Trying out UE5 with Nanite and Lumen. This level is fully procedural generated with Dungeon Architect. Based on the Grasslands sample I changed materials to get a more stylized look. The lighting and weather is also dynamic using Ultra Dynamic Sky. And last but not least the music adapts to gameplay using Elias Sound System.
Thanks,
Martin.
Негізгі бет ActionRPG Unreal Engine 5 (pre1), Procedural Level(DA), Dynamic Weather(UDS), Adaptive Music(Elias),
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