The spell (with slots) per turn also means it'll now affect reactions too, so you can't counterspell someone counterspelling your levelled spell anymore or use a Shield reaction when taking an attack of opportunity if you want to also cast another leveled spell. (nor Absorb Elements if you're caught in your own Fireball)
@TonyFunsui
Ай бұрын
Yeah. Makes the spell slot-less casting more appealing.
@fishizer
Ай бұрын
I'd like to see Surprise work where the surprised creatures get an initiative of 1 (or DM discretion #). That way they don't skip a turn, but definitely go last do to being surprised.
@landonkryger
Ай бұрын
It seems wrong that a "death saving throw" wouldn't be counted as a "saving throw." Kind of important for cloak/ring of protection too. And I've always heard it that initiative is a dex skill check so it benefits from things like bard's jack of all trades. I guess when these hit dndbeyond, we'll see if they get the appropriate boosts.
@burntcustard
Ай бұрын
D&D Beyond is kind of a mess - I wouldn't be surprised if there were some incorrect implementations on release... Hopefully there aren't, or hopefully they get cleaned up quickly though
@TomSmith-ll2lp
Ай бұрын
Those items already boost death saves though
@landonkryger
Ай бұрын
@@TomSmith-ll2lp those items say they give a boost to saving throws, but the dudes are suggesting that this doesn't include death saving throws
@Itomon
Ай бұрын
death saving throws are rarely boosted by any effects, as they also do not benefit from any attrribute or level, and it is by design. Its just a way the system gave players to react to a near death situation to mitigate the binary frustration of suddenly losing your character (that was very common in AD&D and older versions of the game)
@kbeazy_3050
Ай бұрын
This feels like it has to be a misinterpretation
@TheMemitim
Ай бұрын
I was watching the original video while half asleep and the change in music volume scared me so bad.
@antiscam2468
Ай бұрын
4:47 Warcaster now doesn’t specify that the target needs to be hostile, so now Cure Wounds can be used with it for the homies.
@peterhebenstreit451
Ай бұрын
Does not AoO require "enemy"?
@antiscam2468
Ай бұрын
@@peterhebenstreit451 AFAIK AOO don’t specify anything besides a creature leaving your reach but Warcaster used to specify a hostile creature. And now you can… idk…. Cast Haste on them or Resistance. Pretty cool options opening up.
@floofzykitty5072
Ай бұрын
@@peterhebenstreit451 Opportunity attacks were changed to creature. It also makes more sense this way, because "hostile" or "enemy" aren't well defined. Why shouldn't you be able to attack an ally? It carries the stipulation that if an ally is possessed by a spirit they wouldn't provoke AoO.
@zero11010
Ай бұрын
The spell slots per round will also impact counterspell which is already being impacted by some other things. In 2014 you can cast a spell, be counterspelled by an enemy, then as a reaction, you can counter that counterspell. In 2024 that will be less of a thing. You can still do it if someone counters your cantrip (and you want to spend a counterspell to make sure your cantrip happens). And, you can still use counterspell if you're able to use that counterspell through a device that doesn't use a spell slot. But, generally, it won't be a thing anymore.
@gousmannetje
Ай бұрын
is this really what the big fuzz is about? the counterspelling counterspells? because to be honest then the new rule does very much make more sense to me. I guess if people are really that religious about being able to counterspell counterspells, then they should just have 2 casters with the spell in the party and then it's perfectly viable again to do so...
@zero11010
Ай бұрын
@@gousmannetje I don't know of any fuss being made about counterspell. There was talk of enemies getting more spell-like abilities. Those aren't actually spells so they can't be countered. This diminishes counterspell a bit. And the spell slots per round thing diminishes counterspell a bit, too. Pretty minor stuff in the grand scheme of a revised edition.
@gousmannetje
Ай бұрын
@@zero11010 I hear so many people say that "I can't cast counterspell anymore!", so I just assumed they misinterpreted the 'one spell slot per TURN' as per ROUND. So your remark actually made more sense to me, but I guess it could be the monster thing too. In any way, I think it's okay to sometimes balance things making the players a bit less OP... as the DM mostly has a hard enough time as it is haha For example the wizard/fighter multiclass not being viable anymore seems like a godsent to me, it was a ridiculous thing anyways to be quite honest...
@d_dave7200
25 күн бұрын
A bit disappointing. I really don't care if my players want to counterspell a counterspell, and sometimes it can be really fun and dramatic. It's still a lost spell slot if they choose to do that. Those counterspells aren't going to last forever.
@timothyburbage
Ай бұрын
I homebrewed that exhaustion applied to your spell save dc's as well to show you struggling to do your spells as well. This will help level the gap between casters and martials some more
@pederw4900
Ай бұрын
Real ones can’t hear the difference in the reupload cause they can’t hear anything anymore
@DinoRaptor88
Ай бұрын
Love a new video that isnt just on Thursdays and Tuesdays ❤️
@GunnarWahl
Ай бұрын
for the quicken spell loop-hole: You could cast a quicken spell, and then cast a scroll i craft myself
@johncox7169
Ай бұрын
Couldn't you do that in 2014? Since a scroll is a "use magic item" action and not a "cast a spell" action?
@GunnarWahl
Ай бұрын
@@johncox7169 you know, I was going to quickly say no, but honestly, i don't know. I guess this is different because it has rules for making your own scrolls, but fair point, i'll have to check that.
@GunnarWahl
Ай бұрын
@@johncox7169 okay, looked it up. Casting a spell via a scroll, is casting a spell.
@floofzykitty5072
Ай бұрын
@@johncox7169 Scrolls still say you cast the spell. Read the item description for any scroll.
@RMSBones
Ай бұрын
Best part of 5.5 is that its backwards compatible! I love that my players can still play with 5e feats, subclasses, spells that haven't been addressed in the 2024 rules.
@richard_n
Ай бұрын
I love that they have reigned in the easy min/max of multi-classing. This will bring a lot more balance into the game and open up the less played classes and subclasses IMHO.
@Misanthropisme
5 күн бұрын
I hate to be 'that guy' but in the 2024 players handbook RAW would be that exhaustion DOES apply to death savings throws, as it is a D20 test. However this does mean that things like Bless do indeed apply to that D20 test also. I do have a homebrew at my table which might make this a little less oppressive: Death saves are a D20 +/- your CON mod. Reason: Con is your physical fortitude. Source: Exhausted [Condition] D20 Tests Affected. When you make a D20 Test, the roll is reduced by 2 times your Exhaustion level. D20 [Test] D20 Tests encompass the three main d20 rolls of the game: ability checks, attack rolls, and saving throws. If something in the game affects D20 Tests, it affects all three of these rolls. The DM determines whether a D20 Test is warranted in a given circumstance. See also chapter 1 (“D20 Tests”). Saving Throw A saving throw-also called a save-represents an attempt to avoid or resist a threat. You normally make a saving throw only when a rule requires you to do so, but you can decide to fail the save without rolling. The result of a save is detailed in the effect that allowed it. If a target is forced to make a save and lacks the ability score used by it, the target automatically fails. See also chapter 1 (“D20 Tests”). Death Saving Throw A player character must make a Death Saving Throw (also called a Death Save) if they start their turn with 0 Hit Points. See also chapter 1 (“Damage and Healing”). Whenever you start your turn with 0 Hit Points, you must make a Death Saving Throw to determine whether you creep closer to death or hang on to life. Unlike other saving throws, this one isn’t tied to an ability score. You’re in the hands of fate now. To summarise: Exhaustion is a condition which affects D20 tests, and D20 tests are defined by ability checks, attack rolls and saving throws. Which a death saving throw, is a saving throw. Thus, exhaustion affects it as RAW. Edit: This could of course change when the new DM's guide comes out.
@RobKinneySouthpaw
Ай бұрын
8:07 One weird interaction that might come up unless they've reworded the feats is any feats that let you cast a spell once per day without expending a spell slot. Nevermind they said it
@MrSeals1000
Ай бұрын
Seems like a very intended interaction. Since there are plenty of species, classes, and subclasses that let you cast a spell without expending a spell slot. You still only have your action, reaction, and bonus action to cast them with. But, it's a possibility. (Wohoo for aberrant mind quickened psionic sorcery)
@VikCachat
Ай бұрын
@@MrSeals1000 quickened spell now has wording that prevents casting more than one leveled spell regardless if a spell slot was consumed or not.
@LDIndustries
6 күн бұрын
@@VikCachatThe reason they specified aberrant mind is because (unless it’s changed) they have an ability to cast spells without using slots
@VikCachat
6 күн бұрын
@@LDIndustries quickened spell 2024 "When you cast a spell that has a casting time of an action, you can spend 2 Sorcery Points to change the casting time to a Bonus Action for this casting. You can’t modify a spell in this way if you’ve already cast a spell of level 1 or higher on the current turn, nor can you cast a spell of level 1 or higher on this turn after modifying a spell in this way."
@dobraf
Ай бұрын
I think you guys could have been more clear about the "one leveled spell per turn" rule. At 7:19, Kelly says that the rule "still means that you can't cast a bonus action spell such as let's say a sorcerer using a quicken spell and then cast another spell on top of that. You never could, but now it's crystal clear." But that's not what the rule was. You could still cast a spell on top of a bonus action spell, so long as that spell was a cantrip. Also, the new rule allows you to cast a cantrip and a leveled spell during the same turn, but has removed the restriction that the leveled spell has to be the bonus action spell. In other words, you can now cast a leveled spell with your action, and a cantrip with a bonus action. Granted, there weren't that many bonus action cantrips in the 2014 PHB (magic stone and shillelagh were the only ones I think?), so the rule won't get much play in that regard unless they've included more of those spells in the 2024 PHB. But you guys were correct that the big boost here is the ability to cast a leveled bonus action spell and an action spell that would normally be leveled but is free due to a feat or feature (or possibly magic item).
@XanderHarris1023
Ай бұрын
Pretty sure those are the only ones but this opens up design space to introduce more bonus action cantrips.
@Kameraspie
Ай бұрын
Wait is it levelled spell or spell slot spell. Like how Monty mentions the abilities that allow casting without consuming spell slots stacking with regular slot consuming spells
@dobraf
Ай бұрын
@@Kameraspie Sorry I was using the terms synonymously. By "leveled spell" I meant a spell that consumes a spell slot. So yes they were correct about the new rules in that regard -- in the same turn, you can cast a spell that consumes a spells slot AND another spell that doesn't consume a spell slot, such as a cantrip, or a spell that comes with a feat, class feature, racial trait, etc. [EDIT FOR CLARIFICATION: and it doesn't matter which of the spells is has a casting time of one action or one bonus action.]
@XanderHarris1023
Ай бұрын
@@Kameraspie The new rule would also apply to features that consume a spell slot.
@gousmannetje
Ай бұрын
Healing word is a bonus action spell! as is spiritual weapon! assuming they still are, of course. so for clerics, druids and bards, this rule change is actually a HUGE buff. I did have quite some times that I first casted healing word, only to find out I couldn't cast slow as a follow up, feeling sad that I didn't think about it earlier. I have seen that the wizard subclasses let certain spells be cast as a bonus action (the abjuration one has dispell magic, the illusionist has... some illusion spell) So yeah, WOTC is defenitely making use if this mechanic heavily, which I absolutely like. I don't get why people are so mad, to be honest... besides D&D players maybe resistant to change in their core personality...
@WTH13SERIOUSLY
Ай бұрын
That exhaustion makes so much more sense than it used to. It at least makes sense logically to me about being exhausted. And it feels like it just scales nicer than it used to.
@SmileDarnYa
Ай бұрын
WOTC's Revised Star Wars "Surprise" rules called it being caught "Flat Footed" and simply negated your Dex bonus to your AC for the first round and Initiative. I still think that's my favorite ruling with the Surprise mechanic
@pablod.alpizar7034
Ай бұрын
th flat footed AC calulation (REf Def) takes a bit of the thrill. 5e adjust that with disavantage therein
@nwnecrowl
Ай бұрын
Gotta say i appreciate the change to surprise. As a DM, I was always extremely dissapointed/dissatisfied if the players managed to surprise an encounter, aswell as very very hesitant to inflict it upon them in turn. As it was originally written, surprise quite simply ended most encounters before they began unless you specifically made the encounter difficult to account for that. It created an awkward tension where players almost game themselves out of having fun and the DM doesnt feel very confident in actually using the mechanic.
@burntcustard
Ай бұрын
100% this. From both a DM and a player perspective, surprise was way too swingy depending on who was or wasn't affected.
@BuddhaMonkey7
Ай бұрын
Yeah, I agree. Old surprise was so powerful that as a dm you had to go out of your way to prevent it from happening to either your players or your monsters. Now it's something you can let be a part of the game without hesitating.
@olelarsen1386
Ай бұрын
Old style surprise should, imo, be handled narratively. Because it was such a big swing in power if the players surprise something that isn't a major boss just have them narrate how they wipe out the mooks and move on. Speeds up gameplay and can be quite fun. Of course the DM narrating how his monsters murders all the PCs are less fun for the players so don't do that.
@4n3c
Ай бұрын
Also makes sense on some Level. Imagine that goblin jump attacking a monk and the suprised monk instinctively punches them in the face before realizing whats going on. Coming to think of it, this gives me an idea for a homebrew rule: startled strike! If you are suprised but no attack has been made against you, you get to treat your first meele attack like a heavy-weapon master attack (i.e. 5 points deduction from your attack role for a 10 point damage bonus)
@jessewallace3805
Ай бұрын
@@BuddhaMonkey7 I've never gone out of my way to prevent or force surprise, I let what happens roll. I think I prefer 2014 surprise over this.
@MrDarkir
Ай бұрын
Attacks of opportunity has been changed to no longer need a hostile creature. Its now just any creature that leaves your reach. This means you can combo it with warcaster to cast beneficial spells on your allies as they run past you.
@david7019
Ай бұрын
8:12 Hello Vsauce, Monty here
@MumboJ
13 күн бұрын
To be fair, exhaustion level 5 is brutal on the old system too. Disadvantage on everything, max hp halved, speed reduced to 0 (which also means you can't stand up if you fall over).
@WolfCry791
Ай бұрын
Oh hey! It's back!
@DungeonDudes
Ай бұрын
yes! Fixed the audio this time.
@SheenaMalfoy
Ай бұрын
Is it just me or do Spell Scrolls bypass the "one spell slot" rule? Cause that seems like a really easy way to get around using your own resources and nobody is talking about it at all...
@petenell5807
Ай бұрын
Or wands or staffs. It makes casters more gear dependent now. And things noone used before will get used now
@robertvanark1800
Ай бұрын
I love Kelly's Darkwing Duck shirt!
@carpanthers21
Ай бұрын
Let’s get dangerous
@dreamleaf6784
Ай бұрын
He is the terror that flaps in the night
@marcos2492
29 күн бұрын
Death saving throws ARE saving throws btw (therefore they are a d20 test), it's in the name, so any bonus or penalty would apply, such as Exhaustion or Bless/Paladin's Aura Initiative rolls are also d20 tests, ability checks to be precise
@renslarrat
26 күн бұрын
these aren't tests because those roll aren't opposed. Yes Initiative is a Contest, but not having an initiative is Never an option. Death Saves, more simply, are Only about your own character
@thomasdalton1508
25 күн бұрын
@@renslarrat Lots of rolls aren't opposed... Most skill checks, saving throws against environmental threats. Who said a d20 test is an opposed roll?
@Eldaraan
23 күн бұрын
5e: Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw. 20245e: Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied to any ability score. You are in the hands of fate now. Note that Death Saves are now only based on the roll, they get no modifiers. Only advantage and rerolls and such would apply.
@marcos2492
23 күн бұрын
@@Eldaraan note that it doesn't say that, it says it isn't tied to any ability (that's why it is "special"). It doesn't say it adds any special spell or feature, but it doesn't need to, being a saving throw, anything that adds to saving throws adds to death saving throws because why would they not? Is there a rule that specifically says that? And I mean *specifically*
@FarothFuin
Ай бұрын
7:50 another implication is that you cant use your REACTION to cast counterspell if someone tries to counterspell you, since you already casted a spell ON YOUR TURN that is being counterspelled 🤔☝️🤓
@Gwalothel
Ай бұрын
Oh no, no more counterspell battles😢
@pharasto
10 күн бұрын
Death Saving Throw is a saving throw and therefore a D20 test. Following that, Exhaustion applies.
@AnaseSkyrider
Ай бұрын
I hate the new Exhaustion because it doesn't reduce spell save DCs like it did in OneD&D, so casters can still ignore most rules that would affect them because they just cast saving throw spells, and there's no RAW way to bind their hands. Grapple is just a hand on a shoulder, and Restrained just makes it hard to make attacks.
@TonyFunsui
Ай бұрын
Agreed
@bigdream_dreambig
Ай бұрын
Maybe drop Darkness and/or Silence on them. That should prevent a lot of spells.
@AnaseSkyrider
Ай бұрын
@@bigdream_dreambig I don't want to throw down "No U"s, I just want spellcasters to actually be affected by conditions and tactics.
@CecilQuetzalcoatl
Ай бұрын
Just house rule that exhaustion similarly gives a -2 penalty per level to save dcs
@JaviusSama
Ай бұрын
You can use spells and actions that force them to make saves that will hinder them.
@GoremGrimblade
Ай бұрын
Personally I always felt Misty Step as a bonus action and short range escape spell should have been exempted from the 1 leveled spell per rd rule
@TonyFunsui
Ай бұрын
Many of the Fey subclasses can cast Misty Step without a slot, thus allowing a SpellSlot Spell to be cast as an Action.
@joshuaholiday254
Ай бұрын
Aberrant Sorcerers can cast their psionic spells with sorcery points. So theoretically they could then quicken a different spell and then cast a psionic spell with sorcery points.
@johncox7169
Ай бұрын
Except Quicken Spell specifically says you can't cast another leveled spell on the same turn.
@camanquedesel
Ай бұрын
Subclasses should be at level 1. Makes way more sense
@LurchLand
Ай бұрын
The Quicken Spell metamagic has additional language that prevents you from quicken casting a leveled spell and then using an item's charge to cast a second leveled spell. Basically, Quicken Spell adds the restriction that only a single leveled spell can be cast in the turn, regardless if it uses a slot or not.
@this_epic_name
Ай бұрын
If they did that, I wonder why they didn't just make the blanket rule "one leveled spell per turn".
@LurchLand
Ай бұрын
@@this_epic_name probably so you can use a leveled actual bonus action spell with an action cast spell with one or the other being not a spell slot. To Be fair, bonus action spells are generally not as powerful as action cast spells. A Misty Step and fireball isn't as devastating as two fireballs like what Quicken Spell would give you access to do if it weren't for that updated Quicken Spell wording.
@isolationnationn
Ай бұрын
To clarify: Death saving throws aren’t D20 Tests, Initiative *is* a D20 test because it *is* an ability check, and ability checks are D20 checks.
@marcos2492
29 күн бұрын
Saving throws are d20 tests and death saving throws are saving throws, how can they NOT be a d20 test?
@patrickdargel4684
Ай бұрын
7:20 It also means you can no longer counterspell someones counterspell on your turn, that enemy tries to counter your spell.
@this_epic_name
Ай бұрын
That's nice. I never allowed it anyway, b/c counterspell is an attempt to *interrupt* the casting of a spell (as opposed to nullifying the effects of an already-cast spell). If the caster of the original spell is subjected to a counterspell attempt, and they attempt to counterspell that, they'd technically still be in the process of casting the original spell, and they'd interrupt their own cast by casting counterspell themselves.
@mattsmith5940
Ай бұрын
Cartomancer feat now easily makes 2 leveled spells allowed via that loophole…probably most DMs should close that loophole but RAW that crazy feat just got better!
@jadenlustre4612
Ай бұрын
Ok this is one thing i genuinely dislike about the new changes is the removal of Half-races. As a biracial person myself it makes me a little annoyed that I’d have to choose to be either a human or elf / human or orc. Why can’t I be both? That’s why I loved Half-elves because they did mix both parts of humans and elves
@TonyFunsui
Ай бұрын
You and your DM can probably figure out something if it's something you really want to play.
@teknogothyk
Ай бұрын
WotC felt it was racist. Or rather, calling them half-race (half-elf, half-orc, etc) was racist.
@nifftbatuff676
Ай бұрын
I haven't seen anyone more bigot and racist like people at WotC.
@littleoldmanboy
Ай бұрын
@@TonyFunsuiIsn’t the point of buying this new “edition” that you no longer have to homebrew a bunch of shit just to make the game enjoyable?
@TheGamingAuthorWrites
Ай бұрын
In the playtest documents for this book, there was a sidebar saying that to play a mixed race character, you pick one race for the mechanics, average out the combined lifespan, and decide the appearance however you want. It's not great, but it was there. Here's hoping that guidance made it through to the full book.
@biodude15
Ай бұрын
I think that exhaustion only applying to d20 tests and movement, while more fair to martials, still is a bit heavy on them because casters can teleport and a majority of spells are saving throws. I would propose homebrew of "d20 Tests and the DC of any saving throw imposed are reduced by twice your exhaustion level". This still affects martials, though to a lesser degree than casters.
@rac-9
Ай бұрын
Initiative is an ability check, and a death saving throw is...a saving throw. Therefore, don't both of them still fall under the category of a d20 test?
@StrayBee
Ай бұрын
I personally don't think the old surprise rules were unfun. Campaign session 1: our ship got wrecked and we stranded on a beach. I described my Tabaxi Bard boing so focused on grooming himself that he wasn't paying attention to anything else. Party walks up to something suspicious and starts combat. DM administers surprise on my character. I missed the first round of combat and loved it. Because my character design influenced what happened. It narratively made sense.
@TonyFunsui
Ай бұрын
You could still describe that and do something like take the Dodge Action (if the noise or something would of alerted your character but would otherwise be unprepared for combat) or no Action (DM could award inspiration for roleplay) It's just no longer forced so that things aren't obliterated. Regardless the DM is going to choose the one they are using.
@shaniamonde7341
Ай бұрын
If a Warlock spends their level 1 Invocation to take an extra feat, can that be a general feat rather than an origin feat?
@AwesomeWookiee
Ай бұрын
Has to be an Origin feat.
@weirdo1060
Ай бұрын
Speaking of warlock, who is the person making a pact with if subclass (with patron) does not come until level 3?
@Kameraspie
Ай бұрын
@@weirdo1060i think the flavor is that you are gaining power from a yet to be revealed patron. So you can also flavor it as the gifts of magic is leading to a particular patron, who might be seeing if you can handle the power/ are worthy. But it could present some issues if you are role-playing a longstanding or closely associated pact.
@JRDeBo
Ай бұрын
@@KameraspieAnd that is why I dislike this change. My current warlock (genie) found a magic lamp and one of their wishes caused the genie to give them their warlock powers. I can't do that with the 2024 ruleset. Figuring out how you met your patron, what type of deal you made, who your patron even is, are large things in many warlock backstories. Now you have to make a deal in session instead of through your backstory and all of that is gone.
@tutepr107
Ай бұрын
@@JRDeBo Then just say they're not strong enough to handle the power yet, but you can still make the pact. Let's say I made contact with an Old One and made a Pact on which I received a lot of knowledge that my mind can't comprehend except for an Eldritch Invocation and the ability to cast spells (level 1). As my mind slowly accommodates to the knowledge, more power is revealed until at level 3, my brain has trascended beyond mortal capabilities to unlock psionics and Eldritch secrets. How's that for a backstory. Btw, that is the backstory for the GOO Warlock I made during UA7 for one of the campaigns I still play
@Kunori
Ай бұрын
The approach with bonus action healing potions I liked was to introduce a 'potion belt' item (could also be a sash, harness, etc, so long as it was an item made specifically to put potions somewhere on your body for easy identification and use) and if you loaded it up with potions they only took a bonus action to use. But wearing one would be kinda like wearing armor or having weapons, it made you look like you expected to use them.
@pablod.alpizar7034
Ай бұрын
that item you mention, would then, allow now to , hypothetically, use a potion as your free object interaction....? is there still free object interaction in 5e?
@Slater6377
Ай бұрын
I don't like the surprise change. It completely ruins the flavor of the assassin rogue sneaking up behind a target unseen. Ambushing is powerful, and it should stay that way. Planning an ambush takes effort, and that effort should be rewarded. Equally, it is important to stay aware of your surroundings to not get ambushed. Tactically, that just makes sense.
@zero11010
Ай бұрын
Completely? Doesn't it just make it a skill based thing? Some characters are harder to sneak up on. Does "this doesn't work 100% of the time" mean the thing is "completely" ruined to you? It's less fun if there's no chance of failure. That's mostly what this does. And, as you get to a higher and higher level and get more bonuses for your initiative you'll have then worked to increase the odds of doing the thing you're trying to do. Which is how skill and experience should work. Right?
@gamergunn7139
Ай бұрын
The DM could reward with "you can attack before initiative is rolled and they still have Disadvantage if they survive that attack"?
@Lexgamer
Ай бұрын
I've had times where I was an assassin rogue, snuck up on a guy, stepped up and slit his throat unawares, only for the DM to have him turn around and fight back. Definitely a feels bad. So outside of Adventurers League, you'll just have to have a talk with your DM about expectations, same as before. Generally, I'd think that a sudden attack from the rogue would CAUSE the initiative rolls, and then the first round of combat with the new surprise rules would happen, after that attack, but that's just how I read it.
@hkfifty871
Ай бұрын
I get why they toned it down, because it really was a bit too powerful and it made encounters swing way too much into either “way too easy” or “way too hard”. But… yeah, just turning it into disadvantage is rather dull, and I think it tones it down too much, where surprise doesn’t really feel powerful enough. It’s going to feel extremely unsatisfying for the party to think they get the drop on an enemy, only for them to roll well and still go first. Or for a DM to have monsters ambush the party, but whoops, the Rogue still had a 16 on initiative because their bonuses are so high, and the monsters rolled a 4. Suddenly the combat doesn’t FEEL like an ambush. And while it may feel kinda cool at the time if you’re the person who managed to weasel out of an “ambush” because of lucky rolls, it’s not a particularly fun time for the group as a while, and it’s not a very memorable game experience. The way I personally have been running surprise (and probably will continue to) is that the surprised creatures just go to the bottom of initiative. Combined with the advantage to attack rolls for (usually) being hidden/stealthed, it seems to smooth out the peaks and valleys nicely, where it’s still very tactically useful, but not overwhelming.
@darklight9450
Ай бұрын
@@hkfifty871Rogue sadly can’t roll a 16 in the new rules. Reliable talent has change to when you make a ability check one of your skill or tool proficiency on a d20 . As stated by the alert feat you add your proficiency bonus to your initiative roll. However it does not state you are proficient initiative rolls only your adding your bonus. So at most the assassin rogue is rolling with advantage or no advantage for any other subclass .you get at max is 5+6+1d20 roll at level 17. So you can only get a guaranteed 12.
@TheDjdarkness27
Ай бұрын
As a sorcerer in the 2024 rules could one quicken spell fireball and ready their action to cast lighting bolt after their turn ends? Furthermore could a wizard misty step and then ready their action to fireball after their turn? Lastly Cartomancer (not quicken spell) + scroll/ feature to cast a spell without a spell slot makes for great turn ones.
@ziggiezaggie
Ай бұрын
deja vu
@UninterestingPedant
Ай бұрын
I've just been in this place before
@DungeonDudes
Ай бұрын
Yes! needed to fix the audio in the original video
@Mark-ki7ic
Ай бұрын
@@DungeonDudesKelly lose weight?
@MilesDashing
10 күн бұрын
RE: drinking healing potions, my DM didn't allow it as a bonus action. BUT if you read the list of "interact with object" options on p190 of the PHB, ONE is "withdraw a potion from your backpack" and ANOTHER is "drink all the ale in a flagon." Logically drinking a potion and drinking a beer are the same thing, so I reasoned that I should be able to drink a potion of healing without using my action, as long as I did it over the course of two turns. But my DM didn't allow that either because the rules say that activating a magic item always takes an action.
@cork1576
Ай бұрын
Is Death Saving Throw not a saving throw? It seems obvious in the name that it is unless the rules explicitly state it's not. Is this different from 2014 rules?
@DungeonDudes
Ай бұрын
We want to get clarification on it.
@normschmidt2787
Ай бұрын
The text for Death Saving Throws says "Roll 1d20. If the roll is 10 or higher, you succeed. Otherwise, you fail." Since specific beats general, I think that means that DTSs get no penalties or buffs, it is JUST the die roll. Could be open to interpretation I guess though. It is still considered a saving throw: "Unlike OTHER SAVING THROWS, this one isn't tied to an ability score." (emphasis mine)
@80Elminster
Ай бұрын
@@normschmidt2787 but as it stands now, ring of prot. etc DOES add +1 to your death saving throw
@smorrison137
23 күн бұрын
@@normschmidt2787That's not what it says though. It reads (pg 28-29) Death Saving Throw: Whenever you start your turn with 0 Hit Points, you must make a Death Saving Throw to determine whether you creep closer to death or hang on to life. Unlike other saving throws this one isn't tied to an ability score you're in the hands of fate now" It then goes on to read (pg 29) "Three Successes/Failures. Roll 1d20. If the role is 10 or higher you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success you become stable (See "Stabilizing a Character" below). On your third failure you die." It goes one from there to talk about "Rolling a 1 or 20" and "Damage at 0 Hit Points". It's called a saving throw and it's specifically called out as a saving throws in the sentence "Unlike other saving throws...". If it was going to be treated differently from other saving throws it would be in that same paragraph with "this one isn't tied to an ability score."
@RottenRogerDM
Ай бұрын
So it is a new addition. Just like the rules changes between 1E and 2E where there just enough changes you will have to change if you have a mixed group of 2014, 2024 gamers.
@StriderZessei
Ай бұрын
Does this mean we're getting *gasp* MORE TIER LISTS?!
@weirdo1060
Ай бұрын
The dudes hinted at it in a previous video.
@robertpower8374
Ай бұрын
For backgrounds you aren't able to mix and match which version of Magic Initiate you want, each one is tied to your background. There is only one background to get Magic Initiate (Wizard), one for Cleric and one for Druid. Sage (Wizard Initiate) in particular doesn't give you any boosts to DEX or STR, which is tougher to use for a martial build.
@0Fyrebrand0
Ай бұрын
Wait, so the backgrounds dictate the exact ability score increases you have to take? You don't have the option to swap them or make your own decision? In the 2014 PHB, you didn't actually have to choose one of the pre-made backgrounds exactly as written, they were more like readymade examples for convenience. You could always make your own background from scratch, or have some wiggle room to edit a pre-made background, within limits, but I think a lot of people glossed over that part of the book and didn't realize it. I really hope the new 2024 book has a "DIY" option for backgrounds, because if not that seems like a step backward and very restricting.
@robertpower8374
Ай бұрын
@@0Fyrebrand0 Each background has a choice of three stats that it can increase, +1 in each or (more likely) +1/+2 in two of them. There is a good article on DnDBeyond about it and Reddit will find you the 16 backgrounds with the combinations available. From what we have seen there is no custom background option in the new PHB, it's suspected to be in the DMG. The stats and feats mean they have more of a mechanical impact. I don't think it's better or worse than the 2014 PHB rules for stat allocation, all that has happened if they have moved the goal posts. It used to be that you were more likely to see a High Elf wizard, whereas now you are more likely to see wizards who are criminals or merchants.
@andrew23890
Ай бұрын
Daaaang Monty! i was juat watching an older Dungeon Dudes video before this andnyou have done some WORK. great job on your health!
@DungeonDudes
Ай бұрын
Thank you!
@MrRene4323
Ай бұрын
I think you guys might be wrong with the Death Save thing. In the rules I saw, there was nothing excempting the Death Save from being a saving throw and thus a D20 Test.
@jefferydavidson5347
9 күн бұрын
In terms of d20 tests, I would say that death *SAVING THROWS* are saving throws and initiative *CHECKS* are ability checks (since jack of all trades applies to initiative).
@democracyjohn6715
Ай бұрын
I think previous editions differentiated flat rolls from tests because they represent fate. That’s why exhaustion penalties wouldn’t apply to death saving throws
@darthtc23
Ай бұрын
Better play AD&D 2ed
@whitethunderclap451
Ай бұрын
With a few minor updates, I’d agree.
@davetoms1
Ай бұрын
I'm glad they've simplified Exhaustion even if it sounds punishing as all heck. Very interested to learn more about how Death Saving Throws don't count as a "D20 Test" when D20 Tests include Saving Throws and "Saving Throw" is in the name "Death Saving Throw". Excited to get my hands on the new rules!
@yzfool6639
Ай бұрын
So are there ANY rules that make a character more vulnerable to anything?
@DungeonDudes
Ай бұрын
Probably on the monster side. We will need to see the DMG and MM to fully assess that
@judemiller
Ай бұрын
Sitting here, fantasizing about my Level 20 Wizard with Spell Mastery, Signature Spells, and Epic Boon of Spell Recall, not using lots of slots and thus doubling up on so many Action/BA spells.
@Hedron-Design
Ай бұрын
You may not be talking about classes but I will say something about class. You guys have it, thanks for the re-upload with the good intro. Again I bet many of us would love to discuss the updated rules not covered here, but that requires us to have early access to the books? Feel free to send me some lol.
@joshbone9888
Ай бұрын
On the surprise one I might say if the targets are getting disadvantage on initiative, the players get advantage. That way it still feels like the ambush, but isnt a whole free round, they are just able to more reliably act first
@galion1991
Ай бұрын
Does the "one spell per turn" thing mean you can't counterspell someone counterspelling you?
@DungeonDudes
Ай бұрын
Correct.
@zero11010
Ай бұрын
If you cast a cantrip and someone counters your cantrip ... then you haven't cast a spell with a spell slot this turn. That would enable you to counter a counterspell (if that was worth your cantrip) If you cast a spell using an ability (several classes and subclasses get the ability to cast spells once without expending a spell slot) that could then be countered and you still haven't cast a spell with a spell slot, so, you could use a counterspell that way. For example, if you were a ... paladin/wizard for some reason. And you used your free divine smite which is now a spell and can be countered, an enemy can counter your smite and you can now counter that counter because you haven't yet cast a spell using a spell slot.
@brilobox2
Ай бұрын
New surprise is layed out so that players and creatures explicitly give themselves advantage on initiative (such as by hiding and being invisible to the opponent, or with class/subclass features), and the GM decides whether a creature has disadvantage on initiative depending on the circumstances.
@ccibinel
Ай бұрын
Level 3 subclasses is kinda dumb. Many define a character's style so i guess a level 3 start will need to be the norm.
@justinjordan7352
Ай бұрын
I have always done potion as roll the dice for bons action drinking and take maximum for action. I describe it as when you're using the bonus action you're rushing and wil spill some, with a full action you take a second to drink it all.
@lonelyreaderposts
6 сағат бұрын
Thanks for making these videos. As a new DM, starting a game with new players AND being unfamiliar with the new 5e rules is kinda daunting. Just an extra layer of complexity to add to the list of DM things you have to take into account. but overall I like the changes and it's always exciting to see a favourite game loved so dearly that we update the rules perpetually. Let it reign forever.
@PaxIesus
Ай бұрын
Dude, Monty, you're looking svelte! Keep it up, king. And great episode, guys!
@schmelzwah
Ай бұрын
I LOVE the spell slot per turn change. The big thing for me is if I am playing the new archfey warlock that gets a ton of free misty steps I can misty step and still cast a leveled spell that turn if I want.
@TonyFunsui
Ай бұрын
Yep, it adds a new twist to think about when picking species, subclass, Feats ect.
@thomlevesque8828
Ай бұрын
The new human seems great!
@JJOOOOSSSSSSSSHHHHHHHHHHHHHHHH
Ай бұрын
It's great to see the feat changes. I had already homebrewed all of the original feats to include a +1 and just removed the +2 option entirely in my games. It created a lot more interesting, custom classes with unique skills and I'm looking forward to seeing how it plays out in the official rules.
@josephbrayton116
Ай бұрын
I've always done full-action for a healing potion gets you full healing AND bonus action for a healing potion rolls for healing. Logic was if you use the full action, you down the whole potion, getting you the full effect, while if you use a bonus action, you're just taking a swig, so you probably won't get the full effect. That said, other, non-healing potions always cost a full action, because you HAVE to down the whole potion to get the effect.
@PatrickMurray-patmur2010
Ай бұрын
Didn't address counterspell vs counterspell situation. It seems to be the new rule that you can't cast a spell, another creature casts counterspell against you, then you counterspell their counterspell.
@k.b.mangawang4698
Ай бұрын
5e and 5.5
@zero11010
Ай бұрын
I really wish they had used this naming convention. They already set precedent with 3rd and 3.5.
@weirdo1060
Ай бұрын
ADVANCED Dungeons and Dragons 5e
@PatheticApathetic
15 күн бұрын
I think a good middle ground for Surprise is that surprised creatures roll their initiative normally, but they go last in the first round. That way it feels like ambushes are rewarding, but you also don’t skip your first round if you’re surprised
@ActualChef
Ай бұрын
I’m just here to read all the bad hot takes from people who already hate everything from Wizards and who will never be proven wrong or change their opinion.
@greggatesjr1301
10 күн бұрын
First time hearing about the new surprise rule. I’m interested! I’m imagining a “surprised” double nat 20 might RP as bumbling, tripping, and accidentally having sick attacks, without intending too, totally dominating against the ambushers. I’m here for that.
@X20Adam
Ай бұрын
First Upload Gang Like this comment!
@KirstenBayes
Ай бұрын
Much better!
@Mr2-3Magic
Ай бұрын
Kelly joked about voluntarily failing a death save, but I think that can oftentimes be the right play. If you have already failed one death save and you know you'll get healed within the next round it would be safe to fail voluntary instead of risking the Nat 1.
@valathor95
Ай бұрын
A bit metagamy.
@ajdynon
Ай бұрын
@@valathor95Yeah, I would rule that a voluntary failure counts as a Nat 1.
@antonlowe5370
Ай бұрын
Wizards isn't getting a dime out of me until their shitty anti worker behavior changes
@zero11010
Ай бұрын
And, you don't give any money to companies like walmart or amazon or apple ... right? Can you point at any companies with employee numbers like Hasbro who don't have similar issues? A bank? An insurance company? A hospital? Certainly not any company who's made efforts to stop workers from unionizing. And, companies like Lyft and Uber just paid millions and millions to make sure they didn't have to treat their workers like real employees (that just went into effect) ... so no uber or ubereats or any of those things. Definitely none of the dollar tree type stores. Those places are all REALLY notoriously horrible toward their employees with too much work and too few employees with really high rates of assault and robberies targeting the stores and workers. I mean, none of that is as bad as apple needing to put nets around their buildings ... to be fair. Wait, how do you handle the child labor laws and things that impact products made overseas and sold in virtually EVERY major chain store. Wait, how do you feel about the legalized slavery in america with the huge prison populations that participate in the manufacturing process of a TON of different types of goods? No no .. this toy company ... this is where you draw a line for anti-worker behavior.
@simonfernandes6809
Ай бұрын
I'm not reading anymore of these negative comments until these commentators stop pi&&ing on people's fun. Got nothing constructive to say? STFU.
@OrionVA
Ай бұрын
i haven’t been around the dungeon dudes channel in a bit- but it does make me so thrilled to see you guys still making content, and i’ll continue to watch pretty much anything you guys make. 🖤
@GuiAntonioli
Ай бұрын
So, multiclass now is WAY less fun, exaustion didn't improve, surprise is lame, feats are weird, alert was nerfed... Jeremy being Jeremy, got it. Maybe switching to another system is the answer.
@forsaken7976
Ай бұрын
Funny that your comment is at the bottom… 🤔
@Bloodartist
15 күн бұрын
Regarding the stacking penalty in death saving throws; that's how Pathfinder second edition does it and I think its amazing. In PF2E, if you go down in combat you gain a 'dying' penalty which stacks and sticks until next long rest. Each dying penalty basically means one auto-failed death save if you go down a second time before that next long rest. It definitely moves the game more toward believable(if not realistic) in the sense that going down in combat is a real threat you worry about, and that the game doesnt just degenerate into characters hopping up and down at couple hitpoints after being repeatedly hit by healing word and enemies. This was a big thing in 2014 D&D rules imo and always felt very immersionbreaking to me. It was often better to just let someone go down and heal them back up, than waste actions healing them while they were still up.
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