I really like the comedic way such boring subjects like topology cleaning are shown.
@MopyProductions
3 жыл бұрын
I love your high tech LED light panel.
@BlenderBob
3 жыл бұрын
Yep! Watch out Mandolorian! You have competition!
@9words40
3 жыл бұрын
the mesh look so professional, keygasm xD
@BlenderBob
3 жыл бұрын
Thank you. I would certainly hope so after doing this for 25 years. :-)
@9words40
3 жыл бұрын
@@BlenderBob dood, thats more than i have live xD
@jonilo8792
3 жыл бұрын
Propably the best Blender channel ever. Thanks!
@GabrieleMacchi
3 жыл бұрын
Fantastic video! When the smoothing brush does the work and gives you such a perfect topology...ahh..
@rajendrameena150
3 жыл бұрын
Instead of selecting edges and subdivide them, we can use knife tool and hold ctrl to snap to mid of the edges, it will be very fast.
@BlenderBob
3 жыл бұрын
I try to avoir the knife tool. For some reasons I don't like to too much. I preferred Maya's. It more complete. Then again, the goal here is to show different approaches. Thanks for the tip!
@BlenderBob
3 жыл бұрын
Hey! For the split edge thing, shift W is a remap. The function is actually subdivide edges.
@BlenderBob
3 жыл бұрын
Wow! I'm surprised that the translation has been able to work with that heavy French accent.
@sparty837
3 жыл бұрын
Thanks for the clarification, it really helps out, any chance you can turn on your key cast?
@BlenderBob
3 жыл бұрын
@@sparty837 No can do. I pretty much remapped my entire keyboard.
@AndyThirtover
3 жыл бұрын
I listen to these tutorials in the background whilst working - very soothing voice - well, until the end. Please do much more because your methods are proper!
@aronseptianto8142
3 жыл бұрын
"oh wow that's like almost a perfect key, that tutorial might be cool" or a tv, tv works too
@BlenderBob
3 жыл бұрын
That's my homemade version of Mandolorian VFX.
@StrikeDigital3D
3 жыл бұрын
Great tutorial man! Once you get to a more advanced level with blender, the tutorials start to dry up, so these are amazing to see!
@ranska2506
2 жыл бұрын
Impressive ! humm.. Impressionnant :)
@vrSpeechless
3 жыл бұрын
The information in these videos is so advanced for me, I have to watch several times just to get the humor...lol
@BlenderBob
3 жыл бұрын
That's why it's called advanced modeling tips and tricks ;-) As for the humour.... can't help you on that...
@vrSpeechless
3 жыл бұрын
@@BlenderBob haha, yes advanced...also, always an inspiration
@MikeDBoing
3 жыл бұрын
for a second i was expecting you to have dreadlocks and a Jamaican accent....would have been funny as hell. Good tutorial. I had to fix a few parts from a free cad software a few weeks ago. Some of the shortcuts you have would have been really helpful at the time. Thanks for the tips.
@BlenderBob
3 жыл бұрын
If I take a Jamaican accent, for sure, someone will tell me I do cultural appropriation. I played safe with a French accent.
@drcelicdavor
3 жыл бұрын
10 pushups now
@BlenderBob
3 жыл бұрын
Why? What have you done?
@alvarocafe
3 жыл бұрын
Hey, blender bob's cousin!
@SpencerMagnusson
3 жыл бұрын
I had some modeling to do, and this was perfect. Thanks for this great tutorial!
@sounddifferent3752
2 жыл бұрын
Btw you can also just Clear Parent (without keep transform) and you mesh will go back to place where it was before. Also, in case when you want you mesh to be oriented in a certain way for additional modeling/cleaning but the mesh is already a part of something and you want to see how the things look together: you can Duplicate (with "Linked" options) you mesh, parenting duplicate to empty, move it somewhere, etc, and - edit it. Cause its linked, your "original" mesh which are still sitting somewhere on the big model will also be changed. But unfortunately it will not link the modifiers automatically. p.s. Love your jokes :)
@izvarzone
3 жыл бұрын
10:56 you can use lasso mode to select these faster
@BlenderBob
3 жыл бұрын
Yeah but I like the brush selection tool. My goal is not to show tools but techniques that people can use. In 3D there’s always many ways to do things.
@Monkok3D
3 жыл бұрын
A faster way to align verts to axis is: Snap 3d cursor to world origin, box select verts, set transform pivot to 3d cursor instead of median point or whatever is set, scale on the desired axis by 0.
@BlenderBob
3 жыл бұрын
Yeah but it takes like 9 steps to do something I do in 1 in Maya. I talk about it in my Maya to Blender survival guide. :-)
@stephanechataignie
3 жыл бұрын
HAHAHAHA crazyman 😜 Par contre, je te demanderai de ne pas te moquer de mon accent anglais s'il te plait 😂 J'attends à chaque fois la petite notification qui me dit que je vais passer un bon moment à apprendre quelque chose en me marrant. Avec le rire du coup je retiens mieux, merci Bob, comme toujours, des supers astuces bien utiles 👍
@BlenderBob
3 жыл бұрын
C'est pas moi qui s'est moqué de ton accent anglais, c'est Keyshot Bob. Mais je lui passerai le message.
@izvarzone
3 жыл бұрын
i do insets on Ngons before splitting to grid so all edges are perpendicular to corners. The smooth trick need to be done on everything except insets (shrink 1 time) (on 9:11 not all edges are perpendicular) Bevels from perpendicular inset edges are better because they wont have twisted topology (which makes radius non-uniform in these places and screws up shading a bit because vertex normals look in weird directions)
@BlenderBob
3 жыл бұрын
Yeah, that’s very good too.
@askinner432
3 жыл бұрын
Help me Blender Bob, you're my only hope. I was just starting to learn hard surface modeling and topology when several other blender tutors basically say I'd be a sucker for modeling with "old school" quads. I should use Box Cutter and Hard Ops with ngons instead. What's a would-be modeler to do?
@BlenderBob
3 жыл бұрын
Hi! Well, I strongly suggest that you check my clips 1 a to e. That will give you a good start. Then this series (19 a and on). :-)
@nirmansarkar
2 жыл бұрын
🤩
@rajendrameena150
3 жыл бұрын
Use mira tools, it is perfect to manage topology specially in cuves.
@BlenderBob
3 жыл бұрын
Oh! I remember seeing that tool a long time ago but I think at the time it wasn't available for 2.8. I'll check it out. Thanks.
@xxphantom93xx61
2 жыл бұрын
Hi Bob, nice video! Where do I find the "space" tool that you used at 6:17 ?
@BlenderBob
2 жыл бұрын
Looptools :-)
@xxphantom93xx61
2 жыл бұрын
@@BlenderBob Thank you so much!
@massimoconcimedia612
3 жыл бұрын
Curious if this amount of work is required in other 3D packages as well like Maya, C4D and 3DSMAX?
@BlenderBob
3 жыл бұрын
More complicated in Maya. Maya's modelling didn't evolved at all in many years. I can't tell about the other software.
@stillfree47
3 жыл бұрын
Yes and alot more work. Most blender users have everything keybinded so its fast.
@deadpin
3 жыл бұрын
Whoa, wait, shift-w to force connect edges like that? That doesn't exist here for me. Are you using a custom keymap; can you check what operation that corresponds to?
@BlenderBob
3 жыл бұрын
It's actually just subdivide edge. Yes, I remapped it. My bad. I should have checked. My Blender is so customized.
@alexandreancel6423
3 жыл бұрын
I was almost believing in your intro, Bob, but your accent failed you : a true french would NEVER speak english so well ! x'D
@valentinmoser8103
3 жыл бұрын
What would be the best file format exporting from keyshot? At the moment i used fbx and obj from a client but got problems with the normals. Remodeling is in this case not an option.
@BlenderBob
3 жыл бұрын
OBJ is the most basic format. I use it to cleanup corrupted geometry all the time. If you get issues with OBJ, I don't see how you could get better results. What software is used for the creation of the geometry?
@valentinmoser8103
3 жыл бұрын
@@BlenderBob The Geometry is created in Creo (formerly Pro Engineer if I am not mistaken) then exported to keyshot for product renderings which the client is doing intern. According to the client they have more export options out of keyshot than creo Side Note: With the custom split normals provided by the export the shading seem "fine" when you are not too close. But in EEVEE the lighting is exactly backwards (meaning sun lamp pointing down results in lighting coming from the bottom), and in Cycles it renders black. After a long time tinkering around I got it to work in Cycles, by putting a vector math node in between the normal map node and the pbr shader, multiplying x,y and z by -1. Besides a few edge artifacts it works ..... kinda
@BlenderBob
3 жыл бұрын
@@valentinmoser8103 I got into issues with OBJs imported into Blender where normals looked flipped but it was actually a shader problem. Just assigning a new shader fixed the issue. I don't know if it's the same problem for you. Without seeing any files it's hard to diagnose.
@valentinmoser8103
3 жыл бұрын
@@BlenderBob Not in my case. I don't expect you to take a look at my files, but do you have any tips on how to handle obj which are not waterthight (meaning you cannot use the procedure you showed in 19 f) Thank you for your help!
@valentinmoser8103
3 жыл бұрын
Just found 19c. I think that could be the way to go! Thanks
@rajendrameena150
3 жыл бұрын
I think you spend so much time with your grandson hence it reflect in your behaviour.
@BlenderBob
3 жыл бұрын
Huh?
@tris0913
Жыл бұрын
Try this costum shortcut: Collapse Edges & Faces: CTRL + ALT + C
@JHRRAP
3 жыл бұрын
Hay Blender bob very cool video, i learnd so mutch from your Videos, like bevels theorie...i have a cuestion abaut modeling a Tank i modeling a Leopard a6 german Mbt and i model all details sepretli how i can combine or join toghter i dont now how for also texturing after an uv mapping ect can you make a short toutrial abaut that pleas pleas Its like a big ( Kitbasch ) al parts seperetli tanks blender bob for your answer chears
@BlenderBob
3 жыл бұрын
When you say combine them, it's because they are in separated files or they are all in the same file and you want to merge them together? If in separate files, you go File -> append, find your file, in object and select them all. If they are on the same file already, just press J to combine them. For the UVs, I thought about it but I don't use Blender to do my UVs as it's nowhere near Maya.
@joaovitors.s9643
3 жыл бұрын
Thank you :)
@seancooper5507
3 жыл бұрын
As always full of good information.
@Psyonic_One
3 жыл бұрын
That sculpt smoothing trick, amazing!!! Thanks Bob!
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