RIP the ones that the conveyor belt can’t pick up.
@urosjarc3450
13 күн бұрын
It's very nice to see how your simulations are slowly getting more and more realistic. It's nice to see this process in action. And again nice choice of music :)
@lentencraft
13 күн бұрын
huh. i dont mind the youtube algorithm sending me to videos like this, pretty neat. It's kind of fun how when enough objects stack on top of each other it almost starts to look like a pressure and heat simulation on the atomic scale.
@hexagon-multiverse
13 күн бұрын
I guess that if I fell off the top end of the conveyor belt, falling onto a low-friction pile of pentagons would cushion my fall less. Ouch.
@Gekko-t4i
12 күн бұрын
The color scheme for falling speed is confusing me, much like how the hexagons themselves are being thrown off
@p1geon45
10 күн бұрын
At the top, some pentagons get flung back, but slow down super fast. Also they seem to be falling with constant speed. Also pretty much no bounciness. So im guessing std verlet + custom angular forces?? :)
@NilsBerglund
10 күн бұрын
The speed becomes constant after a short while because of the viscous drag I'm using. And yes, I use a Verlet-type algorithm, and a torque computed from the effect of other polygons' vertices.
@FadkinsDiet
3 күн бұрын
Seems rhat air resistance is way higher than gravity or friction, seems kinda unrealistic for everything to hit terminal velocity so quick
@NilsBerglund
3 күн бұрын
When using a smaller friction, the particles in the heap tend to become quite unstable, unfortunately.
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