A Foul Windmill Blows completed in 9 turns.
Characters:
Mario - Hero Sight is used to defeat incoming Spellraisers on one side of the map. Starburst increases the damage of all heroes on turn 1. Zephystar does super effective damage to the Spellraisers.
Edge - Multiple dashes are used to defeat the enemies in one part of the map. Electro Dash does Super Effective damage to Riptides, while Vamp Dash defeats the Stooge and Spellraiser. The latter Spark also gives the Athlete ability, increasing dash damage.
Rabbid Mario - The Dukes are used to defeat the enemies in one part of the map after Glitter lures them. He also takes out some more enemies that spawn in later on.
Notes:
-Edge uses Mario to team jump instead of the jump pad because the glide time from the jump pad isn't long enough to reach the Riptides.
-The part of the map where the 2 Sea Stooges come from is not a concern as they attack anything that isn't on that side.
-The Magnafowl might not be pushed into oob by Mario's Hero Sight, but that doesn't change much in the long term.
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