Now we start to pick up from where we left off from Remlia. In round 2-1, we transport to a dark forest, shrouded by trees and foliage and adorned with large scale statues. Some of the previous enemies return and some new ones join the mix.
What's implemented here is large uses of expanding the foreground and making multiple unique sprite groupings to eliminate instances where foreground and background share the same tiles.
I also neglected to mention (as if it wasn't already obvious from the last video), but when played in the emulator, a lot of visual garbage data appears at the bottom of the screen. While it is distracting, it doesn't interfere with the main game visuals or the H.U.D. It's just...there...and serves no purpose.
As always cheat codes are implemented to accelerate progress. Not intended as a walkthrough but a showcase of the profile.
Негізгі бет 3DSen Experiment 2-C: Astyanax - Round 2-1: Redroad
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