Did you all just watch me for the last 1.5 years while I made Protocol and say hey let's do this quick video on everything this guy keeps failing on??? 😅 too true and thank you. This is genuinely helpful!
@sxsignal
11 ай бұрын
the animation tip for repathing and F12 for following to the function!!!! going to save me hours
@TheMrSnipey
10 ай бұрын
F12 = Same as holding control key and clicking on the function. (in vs)
@iiropeltonen
11 ай бұрын
I did not know about The RESET function. That's really handy.
@matthewm2139
11 ай бұрын
_canFlash = TryGetComponent(out _damageFlasher); why many line when one line do? Nice tips. Didn't know about a few of these.
@niuage
11 ай бұрын
The classic "if true then true else false" lol
@Chubzdoomer
10 ай бұрын
lol, exactly what I came down here to say! 😛
@miksdickinson
11 ай бұрын
Congratulations on getting nominated for a Unity award! Keep it up! Happy for you guys! 🌟
@sasquatchbgames
11 ай бұрын
Thank you so much!!
@ninesupap
8 ай бұрын
At 5:35, the "ctrl+r+r" Does this feature exist in VSCode? I always use F2 to rename functions, but in VSCode, it only renames variable names and not the filename for me. Thank you for the tip! ^~^
@sasquatchbgames
8 ай бұрын
No idea, have never used VSCode!
@Jacob___THE_Jacob
11 ай бұрын
Such good tips. Vids like these can be generic but these are things I didn't know and I've been using unity for a while. Love that you called the thing in tip 4 a nipple haha
@cesarromeroalbertos3839
8 күн бұрын
For the first one, you can assign the component like you did with try get component but instead of setting a boolean you can just go and say _damageFlasher?.Flash(); The ? makes it so if the item prior is null it stops there and ignores the call to the method. Only works with nullable types tho, but it's less clunky than having a boolean for each optional component.
@derpgio9882
11 ай бұрын
Tip: if you go into Project Settings > Editor > Enter Play Mode Settings and toggle Enter Play Mode Options on, when you hit play in the editor, you will instantly get into your game scene. This is because this disables reloading the domain, so it is to note that scripts wont be reloaded. For example, if you have a script with a static boolean that you make true when something happens, this will stay as true when you enter play mode again.
@thepolygonpilgrimage
11 ай бұрын
By the way, with the ContextMenu trick you can also use I believe it is a \ to create sub-menus as well. Example: Test Functions\Function 1
@umapessoa6051
11 ай бұрын
Thanks for the video, however i disagree on the first tip, it's nice to have errors when something is not working as expected, otherwise in a bigger project you'll find yourself debugging something that simple for hours.
@DanielBoldrin
3 ай бұрын
Exactly, it makes more sense to check if the component is not null before calling flash to prevent a crash. And still use a Debug.LogError which will popup in dev builds.
@SavageVR
7 ай бұрын
I have never saved a video so fast before.
@vo_sk
11 ай бұрын
Very cool, thanks for sharing!
@castlecodersltd
11 ай бұрын
Great tutorial, thank you, you've gained a subscriber ☺
@midniteoilsoftware
11 ай бұрын
Number 9 was new to me
@ragerungames
11 ай бұрын
AWESOME TIPS! :) THANKS
@flamart9703
11 ай бұрын
Is there a shortcut to jump to next or previous error while I'm in Visual Studio? I'm learning typing fast and is too time consuming to navigate with arrow keys (with or without Ctrl key).
@cburn-YT
11 ай бұрын
I feel like this is mostly Visual Studio Tips that relate to unity more than anything
@ablackphoenix844
11 ай бұрын
I already knew most of it and i was like heh! But that reset thing, so many hours wasted 😂 Thanks!
@kostariev_vadim
11 ай бұрын
@sasquatchbgames Why don't you ask to be voted for you in Unity Awards?
@davidsanchezplaza
4 ай бұрын
ctrl + r ctrl + r is a pwer move
@SLthenus
11 ай бұрын
Why every tutorial has simple Script and Not playing with advanced Script like real game developer do. You know what, my bos is Extremely Senior Game developer, and whenever i write a script by following youtube tutorial he always say it's wrong even it's work. He always destroy and delete my Branch on Plastic SCM. He doesnt like youtube tutorial He always force me to do his structure and code style. Even in simple game, He doesnt allow me to use a simple code, and my standart coding It's like he force me to make a code that can always be used in every Project
@achomatico
11 ай бұрын
👍👍👍👍👍
@Coco-gg5vp
11 ай бұрын
First
@jaafarbarek2706
2 ай бұрын
Nice tips! For the first tip, isn't it better if saw those exceptions so we can tackle as early as possible? This reminded me of some good cases where force unwrapping is sometimes good to avoid getting into an undetermined state of the app/game
@celinedrules
3 ай бұрын
Keyboard shortcuts for comments are not Unity specific and are different for different IDE's.
@tabuuforte8546
11 ай бұрын
The ContextMenu thing is so legit useful. This stuff is never taught in Unity's godawful docs.
@shitwedotv
2 ай бұрын
#2 would have saved me several hours just today 😂
@a6gittiworld
6 ай бұрын
Great video!
@regys9521
11 ай бұрын
Super useful for sure, thank you very much sir
@seaderwerks3046
11 ай бұрын
WTF. Where was this video 6 months ago??? omg the first like 6 pertained exactly to my situation.
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